* move common server files
* update includes with move
* create participant, move code
* fix linker errors
* fix regressions
* mark function as override to make clang happy
* split out spectator to new file
* forgot to add to cmakelists
* autocompleter picking wrong casing for var name
* clean up forwards declarations in player
* fix includes in game
Add lock around deleting arrows for commanding cards
Add support for Qt6 w/ Backwards Qt5
Handle Qt5/6 cross compilation better
Last cleanups
caps matter
Fix serv
Prevent crash on 6.3.0 Linux & bump to 5.8 min
Prevent out of bounds indexing
Delete shutdown timer if it exists
Fixup ticket comments, remove unneeded guards
Try to add support for missing OSes
Update .ci/release_template.md
Update PR based on comments
Update XML name after done and remove Hirsute
Address local game crash
Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes
make soundengine more consistent across qt versions
disable tests on distros that are covered by others
Fix Oracle Crash due to bad memory access
Update Oracle to use new Qt6 way of adding translations
Add support for Qt5/Qt6 compiling of Cockatrice
Remove unneeded calls to QtMath/cmath/math.h
Update how we handle bitwise comparisons for enums with Tray Icon
Change header guards to not duplicate function
Leave comment & Fix Path for GHA Qt
Update common/server.h
Update cockatrice/src/window_main.cpp
Rollback change on cmake module path for NSIS
check docker image requirements
add size limit to ccache
put variables in quotes
properly set build type on mac
avoid names used in cmake
fix up cmake module path
cmake 3.10 does not recognize prepend
Support Tests in FindQtRuntime
set ccache size on non debug builds as well
immediately return when removing non existing client
handle incTxBytes with a signal instead
don't set common link libraries in cockatrice/CMakeLists.txt
add comments
set macos qt version to 6
Try upgrading XCode versions to latest they can be supported on
Ensure Qt gets linked
add tmate so i can see what's going on
Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this
Establish Plugins directory for Qt6
Establish TLS plugins for Qt6 services
Minor change for release channel network manager
Let windows build in parallel cores
Wrong symbols
Qt6 patch up for signal
add missing qt6 package on deb builds
boolean expressions are hard
negative indexes should go to the end
Intentionally fail cache
move size checks to individual zone types
Hardcode libs needed for building on Windows, as the regex was annoying
Update wording
use the --parallel option in all builds
clean up the .ci scripts some more
tweak fedora build
add os parameter to compile.sh
I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml
fixup yml
readd appended cache key to vcpkg step
fix windows 32 quirk
the json hash is already added to the key as well
remove os parameter and clean up ci files
set name_build.sh to output relative paths
set backwards compatible version of xcode and qt on mac
set QTDIR for mac builds on qt5
has no effect for qt6
export BUILD_DIR to name_build.sh
merge mac build steps
merge homebrew steps, set package suffix
link qt5
remove brew link
set qtdir to qt5 only
compile.sh vars need to be empty not 0
fix sets manager search bar on qt 5.12/15
fix oracle subprocess errors being ignored on qt 5
clean up translation loading
move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!
Use generator platform over osname
Short circuit if not Win defined
* Support registration domain whitelist (registration/emailproviderwhitelist) that, if set, will require a user to have an email with one of the specified domain providers. Will require client updates to see the Whitelist message, otherwise they'll be greeted with a default alert.
This also works to remove the pain of Google Email addresses and their infinite combination of usernames for the same account (i.e. remove periods and everything after the first plus sign).
* Make blacklist response show custom dialog
* Added few unsigned to ints in order to get rid of warnings.
Added column to users table, for when password is changed(issue#3015).
Moved password length check to separate method, to make it cleaner.
* Added migration file and changed schema version to 27 due to servatrice.sql schema modification.
* Make password length configurable.
* Creating of server side audit table for auditing actions such as password resets, account registrations and log queries.
* Add migration script
Add migration script for database
* Update database script
Update database script to reflect new audit table
* Creating of server side audit table for auditing actions such as password resets, account registrations and log queries.
* Add migration script
Add migration script for database
* Update database script
Update database script to reflect new audit table
* Corrected results column possible value(s).
* Fixed migration script.
* Added boolean audit logic
Added enable/disable audit options
Added audit functionality for forgot password
* Added registration auditing
Added registration auditing
* Updated ActivateAccount Function
Created clientid variable and used it in preporation for future
potential protocol expansion.
* Extended activation protocol
Added clientid to activation command protocol
* Typo correction
Fix typo's
* Missed type fix
Found the infamous E!
* Updated database function syntax
Updated if/else syntax in db add audit function
* Untabify content
Untab files changed in PR
* Added registration email blacklist
Added the ability to define email blacklist for user registration. Now
server operators can prevent users from registering accounts that
contain providers they do not wish users to use.
* Update ini option for clarity
Updated servatrice ini option name for clarity.
* Updated description for clarity
Added implicit explination
* Add ability to limit number of account registrations with same email address
This commit adds server side functionality that will allow operators to
limit the number of accounts that can be registered to the server with
the same email address.
* Updated ini wording
Updated configuration file wording for better description.
Fix#1881
This change allows the server operator to enable or disable the internal
SMTP client that sends activation emails. With this new configuration
option server operators can choose to require email activation yet use
an external method of account verification and/or account token
notification.
* Add enable/disable log query functionality
This change adds the ability for server owners to allow log querying
from inside the client. In the event the functionality is not allowed a
result is returned indicating the functionality is disabled.
* Added translation
Added the ability for the disabled messages to be translated.
* Server side idle timeout
Initial commit for server side idle timeout counter. This adds a new
int value that is updated when room/game/mod/admin commands occur and is
checked during the regular ping timout function that if the users new
"idle" value exceeds the idleclienttimeout value defined in the servers
configuration file the user is logged out. The user will receive a
warning at the 90% time frame mark about being idle.
* Use round instead of ceil
Travis fix for older xcode issue's.
* Fixed requested items
Mis-spelleed function, added header, added warning message sent check
value. Also corrected the protobuf declaration file for
event_notifyuser
* Moved bool to protected
* Re-Ordered Declarations
* Removed most stylistic items
Resolved most noted things.
* Remove client side idle timeout
Removed client side idle timeout functionality
* Created first round of helper functions
Started to go through server init function and move statically defined
variables that the server uses into helper functions to allow for
dynamic changing while the server is up rather than requiring a restart.
* Completed Helper Function Creation
Completed adding all the helper functions along with updated the virtual
server function calls and renamed helper functions to match settings
cached ini value names for clarity.
* Comment Cleanup
Removed lines commented out throughout previous changes as well as
cleaned up variable declarations that are no longer needed with helper
functions that query the settingsCache
* Added featureset dynamic refreshing
Added slots/functions/calls for updating the required feature sets
dynamically.
* Created first round of helper functions
Started to go through server init function and move statically defined
variables that the server uses into helper functions to allow for
dynamic changing while the server is up rather than requiring a restart.
PR #2220 removed the ability to be able to change the max user limit
count while the server is running requiring a restart to make the
settings change. This PR reverts the behavior back to how it operated
prior to the PR.
This change accomplishes two goals. The first is it moves the checking
for if the servers set user limit is reached out of the socket interface
and into the protocol handler portion of the code (were it should live).
It also eleminates the need for a DB query at login to check the user
count. The user account is actually already maintained by the server
and a function already existed to get the user count total.
When in none auth mode, registered users don't exist; hence the setting
makes the game impossible to join.
Normally the setting would be greyed out when the user is unregistered,
but commit 475c54bf introduced a new edge case where the stored setting
would apply to the field even if the user is unregistered, making the
setting possible to apply in no-reg mode. Regardless, any client could
have done this, not just the default cockatrice.
The server side fix should prevent all issues in the future.
Changed the default value for the client keep alive variable back to 1 (since that is what the setting is if the value is not found in the configuration ini file).
Will follow the following rules
+ send a message initially
+ send a message every 20 mins
+ send a message every min when time <= 5
Updated client popup
Updated client to close any previous popups and bring up a new one.
NEEDS TO BE TESTED
added missing include
Added delete on close