The server list used hand-numbered saveName%1/server%1 keys and an O(n)
shift loop to delete entries. Store the profiles with beginReadArray and
beginWriteArray instead, and migrate the legacy keys once in the
constructor so existing profiles and saved passwords survive.
SettingsManager::batchWrite no longer disables atomic sync, so a batch is
still written through QSettings' atomic save. Add tests for add, update,
remove, password updates and the legacy migration.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Qt6::Test was linked into every test but never used. Add a small RAII
QAbstractItemModelTester helper and apply it to the deck list model, the card
database model and display proxy, and the sets model. Add QSignalSpy coverage
for the card-added and download-settings signals, and assert explicitly that a
card row is a leaf with no child columns (the tester does not check that).
The contract checker immediately found four model bugs, fixed here:
- DeckListModel allowed children below non-zero columns.
- CardDatabaseModel reported every card as a child of every card row.
- CardDatabaseModel reported six columns for a valid (leaf) card index.
- CardDatabaseDisplayModel claimed more rows were fetchable while rowCount
already exposed them all, so fetchMore() inserted duplicates.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
checkUserPassword ignored force_password_change on the challenge-response
path, so a reset password stayed valid. Returning PasswordChangeRequired
was not enough on its own: the session was dropped and the client told the
user to ask the administrator for the temporary password they had just used.
The pending session now keeps its identity without registering a user
session or announcing a join, may only ping and change its password, and
the client completes the change in-session before reconnecting.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Refactor] Move game logic into libcockatrice_game
* [Refactor] Include card_state.h in player_actions.h
* [Game] Inject settings providers into libcockatrice_game, drop Widgets
* [Game] Follow base rename to createCardRequested after rebase
* [Game] Drop unused CardItem forward declaration
* [Game] Fix includes after moving game logic into libcockatrice_game
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Installer] Request quit for hidden Cockatrice instances and record holders in abort telemetry
* [Installer] Fix compiler warnings in holder probe and installer quit handler
* [VisualDeckStorage] Order the includes the way clang-format wants them
* [Installer] Ask a hidden instance to close, then offer to end it once
The previous attempt had the client answer a registered window message, which
cannot work for the update it was reported on: the instance being replaced is a
client from before that message exists, so it never answers, and the user is
left with "Cockatrice is still running" exactly as reported. Every step that can
free the files has to be the installer's, so the client side is reverted.
The probe now posts WM_CLOSE to the instance's own window whether that window is
on screen or only in the notification area: the request does not need a visible
window, an instance in the tray is the one this update has no other way to
reach, and the confirmation Cockatrice answers with is a window Qt shows itself,
so it is painted - unlike one restored from outside. A visible window is brought
forward first, and Qt's bookkeeping windows stay excluded, because a close to the
notification-area one terminates the instance without its confirmation.
A question of the instance's own no longer suppresses the close. Withholding it
protected nobody: the installer asked the user to close a program it had never
asked, and a current client refuses the close while its confirmation is pending
anyway, leaving the question where it is. The launcher mode keeps the
visible-only rule, because a launcher without a window has already answered its
own close and the wait ends it after a grace instead of asking a user who is not
there.
The guard asked the same question until the user gave up: after the automatic
close failed it offered to end the programs, then re-ran the probe and showed
the same dialog word for word when the answer was No, which is how an abort was
reported three times over. It now asks once - Yes ends the Cockatrice, Oracle
and Servatrice programs the payload installs and says what that costs, No
cancels - and what survives an end is named in the abort instead of being put to
the user as the same question again. The uninstaller's guard and the recovery
path after a failed purge follow the same shape.
Kept: the abort telemetry that records the holders, the close result and the end
result as event data.
---------
Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Translation] Name languages without reading the translation files
The language selector derived every label from the language's own .qm file:
it loaded the file and translated the literal "English" in the "i18n"
context. lupdate could never extract that literal from the callers, which
pass the DEFAULT_LANG_NAME macro, so a dummy QT_TRANSLATE_NOOP in
cache_settings.cpp existed to give it something to extract. #7050 deleted
that dummy, the next lupdate push dropped the string from Transifex, and
the following pull rewrote the .ts files without it. lrelease only emits
translated messages, so 22 of 25 .qm files returned an empty name.
The names are data, not translations: a selector has to be readable before
any translation is loaded, and a label must not depend on the translation
of the language it names. TranslationLoader::languageDisplayName now holds
them next to availableLanguages, falling back to Qt's native language name
and then to the code, so a language added later still gets a label.
Also select the configured language by item data instead of by matching the
translated "English" string, which pointed at the wrong row whenever the
lookup came back empty, and restore that English entry's own name: en_US is
"English (United States)" so it can no longer be confused with the
untranslated default.
Oracle shared the code path, so its wizard language page is fixed too.
* [Translation] Name the default language selection once
Review follow-up: log the unresolvable language through the page's own
category, and move the en_US entry both selectors fall back to for an unset
setting into TranslationLoader::defaultLanguageCode.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Retranslate all open tabs on language change
* Address review: deeper Visual DB retranslation, index-based Archidekt size logic
In Qt 6, setItemText() on the current item emits currentTextChanged but not
currentIndexChanged, so connecting the Archidekt combos to currentTextChanged
fired a search on every language change. Both combos now use currentIndexChanged,
and buildSearchUrl() compares the size-logic combo by index so translated labels
cannot drop sizeLogic.
* Derive display mode button text in one place
* [Models] Use QCollator for natural, cached sorting
QString::localeAwareCompare rebuilds its collation data for every
comparison, and it compares numbers as text. Keep one QCollator per model,
enable numeric mode, and use it for the card name, set and user name sorts.
Add a test that sorts "Forest 1", "Forest 2", "Forest 10" through
DeckListSortFilterProxyModel and checks the natural order.
* [Models] Sort naturally under the C locale too
Numeric mode only takes effect through a real locale: under the C locale,
which headless CI processes run in, QCollator silently falls back to string
order and sorts "Forest 10" before "Forest 2". That made collator_sort_test
fail on every Linux leg while passing locally.
Add makeNaturalSortCollator(), which enables numeric mode and pins English
only when the process locale is the degenerate one, and build the models'
collators through it. Users with a real locale keep their own collation.
* [Models] Fix compile of natural sorting (QStringView mismatch)
* nit: initialize collators in member initializer lists
* nit: namespace makeNaturalSortCollator under NaturalSort
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Network] Add a configured QNetworkAccessManager factory
Every HTTP caller built its own QNetworkAccessManager, so the system proxy
and a transfer timeout were easy to omit. Add NetworkManagerFactory::create()
as the single place that applies the process-wide proxy configuration and a
transfer timeout, and use it at all 14 construction sites.
Per-site settings such as disk caches and manual redirect policies stay with
their callers.
* [Tests] Link libcockatrice_network into the tests that compile its headers
release_channel.cpp and card_picture_loader_worker.cpp now include
libcockatrice/network/network_manager.h, but the test targets that compile
them only linked libcockatrice_settings, so the include directory never
reached them and every platform failed with "file not found":
loader_local_matching_test and picture_loader_benchmark_test.
libcockatrice_network is an INTERFACE library, so linking it costs these
targets nothing but hands over the include path.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Read the avatar with setAutoTransform(true) so camera orientation is
applied, and ask QImageReader for a scaled decode at MAX_AVATAR_DIMENSION
instead of decoding a full-resolution photo and scaling it afterwards.
Verification: cockatrice built.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>