Commit graph

245 commits

Author SHA1 Message Date
DawnFire42
4bd6ab56c5 feat(command-zone): add game creation UI
Implement UI components for configuring command zones when creating
new games.

New components:
- GameZoneOptionsWidget: reusable widget for zone configuration
- DlgLocalGameOptions: local game setup with command zone options

Integration points:
- DlgCreateGame: add command zone options to game creation dialog
- WindowMain: wire up command zone configuration in game flow

This allows players to:
- Enable/disable command zones for a game
- Select zone type (Commander, Companion, etc.)
- Configure zone-specific options
2026-02-26 20:13:32 -05:00
DawnFire42
1ae1d876b1 feat(command-zone): add context menu system
Implement CommandZoneMenu - context menu for interacting with cards
in the command zone.

Menu actions include:
- Cast commander (move to stack)
- Return to command zone
- View/reveal zone contents
- Commander-specific actions (tax reset, etc.)

Integration with existing menu system:
- CardMenuActionType: new action types for command zone
- CardMenu: command zone action routing
- MoveMenu: command zone as move destination
- PlayerMenu: command zone menu integration
- Zone menus: inherit from AbstractZoneMenu

This provides the right-click interaction layer for command zones.
2026-02-26 20:13:32 -05:00
DawnFire42
6e83d64622 feat(command-zone): add graphics implementation with integration tests
Implement CommandZone - the main Qt graphics class for rendering and
interacting with command zones.

This commit brings together all previous components:
- Uses CommandZoneState for visibility management
- Uses CommandZoneLogic for card data handling
- Uses ZoneToggleButton for visibility controls
- Uses CommanderTaxCounter for tax display
- Uses z_values.h for proper visual layering

Zone modifications for command zone support:
- SelectZone: add command zone to zone selection
- StackZone: support command zone in stack operations
- TableZone: command zone positioning integration
- ViewZoneWidget: command zone viewing support

Integration tests verify:
- Counter parenting behavior
- Zone state coordination
- Full graphics stack interaction
2026-02-26 20:13:32 -05:00
DawnFire42
78db49a9b3 feat(command-zone): add zone toggle button component
Implement ZoneToggleButton - a reusable UI component for toggling
zone visibility states.

Features:
- Click to toggle between hidden/revealed states
- Visual feedback showing current state
- Hover effects for discoverability
- Proper event handling for mouse interactions

This self-contained graphics component will be used by CommandZone
to provide users with intuitive visibility controls.
2026-02-26 20:13:32 -05:00
DawnFire42
7a0a3ff9ac feat(command-zone): add commander tax counter system with tests
Implement CommanderTaxCounter - tracks casting cost increases for
commanders that have been cast multiple times.

Key components:
- CommanderTaxCounter: specialized counter with value clamping
- AbstractCounter modifications: support for counter ID system
- CounterGeneral/TranslateCounterName: UI integration for display

Design decisions:
- Counter values clamped to valid range (0 to max)
- Builds on counter_ids.h constants from commit 1
- Uses z_values.h from commit 4 for proper visual layering
- Counter visibility tied to zone state (hidden when zone hidden)

Test coverage:
- commander_tax_counter_test: verifies setValue clamping behavior
- counter_visibility_test: verifies visibility state transitions

Note: Tests include <climits> for INT_MIN usage (required on some compilers
like GCC on Debian 11 where INT_MIN is not transitively included).
2026-02-26 20:13:32 -05:00
DawnFire42
8422357878 feat(command-zone): add logic layer with tests
Implement CommandZoneLogic - the card data management layer for zones.
This layer handles card insertion, removal, and ordering independently
of Qt graphics rendering.

Key components:
- CommandZoneLogic: manages card data within a zone
- AddCardAlgorithm: generic insertion algorithm for ordered zones
- CardZoneLogic modifications: integrate with existing zone hierarchy

Design decisions:
- Separation of data logic from graphics enables unit testing
- addCardImpl uses a stable insertion algorithm for consistent ordering
- Mock card items enable testing without Qt graphics dependencies

Test coverage verifies card insertion behavior across edge cases.
2026-02-26 20:13:32 -05:00
DawnFire42
3c2e4a3fb2 feat(command-zone): add state machine with tests
Implement CommandZoneState - a pure C++ state machine managing zone
visibility transitions (Hidden, Revealed, Peeking states).

The state machine is intentionally decoupled from Qt graphics:
- Pure logic with no Qt dependencies in the state class
- Testable in isolation without a GUI
- Clear state transition table with StateChangeResult outcomes

Test coverage verifies:
- Initial state is Hidden
- Valid transitions: Hidden->Revealed, Hidden->Peeking, etc.
- Invalid transitions return NoChange
- Peek timeout triggers return to previous state

This establishes the foundation for command zone visibility management
while keeping graphics concerns separate.
2026-02-26 20:13:32 -05:00
RickyRister
3c48d92663
[DeckEditor] Show info in PrintingSelector dock when override printings enabled (#6554)
* don't hide printing selector dock

* extract warning message to separate file

* create printing disabled info widget
2026-01-24 02:20:16 -08:00
RickyRister
84483c56d7
[TabDeckEditor] Generalize visibility filter and extract it to a separate file (#6526)
* create class

* use new class in old code
2026-01-16 10:12:46 -05:00
BruebachL
29f60c4a67
[VDE] Placeholder image for deck view if deck is empty (#6516)
* [VDE] A stab at things

Took 14 minutes

Took 10 minutes

Took 5 minutes

Took 4 minutes


Took 41 seconds

Took 10 minutes

Took 3 minutes

* [VDE] Use placeholder image for deck view if deck is empty.

Took 15 minutes

Took 9 seconds

Took 5 seconds

* Sort CMakeList correctly.

Took 35 seconds

Took 23 seconds

* Visibility updates got lost in the rebase.

Took 7 minutes

* Same treatment for printing selector.

Took 42 minutes

* Actually add file.

Took 4 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-01-14 14:41:54 +01:00
BruebachL
a4eef648bc
[VDD] Move main type and format filter to quick settings (#6511)
* [VDD] Reorder quick filters

Took 1 hour 10 minutes

Took 5 seconds


Took 49 seconds

* [VDD] Use Font Awesome Icons

Took 49 minutes

Took 5 seconds

* [VDD] Shuffle some widgets around, label things.

Took 31 minutes

Took 5 seconds

* Change buttons to be push rather than toggle.

Took 17 minutes

Took 9 seconds

* Reduce margins, retranslate button texts.

Took 15 minutes

Took 9 seconds

* Actually do it, don't commit the commented out testing version lol

Took 3 minutes

* Start sets in include, correct subtype include/exact match logic.

Took 12 minutes

* Block sync.

Took 16 minutes

Took 8 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-01-14 11:56:09 +01:00
RickyRister
ee2699413c
[TabDeckEditor] Make card database a dock widget (#6472)
* [TabDeckEditor] Make card database a dock widget

* delete eventFilter implementation in abstract
2026-01-05 00:06:22 -08:00
BruebachL
df9a8b2272
[VDE] Deck Analytics Widgets overhaul (#6463)
* [VDE] Deck Analytics Widgets overhaul

Took 2 minutes

Took 3 minutes

Took 3 minutes

* Qt5 version guards.

Took 33 minutes


Took 3 seconds

* Include QtMath

Took 3 minutes

Took 8 seconds

* Use getCards()

Took 4 minutes

* Non pointer stuff

Took 52 seconds

* Add a newline to the tooltip

Took 2 minutes

Took 27 seconds

* Fix build failure on macOS 15

* Rename some things.

Took 17 minutes

Took 11 seconds


Took 18 seconds

* Address overloads, fix default configuration.

Took 1 hour 9 minutes

Took 8 seconds

* Fix mana curve default config.

Took 4 minutes

* Namespace to Qt libs

Took 5 minutes

* Selection overlay is transparent for mouse events.

Took 2 minutes

* Brace initialize.

Took 8 minutes

* Debian 11.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <ricky.rister.wang@gmail.com>
2025-12-31 19:45:49 +01:00
RickyRister
b2dd8eed3f
[TabDeckEditor] Create class to centralize deck state (#6459)
* create new file

* use QSharedPointer in DeckListModel

* [TabDeckEditor] Create class to centralize deck state

* delete method

* update docs
2025-12-31 17:54:47 +01:00
BruebachL
e7af1bbec9
[EDHRec] New layout for commander details (#6405)
* Stuff

Took 22 minutes

* New layout for commander details.

Took 1 hour 18 minutes

* Update plate to encompass everything, update font sizes.

Took 10 minutes

* Include map.

Took 2 minutes

* Include QSet

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-12-23 16:00:07 +01:00
BruebachL
d47dc35885
[TabArchidekt] Set game format when importing (#6416)
* [TabArchidekt] Set game format when importing

Took 5 minutes

* Move formats to file.

Took 9 minutes

Took 4 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-12-16 13:39:19 +01:00
BruebachL
ccdda39e78
Deck format legality checker (#6166)
* Deck legality checker.

Took 51 seconds

Took 1 minute

Took 1 minute

Took 5 minutes

Took 3 minutes

* Adjust format parsing.

Took 8 minutes


Took 3 seconds

* toString() the xmlName

Took 4 minutes

* more toStrings()

Took 5 minutes

* Comments

Took 3 minutes

* Layout

Took 2 minutes

* Layout part 2: Electric boogaloo

Took 59 seconds

* Update cockatrice/src/interface/widgets/visual_database_display/visual_database_display_format_legality_filter_widget.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Move layout.

Took 4 minutes


Took 10 seconds

* Emit deckModified

Took 6 minutes

* Fix qOverloads

Took 4 minutes

* Fix qOverloads

Took 12 seconds

* Consider text and name in a special way.

Took 11 minutes

* Adjust "Any number of" oracle text

Took 5 minutes

* Store allowedCounts by format

Took 15 minutes

Took 6 seconds

* Only restrict vintage.

Took 2 minutes

* Adjust for DBConverter.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-12-13 15:17:55 +01:00
RickyRister
2b690f8c87
[DeckLoader] Extract cardNode functions to own file (#6408)
* [DeckLoader] Extract cardNode functions to own file

* update usages
2025-12-08 00:47:24 -08:00
RickyRister
c8b419888a
[DeckLoader] Extract LoadedDeck struct (#6406)
* [DeckLoader] Extract LoadedDeck struct

* update usages

* Move enum to separate namespace

* format

* format

* format
2025-12-07 15:03:52 +01:00
BruebachL
f0ebd28148
[VDE] Consolidate statistical analysis into a separate object (#6392)
* [VDE] Consolidate statistical analysis into a separate object so multiple widgets can re-use calculations and calculation is only performed once on data change.

* [VDE] Lint.

* [VDE] Move struct up to not confuse compiler.

* [VDE] NoDiscards

* [VDE] Move variables

* [VDE] Lint.
2025-12-02 13:51:08 +01:00
BruebachL
eab4d435f8
[Feature] TabArchidekt and Archidekt API integration (#6348)
* TabArchidekt and Archidekt API integration.


Took 37 seconds

Took 4 minutes

Took 40 seconds

Took 4 minutes

* Lint.

* Lont.

* Search bar, fancier display, resolve providerId

* Delegate click to base.

* Be explicit for pedantic compilers.

* Liiint.

* Leave them default I guess

* Leave them default I guess

* Small fixes.

* New utility display widgets.

* New style for deck listing.

* Lint.

* Lont.

* Scale things.

* Delegate paint to base.

* Use default Archidekt preview image for decks without featured.

* Consistent sizes.

* Increase font size, qt version guard.

* More version guards.

* Clean up filter layout, use mana symbols.

* Set content margins.

* Refresh on filter change.

* Lint.

* Better elision.

* Query actual new endpoints, new query parameters.

* Doxygen, reorder fields in constructor, readability.

* Update page size doc to min size.

* Update initial min deck size value.

* Add label to page selection.

* Okay, so, people upload a lot of 1 card decks frequently.

* Whoops.

* Add a selection combobox for sorting logic.

* Debounce and limit searches.

* Include.

* Lint.

* Don't imply that Archidekt supports multiple cards/commander names.

* Let's not lambda it and slot it instead.

* Overload.

* Add button to home tab.

Took 8 minutes

* Adjust to selection model change.

Took 5 minutes

* Cleanup auto-generated comments.

Took 8 minutes

* Remember card sizes.

Took 1 minute

* Initialize with correct size.

Took 3 minutes

* Use correct placeholders.

Took 2 minutes

* Style lint.

Took 16 minutes

* Parse double-faced cards correctly.

* Parse double-faced cards correctly.

* Allow TabArchidekt to use VDE group/sort/display buttons

* Lint.

* Indicate that things are clickable.

* Min treshold for nicer display.

* Lint.

* We have good labels at home.

* We do a little linting.

* Qt version guards.

* Qt5 is the devil.

* Update comments.

* Lint comments.

* More doxys.

* One more doxy.

* Lint.

* Update.

* Small fixes.

Took 7 minutes

Took 13 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-30 08:41:01 +01:00
BruebachL
846f16ddaa
[DeckEditor] Deck List History Manager. (#6340)
* [DeckEditor] Deck List History Manager.

Took 23 minutes

Took 17 minutes

* Add icons.

Took 2 minutes


Took 3 seconds

* Small fixes.

Took 12 minutes

* Style lint.

Took 48 seconds

* tr() things.

Took 5 minutes

* Add tooltips for buttons.

Took 3 minutes

* Add explanation label to history.

Took 3 minutes

* Refactor to .cpp, delegate undo/redo to manager, don't return memento

Took 8 minutes

* Clear history when setting deck.

Took 6 minutes

* Move to value based stacks.

Took 52 seconds

* Default constructor.

Took 31 seconds

Took 3 minutes

Took 4 minutes

Took 2 minutes

* Have it listen to deck editor additions.

Took 18 minutes

* Don't connect buttons *and* actions.

Took 2 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-20 14:54:32 +01:00
BruebachL
9957cb20e2
[Refactor] Move AbstractGraphicsItem and GraphicsItemType to game_graphics/board (#6342)
* [Refactor] Move AbstractGraphicsItem and GraphicsItemType to game_graphics/board folder.

Took 3 minutes

* Update CMakeLists.txt

Took 12 minutes

* Update CMakeLists.txt

Took 12 minutes

Took 2 minutes


Took 16 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-20 12:52:14 +01:00
BruebachL
537e29d937
[Game Selector] Add button to join game as judge as well as convenience filters and doxygen (#6325)
* Add button to join game as judge as well as convenience filters.

Took 1 hour 11 minutes

* Change button to filter to games created by buddies, set default filter settings to be very permissive.

Took 45 minutes

* Remove debug.

Took 3 minutes

* Update game_selector.cpp

* Add spacers, rearrange.

Took 20 minutes


Took 20 seconds

* Add explanation tooltip.

Took 39 seconds

* Try layouting.

Took 14 minutes

* Set min size, set spacing for mac os

Took 3 minutes

* Try without the labels.

Took 3 minutes

* Don't use labels.

Took 5 minutes

* Fine-tune.

Took 2 minutes

* AsJudge

Took 4 minutes

* Clear up comment.

Took 37 seconds

* Remove shift hotkey.

Took 4 minutes

* Spectate as judge.

Took 8 minutes

* Add checkBox to create game as judge.

Took 7 minutes

* Fix crash.

Took 12 minutes

* Rename, fix returns.

Took 19 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-16 18:04:42 +01:00
BruebachL
bfedc12fa8
Deck loader is a gui class. (#6294)
* Deck loader is a gui class.

Took 31 minutes

Took 3 minutes

* Deck Loader is responsible for printing.

Took 8 minutes


Took 2 seconds

* Style proxy.

Took 14 minutes

Took 6 minutes

Took 1 minute

* Don't need to include QBrush anymore.

Took 3 minutes

Took 7 seconds

* Includes for printer.

Took 5 minutes

* Nuke getDeckList()

Took 9 minutes

* Adjust to rebase.

Took 35 seconds

* Lint.

Took 3 minutes

* Braces for one line return statements.

Took 13 minutes

Took 50 seconds

* Enum for model columns.

Took 9 minutes

* One more single line if.

Took 1 minute

* Another style lint on a sunday night

Took 5 minutes

* Move enum to namespace.

Took 3 minutes

* Fix a critical blocker.

Took 5 minutes

* Update docs.

Took 3 minutes

* Doxygen and namespace enums.

Took 2 minutes

Took 15 seconds

* Adjust to namespace.

Took 4 minutes

Took 1 minute

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-11 11:57:41 +01:00
BruebachL
9f2ac78609
Split filters into libraries where applicable. (#6293)
* Split filters into libraries where applicable.

Took 23 minutes

Took 2 minutes

* Include filter string.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-09 12:19:27 +01:00
BruebachL
a8a3fca8c9
Clean up inter-library dependencies with interfaces (#6280)
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)

Took 13 minutes

Took 37 seconds

Took 10 seconds

Took 10 seconds

# Commit time for manual adjustment:
# Took 30 seconds

Took 15 seconds


Took 8 minutes

Took 21 seconds

* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice

Took 52 minutes

Took 9 minutes

Took 1 minute

* Temp cache.

Took 16 minutes

* Dependency Injection for SettingsCache

* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it

Took 2 hours 38 minutes

* Adjust oracle.

Took 5 minutes

* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.

Took 52 minutes

* Clean up some links.

Took 3 minutes

* Cleanup two includes.

Took 3 minutes

* More fixes.

Took 7 minutes

* More includes that slipped past.

Took 3 minutes

* Stop mocking and start injecting for tests.

Took 15 minutes

* I don't know why remote_client was including main.

Took 4 minutes

* Include.

Took 3 minutes

* Lint.

Took 2 minutes

* Don't use Qt pointers.

Took 1 hour 7 minutes

* Make parser use CardSettingsInterface

Took 13 minutes

* Also adjust constructor lol.

Took 8 minutes

* Lint.

Took 32 minutes

* Revert "Lint."

This reverts commit ecb596c39e.


Took 3 minutes

* Test.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-08 22:19:40 +01:00
BruebachL
f24c36d6b1
Core qt module for libs (#6278)
* Move logger and key signals from libcockatrice_utility to Cockatrice.

Took 9 minutes

* Only link Qt::Core instead of COCKATRICE_QT_MODULES to libraries, if possible.

Took 2 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-05 18:51:08 +01:00
BruebachL
adff828415
Move models to lib (#6274)
* Move models to own library.

Took 35 minutes


Took 22 minutes

* Adjust CMakeLists

Took 20 seconds

* Reformat CMakeLists.

Took 2 minutes

* Revert "Reformat CMakeLists."

This reverts commit db5982ad1c.


Took 55 seconds

* Lint an include

Took 17 minutes

Took 9 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-05 18:33:40 +01:00
BruebachL
474c1d0d89
[Move refactor] Move dialogs to interface/widgets/ (#6234)
* Move dialogs/ underneath interface/widgets since QDialog inherits from QWidget.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-09 15:25:18 +02:00
BruebachL
b8983f27ab
[Move refactor] Move tabs to interface/widgets (#6235)
* Move tabs to interface/widgets.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-09 14:51:47 +02:00
BruebachL
d9c65d4ae0
[Move refactor] Reparent orphan classes (#6236)
* Move orphaned classes to their correct parent folders.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-09 14:15:19 +02:00
BruebachL
1ef07309d6
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-10-09 07:36:12 +02:00
BruebachL
89a8d0f6b8
[Refactor] Untangle card_info.cpp and split into individual files. (#6202)
* Untangle the card_info.cpp mess and split into individual files.

Took 53 minutes

* Auto-lint was disabled and my pre-commit hook didn't fire. Oh well.

Took 3 minutes

* Fix oracle.

Took 35 seconds

* Lint!

Took 20 seconds

* Fix tests.

Took 3 minutes

* CMakeLists.txt: The reason why I have to disable auto-lint.

Took 2 minutes

* dbconverter.

Took 3 minutes

* Oracle again.

Took 3 minutes

* dbconverter again.

Took 3 minutes

* dbconverter again again.

Took 2 minutes

* More fixes.

Took 4 minutes

Took 21 seconds

* Everything needs everything.

Took 3 minutes

* Everything means everything.

Took 4 minutes

* All the tests.

Took 4 minutes

* I hate everything about this.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-01 11:49:39 +02:00
BruebachL
d31b044529
[Card DB] Split out database loading and querying from main class (#6175)
* Simplify add card.

Took 25 minutes

Took 8 minutes

# Commit time for manual adjustment:
# Took 16 minutes

Took 7 seconds

* Refactor out db loading from card db.

Took 39 minutes

Took 9 minutes

Took 2 minutes


Took 17 seconds

* Refactor out db queries from card db.

Took 42 minutes

* Lint.

Took 3 minutes

* I guess.

Took 7 minutes

* Tests.

Took 15 minutes

* I don't understand this.

Took 9 minutes

* fix linker errors

* Rename to querier and promote to QObject

Took 39 minutes

* Lint.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-09-27 00:27:15 +02:00
BruebachL
23612ba6ec
[Card DB Models] Move refactor (#6172)
* Refactor CardDatabaseDisplayModel, TokenDisplayModel and TokenEditModel out of CardDatabaseModel. Move every model into an appropriate folder.

Took 54 minutes

* No folder for database models.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-25 16:35:29 +02:00
ebbit1q
17dcaf9afa
squash #6158 (#6160)
* move message_log_widget to game

* move files

* update headers

* fix cmakelists

* oracle fixes

* split implementation out to cpp

* fix recursive import

* fix main file

* format
2025-09-20 14:35:52 +02:00
RickyRister
7ac22a6ce8
Move cards and filters folder out of game (#6145)
* big move

* also move game_specific_terms

* fix imports

* alphabetize cmake

* fix build failure

* create database folder and move files into it

* fix includes

* run formatter
2025-09-16 12:02:57 +02:00
BruebachL
fb23cc8c7a
Refactor player menus into helper classes (#6121)
* Refactor player menus into helper classes.

Took 2 hours 6 minutes


Took 11 minutes

* Lint.

Took 6 minutes

Took 22 seconds

* Refactor card and move menu.

Took 1 hour 6 minutes

Took 36 seconds

Took 52 seconds

* Set active shortcuts, move player info stuff to card menu.

Took 25 minutes


Took 18 seconds

* Refactor say and utility menu.

Took 54 minutes

Took 2 minutes

Took 5 minutes

Took 11 minutes

* Rename folder.

Took 24 minutes

Took 6 minutes

* Refactor sideboard menu.

Took 26 minutes

* Remove unused variable in constructor.

Took 42 seconds

* Lint.

Took 11 minutes

* Nullptr check

Took 8 minutes

* Use localOrJudge check

Took 6 minutes

* Fix the build.

Took 7 minutes

Took 35 seconds

* PlayerList things.

Took 16 minutes

* Retranslate and set shortcuts for everything.

Took 10 minutes

* Correctly nullptr out sayMenu if not local

Took 3 minutes

* Don't check playerInfo in sbMenu shortcutsActive

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-12 13:52:05 -04:00
BruebachL
93c15c8151
Home tab to replace generic deck editor on startup (#6114) 2025-09-11 15:36:34 -04:00
BruebachL
9601a1fa4e
Player refactor (#6112)
* Player refactor.

Took 1 hour 43 minutes

Took 1 minute


Took 23 seconds

* Tiny lint.

Took 3 minutes

* Hook up tap logic again.

Took 13 minutes

* Fix an include.

Took 3 minutes

* Stuff.

Took 6 minutes

* Fix typo.

Took 7 minutes

* Include.

Took 1 minute

* Reorganize method/variable definitions, remove unused ones.

Took 1 hour 8 minutes


Took 24 seconds

* Clean up some unused imports.

Took 6 minutes

* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.

Took 37 minutes

* Connect player->openDeckEditor signal directly in the player constructor

Took 6 minutes

* Emit openDeckEditor signal in player_actions again.

Took 3 minutes

* Do to-do's

Took 3 hours 32 minutes

* Lint.

Took 3 minutes

* Lint again.

Took 2 minutes

* Fix include.

Took 32 minutes

* The stack should ensure card visibility.

Took 21 minutes

* Fine, the game can remember the tab.

Took 10 minutes

Took 21 seconds

Took 9 seconds

* zoneId is a dynamic gameplay property and thus belongs in player.cpp

Took 11 minutes

Took 19 seconds

* Signal view removal, addition.

Took 5 minutes

* Ensure all players are considered local in local game.

Took 10 minutes

* ENSURE they are.

Took 8 minutes

* Bounds check data sent by QAction()

Took 54 minutes

* Move comment.

Took 20 seconds

* Reimplement logging category for game_event_handler.cpp, remove linebreaks.

Took 36 seconds

* PlayerGraphicsItem is responsible for retranslateUi, not Player.


Took 14 seconds

* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action

Took 54 seconds

* Comment spacing.

Took 43 seconds

* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.

Took 7 minutes

Took 14 seconds

* Remove unused player_logger.cpp

Took 2 minutes

* Query local game state correctly from tab_supervisor again

Took 3 minutes

* Revert Deck legality checker.

Took 3 minutes

* Instantiate menu before graphics item.

Took 1 hour 5 minutes

Took 55 minutes

* Differentiate games and replays.


Took 9 seconds

* Lint.

Took 10 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-10 18:49:33 -04:00
BruebachL
b8e545bfa4
Move game state and event handling out of tab_game and into separate classes (#6090)
* Move game state and event handling out of tab_game and into separate classes.

Took 6 hours 38 minutes

Took 23 seconds

* Meta Info

Took 14 hours 36 minutes

* Properly respond to game started again.

Took 49 minutes

* Hook up the message log widgets to game events again.

Took 33 minutes

Took 7 seconds

* Lint.

Took 4 minutes

* Hook up playerListWidget.

Took 1 hour 2 minutes

Took 10 seconds

* Hook up playerListWidget properly.

Took 1 hour 17 minutes

* Fix regressions.

Took 17 minutes

Took 9 seconds

* Log the local player joining too.

Took 2 minutes

* Connect some player signals unrelated to this refactor again.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-10 18:40:29 -04:00
BruebachL
7f842bb1e8
Sort VDE groups internally (#6102) 2025-09-06 09:06:59 -04:00
BruebachL
09381575a7
Add option to share decklists on load. (#6029)
* Add option to share decklists on load.

Took 1 hour 58 minutes

Took 9 minutes


Took 39 minutes

* Lint.

Took 14 minutes


Took 2 minutes

* Stuffs

Took 39 minutes

Took 4 seconds

Took 43 minutes

* Process local player first.

Took 45 minutes

* Consider if the setting is set on the game info first.

Took 4 minutes

* Save an indent level.

Took 43 seconds

* Don't commit logging config.

Took 3 minutes

* Remove a debug print.

Took 10 seconds


Took 7 seconds

* Add another optional guard.

Took 5 minutes

* Hide the tab bar if only one (own deck) is visible.

Took 9 minutes

* Rename setting label for clarity

Took 2 minutes

* Capitalization.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-08-15 17:31:05 -04:00
RickyRister
3a42354efd
Refactor: Move files in src/client/game_logic (#6070)
* move abstract_client to src/server

* move key_signals to src/utility
2025-08-07 16:47:48 +02:00
RickyRister
ae2c55c33b
Refactor: use ExactCard to represent specific printings (#6049)
* Create new class

* Update CardInfo and CardDatabase

* Use new class instead of CardInfoPtr

* fix cmake
2025-07-28 21:04:45 -04:00
BruebachL
b9f16e8cce
Refactor replay code in TabGame to replayManager (#6026)
* Refactor replay code to replayManager

* Lint.

* Refresh shortcuts.

Took 13 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-07-16 06:33:48 -04:00
BruebachL
e05dad4267
Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby (#6030)
* Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby.

Took 3 hours 34 minutes

Took 9 seconds


Took 12 seconds

* Properly set quantities.

Took 11 minutes

* Warnings.

Took 5 minutes

* Static regexes.

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Category loggings and better warnings.

Took 18 minutes


Took 42 seconds

* use loadFromStream_Plain instead of manually adding CardNodes to the DeckList.

Took 30 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-07-14 23:12:25 -04:00
BruebachL
f3913949b2
Automatic Card Database Updates (#6004)
* Add the option to background the oracle wizard, add an option to automatically launch oracle wizard in background every X days since last launch.

* Mocks and a typo.

* Lint.

* Lint?

* qOverload the spinBox.

* Change to a prompt instead.

* An Label.

* Update window_main.cpp

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-06-29 22:21:52 -04:00
BruebachL
53e27ff4d3
Printing Selector Bulk Editor (#5993)
* Bulk editing dialog.

* Bulk editing dialog functionality.

* Performance fixes, hide sets which can't offer any new cards, better dragging indicators.

* Update count label.

* Add a display for modified cards.

* Include long setName in checkbox label

* Fix drag & drop.

* New layout updating?

* Re-layout, add instruction label.

* Qt version check.

* Add buttons to clear and set all to preferred printing.

* tr UI

* Add the button to the print selector instead.

* Qt5 compatibility stuff.

* Qt5 compatibility stuff again.

* Toggled works, I guess.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-06-21 21:15:48 -04:00