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* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
22 lines
668 B
C++
22 lines
668 B
C++
#include "stack_zone_logic.h"
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#include "../board/card_state.h"
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#include "card_zone_algorithms.h"
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class PlayerLogic;
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class QObject;
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StackZoneLogic::StackZoneLogic(PlayerLogic *_player,
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const QString &_name,
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bool _hasCardAttr,
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bool _isShufflable,
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bool _contentsKnown,
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QObject *parent)
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: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
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{
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}
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void StackZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
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{
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CardZoneAlgorithms::addCardToList(cards, card, x, true);
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}
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