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100 commits

Author SHA1 Message Date
BruebachL
a1a8a59f4a
[VisualDatabase] Draw the card grid with a model/view (#7701)
* [VisualDatabase] Draw the card grid with a model/view instead of a widget per card

The visual card database built one CardInfoPictureWithTextOverlayWidget per
card, 100 per page, and tore them down on every search, resize and scroll
page. It also looked each card up again by name from the model row, kept a
shadow QList<ExactCard>, and carried paging state plus a 5 s timer that only
existed to defer the first page.

Replace that with a real view on a flattened model:

- CardDatabaseDisplayModel gains CardInfoRole and cardInfoAt(), so a view can
  get the CardInfoPtr behind a proxy row without a name round trip.
- New CardDatabaseVisualDisplayModel (libcockatrice_models) flattens the
  filtered and sorted proxy into one entry per displayed card picture: the
  preferred printing normally, every printing of the selected sets while set
  filters are active. Proxy changes rebuild it on a 30 ms coalescing timer.
- New CardDatabaseVisualView (QListView IconMode) paints only visible rows
  through the new CardPictureDelegate, keeps the old interaction contract
  (left/right/middle press -> cardClicked, hover -> cardHovered, Ctrl+wheel
  resize, no selection, no focus stealing, scroll to top on a new result) and
  repaints when CardPictureLoader reports an async image.
- CardSizeWidget::enableCtrlScrollResize() also watches scroll-area viewports,
  which is what makes Ctrl+wheel work over a QListView.
- VisualDatabaseDisplayWidget drops the paging, the shadow list, the dead
  members and the 5 s timer.

Behaviour-preserving: no gameplay change, no new user-facing strings.

* [VisualDatabase] Fix the card grid wheel step

QListView hands the delegate's item height to the scroll bar as its single step under ScrollPerPixel, so QAbstractSlider moved wheelScrollLines() whole card rows per notch. Handle the wheel in the view instead: one line is an eighth of the grid cell, so a notch moves about a third of a card row at any card size and still follows the OS line count.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 08:35:58 +01:00
BruebachL
00151380e3
[CardDB] Break the CardInfo <-> CardSet cycle on reload (#7645)
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* [CardDB] Drop the CardInfo self pointer

The weak self pointer had to be assigned right after every construction,
and a missed assignment silently stopped change notifications. CardInfo
is always owned by a QSharedPointer, so it now derives from
QEnableSharedFromThis<CardInfo> and asks for sharedFromThis() instead:
nothing to initialize, and the CardSet cycle stays broken.

CardSet::newInstance() also loses the commented-out self-pointer
assignment left over from the same design.

* [CardDB] Pin the cardInfoChanged contract without the self pointer

Dropping CardInfo's self pointer moved change notifications onto
QEnableSharedFromThis, so the signal now rests on the card being owned by
a QSharedPointer. Two tests pin that down:

- A property change on a card owned by a CardDatabase still emits
  cardInfoChanged() carrying that card, which is what the card database
  views and models listen to.
- clone() starts out unowned, so a change to the clone is reported as the
  clone's and must not reach the original's observers.

* [CardDB] Treat an unowned CardInfo as a bug, not a no-op

Every CardInfo is built inside a QSharedPointer (both factory overloads
and clone()), and no constructor notifies anyone, so sharedFromThis() is
always available by the time addToSet() or a setter runs. Assert that and
warn in a released build, instead of silently skipping the notification
or the set append.

The copy constructor keeps its explicit QEnableSharedFromThis
initializer: GCC's -Wextra warns about the uninitialized base in every
translation unit that copies a CardInfo otherwise. A comment there
records that the clone deliberately starts unowned.

* [CardDB] Break the CardInfo <-> CardSet cycle on reload

CardSet is a QList<CardInfoPtr> and CardInfo::addToSet() appends the card
to its sets, while a card keeps a CardSetPtr per printing in
setsToPrintings. The sets therefore hold strong references back to the
cards, and the previous database snapshot stayed alive after a reload, so
RSS grew by roughly a second database on every reload.

Empty the sets before the cards are dropped: CardDatabase::clear() and
swapInDatabaseData() clear the sets before replacing the containers, and
removeCard() detaches the card from its sets, so nothing keeps a card
alive on behalf of a set once the database lets go of it.

Two tests pin the behaviour: a reload and a clear() must drop the last
strong reference to a card from the previous snapshot.

* [CardDB] Keep the set detach in one place

clear() and swapInDatabaseData() both emptied every set before dropping the
cards, so share that as detachSetMembership() instead of two copies that have
to stay in sync.

removeCard() now detaches through the first printing of each set directly, the
same way CardInfo::newInstance() appends, instead of an inner loop that always
breaks after the first item.

Because clear() empties the sets up front, its per-card detach was walking
every card's printings to remove it from sets that were already empty. Split
removeCard() into the per-card detach and unindexCard(), and let clear() call
only the latter.

* [CardDB] Test that removeCard detaches the card from its set

removeCard() is the one teardown path a caller can trigger for a single card
(the token editor uses it), and it now detaches the card from its sets as
well. Without that detach the set's strong CardInfoPtr keeps the removed card
alive forever, which is exactly what the reload and clear tests pin for the
whole-snapshot paths.

The test loads the fixture, removes Cat, and requires the card to be gone from
the CAT set and to be destroyed once the test drops its own reference.

* [Servatrice] Drop the settings cache from the logger

#7602 removed #include "settingscache.h" from server_logger.cpp but left
isLoggingEnabled() reading settingsCache, so master no longer compiles: the
servatrice target fails on the undeclared global and server_logger_test, which
compiles the same file without main.cpp, fails to link it.

The same commit made reloadConfig() the single place that stores writelog and
the log filters, precisely so logging threads stop reading the global QSettings.
isLoggingEnabled() now mirrors logMessage() and reads those members instead: the
console is a sink of its own, and the logfile needs an open file plus writelog.
The mutex is mutable so the const query can take it.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 19:37:15 +01:00
BruebachL
4028606bd9
[CardDB] Clear CardInfo relations before deferred deletion (#7615)
removeCard() and swapInDatabaseData() schedule CardRelation deletion with deleteLater(), but the owning CardInfo could outlive them through an external shared pointer and kept returning the freed pointers from getAllRelatedCards(). Add CardInfo::clearDirectRelations() and call it after scheduling deletion so the UI can no longer dereference dangling relations.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 10:28:24 +02:00
BruebachL
ad4320cd7b
[CardDB] Stream card properties from blobs (#7608)
* [CardDB] Stream card properties from blobs

Parsed and cached cards used to keep a materialized QHash<QString,
QString> for their properties: LazyPropertiesHash only deferred building
that hash until the first query, and the cache writer re-serialized it on
save.

- LazyPropertiesHash answers value(), contains(), size(), isEmpty() and
  keys() straight out of the serialized blob, so a property query no
  longer builds a hash.
- serialize() is public, and the cache writer passes the stored blob
  through instead of serializing a hash it just rebuilt.
- CardInfo and PrintingInfo expose getPropertiesBlob() and
  getPropertyCount(); PrintingInfo::operator== compares key by key
  without materializing either side.
- The XML parsers build cards via newInstanceFromPropertiesBlob(), which
  derives the simple name and the alternate names that the parser used
  to keep next to the hash.

The reload cycle fix stays out of this change; it depends on changing
the CardInfo self pointer and is reviewed separately.

* [CardDB] Address review comments on streaming properties

* [CardDB] Address final review nits on property streaming

Move BlobReader and the blob accessors into LazyPropertiesHash as private
members so the parsing helper is declared with the class instead of hiding
in the translation unit.

Add LazyPropertiesHash::serializedFrom() and use it where a PrintingInfo is
built from a fresh property hash, replacing the nested
LazyPropertiesHash(LazyPropertiesHash::serialize(props)) construction.

The pre-materialized QHash constructor stays: CardInfo's non-blob factory
still uses it for the oracle import path, and the tests cover it directly.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-24 00:17:31 +02:00
BruebachL
0fe4fd0d8c
[CardDB] Guard guessCard and findPrintingWithId against missing cards (#7592)
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* [CardDB] Guard guessCard and findPrintingWithId against missing cards

guessCard() dereferenced a null CardInfoPtr through findPrintingWithId() when the name was unknown and a providerId was given. Return an empty ExactCard instead, and make findPrintingWithId() null-safe for every caller.

Add regression tests covering both paths.

* [CardDB] Rely on PrintingInfo's default null set in findPrintingWithId

The explicit nullptr was redundant: the constructor already defaults
the set to null.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-20 21:33:56 +02:00
BruebachL
9980c90cea
[Filter] Allow spaces around the colon in search queries (#7529)
* [Filter] Allow spaces around the colon in search queries

* [Filter] Keep whitespace out of the color-identity operator

Allowing `ws?` between `color` and the identity marker made `c i: g`
parse as identity green, changing the meaning of text that previously
read as a generic `c` plus a field query on `i`. Whitespace belongs
around the separator, not inside an operator token: `ci : g` and
`ci: g` stay valid, `c i: g` keeps its old parse.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-20 21:20:10 +02:00
BruebachL
a712553c81
[CardDB] Reload after the first run enables all sets without freezing startup (#7470)
* [CardDB] Reload when the first run enables all sets

checkUnknownSets() enabled every set when none was enabled, but the
database had already been parsed under that empty enablement, so the
parsers had stripped every printing. It only notified the models and never
reloaded, leaving the deck editor's card database display empty until the
next launch.

Route the all-sets-enabled case through the same reload the new-sets path
uses, and skip caching a snapshot whose sets are all disabled.

* [CardDB] Own checkUnknownSets after startup and fix the cache skip

The loader's initialLoadComplete guard skipped checkUnknownSets() on the
first successful load of the session, so a download that landed after
startupConfigCheck() and the onboarding wizard had already run (e.g.
skipping the wizard download and fetching later from the menu) left every
set disabled and the deck editor blank until the next launch. The guard
also let the check run on the worker before the queued snapshot swap, and
alongside reloadCardDatabasesAndNotify()'s own check, double-emitting
cardDatabaseNewSetsFound on manual reloads.

Move the check to the callers that load after startup: the post-update,
custom-import, and spoiler paths run it via a QFutureWatcher once the
finished snapshot has been swapped in, and the loader's synchronous
path-change reload runs it directly.

Judge the cache skip by the parsed sets' own enablement, what the parsers
actually saw, instead of getEnabledSetNames(), which reports empty for the
noop controller even though it enables every set. Wait for the first-run
reparse before opening Manage Sets so the dialog cannot bind to the
pre-reload set instances.

* [CardDB] Queue post-reload check and unblock first-run Manage Sets

reloadCardDatabasesAndNotify() no longer emits cardDatabaseEnabledSetsChanged after the swap's Reset already rebuilt the models (second 36k rebuild froze startup), and its follow-up checkUnknownSets() is queued to the GUI thread so it sees swapped-in data. cardDatabaseAllNewSetsEnabled() chains Welcome/Manage Sets off a QFutureWatcher instead of waitForFinished() blocking the event loop during the reparse.

* [CardDB] Batch the first-run enable-all into a single settings flush

checkUnknownSets() enabled every set with ~3 QSettings rewrite cycles per set (sort key, known, enabled), and each setValue re-opens and re-syncs the whole cardDatabase.ini. With a full database (874 sets) that froze the GUI thread for ~9s after the database download (LagMonitor: event loop stalled for 9129 ms, measured offscreen with a real 59MB cards.xml), reading as a total application hang that recovers on its own.

Persist the enable-all through the controller's batched saveSets() in a single flush instead, mirroring what SetsModel::save() already does: CardSetList::enableAllBatched() assigns fresh sort keys and marks every set known+enabled in memory, then writes all records at once. SetSaveData gains the isKnown flag so the batch covers all three options, and SetsModel::save() passes the sets' known state through (unchanged behavior there).

Also drop the cardDatabaseEnabledSetsChanged emission from the all-sets-enabled branch: the reload chained off cardDatabaseAllNewSetsEnabled rebuilds the models from the re-parsed snapshot via cardDatabaseReset, so emitting both rebuilt the 36k-card models twice on the GUI thread.

Adds a cache-invalidation test driving the real checkUnknownSets() first-run path.

* [CardDB] Batch the new-sets-found enable-all the same way

The first-run batching fixed the 874-set case, but the new-sets-found dialog path (enableAllUnknownSets/markAllSetsAsKnown) still wrote per set and per option, each setValue re-opening and re-syncing the whole cardDatabase.ini. Users with hundreds of custom sets hit the same multi-second GUI stall when answering the dialog.

Persist both through the controller's batched saveSets() in a single flush, writing only changed sets (so the common no-op check skips the flush entirely). Removes the now-unused write-through CardSetList methods (enableAll, enableAllUnknown, markAllAsKnown, guessSortKeys) so the batched flush is the only way to persist bulk set changes.

Extends the test controller mock with per-write/batched-flush counters and adds tests asserting both dialog paths persist with exactly one flush and zero individual writes.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-13 06:29:16 +02:00
BruebachL
8822ade49d
[Tests] Register each test case with CTest instead of each test binary (#7399)
* [Tests] Register each test case with CTest instead of each test binary

Registering a test cost four edits across a dozen CMakeLists files: add_test,
add_executable, a conditional add_dependencies on gtest, and target_link_libraries.
The conditional branch was the trap -- it is only needed when GTest was fetched and
add_subdirectory'd, and omitting it yields undefined gtest symbols at link time --
so it was easy to leave out and impossible to notice until the link failed.

Fold all four steps into cockatrice_add_test() and migrate every test directory
onto it, with a cockatrice_add_manual_test() wrapper for the three benchmarks that
are built but deliberately kept out of ctest. The calls now read as a declaration
of what a test is rather than a transcript of how to register one.

While rewriting the registrations, replace add_test(NAME x COMMAND x) with
gtest_discover_tests(). Naming the binary as a single CTest entry meant a CI failure
reported only which binary failed, and ctest -R Suite.Case could not select an
individual case. Discovery raises the suite from 35 opaque entries to 469 real ones:
ctest -R ThemeMigrationTest.IsIdempotent now runs exactly that case, and
ctest -L server / -LE bench work off labels applied at registration.

Give every test a 60s TIMEOUT. CTest's implicit default is 1500s, so one hung
socket wait would stall CI for 25 minutes, and single_instance_manager_test already
does real QLocalSocket waits.

Dropping per-case granularity costs wall-clock time, since the suite becomes
process-spawn bound rather than CPU bound: serial ctest went from 3.8s to 30.8s. Run
it with -j in CI to recover it -- 7.6s at -j4, and 3.5s at -j8, both at or below
the old serial time. The binaries are parallel-safe: the only test claiming a fixed
resource scopes its local socket name to its own pid, so concurrent copies cannot
collide.

Also delete dummy_test, which asserted 1 == 1 and only proved the harness was
wired up -- something the other 468 cases already establish.

No test is added, removed, or changed by this commit; the 469 cases are the same
ones the 35 binaries contained.

* [Tests] Make QtTest available to test targets

QtTest was not among the modules test targets could link, so the Qt model and
signal contracts had no way to be verified from a test: QAbstractItemModelTester
and QSignalSpy both live there.

Add Test to _TEST_NEEDED in cmake/FindQtRuntime.cmake. That is the single place the
union of test-only Qt modules is declared, so this is the only file that needs to
change to make the module reachable from every test target.

Nothing uses it yet. This lands the capability ahead of the model-layer tests that
need it, so those can be added as tests alone rather than as test plus build-system
plumbing.

* [Tests] Correct the note on the oracle test compression defines

add_definitions() populates the directory's COMPILE_DEFINITIONS property, which is
consumed at generate time, so it reaches every target in the directory no matter
where it is called relative to add_executable(). The previous note claimed the
flags stayed confined to the benchmark because the find_package block came after
it; oracle_importer_test, created above that block, carries both defines too.

Verified harmless rather than a live bug: HAS_ZLIB and HAS_LZMA gate code only in
oracle/src/pages.cpp and oracle/src/pagetemplates.cpp, and no test target compiles
either. The ordering and the leaked defines are both pre-existing, so this only
corrects the explanation.

* [Tests] Carry one CTest label per test instead of several

gtest_discover_tests() can hand CTest exactly one label. GoogleTestAddTests.cmake
accumulates its generated script with `foreach(arg ${ARGN})`, so a label list reaches
the CTestTestfile as bare `LABELS ci server`, and CTest reads only the first value of a
property and drops the rest without a word.

The `ci` label that is appended to every registered test was therefore absent from every
test that also asked for `server` or `bench`: `ctest -L ci` reported 400 of 469 cases,
and `ctest --print-labels` never listed a second label anywhere in the build.

Reduce each test to exactly one of `ci`, `server`, or `bench`, which is all the
selections need. The three now partition the suite exactly, 400 + 64 + 5 = 469, and
`ctest -LE bench` still means everything but benchmarks. A second label is now a
configure-time FATAL_ERROR rather than a line that quietly means something else.

Anything orthogonal to a test's kind belongs in a helper flag beside the label, so it
composes with the group instead of competing for the single slot.

Also raise DISCOVERY_TIMEOUT off GoogleTestAddTests' 5s default. A plain debug binary
answers --gtest_list_tests in 0.04s, but that budget is thin once several binaries
discover concurrently behind a -j build, and being over it fails at the *link* step with
a bare "Process terminated due to timeout" that points nowhere near the cause.

* [Tests] Link gtest_main on the fetched-gtest path

The downloaded-gtest branch set GTEST_BOTH_LIBRARIES to `gtest` alone, while
FindGTest sets it to both halves. Every test target links that list rather than
picking an entry point, so on this path nothing provides main() and any test
source that does not define its own fails at link with `undefined reference to
main` pointing at crt1.o, naming neither gtest nor the line responsible.

That stayed latent while every test carried its own four-line main(). A test that
omits it now fails, and the error points at the C runtime rather than at gtest,
which is a long way from the cause. Restoring both halves makes the two paths
agree and drops the boilerplate requirement on new test sources.

The 18 sources that still define main() keep linking: gtest_main.cc defines
nothing but main, so the linker leaves its object in the archive unused rather
than reporting a duplicate.

* [Build] Run the test suite under ASan and UBSan (#7400)

* [Build] Add an ENABLE_SANITIZERS option for ASan and UBSan

Adds -DENABLE_SANITIZERS, off by default, building with AddressSanitizer and
UndefinedBehaviorSanitizer. The bulk of the work is in the three ways the obvious
implementation silently does the wrong thing.

Probe the flags on the link step, not just the compile step. check_cxx_compiler_flag()
only compiles, so every sanitizer flag comes back unsupported, because linking an ASan
object without -fsanitize=address leaves __asan_init undefined. The result is not a
build failure but a build that appears instrumented and is not, which is worse. Use
check_cxx_source_compiles() with CMAKE_REQUIRED_LINK_OPTIONS instead, and treat an
unsupported sanitizer pair as fatal since the cosmetic flags are allowed to degrade.

Opt vendored sources out per source, through a cockatrice_disable_sanitizers_for()
helper rather than a list of set_source_files_properties() calls at the root. The
helper has to exist because CMake resolves a source-file property against the directory
scope its target was declared in: setting the property from the root with absolute paths
is a no-op, silently, which is why the call sites sit next to the add_library and
add_executable that pull the vendored code in. SFMT, minizip, the LZMA SDK and Qxt SMTP
are excluded. oracle/src/qt-json is in the history but not in the tree, removed in
#7214.

Also mark those sources SKIP_PRECOMPILE_HEADERS. The PCH is built with the sanitizer
flags, so it defines __SANITIZE_ADDRESS__; a translation unit compiled with
-fno-sanitize=all does not and GCC then refuses the PCH, which is a fatal
-Werror=invalid-pch in the servatrice and oracle builds.

-fno-sanitize=vptr is not optional. Qt constructs QObject subclasses into raw storage
and writes the vptr afterwards, so the vptr check reports on essentially every QObject
instantiation, and it has no value here because nothing outside moc-generated code
inherits QObject.

Verified on the resulting build: our own translation units carry ASan and UBSan calls,
SFMT.o carries neither, and the full suite of 464 cases passes clean under
ASAN_OPTIONS=detect_leaks=0:abort_on_error=1 with UBSAN_OPTIONS=halt_on_error=0.

The test suite needs two adjustments to make this option usable at all, both of which
land here because they are consequences of COCKATRICE_SANITIZERS existing rather than
independent changes.

DISCOVERY_TIMEOUT rises from 60s to 300s under sanitizers. An instrumented binary takes
2.8s to answer --gtest_list_tests against 0.04s uninstrumented, and discovery runs
several binaries at once behind a -j build.

One target is excluded via a NO_SANITIZE flag, server_developer_role_test. Reaching
google::protobuf::TextFormat::Printer's destructor aborts on an absl assertion inside
system protobuf 33.4 whenever the consumer translation unit is built without NDEBUG,
which a Debug sanitizer build is. This reproduces with no Cockatrice code at all, just
"TextFormat::Printer p; p.PrintToString(msg, &out);" built with -fsanitize=address, so it
is upstream rather than ours. It is a flag and not a fourth label because "skip this in
the sanitizer leg" has to compose with a test's group rather than compete for the single
label slot, and because a flag excludes by not registering the cases at all, which
cannot rot the way a label silently can. The target still builds and still runs on the
legs without sanitizers.

* [CI] Run the suite once under ASan and UBSan

Adds --sanitize to .ci/compile.sh, mirroring --test, and turns it on for one entry of
the existing Linux Docker matrix: Ubuntu 26.04, which already had a test-enabled leg.
That reuses the image, the ccache layer and the existing step shape, so the CI diff is a
matrix key plus the argument plumbing. Debian 13 and Fedora 44 keep covering the
uninstrumented suite, so nothing is lost by instrumenting one leg.

Sanitizers stay off the release and package legs, which build with --release for
packaging: instrumenting those would change the shipped binaries' optimization profile
and build time for no benefit. macOS and Windows stay uninstrumented too, since ASan is
unreliable against the Qt build there and MSVC has no equivalent without /fsanitize=address.

--sanitize does not imply --test, so an instrumented build can be produced locally
without paying for ctest. When both are given, ctest runs with detect_leaks=0 because Qt
and the sanitizer runtimes both leak at exit by design and LeakSanitizer's default buries
real findings under hundreds of process-teardown reports, and with UBSan halt_on_error=0 so
one run collects many findings instead of stopping at the first. ASan keeps
abort_on_error=1, since a bad access leaves the process unusable and continuing only
produces a second, more confusing report from the wreckage.

* [Build] Fix sanitizer flag leak into release package and make UBSan fail CI

- compile.sh always passes -DENABLE_SANITIZERS explicitly so the
  release-package reconfigure in the same build dir cannot inherit ON
  from the sanitized debug step (which shipped libasan/libubsan DEB deps).
- Sanitizers.cmake resets COCKATRICE_SANITIZERS to OFF when the option is
  off (CACHE INTERNAL otherwise sticks forever, keeping NO_SANITIZE skips
  and the 300s discovery timeout).
- UBSan now fails the job: -fno-sanitize-recover=undefined at compile time
  plus UBSAN_OPTIONS halt_on_error=1 (recover mode exits 0, so the old
  halt_on_error=0 could never fail).

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 14:50:09 +02:00
BruebachL
205e1ecebf
[CardDB] Keep parse-time set filtering and bust the cache on enablement changes (#7448)
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The parsers keep dropping printings for disabled sets so that disabling a
set hides them everywhere, not just in deck editor search. The cached parse
output therefore depends on enablement, which the source hash did not cover:
the first parse froze whatever enablement state existed at that moment and
later toggles hit the stale cache.

- Fold a parser schema version and the sorted enabled set names into the
  binary cache source hash so toggling a set or enabling newly discovered
  sets (including custom ones) forces a re-parse on the next load.
- Harden the legacy set migration to only write keys that exist so missing
  legacy values can no longer clobber cardDatabase.ini and silently disable
  sets on upgrade.
- Make CardDatabase::reloadCardDatabasesAndNotify() bypass the binary cache
  so an explicit reload always re-reads the files on disk, even when their
  size/mtime hash still matches.
- Cover cache invalidation end to end: sandboxed loads assert that disabling
  a set, adding a custom database and enabling a fresh set each rewrite the
  cache, that a no-op load keeps it, and that an explicit reload picks up
  edits the source hash cannot see.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-09 06:09:18 +02:00
BruebachL
95f02ac0a1
[CardDB] Drop the rebalanced-cards setting entirely (#7457)
* [CardDB] Drop rebalanced-card filtering from the v4 parser

Rebalanced cards no longer exist, so the includeRebalancedCards
preference has no data to filter. Always keep printings marked
isRebalanced and remove the now-unused ICardPreferenceProvider
plumbing from CockatriceXml4Parser and CardDatabaseLoader.

The setting itself (CardsDisplaySettings, Manage Sets checkbox,
Oracle attribute mapping) is removed in a follow-up.

* [CardDB] Drop the rebalanced-cards setting entirely

Rebalanced Alchemy cards no longer exist, so remove the
includeRebalancedCards preference surface: the CardsDisplaySettings
getter/setter/signal, the ICardPreferenceProvider and
ICardsDisplaySettingsProvider methods, the Manage Sets checkbox, the
legacy settings migration mapping, the isRebalanced attribute mapping
in the Oracle importer, and the isRebalanced attribute in the v4
schema.

Builds on #7448, which already stopped the v4 parser from filtering
on the preference.

* [CardDB] Drop the unused isOnlineOnly printing property

The Arena-card detection switched from isOnlineOnly to isRebalanced in
#5778, so nothing has read this printing property since; it only
round-trips from the Oracle importer into cards.xml. Remove the
importer mapping, the benchmark fixture field and the v4 schema
attribute so regenerated databases stop carrying it.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-09 06:02:47 +02:00
BruebachL
d603a2bb6a
[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list

* [IWYU] Apply include-what-you-use across the tree

Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.

IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.

A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.

Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.

All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.

* [Tooling] Emit public Qt headers and fix IWYU fallout CI found

Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.

Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.

Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.

Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.

shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.

* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility

IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.

QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.

Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.

Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.

* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include

Two more headers IWYU emitted do not exist on Qt 6.4.2:

QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.

QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.

Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.

* [Game] Give moc the complete CardItem type in player_actions.h

player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.

Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.

* [Game] Give moc the complete ServerInfo_Card type

player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.

Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.

* [Client] Complete the types Qt 6.4 needs for connect and moc

Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.

Replace the forward declarations with the real includes:

- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
  the project's game/replay.h only forward declares it and cannot supply
  the complete type.

Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.

* [Client] Complete Release and QMenu for Qt 6.4 moc and connect

Continuing the Qt 6.4 complete-type sweep:

- window_main.cpp connects ClientUpdateChecker::finishedCheck to
  MainWindow::checkClientUpdatesFinished, whose Release * parameter made
  moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
  message, so Release likewise needed release_channel.h in the three
  headers declaring those signals: window_main.h, dlg_update.h and
  client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
  TabSupervisor::setMenu and MainWindow::updateTabMenu.

Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-08 11:13:50 +02:00
BruebachL
e2a4556546
[Filter] Restore exact, case-insensitive set code search (#7336)
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* [Filter] Restore exact, case-insensitive set code search (#7332, #7333)

* [Filter] Group set query suffix modes into a subrule

Address review feedback: keep the 'e'/'set' prefix in one place and move
the three suffix modes (exact, negated, release-date comparison) into a
dedicated choice-like rule so sv.choice() still dispatches on them.

Add coverage for the release-date comparison mode.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 14:22:05 +02:00
BruebachL
ef68a7bdcc
[Card] Add a setting for the language used in card search (#7314)
* [Card] Add a setting for the language used in card search

Localized card names and texts can now be searched too, controlled by a
'Language used in card search' toggle (English, selected card language, or
both) on the general settings page. Untranslated cards always keep matching
in English.

Removed the redundant local copy of the URL templates list in the localized
picture loader while here.

* [Card] Bind search language per FilterString instance

The peg parser rules are set up once per process, so the GenericQuery and
OracleQuery rule actions could not capture per-instance state. Instead of
storing the search language in a process-global that FilterString instance
methods mutate, hand it to the rule actions through a thread-local parse
context and copy it into the filter closures they produce. Card evaluation
in FilterString::check no longer reads any process-global state, and each
instance keeps the language it was built with; constructing one instance no
longer changes what unrelated instances (deck filter, drop-to-hand, zone
views) match against.

The card database display model stores the raw query and rebuilds the
FilterString when the search language changes, since the language is now
bound at parse time.

Add tests for the English/Selected/Both search modes, the English fallback
for untranslated cards, and per-instance language independence.

* [Card] Pass the card search language to deck and zone card searches

Wire the two remaining FilterString consumers to the configured card search
language so card-name matches respect it everywhere:

- DeckFilterString now takes the search language and mode, exposes them to its
  [[card name]] rule action via a thread-local parse context (same pattern as
  FilterString), and the engine's card database uses them for content search.
- ZoneViewZone reads the card language from CardsDisplaySettings when applying
  its search filter, and the reveal-zone widget re-applies the active search
  when the language setting changes.
- The deck-storage search re-runs its filter against the current card language
  setting, including live re-application when the setting changes.

Game-action targeting (DlgMoveTopCardsUntil) intentionally keeps evaluating
against English card names.

* [Card] Rename CardSearchLanguage to SearchLanguageMode

* [Card] Restore displaced namespace doc in card_localization.h

* [Filters] Pass CardSearchLanguage as a single struct

* [CardSearchModel] Match English and localized names in Both mode

Card names are stored in both English and localized forms, so search for
matches in both during the 'Both' search mode instead of checking only
the localized name.

* [CreateTokenDialog] Fetch cardsDisplay settings inside the apply lambda

Avoid capturing the raw settings pointer in the lambda: resolve the card
language and card search language from the settings cache at call time so
the values are always current when the search language is re-applied.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 08:50:48 +02:00
BruebachL
1c93309952
[Client] Show localized card names, texts and pictures (#7294)
* [Client] Show localized card names, texts and pictures

Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.

- [Oracle] Import localized names and rules texts for the selected cardLang
  - single-face cards store their foreignData name and full text
  - multi-face (split/adventure/aftermath/prepare) cards collect the joined
    name once and join each face's translated text with the same separator
    as the English merge; an incomplete translation falls back to English;
    the joined text follows the same highest-priority-set policy as the
    single-face path and is only collected when localization is enabled
  - the wizard switching languages re-imports the card database

- [Client] Display localized card info throughout the client
  - card info text/picture widgets and the game board re-render on language
    change
  - pictures resolve cardLang art through Scryfall's named endpoint using the
    localized name, falling back to id-based art when no match exists
  - deck editor keeps canonical English names as card identity (EditRole)
    while showing localized names (DisplayRole), so decks and wire names
    stay stable

- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
  localization elements with a bounded-size translation cache

- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
  and fallback paths), XML v4 localization parsing, deck model localized
  display and the language-aware settings default

Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.

The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.

* [Card] Pass localized card names and texts into CardInfo construction

Address review: instead of constructing the card and then calling
setLocalizedName/setLocalizedText (which emit a cardInfoChanged signal per
language), both constructors, both newInstance overloads and their callers
(cards.xml v4 parser and the binary cache reader) now pass the localized maps
as constructor arguments.

* [Client] Rename LocalizedCard:: helpers namespace to CardLocalization

The namespace now matches its header file name, as the review pointed out;
LocalizedCard reads more like a class or struct. Callers (card info text
widget, board card name rendering) are updated to match.

* [Client] Drop unused info member from the card info text widget

The CardInfoPtr member was only ever initialized to nullptr and never read;
remove it together with its initializer.

* [PictureLoader] Add the localized picture URL explicitly, not implicitly

Address review: silently prepending the Scryfall named-picture URL to the
download list whenever a non-English card language was active was surprising,
consumed quota per card when it failed, and could grab the wrong (canon) art on
name collisions, with no way to turn it off.

The insert is now opt-in and user-controlled: changing the card language adds
the template to the top of the download URLs once (persisted, documented in the
re-import prompt, and editable/removable in the deck editor settings), while the
picture loader no longer injects it at request time.

* [Card] Show card languages in the same native (English) format as the UI

Address review: the card text & images language dropdown listed bare native
names, some in inconsistent lowercase (e.g. "čeština", "español de España"),
which makes the languages easy to mix up for users that do not read the script
(e.g. 日本語 vs 한국어). It now mirrors the UI language dropdown and always pairs
the native name with its English name (e.g. "Deutsch (German)",
"日本語 (Japanese)"), using the same fixed casing.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 12:03:07 +02:00
BruebachL
749223c2dc
[Card Database] Improve loading times through binary cache (#7051)
* [Card Database] Improve loading times through binary cache

Took 10 minutes


Took 9 minutes

Took 16 seconds

* [Card Database] Remove lib qt include

Took 18 minutes


Took 14 seconds

* Downgrade to 6.3 datastream

Took 5 minutes

* go up to 6.4 datastream

Took 1 minute

* Address comments

* Small bug fixes

Took 20 minutes


Took 10 seconds

* More fixes.

Took 4 minutes


Took 4 seconds

* Even more fixes.

Took 11 minutes


Took 4 seconds

* More fixes.

Took 6 minutes

Took 26 seconds

Took 8 minutes

* Namespace instead of class

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-07-27 23:12:53 +02:00
DawnFire42
ce652de272
Fix/cmake test only build (#6709)
* fix(cmake): guard filter_string_test behind WITH_ORACLE or WITH_CLIENT. filter_string_test links against libcockatrice_filters, which is only built when WITH_ORACLE or WITH_CLIENT is enabled. Without this guard, test-only builds fail at configure time because the target doesn't exist. The guard condition mirrors the one in the root CMakeLists.txt that controls whether libcockatrice_filters is built.

* fix(cmake): centralize TEST_QT_MODULES in FindQtRuntime.cmake  Each test CMakeLists.txt was independently defining TEST_QT_MODULES with its own subset of Qt modules. This duplicated knowledge that already lives in FindQtRuntime.cmake (which handles module discovery for all other targets: SERVATRICE, COCKATRICE, ORACLE). Consolidate into a single definition using the union of all test requirements (Concurrent Network Svg Widgets), matching the existing pattern for application-target modules. This ensures test-only builds (-DTEST=ON without application targets) discover all necessary Qt components.

* fix(cmake): guard libcockatrice_network behind application targets. libcockatrice_network is only needed by the client, server, and oracle targets. Other application-specific libraries (settings, models, filters) already have similar guards. This was an oversight that caused test-only builds to fail when network dependencies weren't available.
2026-03-15 17:24:50 +01:00
Rob Blanckaert
7ad2481e3d
Update UnescapedStringListPart to include parentheses (#6631)
* Update UnescapedStringListPart to include parentheses

* also update deck_filter_string

* add unit test

---------

Co-authored-by: RickyRister <ricky.rister.wang@gmail.com>
2026-02-25 23:55:34 -08:00
BruebachL
9f2ac78609
Split filters into libraries where applicable. (#6293)
* Split filters into libraries where applicable.

Took 23 minutes

Took 2 minutes

* Include filter string.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-09 12:19:27 +01:00
BruebachL
a8a3fca8c9
Clean up inter-library dependencies with interfaces (#6280)
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)

Took 13 minutes

Took 37 seconds

Took 10 seconds

Took 10 seconds

# Commit time for manual adjustment:
# Took 30 seconds

Took 15 seconds


Took 8 minutes

Took 21 seconds

* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice

Took 52 minutes

Took 9 minutes

Took 1 minute

* Temp cache.

Took 16 minutes

* Dependency Injection for SettingsCache

* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it

Took 2 hours 38 minutes

* Adjust oracle.

Took 5 minutes

* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.

Took 52 minutes

* Clean up some links.

Took 3 minutes

* Cleanup two includes.

Took 3 minutes

* More fixes.

Took 7 minutes

* More includes that slipped past.

Took 3 minutes

* Stop mocking and start injecting for tests.

Took 15 minutes

* I don't know why remote_client was including main.

Took 4 minutes

* Include.

Took 3 minutes

* Lint.

Took 2 minutes

* Don't use Qt pointers.

Took 1 hour 7 minutes

* Make parser use CardSettingsInterface

Took 13 minutes

* Also adjust constructor lol.

Took 8 minutes

* Lint.

Took 32 minutes

* Revert "Lint."

This reverts commit ecb596c39e.


Took 3 minutes

* Test.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-08 22:19:40 +01:00
RickyRister
636aa72141
Remove redundant prefix from libcockatrice_card folders (#6237)
Took 28 minutes
2025-10-09 23:09:20 +02:00
BruebachL
1ef07309d6
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-10-09 07:36:12 +02:00
BruebachL
89a8d0f6b8
[Refactor] Untangle card_info.cpp and split into individual files. (#6202)
* Untangle the card_info.cpp mess and split into individual files.

Took 53 minutes

* Auto-lint was disabled and my pre-commit hook didn't fire. Oh well.

Took 3 minutes

* Fix oracle.

Took 35 seconds

* Lint!

Took 20 seconds

* Fix tests.

Took 3 minutes

* CMakeLists.txt: The reason why I have to disable auto-lint.

Took 2 minutes

* dbconverter.

Took 3 minutes

* Oracle again.

Took 3 minutes

* dbconverter again.

Took 3 minutes

* dbconverter again again.

Took 2 minutes

* More fixes.

Took 4 minutes

Took 21 seconds

* Everything needs everything.

Took 3 minutes

* Everything means everything.

Took 4 minutes

* All the tests.

Took 4 minutes

* I hate everything about this.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-01 11:49:39 +02:00
BruebachL
d31b044529
[Card DB] Split out database loading and querying from main class (#6175)
* Simplify add card.

Took 25 minutes

Took 8 minutes

# Commit time for manual adjustment:
# Took 16 minutes

Took 7 seconds

* Refactor out db loading from card db.

Took 39 minutes

Took 9 minutes

Took 2 minutes


Took 17 seconds

* Refactor out db queries from card db.

Took 42 minutes

* Lint.

Took 3 minutes

* I guess.

Took 7 minutes

* Tests.

Took 15 minutes

* I don't understand this.

Took 9 minutes

* fix linker errors

* Rename to querier and promote to QObject

Took 39 minutes

* Lint.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-09-27 00:27:15 +02:00
RickyRister
7ac22a6ce8
Move cards and filters folder out of game (#6145)
* big move

* also move game_specific_terms

* fix imports

* alphabetize cmake

* fix build failure

* create database folder and move files into it

* fix includes

* run formatter
2025-09-16 12:02:57 +02:00
BruebachL
93c15c8151
Home tab to replace generic deck editor on startup (#6114) 2025-09-11 15:36:34 -04:00
Paul Carroll
5e88a0f0cc
Fix multi-word type matching in card filters (#6060)
* Fix multi-word type matching in card filters

Add phrase matching to StringValue before word-based fallback.
Enables searches like t:"time lord" for multi-word creature types.

* Use existing typedef

* Don't inline lambda

* update filter func

* Update card type FilterString unit tests

* refactor string matcher

* update card db test

* fix sets count in test

* Add regex cache in string matcher

* Update cockatrice/src/game/filters/filter_string.cpp

* Revert "Add regex cache in string matcher"

---------

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-08-24 12:37:25 -04:00
BruebachL
09381575a7
Add option to share decklists on load. (#6029)
* Add option to share decklists on load.

Took 1 hour 58 minutes

Took 9 minutes


Took 39 minutes

* Lint.

Took 14 minutes


Took 2 minutes

* Stuffs

Took 39 minutes

Took 4 seconds

Took 43 minutes

* Process local player first.

Took 45 minutes

* Consider if the setting is set on the game info first.

Took 4 minutes

* Save an indent level.

Took 43 seconds

* Don't commit logging config.

Took 3 minutes

* Remove a debug print.

Took 10 seconds


Took 7 seconds

* Add another optional guard.

Took 5 minutes

* Hide the tab bar if only one (own deck) is visible.

Took 9 minutes

* Rename setting label for clarity

Took 2 minutes

* Capitalization.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-08-15 17:31:05 -04:00
RickyRister
ae2c55c33b
Refactor: use ExactCard to represent specific printings (#6049)
* Create new class

* Update CardInfo and CardDatabase

* Use new class instead of CardInfoPtr

* fix cmake
2025-07-28 21:04:45 -04:00
RickyRister
a9b3be33e0
Refactor: Represent cardName + providerId with CardRef struct (#6039)
* card_ref.h

* update CardDatabase signatures

* make everything compile

* rename methods

* add docs

* mark stuff const

* set cardRef in CardItem

* cleanup

* fix build failure

* Fix builds on mac

---------

Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-07-15 22:14:02 -04:00
BruebachL
f3913949b2
Automatic Card Database Updates (#6004)
* Add the option to background the oracle wizard, add an option to automatically launch oracle wizard in background every X days since last launch.

* Mocks and a typo.

* Lint.

* Lint?

* qOverload the spinBox.

* Change to a prompt instead.

* An Label.

* Update window_main.cpp

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-06-29 22:21:52 -04:00
BruebachL
c388cee1fe
Add a new dialog that allows editing the default suggested tags. (#5979)
* Add a new dialog that allows editing the default suggested tags.

* Lint.

* Actually hand linting, lol.

* Fix Build

* Add dialog.

* Use show() instead of exec(), properly size hint list item widgets.

* Fix... something to do with the build?

* Cast to abstract tab deck editor instead of regular.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-06-13 09:16:57 -04:00
RickyRister
da2488f7d8
Add option to hide status bar (#5983)
* reorganize actions

* add setting to settingsCache

* use setting

* add shortcut

* fix typo
2025-06-13 08:55:04 -04:00
RickyRister
7e08f7df67
[VDS] Remove searchFolderName setting (#5970)
* [VDS] Remove searchFolderName setting

* rename property in ExtraDeckSearchInfo
2025-06-12 20:45:01 -04:00
RickyRister
d51620640b
[VDS] Add setting to show deck filepath in tooltip (#5899)
* [VDS] Show deck filepath in tooltip

* Make tooltip type into a setting

* Fix build failure
2025-05-12 17:39:58 -04:00
BruebachL
34400c7f60
[VDE] Sample Hand Improvements (#5917)
* Actually call retranslateUi, add spinBox to change sample hand size, add card size slider.

* Lint.

* Fix include.

* Fix include again.

* Fix overloads.

* Update visual_deck_editor_sample_hand_widget.cpp

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-05-06 21:28:03 -04:00
RickyRister
69107f79e3
Add setting to auto focus search bar when opening card view window (#5906)
* add new setting

* implement thing

* Rename setting

* fix build failure
2025-05-04 20:09:11 -04:00
RickyRister
57c6f2716f
Add setting for which deck editor tab to open deck in (#5895)
* Create new setting

* Update settings dlg

* implement functionality

* Make setting into an enum
2025-05-02 13:00:32 -04:00
BruebachL
873e0d346e
Make a setting for filtering to the most recent sets. (#5865)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-20 14:39:20 +00:00
ebbit1q
6b39f6f6fa
fix indenting in test cards.xml (#5866) 2025-04-20 14:36:38 +00:00
BruebachL
81a911dc11
Add the option to hide banner card and tags in deck editor. (#5857)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-20 04:11:32 +00:00
lilyhuang-github
574ea01e08
update handling of keywords: AND, OR, NOT in card search (#5788)
* update hnadling of keywords: AND, OR, NOT in card search

* added and

* update test

* update test

* update OR to not be [oO][rR] and just look for OR

* keyword testing

* adjusted new test

* implement test case for cards with keyword in name

* implement test case to cards with keyword in name

* format

* update test case

* change test cas

* update truth test case

* changed test card search from real cards to fake and added cards

* Update tests/carddatabase/data/cards.xml

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Update tests/carddatabase/filter_string_test.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Update tests/carddatabase/filter_string_test.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* update formatting

* update cardatabase_test to include +2 cards

* update test case +1 set + 1 type

---------

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-04-20 04:08:00 +00:00
BruebachL
8af1f2b6d9
Implement a little "raise on enter" animation for deck preview widgets. (#5844)
* Implement a little "raise on enter" animation for deck preview widgets.

* Why does the linter need to be run twice?

* Fix build.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-18 03:31:47 +00:00
BruebachL
c4d0921a15
Visual Database Display Tab. (#5822)
* Visual Database Display Tab.

* Address comments.

* Readd dropped method.

* Update filterTree properly in case the filter is empty after modification.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-04-15 01:25:49 +00:00
ebbit1q
300a37a199
change settings entry of the cod conversion prompt to a combobox (#5801)
* change settings entry of the cod conversion prompt to a combobox

replace the two checkboxes of which one state is ignored if one is
checked with a three state combobox for better user experience

* Update dlg_settings.cpp

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-04-11 23:12:34 -04:00
Basile Clement
2fcdb52157
fix: Use isRebalanced to detect Arena cards (#5778)
* fix: Use isRebalanced to detect Arena cards

In #5759 we introduced a setting (off by default) to disable the use of
Arena cards. This was done by checking the `isOnlineOnly` property of
the card, which accidentally also disabled online *printings* of cards
that otherwise exist in paper (e.g. Vintage Masters).

This PR does the same thing but uses the `isRebalanced` property
instead, which is `true` for Arena cards only and should have been used
from the start. This setting does not impact online-only printings such
as Vintage Masters. The settings is still on by default.

* Update setting to mention Alchemy rather than Arena
2025-04-03 00:16:38 -04:00
Basile Clement
c71685b261
Add option to disable card rounding (#5760)
* Add option to disable card rounding

* Effing mocks

* format

* Get rid of cardCornerRadius property
2025-03-22 01:07:52 -04:00
Basile Clement
0ae7d01234
Hide arena only cards (#5759)
* Add settings (default: true) to ignore online-only cards

* Use QAbstractButton::toggled

Also, fix dbconverter build

* Mocks mocks mocks

* Update dlg_manage_sets.cpp

* translations

* Update dlg_manage_sets.cpp

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-03-22 01:07:42 -04:00
RickyRister
4b7d1ebb59
Refactor: split card_database into two files (#5715)
* make the duplicate

* restore original

* Refactor: split card_database into two files
2025-03-14 00:02:10 +00:00
RickyRister
6df97a156f
Change "include folder name in VDS search" into a setting (#5659)
* add new setting

* implement thing
2025-02-26 12:01:30 -05:00
RickyRister
47311b1dfd
Expand/shrink card view window on double click (#5652) 2025-02-25 18:32:45 -05:00