The server list used hand-numbered saveName%1/server%1 keys and an O(n)
shift loop to delete entries. Store the profiles with beginReadArray and
beginWriteArray instead, and migrate the legacy keys once in the
constructor so existing profiles and saved passwords survive.
SettingsManager::batchWrite no longer disables atomic sync, so a batch is
still written through QSettings' atomic save. Add tests for add, update,
remove, password updates and the legacy migration.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Qt6::Test was linked into every test but never used. Add a small RAII
QAbstractItemModelTester helper and apply it to the deck list model, the card
database model and display proxy, and the sets model. Add QSignalSpy coverage
for the card-added and download-settings signals, and assert explicitly that a
card row is a leaf with no child columns (the tester does not check that).
The contract checker immediately found four model bugs, fixed here:
- DeckListModel allowed children below non-zero columns.
- CardDatabaseModel reported every card as a child of every card row.
- CardDatabaseModel reported six columns for a valid (leaf) card index.
- CardDatabaseDisplayModel claimed more rows were fetchable while rowCount
already exposed them all, so fetchMore() inserted duplicates.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
checkUserPassword ignored force_password_change on the challenge-response
path, so a reset password stayed valid. Returning PasswordChangeRequired
was not enough on its own: the session was dropped and the client told the
user to ask the administrator for the temporary password they had just used.
The pending session now keeps its identity without registering a user
session or announcing a join, may only ping and change its password, and
the client completes the change in-session before reconnecting.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Refactor] Move game logic into libcockatrice_game
* [Refactor] Include card_state.h in player_actions.h
* [Game] Inject settings providers into libcockatrice_game, drop Widgets
* [Game] Follow base rename to createCardRequested after rebase
* [Game] Drop unused CardItem forward declaration
* [Game] Fix includes after moving game logic into libcockatrice_game
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Installer] Stop calling the payload free while an executable is locked
The guard answered "nothing is holding the payload" from two lookups that can
both miss a running instance: Restart Manager does not reliably report a
program's own image or the modules it mapped, and the image path of a process
running under another account cannot be read from the probe at all. A user log
showed exactly that: the first guard passed while cockatrice.exe was running
from the directory, the old uninstaller silently skipped the file it could not
delete, and the update aborted half an uninstall later with "cancelled by user"
after a close attempt the running window ignored.
Ask the file itself. A running image is opened without write sharing, so the
write open replacing it needs is refused with ERROR_SHARING_VIOLATION for as
long as the program runs, while a file that is merely being read still accepts
it. When neither lookup named anybody and a payload executable refuses that
open, the probe answers that the file is in use and that the program holding it
could not be identified - the guard's "could not confirm" dialog, whose Retry
works once the user has closed it - instead of passing the payload as free.
Only the payload executables are tested, not every file the purge removes: a
locked executable proves a program is running and a mapped DLL belongs to a
running executable, while a locked DLL or qt.conf can be the asking process
itself, which is the loop the guard already had. The open is retried once after
300 ms, and only for the files that refused, so a scanner holding a file for a
moment cannot stop an install for nothing.
The Windows probe check now covers that answer: a payload executable held by
the asking process, so that it cannot be named, has to come back as in use
rather than as free.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Installer] Close running clients over a local socket
The installer could only ask a running client to close with WM_CLOSE, which an instance hidden in the notification area or sitting on its own confirmation cannot answer usefully. Give every client a per-process local socket and have the holder probe ask it there first, falling back to WM_CLOSE for clients from before the socket.
* [Installer] Offer to check again or update by hand when files stay locked
Replace the two-answer guard prompt with force close, close by hand and check again, or cancel. Retry the automatic close while the set of holders changes, and point a cancelled run at the latest release so a user who does not want anything killed has a way forward that is not cancelling the update again.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>