* [Game][Player] Pull out graphics_items out of player_logic
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Took 9 minutes
* [Game] Move graphics files into game_graphics
Took 1 minute
Took 2 minutes
Took 23 seconds
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* Include.
Took 4 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem
Took 4 minutes
Took 58 seconds
Took 2 minutes
* [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic
Took 7 minutes
Took 4 minutes
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Took 5 minutes
Took 58 seconds
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Non-QObject polymorphic interface with setShortcutsActive(), setShortcutsInactive(), and retranslateUi(). Uses regular multiple inheritance to avoid diamond inheritance with Qt's MOC.
All zone menus, SayMenu, and AbstractCounter implement this interface. PlayerMenu manages them via a managedComponents list with two template helpers (addManagedMenu/registerManagedComponent), replacing individual if-guarded lifecycle calls with a single polymorphic loop.
SayMenu now owns its shortcut and translation lifecycle instead of having PlayerMenu manage its title and shortcuts externally.
Counters are iterated via Player::getCounters() rather than managedComponents to avoid duplicating the authoritative owner's map.
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)
Took 13 minutes
Took 37 seconds
Took 10 seconds
Took 10 seconds
# Commit time for manual adjustment:
# Took 30 seconds
Took 15 seconds
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* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice
Took 52 minutes
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* Temp cache.
Took 16 minutes
* Dependency Injection for SettingsCache
* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it
Took 2 hours 38 minutes
* Adjust oracle.
Took 5 minutes
* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.
Took 52 minutes
* Clean up some links.
Took 3 minutes
* Cleanup two includes.
Took 3 minutes
* More fixes.
Took 7 minutes
* More includes that slipped past.
Took 3 minutes
* Stop mocking and start injecting for tests.
Took 15 minutes
* I don't know why remote_client was including main.
Took 4 minutes
* Include.
Took 3 minutes
* Lint.
Took 2 minutes
* Don't use Qt pointers.
Took 1 hour 7 minutes
* Make parser use CardSettingsInterface
Took 13 minutes
* Also adjust constructor lol.
Took 8 minutes
* Lint.
Took 32 minutes
* Revert "Lint."
This reverts commit ecb596c39e.
Took 3 minutes
* Test.
Took 3 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Refactor player menus into helper classes.
Took 2 hours 6 minutes
Took 11 minutes
* Lint.
Took 6 minutes
Took 22 seconds
* Refactor card and move menu.
Took 1 hour 6 minutes
Took 36 seconds
Took 52 seconds
* Set active shortcuts, move player info stuff to card menu.
Took 25 minutes
Took 18 seconds
* Refactor say and utility menu.
Took 54 minutes
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Took 11 minutes
* Rename folder.
Took 24 minutes
Took 6 minutes
* Refactor sideboard menu.
Took 26 minutes
* Remove unused variable in constructor.
Took 42 seconds
* Lint.
Took 11 minutes
* Nullptr check
Took 8 minutes
* Use localOrJudge check
Took 6 minutes
* Fix the build.
Took 7 minutes
Took 35 seconds
* PlayerList things.
Took 16 minutes
* Retranslate and set shortcuts for everything.
Took 10 minutes
* Correctly nullptr out sayMenu if not local
Took 3 minutes
* Don't check playerInfo in sbMenu shortcutsActive
Took 3 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>