* Add a new dialog that allows editing the default suggested tags.
* Lint.
* Actually hand linting, lol.
* Fix Build
* Add dialog.
* Use show() instead of exec(), properly size hint list item widgets.
* Fix... something to do with the build?
* Cast to abstract tab deck editor instead of regular.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* feat: Configurable colors for card counter
This patch adds support for:
- User-defined colors for card counters;
- 3 additional types of card counters.
The colors used for counters is stored locally and not shared with other
users. This is intentional as the feature is likely to be used for
improved accessibility.
In order to preserve backwards-compatibility, and because I don't have a
better idea, counters keep their existing color-based names (Red, Green,
Yellow) in menus and in the message log. For consistency, the new
counters also get assigned color-based names (Cyan, Purple, Magenta).
This choice is a compromise, as allowing user-defined names for counters
raises many additional (UI/UX) questions that I don't know how to
answer. A good long-term solution would be to include counter names as
part of a game definition system and hence would be in scope for #1740.
The choice of adding 3 additional types of counters and the Cyan, Purple
and Magenta names are not random. The existing code for determining
counter colors goes: Red, Green, Yellow, Cyan, Purple, Magenta, Black
(unreadable) and thus 6 is the maximum number of counters that existing
versions of Cockatrice are able to support. This way, released clients
get a degraded experience (cannot interact with the new counters,
messages in the server log say "Player X places 1 on Card (now 1)"
without specifying 1 of what), but do see the counters properly.
Fixes#2020
* Do not use %n
* Use SettingsManager
* Use qSin instead of sin
Fix build failures with old GCC.
* Use letters for card counter names
* Place card counter actions in separate menu
* Remove copy-paste error
* include QtMath
* Do not color whole settings page
* derp
---------
Co-authored-by: Zach H <zahalpern+github@gmail.com>
* add new fields to proto
* update token dlg
* send facedown in command
* update server to get it to work
* disable certain edits when face down
* update client event processing
* log face-down token creation
* Don't support colors on face-down tokens
The other client doesn't know about the color, so it causes a desync
* Update wording
Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>
* Allow annotations on face-down tokens
---------
Co-authored-by: Basile Clement <Elarnon@users.noreply.github.com>
* Implement a little "raise on enter" animation for deck preview widgets.
* Why does the linter need to be run twice?
* Fix build.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* change settings entry of the cod conversion prompt to a combobox
replace the two checkboxes of which one state is ignored if one is
checked with a three state combobox for better user experience
* Update dlg_settings.cpp
---------
Co-authored-by: Zach H <zahalpern+github@gmail.com>
* fix: Use isRebalanced to detect Arena cards
In #5759 we introduced a setting (off by default) to disable the use of
Arena cards. This was done by checking the `isOnlineOnly` property of
the card, which accidentally also disabled online *printings* of cards
that otherwise exist in paper (e.g. Vintage Masters).
This PR does the same thing but uses the `isRebalanced` property
instead, which is `true` for Arena cards only and should have been used
from the start. This setting does not impact online-only printings such
as Vintage Masters. The settings is still on by default.
* Update setting to mention Alchemy rather than Arena
* implement functionality in dlg
* add action to deck editor
* refactor and comments
* is this refactor even a good idea?
* remove the friend class stuff
* reorder
* add option for not annotated
* Add a dialog to prompt user to convert to .cod format if trying to apply tags to a .txt deck.
* Lint mocks.
* Address comments, move dialog to appropriate folder.
* Unlint.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Move logging from QDebug to QCDebug and introduce LoggingCategories.
* Lint.
* Unlint like one change.
* Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError.
* Uncomment defaults, include main category.
* Make PictureLoader logging a bit more useful.
* Lint...?
* Address comments.
* Clean up some unnecessary classes in logging statements.
* Add a new message format to the logging handler.
* Lint.
* Lint.
* Support Windows in Regex
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* Add options to include/exclude set name and collector number during clipboard import/export.
* Missing parentheses in action label.
* Revert the silliest lint in the world.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Restore some button states (ready/sideboard locked) to sensible defaults when unloading a deck.
* Update last loaded timestamp in decklist file and then restore original last modified timestamp if a user requests a deck load.
* Add some todos.
* Loading a deck from local file dialog should swap out scenes, enable unload button.
* Lint.
* Shuffle some classes and signals around.
* More sort options, sort widgets directly.
* Banner cards should respect providerIds.
* Properly updateSortOrder on load.
* Add the color identity to the Deck Preview Widget.
* Properly set sort indices.
* Change replace visualDeckStorageWidget with deckView to be in deckSelectFinished so that it also works on remote deck load.
* Include settings for unused color identities display.
* Change opacity scaling.
* Overload for Qt.
* Lint.
* Lint.
* Include QMouseEvent
* Template because MacOs.
* Include a quick filter for color identities.
* Include a quick filter for color identities.
* Save some space.
* Refactor DeckPreviewWidgets to reside in their own folder.
* Add Deck Loader logging category.
* Introduce a tagging system.
* Add some more default tags.
* Even more default tags.
* Lint.
* Lint a comma.
* Remove extra set of braces.
* Lint some stuff.
* Refresh banner cards when tags are added.
* Lint.
* Wrestle with Qt Checkboxes.
* Lint.
* Adjust some sizes, relayout.
* Address comments.
* Lint.
* Reorder kindred types.
* Add a search bar for tags.
* Remove close button (for now) and change "Add tags ..." to "Edit tags ..."
* Retranslate window title for Deck Tag Manager Dialog.
* Style tag addition widget to be consistent.
* Lint.
* Override paintEvent.
* Override sizeHint
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Extend the decklist parsing from clipboard to also support SetName, CollectorNumber and Foil Status.
* Q_UNUSED foil for now but keep parsing logic for future PR's/compatibility.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add TabDeckStorageVisual
* Visual Deck Storage
* Add BannerCard to .cod format, use it in the visual deck storage widget.
* Show filename instead of deckname if deck name is empty.
* Lint.
* Don't delint cmake list through hooks.
* Add deck loading functionality.
* Open Decks on double click, not single click.
* Void event for now.
* Fix build issue with overload?
* Fix build issue with overload?
* Include QDebug.
* Turn the tab into a widget.
* Move the signals down to the widget, move the connections and slots up to the parent widgets.
* No banner card equals an empty CardInfoPtr.
* Add an option to sort by filename or last modified.
* Flip last modified comparison.
* Lint.
* Don't open decks twice in the storage tab.
* Fix unload deck not working by showing/hiding widgets instead of adding/removing to layout.
* Add a search bar.
* Add a card size slider.
* Lint.
* Lint.
* Lint.
* Fix settings mocks.
* No need to QDebug.
* No need to QDebug.
* Member variable.
* Member variable.
* Non-lambda.
* Change set to list conversion.
* Specify overload.
* Include MouseEvent
* Adjust font size dynamically.
* Add an option to show the visual deck storage on database load.
* Fix the close button not working on the tab, add an option to launch the visual deck storage tab to Cockatrice menu.
* Override virtual functions.
* Correct tab text.
* Add a setting to remember last used sorting order for visual deck storage widget.
* Update banner card combo box correctly.
* Fix mocks.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>