Commit graph

11 commits

Author SHA1 Message Date
BruebachL
adff828415
Move models to lib (#6274)
* Move models to own library.

Took 35 minutes


Took 22 minutes

* Adjust CMakeLists

Took 20 seconds

* Reformat CMakeLists.

Took 2 minutes

* Revert "Reformat CMakeLists."

This reverts commit db5982ad1c.


Took 55 seconds

* Lint an include

Took 17 minutes

Took 9 seconds

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-05 18:33:40 +01:00
BruebachL
d9c65d4ae0
[Move refactor] Reparent orphan classes (#6236)
* Move orphaned classes to their correct parent folders.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-10-09 14:15:19 +02:00
BruebachL
f8c4f774cf
[Documentation] Sort *every* file into a doxygen group. (#6198)
* Sort *every* file into a doxygen group.

Took 7 hours 9 minutes

Took 18 seconds

Took 2 minutes

* Lint some ingroup definitions.

Took 10 minutes


Took 2 seconds

* Just include the groups in the Doxyfile in this commit.

Took 3 minutes

* Update some group comments so they link!

Took 14 minutes

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-30 12:13:32 +02:00
BruebachL
e05dad4267
Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby (#6030)
* Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby.

Took 3 hours 34 minutes

Took 9 seconds


Took 12 seconds

* Properly set quantities.

Took 11 minutes

* Warnings.

Took 5 minutes

* Static regexes.

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Category loggings and better warnings.

Took 18 minutes


Took 42 seconds

* use loadFromStream_Plain instead of manually adding CardNodes to the DeckList.

Took 30 minutes

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-07-14 23:12:25 -04:00
RickyRister
50d3dfb98b
Load deck from clipboard in Game Lobby (#5950) 2025-05-20 10:36:17 -04:00
RickyRister
21e22ed5fb
Destroy VDS in game lobby once game starts (#5643)
* push back setting change

* rename method and make it public

* destroy vds on game start
2025-02-25 18:31:44 -05:00
RickyRister
23223e10b5
actually delete VDS when hiding it in game lobby (#5572) 2025-02-07 05:20:42 +00:00
RickyRister
d951b082c4
Add setting to hide visual deck storage in game lobby (#5570) 2025-02-06 13:44:33 +00:00
BruebachL
ec0caaf421
Give deckList a signal to emit when the tags change and hook up the display widget to that. (#5497)
* Give deckList a signal to emit when the tags change and hook up the display widget to that.

* Reload from file when loading a visual deck to ensure latest changes propagate to the decklist.

* Eliminate loadVisualDeck and use loadDeckFromFile instead.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-01-19 12:32:39 +00:00
RickyRister
ee938342f3
Change visible buttons in game lobby depending on if deck is loaded (#5480)
* rename method

* delete unused method

* refactor

* increase margins

* change visible buttons depending on if deck is loaded

* correctly send the ReadyStart command on unload

* fix force start button still being visible
2025-01-17 04:52:33 +00:00
RickyRister
686645c1e4
refactor DeckViewContainer into own file (#5455)
* cut-and-paste

* remove some includes

* move refreshShortcuts

* move deck_view into src/game/deckview

* move deck_view_container to src/game/deckview

* fix build failure
2025-01-14 07:00:09 +00:00