Qt6::Test was linked into every test but never used. Add a small RAII
QAbstractItemModelTester helper and apply it to the deck list model, the card
database model and display proxy, and the sets model. Add QSignalSpy coverage
for the card-added and download-settings signals, and assert explicitly that a
card row is a leaf with no child columns (the tester does not check that).
The contract checker immediately found four model bugs, fixed here:
- DeckListModel allowed children below non-zero columns.
- CardDatabaseModel reported every card as a child of every card row.
- CardDatabaseModel reported six columns for a valid (leaf) card index.
- CardDatabaseDisplayModel claimed more rows were fetchable while rowCount
already exposed them all, so fetchMore() inserted duplicates.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The root already set CMAKE_AUTOMOC; add CMAKE_AUTOUIC and CMAKE_AUTORCC
next to it and drop the per-directory copies from 18 CMakeLists files.
These variables are inherited by the subdirectories, so the duplicates
never changed anything.
qt_standard_project_setup is not used: besides the AUTO* variables it
sets CMAKE_RUNTIME_OUTPUT_DIRECTORY on Windows, which breaks the
install(DIRECTORY "$<TARGET_FILE_DIR:...>") copies and the per-app
symbol paths, and appends to CMAKE_INSTALL_RPATH on Linux.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The 13 libraries using qt6_wrap_cpp(MOC_SOURCES ${HEADERS}) listed their\nheaders twice and depended on a generated source list. Add the headers to the\ntarget sources directly and delete the qt6_wrap_cpp call; AUTOMOC scans them\nand generates the same moc output.\n\nThe change exposed that server_card_counter_test never defined the rng global\nthat the server remote library references; every sibling server test does.\nGive the test the same definition so the target links.\n\nVerification: full client, Oracle, server and test build passed.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Models] Use QCollator for natural, cached sorting
QString::localeAwareCompare rebuilds its collation data for every
comparison, and it compares numbers as text. Keep one QCollator per model,
enable numeric mode, and use it for the card name, set and user name sorts.
Add a test that sorts "Forest 1", "Forest 2", "Forest 10" through
DeckListSortFilterProxyModel and checks the natural order.
* [Models] Sort naturally under the C locale too
Numeric mode only takes effect through a real locale: under the C locale,
which headless CI processes run in, QCollator silently falls back to string
order and sorts "Forest 10" before "Forest 2". That made collator_sort_test
fail on every Linux leg while passing locally.
Add makeNaturalSortCollator(), which enables numeric mode and pins English
only when the process locale is the degenerate one, and build the models'
collators through it. Users with a real locale keep their own collation.
* [Models] Fix compile of natural sorting (QStringView mismatch)
* nit: initialize collators in member initializer lists
* nit: namespace makeNaturalSortCollator under NaturalSort
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The executables precompile Qt since #7235, but the libcockatrice_*
static libraries still reparse the full Qt Core stack in every TU.
Measured over the tree after the IWYU pass: 380 MB of header parse in
the libraries, 92% of it reachable from qtcore_pch.h.
- Apply qtcore_pch.h to the 14 Qt Core static library targets
(skips libcockatrice_rng: its SFMT.c is C and cannot use a C++
precompiled header).
- Grow qtcore_pch.h with 25 QtCore headers that IWYU shows are
re-parsed across many TUs and were not already reachable from the
existing list (JSON/QUuid cluster, QSettings, item models,
threading, XmlStream, QTemporaryDir, ...).
- Grow qtwidgets_pch.h with 30 QtGui/QtWidgets headers (dialog
cluster, item views, QImageReader, ...).
Only stable Qt headers go into the PCH, so it rarely invalidates.
Test executables stay PCH-less: 1-3 TUs per target does not amortize
the extra precompile.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list
* [IWYU] Apply include-what-you-use across the tree
Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.
IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.
A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.
Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.
All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.
* [Tooling] Emit public Qt headers and fix IWYU fallout CI found
Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.
Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.
Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.
Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.
shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.
* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility
IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.
QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.
Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.
Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.
* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include
Two more headers IWYU emitted do not exist on Qt 6.4.2:
QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.
QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.
Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.
* [Game] Give moc the complete CardItem type in player_actions.h
player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.
Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.
* [Game] Give moc the complete ServerInfo_Card type
player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.
Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.
* [Client] Complete the types Qt 6.4 needs for connect and moc
Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.
Replace the forward declarations with the real includes:
- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
the project's game/replay.h only forward declares it and cannot supply
the complete type.
Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.
* [Client] Complete Release and QMenu for Qt 6.4 moc and connect
Continuing the Qt 6.4 complete-type sweep:
- window_main.cpp connects ClientUpdateChecker::finishedCheck to
MainWindow::checkClientUpdatesFinished, whose Release * parameter made
moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
message, so Release likewise needed release_channel.h in the three
headers declaring those signals: window_main.h, dlg_update.h and
client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
TabSupervisor::setMenu and MainWindow::updateTabMenu.
Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Show localized card names, texts and pictures
Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.
- [Oracle] Import localized names and rules texts for the selected cardLang
- single-face cards store their foreignData name and full text
- multi-face (split/adventure/aftermath/prepare) cards collect the joined
name once and join each face's translated text with the same separator
as the English merge; an incomplete translation falls back to English;
the joined text follows the same highest-priority-set policy as the
single-face path and is only collected when localization is enabled
- the wizard switching languages re-imports the card database
- [Client] Display localized card info throughout the client
- card info text/picture widgets and the game board re-render on language
change
- pictures resolve cardLang art through Scryfall's named endpoint using the
localized name, falling back to id-based art when no match exists
- deck editor keeps canonical English names as card identity (EditRole)
while showing localized names (DisplayRole), so decks and wire names
stay stable
- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
localization elements with a bounded-size translation cache
- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
and fallback paths), XML v4 localization parsing, deck model localized
display and the language-aware settings default
Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.
The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.
* [Card] Pass localized card names and texts into CardInfo construction
Address review: instead of constructing the card and then calling
setLocalizedName/setLocalizedText (which emit a cardInfoChanged signal per
language), both constructors, both newInstance overloads and their callers
(cards.xml v4 parser and the binary cache reader) now pass the localized maps
as constructor arguments.
* [Client] Rename LocalizedCard:: helpers namespace to CardLocalization
The namespace now matches its header file name, as the review pointed out;
LocalizedCard reads more like a class or struct. Callers (card info text
widget, board card name rendering) are updated to match.
* [Client] Drop unused info member from the card info text widget
The CardInfoPtr member was only ever initialized to nullptr and never read;
remove it together with its initializer.
* [PictureLoader] Add the localized picture URL explicitly, not implicitly
Address review: silently prepending the Scryfall named-picture URL to the
download list whenever a non-English card language was active was surprising,
consumed quota per card when it failed, and could grab the wrong (canon) art on
name collisions, with no way to turn it off.
The insert is now opt-in and user-controlled: changing the card language adds
the template to the top of the download URLs once (persisted, documented in the
re-import prompt, and editable/removable in the deck editor settings), while the
picture loader no longer injects it at request time.
* [Card] Show card languages in the same native (English) format as the UI
Address review: the card text & images language dropdown listed bare native
names, some in inconsistent lowercase (e.g. "čeština", "español de España"),
which makes the languages easy to mix up for users that do not read the script
(e.g. 日本語 vs 한국어). It now mirrors the UI language dropdown and always pairs
the native name with its English name (e.g. "Deutsch (German)",
"日本語 (Japanese)"), using the same fixed casing.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Models] Mirror custom deck zones in the deck list model
DeckListModel now surfaces the custom zones from the deck tree so
views can render and edit them alongside criteria groups.
The custom-zone bookkeeping that made the model unwieldy is extracted
into DeckListModelCustomZones (deck_list_model_custom_zones.h/.cpp), a
single self-contained unit owning every "what is / where is a custom
zone" decision for the model's shadow tree:
- rebuildTree mirrors each custom zone as a DecklistModelSubZoneNode
under its board zone, cards flat inside (no further grouping).
- The freshly built shadow tree is sorted while the model reset is
still open, so views never observe unsorted intermediate order and
proxies cannot desync.
- Custom zones always sort after criteria groups within a board,
regardless of their names. One shared sortWithCustomZonesLast backs
both the live sortHelper (which remaps persistent indexes from the
movement mapping) and the silent reset-time sortShadowTree.
- addCard inserts flat into a custom zone by name and keeps grouping
by active criteria for board zones. findCardNode resolves cards in
both layouts, legacy top-level zones unchanged.
- New IsCustomZoneRole lets views tell zones apart from groups.
- Empty custom zones survive row removal. Zone rows themselves are
only mutable through the deck tree API.
A new deck_list_model_custom_zones_test suite locks the extracted
shadow-tree logic (type testing, mirroring, name lookup, and the
sort-with-custom-zones-last mapping).
No behavior change.
* [Models] Route group lookups around mirrored custom zones
Group lookups (createNodeIfNeeded, findCardNode) must not resolve a
mirrored custom zone that shares the group name. Introduce
findGroupChild to search only non-custom children, and make addCard
consult the deck tree before falling back to creating a top-level zone
so cards added to an un-mirrored custom zone land inside it.
mirrorCustomZones now flattens cards nested at any depth into the
mirrored zone so no card is left without a model row.
Add model behaviour tests (addCard routing, same-name group/zone
collision, removeRows guard, empty-zone survival, findCard inside a
custom zone) and fix the missing main() in the unit test binaries.
* [Models] Fix addCard routing for card-named zones and nested custom zones
- hasDeckZone no longer matches board cards that merely share the zone
name, which previously caused infinite addCard/rebuildTree recursion
- Adding to a custom zone whose deck side holds nested sub-zones appends
to the deck tree instead of writing past its direct children
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CI] Remove Qt5
Took 10 minutes
Took 9 minutes
* Revert CI failure and fix up comments
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Deck legality checker.
Took 51 seconds
Took 1 minute
Took 1 minute
Took 5 minutes
Took 3 minutes
* Adjust format parsing.
Took 8 minutes
Took 3 seconds
* toString() the xmlName
Took 4 minutes
* more toStrings()
Took 5 minutes
* Comments
Took 3 minutes
* Layout
Took 2 minutes
* Layout part 2: Electric boogaloo
Took 59 seconds
* Update cockatrice/src/interface/widgets/visual_database_display/visual_database_display_format_legality_filter_widget.cpp
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Move layout.
Took 4 minutes
Took 10 seconds
* Emit deckModified
Took 6 minutes
* Fix qOverloads
Took 4 minutes
* Fix qOverloads
Took 12 seconds
* Consider text and name in a special way.
Took 11 minutes
* Adjust "Any number of" oracle text
Took 5 minutes
* Store allowedCounts by format
Took 15 minutes
Took 6 seconds
* Only restrict vintage.
Took 2 minutes
* Adjust for DBConverter.
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* remove helpers
* create getZoneNodes method
* replace direct calls to getRoot and forEachCard
* remove more non-const uses of forEachCard
* make node getter return const lists
* one more usage
* address comment
* address comment again
* fix hash
* fix hashes (for real this time)
* TabArchidekt and Archidekt API integration.
Took 37 seconds
Took 4 minutes
Took 40 seconds
Took 4 minutes
* Lint.
* Lont.
* Search bar, fancier display, resolve providerId
* Delegate click to base.
* Be explicit for pedantic compilers.
* Liiint.
* Leave them default I guess
* Leave them default I guess
* Small fixes.
* New utility display widgets.
* New style for deck listing.
* Lint.
* Lont.
* Scale things.
* Delegate paint to base.
* Use default Archidekt preview image for decks without featured.
* Consistent sizes.
* Increase font size, qt version guard.
* More version guards.
* Clean up filter layout, use mana symbols.
* Set content margins.
* Refresh on filter change.
* Lint.
* Better elision.
* Query actual new endpoints, new query parameters.
* Doxygen, reorder fields in constructor, readability.
* Update page size doc to min size.
* Update initial min deck size value.
* Add label to page selection.
* Okay, so, people upload a lot of 1 card decks frequently.
* Whoops.
* Add a selection combobox for sorting logic.
* Debounce and limit searches.
* Include.
* Lint.
* Don't imply that Archidekt supports multiple cards/commander names.
* Let's not lambda it and slot it instead.
* Overload.
* Add button to home tab.
Took 8 minutes
* Adjust to selection model change.
Took 5 minutes
* Cleanup auto-generated comments.
Took 8 minutes
* Remember card sizes.
Took 1 minute
* Initialize with correct size.
Took 3 minutes
* Use correct placeholders.
Took 2 minutes
* Style lint.
Took 16 minutes
* Parse double-faced cards correctly.
* Parse double-faced cards correctly.
* Allow TabArchidekt to use VDE group/sort/display buttons
* Lint.
* Indicate that things are clickable.
* Min treshold for nicer display.
* Lint.
* We have good labels at home.
* We do a little linting.
* Qt version guards.
* Qt5 is the devil.
* Update comments.
* Lint comments.
* More doxys.
* One more doxy.
* Lint.
* Update.
* Small fixes.
Took 7 minutes
Took 13 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Disable copy constructor
Took 1 hour 44 minutes
Took 1 minute
# Commit time for manual adjustment:
# Took 28 seconds
Took 33 seconds
* Revert member to pointer.
Took 19 minutes
* Revert pulling up setters/getters now that getDeckList is no longer const.
Took 6 minutes
* Revert more.
Took 2 minutes
* One more fix.
Took 1 minute
* Update cockatrice/src/interface/deck_loader/deck_loader.cpp
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Deck loader is a gui class.
Took 31 minutes
Took 3 minutes
* Deck Loader is responsible for printing.
Took 8 minutes
Took 2 seconds
* Style proxy.
Took 14 minutes
Took 6 minutes
Took 1 minute
* Don't need to include QBrush anymore.
Took 3 minutes
Took 7 seconds
* Includes for printer.
Took 5 minutes
* Nuke getDeckList()
Took 9 minutes
* Adjust to rebase.
Took 35 seconds
* Lint.
Took 3 minutes
* Braces for one line return statements.
Took 13 minutes
Took 50 seconds
* Enum for model columns.
Took 9 minutes
* One more single line if.
Took 1 minute
* Another style lint on a sunday night
Took 5 minutes
* Move enum to namespace.
Took 3 minutes
* Fix a critical blocker.
Took 5 minutes
* Update docs.
Took 3 minutes
* Doxygen and namespace enums.
Took 2 minutes
Took 15 seconds
* Adjust to namespace.
Took 4 minutes
Took 1 minute
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Split filters into libraries where applicable.
Took 23 minutes
Took 2 minutes
* Include filter string.
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)
Took 13 minutes
Took 37 seconds
Took 10 seconds
Took 10 seconds
# Commit time for manual adjustment:
# Took 30 seconds
Took 15 seconds
Took 8 minutes
Took 21 seconds
* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice
Took 52 minutes
Took 9 minutes
Took 1 minute
* Temp cache.
Took 16 minutes
* Dependency Injection for SettingsCache
* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it
Took 2 hours 38 minutes
* Adjust oracle.
Took 5 minutes
* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.
Took 52 minutes
* Clean up some links.
Took 3 minutes
* Cleanup two includes.
Took 3 minutes
* More fixes.
Took 7 minutes
* More includes that slipped past.
Took 3 minutes
* Stop mocking and start injecting for tests.
Took 15 minutes
* I don't know why remote_client was including main.
Took 4 minutes
* Include.
Took 3 minutes
* Lint.
Took 2 minutes
* Don't use Qt pointers.
Took 1 hour 7 minutes
* Make parser use CardSettingsInterface
Took 13 minutes
* Also adjust constructor lol.
Took 8 minutes
* Lint.
Took 32 minutes
* Revert "Lint."
This reverts commit ecb596c39e.
Took 3 minutes
* Test.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Move models to own library.
Took 35 minutes
Took 22 minutes
* Adjust CMakeLists
Took 20 seconds
* Reformat CMakeLists.
Took 2 minutes
* Revert "Reformat CMakeLists."
This reverts commit db5982ad1c.
Took 55 seconds
* Lint an include
Took 17 minutes
Took 9 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>