[Refactor] Move game logic into libcockatrice_game (#7437)

* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:15 +01:00 • committed by GitHub
parent 78964779c6
commit 345b0e8ba9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
108 changed files with 598 additions and 281 deletions

View file

@ -420,6 +420,9 @@ if(WITH_ORACLE OR WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_models ${CMAKE_BINARY_DIR}/libcockatrice_models)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_filters ${CMAKE_BINARY_DIR}/libcockatrice_filters)
endif()
if(WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_game ${CMAKE_BINARY_DIR}/libcockatrice_game)
endif()
if(WITH_SERVER)
add_subdirectory(servatrice)

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@ -69,20 +69,15 @@ set(cockatrice_SOURCES
src/filters/filter_builder.cpp
src/filters/filter_tree_model.cpp
src/filters/syntax_help.cpp
src/game/abstract_game.cpp
src/game_graphics/board/abstract_card_drag_item.cpp
src/game_graphics/board/abstract_card_item.cpp
src/game_graphics/board/abstract_counter.cpp
src/game/board/arrow_data.cpp
src/game_graphics/board/arrow_item.cpp
src/game_graphics/board/arrow_registry.cpp
src/game_graphics/board/arrow_target.cpp
src/game_graphics/board/card_drag_item.cpp
src/game_graphics/board/card_item.cpp
src/game/board/card_list.cpp
src/game/board/card_state.cpp
src/game_graphics/board/counter_general.cpp
src/game/board/counter_state.cpp
src/game_graphics/board/translate_counter_name.cpp
src/game_graphics/deckview/deck_view.cpp
src/game_graphics/deckview/deck_view_container.cpp
@ -91,15 +86,10 @@ set(cockatrice_SOURCES
src/game_graphics/dialogs/dlg_create_token.cpp
src/game_graphics/dialogs/dlg_move_top_cards_until.cpp
src/game_graphics/dialogs/dlg_roll_dice.cpp
src/game/game.cpp
src/game/game_event_handler.cpp
src/game/game_meta_info.cpp
src/game_graphics/game_scene.cpp
src/game/game_state.cpp
src/game_graphics/game_view.cpp
src/game_graphics/hand_counter.cpp
src/game_graphics/log/message_log_widget.cpp
src/game/phase.cpp
src/game_graphics/phases_toolbar.cpp
src/game_graphics/player/menu/card_menu.cpp
src/game_graphics/player/menu/custom_zone_menu.cpp
@ -117,23 +107,11 @@ set(cockatrice_SOURCES
src/game_graphics/tally/stats_tally.cpp
src/game_graphics/tally/subtype_tally.cpp
src/game_graphics/tally/tally.cpp
src/game/player/player_actions.cpp
src/game_graphics/player/player_area.cpp
src/game_graphics/player/player_dialogs.cpp
src/game/player/player_event_handler.cpp
src/game_graphics/player/player_graphics_item.cpp
src/game/player/player_info.cpp
src/game_graphics/player/player_list_widget.cpp
src/game/player/player_logic.cpp
src/game/player/player_manager.cpp
src/game_graphics/player/player_target.cpp
src/game/replay.cpp
src/game/zones/card_zone_logic.cpp
src/game/zones/hand_zone_logic.cpp
src/game/zones/pile_zone_logic.cpp
src/game/zones/stack_zone_logic.cpp
src/game/zones/table_zone_logic.cpp
src/game/zones/view_zone_logic.cpp
src/game_graphics/zones/card_zone.cpp
src/game_graphics/zones/hand_zone.cpp
src/game_graphics/zones/pile_zone.cpp
@ -573,6 +551,7 @@ target_link_libraries(
PUBLIC libcockatrice_card
libcockatrice_deck_list
libcockatrice_filters
libcockatrice_game
libcockatrice_utility
libcockatrice_network
libcockatrice_models

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@ -2,13 +2,18 @@
#define COCKATRICE_SETTINGS_CARD_PREFERENCE_PROVIDER_H
#include "../../client/settings/cache_settings.h"
#include <QObject>
#include <libcockatrice/interfaces/interface_card_preference_provider.h>
#include <libcockatrice/settings/card_override_settings.h>
#include <libcockatrice/settings/cards_display_settings.h>
class SettingsCardPreferenceProvider : public ICardPreferenceProvider
class SettingsCardPreferenceProvider : public QObject, public ICardPreferenceProvider
{
public:
explicit SettingsCardPreferenceProvider(QObject *parent = nullptr) : QObject(parent)
{
}
[[nodiscard]] QString getCardPreferenceOverride(const QString &cardName) const override
{
return SettingsCache::instance().cardOverrides().getCardPreferenceOverride(cardName);

View file

@ -1,26 +0,0 @@
/**
* @file replay.h
* @ingroup GameLogic
* @ingroup Replay
*/
//! \todo Document this file.
#ifndef COCKATRICE_REPLAY_H
#define COCKATRICE_REPLAY_H
#include "abstract_game.h"
#include <qtmetamacros.h>
class GameReplay;
class QObject;
class Replay : public AbstractGame
{
Q_OBJECT
public:
explicit Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame);
};
#endif // COCKATRICE_REPLAY_H

View file

@ -7,11 +7,18 @@
#ifndef ABSTRACTCARDITEM_H
#define ABSTRACTCARDITEM_H
#include "../../game/board/card_state.h"
#include "../animated_item.h"
#include "arrow_target.h"
#include "graphics_item_type.h"
#include <QColor>
#include <QGraphicsItem>
#include <QSizeF>
#include <QString>
#include <QtGlobal>
#include <libcockatrice/game/board/card_state.h>
#include <qtmetamacros.h>
class PlayerLogic;
class CardInfo;
class QPainter;

View file

@ -2,10 +2,6 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_graphics/board/translate_counter_name.h"
#include "../../interface/widgets/menus/tearoff_menu.h"
@ -23,6 +19,10 @@
#include <QString>
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/game/board/counter_state.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/utility/expression.h>
#include <qnamespace.h>

View file

@ -2,11 +2,6 @@
#include "arrow_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/arrow_data.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../game_scene.h"
#include "../player/player_target.h"
#include "../z_values.h"
@ -27,6 +22,11 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <math.h>

View file

@ -1,7 +1,6 @@
#ifndef ARROWITEM_H
#define ARROWITEM_H
#include "../../game/board/arrow_data.h"
#include "../animated_item.h"
#include "arrow_target.h"
#include "graphics_item_type.h"
@ -18,6 +17,7 @@
#include <QRectF>
#include <QSharedPointer>
#include <QtGlobal>
#include <libcockatrice/game/board/arrow_data.h>
#include <qtmetamacros.h>
class CardItem;

View file

@ -1,9 +1,9 @@
#include "arrow_registry.h"
#include "../../game/board/arrow_data.h"
#include "arrow_item.h"
#include <QSharedPointer>
#include <libcockatrice/game/board/arrow_data.h>
void ArrowRegistry::insert(QSharedPointer<ArrowData> data, ArrowItem *arrow)
{

View file

@ -1,11 +1,10 @@
#ifndef COCKATRICE_ARROW_REGISTRY_H
#define COCKATRICE_ARROW_REGISTRY_H
#include "../../game/board/arrow_data.h"
#include <QList>
#include <QMap>
#include <QSet>
#include <libcockatrice/game/board/arrow_data.h>
class ArrowItem;
struct ArrowData;

View file

@ -1,17 +1,6 @@
#include "card_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_state.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../card_dimensions.h"
#include "../game_scene.h"
#include "arrow_item.h"
@ -41,6 +30,17 @@
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_state.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/phase.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/card_ref.h>

View file

@ -7,7 +7,6 @@
#ifndef CARDITEM_H
#define CARDITEM_H
#include "../../game/board/card_state.h"
#include "abstract_card_item.h"
#include "graphics_item_type.h"
@ -16,6 +15,7 @@
#include <QPointF>
#include <QString>
#include <QVariantList>
#include <libcockatrice/game/board/card_state.h>
#include <qtmetamacros.h>
class CardDragItem;

View file

@ -2,9 +2,6 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/game_event_handler.h"
#include "../../game/game_state.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/deck_loader/deck_loader.h"
#include "../../interface/widgets/dialogs/dlg_load_deck.h"
@ -34,6 +31,9 @@
#include <libcockatrice/deck_list/deck_file_format.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/game_event_handler.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/protocol/pb/response_deck_download.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/settings/interface_settings.h>

View file

@ -7,12 +7,11 @@
#ifndef DLG_CREATETOKEN_H
#define DLG_CREATETOKEN_H
#include "../../game/player/token_info.h"
#include <QDialog>
#include <QList>
#include <QString>
#include <QStringList>
#include <libcockatrice/game/player/token_info.h>
#include <qtmetamacros.h>
class QLabel;

View file

@ -7,12 +7,11 @@
#ifndef DLG_MOVE_TOP_CARDS_UNTIL_H
#define DLG_MOVE_TOP_CARDS_UNTIL_H
#include "../../game/player/move_top_cards_until_options.h"
#include <QDialog>
#include <QList>
#include <QString>
#include <QStringList>
#include <libcockatrice/game/player/move_top_cards_until_options.h>
#include <qtmetamacros.h>
class FilterString;

View file

@ -1,14 +1,6 @@
#include "game_scene.h"
#include "../client/settings/cache_settings.h"
#include "../game/abstract_game.h"
#include "../game/board/arrow_data.h"
#include "../game/player/player_actions.h"
#include "../game/player/player_event_handler.h"
#include "../game/player/player_info.h"
#include "../game/player/player_logic.h"
#include "../game/zones/card_zone_logic.h"
#include "../game/zones/view_zone_logic.h"
#include "animated_item.h"
#include "board/abstract_card_item.h"
#include "board/arrow_item.h"
@ -41,6 +33,14 @@
#include <QtMath>
#include <algorithm>
#include <functional>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_event_handler.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <numeric>

View file

@ -1,8 +1,6 @@
#ifndef GAMESCENE_H
#define GAMESCENE_H
#include "../game/board/arrow_data.h"
#include "../game/zones/card_zone_logic.h"
#include "animated_item.h"
#include "board/arrow_item.h"
#include "board/arrow_registry.h"
@ -20,6 +18,8 @@
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <qtmetamacros.h>
// IWYU pragma: keep

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@ -1,7 +1,5 @@
#include "hand_counter.h"
#include "../game/board/card_list.h"
#include "../game/zones/card_zone_logic.h"
#include "../interface/pixel_map_generator.h"
#include <QGraphicsSceneMouseEvent>
@ -14,6 +12,8 @@
#include <QString>
#include <QStringLiteral>
#include <QTransform>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <qnamespace.h>
class QGraphicsItem;

View file

@ -3,16 +3,6 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../client/sound_engine.h"
#include "../../client/translation.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_list.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_event_handler.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../interface/card_localization.h"
#include "../../interface/widgets/server/chat_view/chat_view.h"
#include "../board/card_item.h"
@ -24,6 +14,16 @@
#include <QList>
#include <QSharedPointer>
#include <QStringList>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/phase.h>
#include <libcockatrice/game/player/player_event_handler.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/translation.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_mulligan.pb.h>
#include <libcockatrice/settings/chat_settings.h>

View file

@ -3,15 +3,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/card_counter_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/card_menu_action_type.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/card_zone_logic.h"
#include "../../board/card_item.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h"
@ -35,6 +27,14 @@
#include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/card_menu_action_type.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
#include <qnamespace.h>
#include <utility>

View file

@ -1,13 +1,13 @@
#include "custom_zone_menu.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QList>
#include <QVariant>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
{

View file

@ -2,13 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -19,6 +13,12 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

View file

@ -2,14 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/hand_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -20,6 +13,13 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

View file

@ -2,14 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -23,6 +16,13 @@
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
class QWidget;

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@ -2,13 +2,13 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/card_menu_action_type.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <libcockatrice/game/player/card_menu_action_type.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
{

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@ -2,10 +2,6 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_logic.h"
#include "../../../game/player/player_manager.h"
#include "../../../game_graphics/zones/hand_zone.h"
#include "../../../game_graphics/zones/pile_zone.h"
#include "../../../game_graphics/zones/table_zone.h"
@ -26,6 +22,10 @@
#include <QMenu>
#include <QString>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_player)
{

View file

@ -2,12 +2,12 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
{

View file

@ -1,10 +1,6 @@
#include "rfg_menu.h"
#include "../../../game/player/player_info.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
@ -12,6 +8,10 @@
#include <QMenu>
#include <QString>
#include <QVariant>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/utility/zone_names.h>
class QWidget;

View file

@ -1,14 +1,14 @@
#include "say_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <QList>
#include <QString>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/settings/message_settings.h>
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)

View file

@ -2,13 +2,13 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
{

View file

@ -2,9 +2,6 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h"
@ -14,6 +11,9 @@
#include <QSet>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
{

View file

@ -2,8 +2,6 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../interface/widgets/utility/get_text_with_max.h"
#include "../board/abstract_counter.h"
#include "../board/card_item.h"
@ -18,6 +16,8 @@
#include <QInputDialog>
#include <QLineEdit>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/utility/string_limits.h>
PlayerDialogs::PlayerDialogs(PlayerGraphicsItem *_player, PlayerActions *_playerActions)
@ -35,7 +35,7 @@ PlayerDialogs::PlayerDialogs(PlayerGraphicsItem *_player, PlayerActions *_player
&PlayerDialogs::onShuffleBottomDialogRequested);
connect(playerActions, &PlayerActions::requestMulliganDialog, this, &PlayerDialogs::onMulliganDialogRequested);
connect(playerActions, &PlayerActions::startingHandSizeChosen, this, &PlayerDialogs::onStartingHandSizeChosen);
connect(playerActions, &PlayerActions::requestDrawCardsDialog, this, &PlayerDialogs::onDrawCardsDialogRequested);
connect(playerActions, &PlayerActions::requestMoveTopCardsToDialog, this,
@ -127,6 +127,11 @@ void PlayerDialogs::onMulliganDialogRequested(int startSize, int handSize, int d
}
}
void PlayerDialogs::onStartingHandSizeChosen(int number)
{
SettingsCache::instance().userInterface().setStartingHandSize(number);
}
void PlayerDialogs::onDrawCardsDialogRequested(int defaultNumberTopCards, int deckSize)
{
bool ok;

View file

@ -17,6 +17,7 @@
class CardItem;
class CardRelation;
class CardState;
class PlayerActions;
class QWidget;
struct MoveTopCardsUntilOptions;
@ -58,6 +59,7 @@ public slots:
void onSetPTDialogRequested(const QString &oldPT);
void onSetAnnotationDialogRequested(const QString &oldAnnotation);
void onSetCardCounterDialogRequested(int counterId, const QString &oldValueForDlg);
void onStartingHandSizeChosen(int number);
private:
PlayerGraphicsItem *player;

View file

@ -1,15 +1,6 @@
#include "player_graphics_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/widgets/cards/art_crop_attribution.h"
#include "../../interface/widgets/cards/card_art_utils.h"
@ -45,6 +36,15 @@
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/game/board/counter_state.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/game/zones/stack_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
#include <qnumeric.h>

View file

@ -1,8 +1,6 @@
#include "player_target.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../interface/pixel_map_generator.h"
#include "../board/abstract_counter.h"
#include "../board/abstract_graphics_item.h"
@ -30,6 +28,8 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <qnamespace.h>
#include <qnumeric.h>

View file

@ -1,13 +1,13 @@
#include "card_zone.h"
#include "../../game/board/card_list.h"
#include "../../game/zones/card_zone_logic.h"
#include "../board/abstract_graphics_item.h"
#include "../board/card_item.h"
#include <QAction>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <qnamespace.h>
class QGraphicsItem;

View file

@ -1,11 +1,6 @@
#include "hand_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
@ -18,6 +13,11 @@
#include <QPointF>
#include <QRectF>
#include <QString>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <string>

View file

@ -7,10 +7,10 @@
#ifndef HANDZONE_H
#define HANDZONE_H
#include "../../game/board/card_list.h"
#include "select_zone.h"
#include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <qtmetamacros.h>
class HandZoneLogic;

View file

@ -1,12 +1,6 @@
#include "pile_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../card_dimensions.h"
@ -24,6 +18,12 @@
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <qnamespace.h>
#include <string>

View file

@ -1,8 +1,6 @@
#include "select_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/zones/card_zone_logic.h"
#include "../board/card_item.h"
#include "../game_scene.h"
@ -17,6 +15,8 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <qnamespace.h>
#include <qnumeric.h>

View file

@ -1,11 +1,5 @@
#include "stack_zone.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
@ -19,6 +13,12 @@
#include <QPoint>
#include <QRectF>
#include <QString>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/stack_zone_logic.h>
#include <qnumeric.h>
#include <string>

View file

@ -1,12 +1,6 @@
#include "table_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/abstract_card_item.h"
#include "../board/card_drag_item.h"
@ -32,6 +26,12 @@
#include <algorithm>
#include <iterator>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <string>

View file

@ -7,7 +7,6 @@
#ifndef TABLEZONE_H
#define TABLEZONE_H
#include "../../game/zones/table_zone_logic.h"
#include "../animated_item.h"
#include "../card_dimensions.h"
#include "select_zone.h"
@ -18,6 +17,7 @@
#include <QPoint>
#include <QPointF>
#include <QtGlobal>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <qtmetamacros.h>
class CardDragItem;

View file

@ -1,11 +1,6 @@
#include "view_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../card_dimensions.h"
@ -26,6 +21,11 @@
#include <QtMath>
#include <functional>
#include <libcockatrice/card/card_localization.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/protocol/pending_command.h>

View file

@ -7,7 +7,6 @@
#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H
#include "../../game/board/card_list.h"
#include "select_zone.h"
#include <QGraphicsLayoutItem>
@ -17,6 +16,7 @@
#include <QSizeF>
#include <QString>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/game/board/card_list.h>
#include <qnamespace.h>
#include <qtmetamacros.h>

View file

@ -1,13 +1,7 @@
#include "view_zone_widget.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/translation.h"
#include "../../filters/syntax_help.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../interface/pixel_map_generator.h"
#include "../card_dimensions.h"
#include "../z_values.h"
@ -45,6 +39,12 @@
#include <QVariant>
#include <QWidget>
#include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/translation.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
@ -177,9 +177,10 @@ ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
vbox->addItem(zoneHBox);
zone = new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, zoneContainer),
zoneContainer);
zone =
new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, &SettingsCache::instance().userInterface(), zoneContainer),
zoneContainer);
connect(zone, &ZoneViewZone::wheelEventReceived, scrollBarProxy, &ScrollableGraphicsProxyWidget::recieveWheelEvent);
retranslateUi();

View file

@ -1,13 +1,13 @@
#include "replay_manager.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../game/player/event_processing_options.h"
#include "libcockatrice/protocol/pb/game_event.pb.h"
#include "libcockatrice/protocol/pb/game_event_container.pb.h"
#include "libcockatrice/protocol/pb/game_replay.pb.h"
#include <QTimer>
#include <algorithm>
#include <libcockatrice/game/player/event_processing_options.h>
#include <libcockatrice/protocol/get_pb_extension.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnumeric.h>

View file

@ -1,11 +1,10 @@
#ifndef COCKATRICE_REPLAY_MANAGER_H
#define COCKATRICE_REPLAY_MANAGER_H
#include "../../../game/player/event_processing_options.h"
#include <QList>
#include <QObject>
#include <QtGlobal>
#include <libcockatrice/game/player/event_processing_options.h>
#include <qtmetamacros.h>
class GameReplay;

View file

@ -8,9 +8,8 @@
#ifndef REPLAY_WIDGET_H
#define REPLAY_WIDGET_H
#include "../../../game/player/event_processing_options.h"
#include <QWidget>
#include <libcockatrice/game/player/event_processing_options.h>
#include <qtmetamacros.h>
class ReplayManager;

View file

@ -1,8 +1,5 @@
#include "user_context_menu.h"
#include "../../../../game/abstract_game.h"
#include "../../../../game/game_event_handler.h"
#include "../../../../game/game_meta_info.h"
#include "../../dialogs/dlg_report_user.h"
#include "../../interface/widgets/tabs/tab_supervisor.h"
#include "../chat_view/chat_view.h"
@ -37,6 +34,9 @@
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QWidget>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/game_event_handler.h>
#include <libcockatrice/game/game_meta_info.h>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/pb/command_kick_from_game.pb.h>
#include <libcockatrice/protocol/pb/commands.pb.h>

View file

@ -2,16 +2,10 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/game_event_handler.h"
#include "../../../game/game_meta_info.h"
#include "../../../game/game_state.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../database/interface/settings_card_preference_provider.h"
#include "../../../game_graphics/board/abstract_card_item.h"
#include "../game/game.h"
#include "../game/player/player_logic.h"
#include "../game/replay.h"
#include "../game_graphics/board/arrow_item.h"
#include "../game_graphics/board/card_item.h"
#include "../game_graphics/deckview/deck_view_container.h"
#include "../game_graphics/deckview/tabbed_deck_view_container.h"
#include "../game_graphics/game_scene.h"
@ -71,6 +65,15 @@
#include <QWidget>
#include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/game.h>
#include <libcockatrice/game/game_event_handler.h>
#include <libcockatrice/game/game_meta_info.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/replay.h>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
@ -97,7 +100,8 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
: Tab(_tabSupervisor), sayLabel(nullptr), sayEdit(nullptr)
{
// THIS CTOR IS USED ON REPLAY
game = new Replay(this, _replay, tabSupervisor->getIsLocalGame());
game = new Replay(this, _replay, tabSupervisor->getIsLocalGame(), &SettingsCache::instance().userInterface(),
new SettingsCardPreferenceProvider(this));
createCardInfoDock(true);
createPlayerListDock(true);
@ -141,7 +145,8 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
: Tab(_tabSupervisor), userListProxy(_tabSupervisor->getUserListManager())
{
// THIS CTOR IS USED ON GAMES
game = new Game(this, tabSupervisor->getIsLocalGame(), _clients, event, _roomGameTypes);
game = new Game(this, tabSupervisor->getIsLocalGame(), _clients, event, _roomGameTypes,
&SettingsCache::instance().userInterface(), new SettingsCardPreferenceProvider(this));
createCardInfoDock();
createPlayerListDock();

View file

@ -2,9 +2,6 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/game_event_handler.h"
#include "../../../game/game_meta_info.h"
#include "../../intents/contexts/context_connect_to_server.h"
#include "../../intents/contexts/context_join_game.h"
#include "../../intents/contexts/context_join_room.h"
@ -63,6 +60,9 @@
#include <QSystemTrayIcon>
#include <QTabBar>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/game_event_handler.h>
#include <libcockatrice/game/game_meta_info.h>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/network/client/remote/remote_client.h>
#include <libcockatrice/protocol/pb/event_game_joined.pb.h>

View file

@ -0,0 +1,81 @@
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTORCC ON)
set(HEADERS
libcockatrice/game/abstract_game.h
libcockatrice/game/board/arrow_data.h
libcockatrice/game/board/card_list.h
libcockatrice/game/board/card_state.h
libcockatrice/game/board/counter_state.h
libcockatrice/game/game.h
libcockatrice/game/game_event_handler.h
libcockatrice/game/game_meta_info.h
libcockatrice/game/game_state.h
libcockatrice/game/phase.h
libcockatrice/game/player/card_menu_action_type.h
libcockatrice/game/player/card_move_request.h
libcockatrice/game/player/event_processing_options.h
libcockatrice/game/player/move_top_cards_until_options.h
libcockatrice/game/player/player_actions.h
libcockatrice/game/player/player_event_handler.h
libcockatrice/game/player/player_info.h
libcockatrice/game/player/player_logic.h
libcockatrice/game/player/player_manager.h
libcockatrice/game/player/token_info.h
libcockatrice/game/replay.h
libcockatrice/game/translation.h
libcockatrice/game/zones/card_zone_algorithms.h
libcockatrice/game/zones/card_zone_logic.h
libcockatrice/game/zones/hand_zone_logic.h
libcockatrice/game/zones/pile_zone_logic.h
libcockatrice/game/zones/stack_zone_logic.h
libcockatrice/game/zones/table_zone_logic.h
libcockatrice/game/zones/view_zone_logic.h
)
qt6_wrap_cpp(MOC_SOURCES ${HEADERS})
add_library(
libcockatrice_game STATIC
${MOC_SOURCES}
libcockatrice/game/abstract_game.cpp
libcockatrice/game/board/arrow_data.cpp
libcockatrice/game/board/card_list.cpp
libcockatrice/game/board/card_state.cpp
libcockatrice/game/board/counter_state.cpp
libcockatrice/game/game.cpp
libcockatrice/game/game_event_handler.cpp
libcockatrice/game/game_meta_info.cpp
libcockatrice/game/game_state.cpp
libcockatrice/game/phase.cpp
libcockatrice/game/player/player_actions.cpp
libcockatrice/game/player/player_event_handler.cpp
libcockatrice/game/player/player_info.cpp
libcockatrice/game/player/player_logic.cpp
libcockatrice/game/player/player_manager.cpp
libcockatrice/game/replay.cpp
libcockatrice/game/zones/card_zone_logic.cpp
libcockatrice/game/zones/hand_zone_logic.cpp
libcockatrice/game/zones/pile_zone_logic.cpp
libcockatrice/game/zones/stack_zone_logic.cpp
libcockatrice/game/zones/table_zone_logic.cpp
libcockatrice/game/zones/view_zone_logic.cpp
)
target_include_directories(libcockatrice_game PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(
libcockatrice_game
PUBLIC libcockatrice_card
libcockatrice_deck_list
libcockatrice_filters
libcockatrice_interfaces
libcockatrice_network
libcockatrice_protocol
libcockatrice_settings
libcockatrice_utility
${QT_CORE_MODULE}
${COCKATRICE_QT_VERSION_NAME}::Concurrent
${COCKATRICE_QT_VERSION_NAME}::Gui
)

View file

@ -16,13 +16,16 @@ Game::Game(QObject *_parent,
bool isLocalGame,
QList<AbstractClient *> &_clients,
const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes)
const QMap<int, QString> &_roomGameTypes,
IInterfaceSettingsProvider *interfaceSettings,
ICardPreferenceProvider *cardPreferences)
: AbstractGame(_parent)
{
gameMetaInfo->setFromProto(event.game_info());
gameMetaInfo->setRoomGameTypes(_roomGameTypes);
gameState = new GameState(this, 0, event.host_id(), isLocalGame, _clients, false, event.resuming(), -1, false);
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator());
playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator(), interfaceSettings,
cardPreferences);
gameMetaInfo->setStarted(false);
}

View file

@ -18,6 +18,9 @@ class QString;
template <class Key, class T> class QMap;
template <typename T> class QList;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class Game : public AbstractGame
{
Q_OBJECT
@ -27,7 +30,9 @@ public:
bool isLocalGame,
QList<AbstractClient *> &_clients,
const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes);
const QMap<int, QString> &_roomGameTypes,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
};
#endif // COCKATRICE_GAME_H

View file

@ -37,7 +37,6 @@
class AbstractClient;
class AbstractGame;
class GameEventContainer;
class GameEventContext;
class PendingCommand;
class PlayerLogic;
class Response;

View file

@ -1,7 +1,5 @@
#include "player_actions.h"
#include "../../client/settings/cache_settings.h"
#include "../../game_graphics/dialogs/dlg_create_token.h"
#include "../abstract_game.h"
#include "../board/arrow_data.h"
#include "../board/card_state.h"
@ -47,6 +45,8 @@
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/interfaces/interface_card_preference_provider.h>
#include <libcockatrice/interfaces/interface_interface_settings_provider.h>
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
#include <libcockatrice/protocol/pb/command_change_zone_properties.pb.h>
#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
@ -65,8 +65,7 @@
#include <libcockatrice/protocol/pb/command_set_counter.pb.h>
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
#include <libcockatrice/protocol/pb/command_undo_draw.pb.h>
#include <libcockatrice/settings/card_override_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/utility/clamped_arithmetic.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/counter_limits.h>
@ -80,8 +79,11 @@
// milliseconds in between triggers of the move top cards until action
static constexpr int MOVE_TOP_CARD_UNTIL_INTERVAL = 100;
PlayerActions::PlayerActions(PlayerLogic *_player)
: QObject(_player), player(_player), lastTokenTableRow(0), movingCardsUntil(false)
PlayerActions::PlayerActions(PlayerLogic *_player,
IInterfaceSettingsProvider *_interfaceSettings,
ICardPreferenceProvider *_cardPreferences)
: QObject(_player), player(_player), interfaceSettings(_interfaceSettings), cardPreferences(_cardPreferences),
lastTokenTableRow(0), movingCardsUntil(false)
{
connect(this, &PlayerActions::requestZoneViewToggle, player, &PlayerLogic::onRequestZoneViewToggle);
@ -91,6 +93,26 @@ PlayerActions::PlayerActions(PlayerLogic *_player)
connect(moveTopCardTimer, &QTimer::timeout, [this]() { actMoveTopCardToPlay(); });
}
bool PlayerActions::getPlayToStack() const
{
return interfaceSettings ? interfaceSettings->getPlayToStack() : true;
}
int PlayerActions::getStartingHandSize() const
{
return interfaceSettings ? interfaceSettings->getStartingHandSize() : 7;
}
bool PlayerActions::getAnnotateTokens() const
{
return interfaceSettings ? interfaceSettings->getAnnotateTokens() : false;
}
QString PlayerActions::getCardPreferenceOverride(const QString &cardName) const
{
return cardPreferences ? cardPreferences->getCardPreferenceOverride(cardName) : QString();
}
void PlayerActions::playCard(CardState *card, bool faceDown)
{
if (card == nullptr) {
@ -112,7 +134,7 @@ void PlayerActions::playCard(CardState *card, bool faceDown)
const CardInfo &info = exactCard.getInfo();
int tableRow = info.getUiAttributes().tableRow;
bool playToStack = SettingsCache::instance().userInterface().getPlayToStack();
bool playToStack = getPlayToStack();
QString currentZone = card->getZone()->getName();
if (!faceDown && currentZone == ZoneNames::STACK && tableRow == 3) {
cmd.set_target_zone(ZoneNames::GRAVE);
@ -214,7 +236,7 @@ void PlayerActions::createArrow(CardState *startCard, const ArrowData &arrow, in
// if the card is in hand then it has just been moved to the stack or table as part of drawing the arrow
if (arrow.startZone == ZoneNames::HAND) {
CardInfoPtr ci = startCard->getCard().getCardPtr();
bool playToStack = SettingsCache::instance().userInterface().getPlayToStack();
bool playToStack = getPlayToStack();
if (ci && ((!playToStack && ci->getUiAttributes().tableRow == 3) ||
(playToStack && ci->getUiAttributes().tableRow != 0 &&
startCard->getZone()->getName() != ZoneNames::STACK))) {
@ -409,7 +431,7 @@ void PlayerActions::actDrawCard()
void PlayerActions::actRequestMulliganDialog()
{
int startSize = SettingsCache::instance().userInterface().getStartingHandSize();
int startSize = getStartingHandSize();
int handSize = player->getHandZone()->getCards().size();
int deckSize = player->getDeckZone()->getCards().size() + handSize;
@ -425,7 +447,7 @@ void PlayerActions::actMulligan(int number)
}
doMulligan(number);
SettingsCache::instance().userInterface().setStartingHandSize(number);
emit startingHandSizeChosen(number);
}
void PlayerActions::actMulliganSameSize()
@ -974,13 +996,12 @@ void PlayerActions::setLastTokenInfo(CardInfoPtr cardInfo)
return;
}
lastTokenInfo = {
.name = cardInfo->getName(),
.color = cardInfo->getColors().isEmpty() ? QString() : cardInfo->getColors().left(1).toLower(),
.pt = cardInfo->getPowTough(),
.annotation = SettingsCache::instance().userInterface().getAnnotateTokens() ? cardInfo->getText() : "",
.destroy = true,
.providerId = SettingsCache::instance().cardOverrides().getCardPreferenceOverride(cardInfo->getName())};
lastTokenInfo = {.name = cardInfo->getName(),
.color = cardInfo->getColors().isEmpty() ? QString() : cardInfo->getColors().left(1).toLower(),
.pt = cardInfo->getPowTough(),
.annotation = getAnnotateTokens() ? cardInfo->getText() : "",
.destroy = true,
.providerId = getCardPreferenceOverride(cardInfo->getName())};
lastTokenTableRow = TableZoneLogic::tableRowToGridY(cardInfo->getUiAttributes().tableRow);
@ -1208,7 +1229,7 @@ void PlayerActions::createCard(const CardState *sourceCard,
}
cmd.set_pt(cardInfo->getPowTough().toStdString());
if (SettingsCache::instance().userInterface().getAnnotateTokens()) {
if (getAnnotateTokens()) {
cmd.set_annotation(cardInfo->getText().toStdString());
} else {
cmd.set_annotation("");

View file

@ -9,6 +9,7 @@
#define COCKATRICE_PLAYER_ACTIONS_H
#include "../board/card_list.h"
#include "../board/card_state.h"
#include "card_menu_action_type.h"
#include "card_move_request.h"
#include "libcockatrice/card/card_info.h"
@ -22,7 +23,6 @@
#include <libcockatrice/filters/filter_string.h>
#include <qtmetamacros.h>
class CardItem;
class CardRelation;
class QAction;
class QTimer;
@ -39,8 +39,12 @@ class Message;
class CardState;
class CardZoneLogic;
class Command_MoveCard;
class GameEventContext;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class PendingCommand;
class PlayerLogic;
class QAction;
struct ArrowData;
class PlayerActions : public QObject
{
@ -52,7 +56,9 @@ public:
RANDOM_CARD_FROM_ZONE = -2
};
explicit PlayerActions(PlayerLogic *player);
explicit PlayerActions(PlayerLogic *player,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
void sendGameCommand(PendingCommand *pend);
void sendGameCommand(const google::protobuf::Message &command);
@ -143,6 +149,12 @@ signals:
void requestSortHand(const QList<CardList::SortOption> &options);
void requestEnableAndSetCreateAnotherTokenAction(const QString &lastTokenName);
void requestSetLastToken(CardInfoPtr lastToken);
/**
* @brief The player chose a mulligan size to remember as the starting hand size.
*
* Game logic must not write client settings itself, so persistence is left to the application.
*/
void startingHandSizeChosen(int number);
public slots:
void setLastToken(CardInfoPtr cardInfo);
@ -275,6 +287,10 @@ public slots:
private:
PlayerLogic *player;
// Borrowed settings providers (owned by the application). Null outside the client, in which case the compiled-in
// defaults below apply.
IInterfaceSettingsProvider *interfaceSettings;
ICardPreferenceProvider *cardPreferences;
int defaultNumberTopCards = 1;
int defaultNumberTopCardsToPlaceBelow = 1;
@ -292,6 +308,11 @@ private:
bool lastRelatedCreationSucceeded = false;
[[nodiscard]] bool getPlayToStack() const;
[[nodiscard]] int getStartingHandSize() const;
[[nodiscard]] bool getAnnotateTokens() const;
[[nodiscard]] QString getCardPreferenceOverride(const QString &cardName) const;
void createCard(const CardState *sourceCard,
const QString &dbCardName,
CardRelationType attach = CardRelationType::DoesNotAttach,

View file

@ -34,10 +34,17 @@
#include <qalgorithms.h>
#include <string>
PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
PlayerLogic::PlayerLogic(const ServerInfo_User &info,
int _id,
bool _local,
bool _judge,
AbstractGame *_parent,
IInterfaceSettingsProvider *interfaceSettings,
ICardPreferenceProvider *cardPreferences)
: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
playerEventHandler(new PlayerEventHandler(this)), playerActions(new PlayerActions(this)), active(false),
conceded(false), zoneId(0), dialogSemaphore(false)
playerEventHandler(new PlayerEventHandler(this)),
playerActions(new PlayerActions(this, interfaceSettings, cardPreferences)), active(false), conceded(false),
zoneId(0), dialogSemaphore(false)
{
initializeZones();
}

View file

@ -37,7 +37,6 @@
// signatures, which the moc-generated code needs to be complete.
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
class CardItem;
class CounterState;
class QWidget;
class ServerInfo_PlayerProperties;
@ -48,6 +47,8 @@ template <class T> class QSharedPointer;
inline Q_LOGGING_CATEGORY(PlayerLog, "player");
class AbstractCardItem;
class AbstractGame;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class PlayerInfo;
class PlayerEventHandler;
class PlayerActions;
@ -93,7 +94,13 @@ public slots:
void onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed);
public:
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
PlayerLogic(const ServerInfo_User &info,
int _id,
bool _local,
bool _judge,
AbstractGame *_parent,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
~PlayerLogic() override;
void initializeZones();

View file

@ -12,9 +12,12 @@
PlayerManager::PlayerManager(AbstractGame *_game,
int _localPlayerId,
bool _localPlayerIsJudge,
bool localPlayerIsSpectator)
bool localPlayerIsSpectator,
IInterfaceSettingsProvider *_interfaceSettings,
ICardPreferenceProvider *_cardPreferences)
: QObject(_game), game(_game), players(QMap<int, PlayerLogic *>()), localPlayerId(_localPlayerId),
localPlayerIsJudge(_localPlayerIsJudge), localPlayerIsSpectator(localPlayerIsSpectator)
localPlayerIsJudge(_localPlayerIsJudge), localPlayerIsSpectator(localPlayerIsSpectator),
interfaceSettings(_interfaceSettings), cardPreferences(_cardPreferences)
{
}
@ -52,7 +55,7 @@ bool PlayerManager::isLocalPlayer(int playerId)
PlayerLogic *PlayerManager::addPlayer(int playerId, const ServerInfo_User &info)
{
auto *newPlayer = new PlayerLogic(info, playerId, isLocalPlayer(playerId) || game->getGameState()->getIsLocalGame(),
isJudge(), getGame());
isJudge(), getGame(), interfaceSettings, cardPreferences);
connect(newPlayer, &PlayerLogic::concededChanged, this, &PlayerManager::onPlayerConceded);
players.insert(playerId, newPlayer);
emit playerAdded(newPlayer);

View file

@ -16,6 +16,8 @@
#include <qtmetamacros.h>
class AbstractGame;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class PlayerLogic;
class PlayerManager : public QObject
@ -23,7 +25,12 @@ class PlayerManager : public QObject
Q_OBJECT
public:
PlayerManager(AbstractGame *_game, int _localPlayerId, bool _localPlayerIsJudge, bool localPlayerIsSpectator);
PlayerManager(AbstractGame *_game,
int _localPlayerId,
bool _localPlayerIsJudge,
bool localPlayerIsSpectator,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
AbstractGame *game;
QMap<int, PlayerLogic *> players;
@ -31,6 +38,9 @@ public:
bool localPlayerIsJudge;
bool localPlayerIsSpectator;
QMap<int, ServerInfo_User> spectators;
// Borrowed settings providers forwarded to each PlayerLogic (owned by the application).
IInterfaceSettingsProvider *interfaceSettings;
ICardPreferenceProvider *cardPreferences;
[[nodiscard]] bool isSpectator() const
{

View file

@ -9,10 +9,15 @@
class GameReplay;
class QObject;
Replay::Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame) : AbstractGame(_parent)
Replay::Replay(QObject *_parent,
const GameReplay *_replay,
bool isLocalGame,
IInterfaceSettingsProvider *interfaceSettings,
ICardPreferenceProvider *cardPreferences)
: AbstractGame(_parent)
{
gameState = new GameState(this, 0, -1, isLocalGame, {}, false, false, -1, false);
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
playerManager = new PlayerManager(this, -1, false, true);
playerManager = new PlayerManager(this, -1, false, true, interfaceSettings, cardPreferences);
loadReplay(_replay);
}

View file

@ -0,0 +1,32 @@
/**
* @file replay.h
* @ingroup GameLogic
* @ingroup Replay
*/
//! \todo Document this file.
#ifndef COCKATRICE_REPLAY_H
#define COCKATRICE_REPLAY_H
#include "abstract_game.h"
#include <qtmetamacros.h>
class GameReplay;
class QObject;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class Replay : public AbstractGame
{
Q_OBJECT
public:
explicit Replay(QObject *_parent,
const GameReplay *_replay,
bool isLocalGame,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
};
#endif // COCKATRICE_REPLAY_H

View file

@ -1,12 +1,11 @@
#include "card_zone_logic.h"
#include "../../client/translation.h"
#include "../../game_graphics/zones/card_zone.h"
#include "../board/card_list.h"
#include "../board/card_state.h"
#include "../player/player_actions.h"
#include "../player/player_info.h"
#include "../player/player_logic.h"
#include "../translation.h"
#include "libcockatrice/card/database/card_database.h"
#include "view_zone_logic.h"

View file

@ -7,8 +7,8 @@
#ifndef COCKATRICE_CARD_ZONE_LOGIC_H
#define COCKATRICE_CARD_ZONE_LOGIC_H
#include "../../client/translation.h"
#include "../board/card_list.h"
#include "../translation.h"
#include <QList>
#include <QLoggingCategory>
@ -21,9 +21,6 @@ inline Q_LOGGING_CATEGORY(CardZoneLogicLog, "card_zone_logic");
class PlayerLogic;
class ZoneViewZoneLogic;
class QMenu;
class QAction;
class QPainter;
class CardDragItem;
class CardZoneLogic : public QObject

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