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6402 commits

Author SHA1 Message Date
BruebachL
d0991b68f6
[EDHRec] Update tab title when a card is searched (#7408)
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TabEdhRecMain never emitted tabTextChanged, so TabSupervisor::updateTabText
was never called and the tab kept the title it was created with.

addEdhrecMainTab() creates the tab without a card, so every search left the
title reading "EDHRec: " with no card name for the rest of the tab's life.

addEdhrecTab() sets the card before myAddTab(), which is why the older
TabEdhRec tab was never affected.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-07 14:55:25 +02:00
tooomm
08a608992d
[Docs] Cleanup Doxygen files (#7361)
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* Table layout

* table layout

* table layout

* Delete doc/doxygen/extra-pages/developer_documentation/network/game_event_handler.md

* Delete doc/doxygen/extra-pages/developer_documentation/network/player_event_handler.md

* use default value
2026-10-06 07:23:41 +02:00
tooomm
b545efb929
[Readme] Add hint on building docs (#7389)
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* add hint on building docs

* Update README.md

* Update README.md

* Expand doxygen README
2026-10-04 21:48:10 +02:00
tooomm
a02523ee9e
Add CONTRIBUTING file to doc links (#7395) 2026-10-04 21:46:56 +02:00
github-actions[bot]
a8e9eb3c1b
Update translation source strings (#7397) 2026-10-04 21:08:47 +02:00
tooomm
327a6bfd8a
[CI] Fix permissions for automations around translations (#7394)
* Update translations-push.yml

* Update translations-pull.yml
2026-10-04 20:20:28 +02:00
BruebachL
86039d7eb6
Change release name for 3.1.0 release. (#7388)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-04 20:15:31 +02:00
Michael Hogg
0a9d6b2226
Include git metadata in docker build context (#7393)
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cmake/getversion.cmake reads the commit date and release tag from git, but .dockerignore excluded .git/, so docker builds had no git info and Servatrice reported its version as "3.1.0 ()". Keep .git/ in the build context; only /usr/local is copied into the final image, so its size is unaffected.

Co-authored-by: Michael Hogg <3495076+jedinerd@users.noreply.github.com>
2026-10-04 03:48:15 +02:00
Michael Hogg
885b50de00
Allow manually publishing a release image in docker workflow (#7392)
Add a workflow_dispatch trigger that builds an existing release tag with the current workflow and publishes it to GHCR under that tag name (optionally also as latest). This allows republishing a release whose image failed to publish, since re-running the original run reuses the workflow file from the release tag.

Dispatched runs check out the given tag, publish like stable releases, and use their own concurrency group so pushes to master can't cancel them.

Co-authored-by: Michael Hogg <3495076+jedinerd@users.noreply.github.com>
2026-10-04 02:44:54 +02:00
Michael Hogg
76bcc4842b
Fix digest artifact names in docker release workflow (#7391)
With archive: false, actions/upload-artifact ignores the name input and names the artifact after the uploaded file, so the digest artifacts were named after the raw digest instead of digest-<label>. The index job's download-artifact pattern digest-* then matched nothing, leaving no digests to build the image index from. Drop archive: false so the digest-<label> names apply.

Co-authored-by: Michael Hogg <3495076+jedinerd@users.noreply.github.com>
2026-10-04 02:35:24 +02:00
Michael Hogg
b858d684cb
Fix docker metadata tags input in release workflow (#7390)
The inline comment after type=ref,event=tag was inside the tags block scalar, so it was passed to docker/metadata-action as part of the tag spec, failing with "Invalid event". Move the comment above the block.

Co-authored-by: Michael Hogg <3495076+jedinerd@users.noreply.github.com>
2026-10-04 02:35:06 +02:00
tooomm
5dc5390880
Fix and rework client updater logic (#7038)
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* first version

* combined logic + better regex

* Simplify, we only support 64bit, installer prevents wrong installs

* lint + fix Linux versions (missing declaration)

* update regex

* improve/add comments

* comments

* ReleaseChannel: parse non-numeric OS versions on Windows Server

QSysInfo::productVersion() returns "Server 2022" on Windows Server, so
splitting on '.' and calling toInt() made the version unparseable and
disabled the in-client updater there. Extract the first numeric token
instead; Server 2022 becomes 2022 and matches the Win10 assets.

* ReleaseChannel: don't offer 64-bit assets on 32-bit Windows

The old downloadMatchesCurrentOS() had an explicit 32-bit branch that
only accepted "32bit" assets. Restore that guard: 32-bit Windows builds
return no match instead of being offered the 64-bit Win10 installer that
won't run.

* ReleaseChannel: only query the OS version on updater platforms

The in-client updater only ships assets for macOS and Windows, but the
host system version was still being resolved on every platform, including
Linux where it is never used. Compute it only under the Q_OS_MACOS /
Q_OS_WIN guards.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-03 17:57:03 +02:00
BruebachL
0934380a5c
[Translations] Load Qt's own translations and build ours with the binary (#7384)
* [Translations] Load Qt's own translations and build ours with the binary

Three separate bugs kept translations from working.

installNewTranslator() loaded the application translation into
qtTranslator. QTranslator discards its previous contents on every load, so
that wiped the qt_<lang>.qm loaded one line earlier and installed an empty
translator instead. Qt's own strings were never translated on any platform.
Give each file its own translator.

QLibraryInfo::path(TranslationsPath) was the only directory searched for
Qt's translations. A relocated Qt can report a path that does not exist: the
KDE Flatpak runtime reports /usr/translations while its files live in
/usr/share/qt6/translations. Probe the usual install layouts and only hand
back the ones that exist.

The .qm files were attached to the default build target only, so building
the executable on its own left it without any translations and the language
selector empty. Attach them to the target as well.

Move the shared lookup into TranslationLoader so client and Oracle cannot
drift again, and have it report a missing translation at debug level. An
unset language is the default for English, which has no file to begin with,
and warning about it only added noise to every fresh debug log.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

* [Tests] Define main() in translation_loader_test

Without a GTest installation the fallback in tests/CMakeLists.txt links
only gtest, not gtest_main, so the test has to bring its own main(). Every
other test already does; only this one relied on the distribution package
and failed to link on CI.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

* [Tests] Put the translation loader fixture next to the test executable

A multi-config generator (MSBuild, Xcode) writes the executable to a
per-config subdirectory while the .qm stays in the current binary
directory, so applicationDirPath() never saw the fixture and
ABuildTreeFindsTheTranslationsNextToTheExecutable failed on Windows.

* [Translations] Depend on Qt's lrelease target and skip the loader test without lrelease

Attaching the .qm custom commands to a second custom target races with
Qt's own <Project>_lrelease target on MSBuild/Makefiles and is rejected
by Xcode, so depend on Qt's target instead. Only build the translation
loader test when Qt6::lrelease is available.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:04:30 +02:00
BruebachL
3aba1ef929
[Settings] Back up the settings folder before migrating (#7386)
* [Settings] Back up the settings folder before migrating

The per-file settings migration only preserved global.ini, as
global.ini.old. Everything else the migrations write was overwritten in
place with no way back: the legacy migration and the 17 per-domain
migrateXxxSettings functions all write straight into the per-domain .ini
files, so any of them that got a key mapping wrong silently replaced a
working file. The re-migration path is the sharpest case, because
migrateSettingsFromGlobalIni() runs again whenever an older build wrote
non-sentinel keys back into global.ini, and those values then land on
top of per-domain files the user had already edited.

Snapshot the whole settings folder before either migration runs, into a
timestamped sibling settings-backup-<yyyyMMdd-HHmmss>. A sibling rather
than a child, so a backup is never copied into the next backup and the
"Open Settings Folder" action keeps showing only live files. Keep every
snapshot; settings files are kilobytes, so growth is not a concern.

SettingsMigration::isMigrationPending() gates the copy so a normal start
creates nothing. It reuses the same condition migrateSettingsFromGlobalIni()
uses to decide whether it has work, factored into a shared helper so the
two cannot drift, and it ignores the legacy migration on an empty profile
where that migration only writes its sentinel. The backup itself skips a
folder whose files are all empty, which covers a fresh profile whose
global.ini was created but never written.

A failed copy logs a warning and returns an empty path rather than
aborting the migration, since a full disk or an unwritable data folder
must not leave the client unable to start. global.ini.old still works as
the single-file escape hatch.

Document the folder layout, the automatic backups, and the fact that
migrations only run forwards, so users know to copy the settings folder
before downgrading to a version that cannot read the per-group files.

* [Client] Match the desktop file name case for the portal app ID

QGuiApplication::setDesktopFileName() was given "Cockatrice"/"Oracle"
while the installed desktop entries are cockatrice.desktop and
oracle.desktop. Linux paths are case-sensitive, so xdg-desktop-portal
failed the app-info lookup for "Cockatrice" and Qt warned on every
QDesktopServices call that it could not register with the host portal.
The same string becomes the xdg-shell appId, so the window icon lookup
failed on Wayland for the same reason.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-03 14:59:58 +02:00
BruebachL
b8b81170bf
[Client] Show card names in the game log and [card] tags in the chosen card language (#7387)
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The game log translates its sentences, zone names and counter names, but every
card name was rendered as the raw canonical name straight from the server.
The card board and the card info text already went through
CardLocalization::displayName(), so the log was the odd one out.

cardLink() used one string for both the card:// href and the visible label,
which left no room for a localized label. Split the two: the href keeps the
canonical name because ChatView::mousePressEvent feeds it straight to
showCardInfoPopup for lookup, while the label goes through the display
language. Same split for [card] chat tags in ChatView::appendCardTag.

Sanitize the name while building the link. logUndoDraw already did this by
hand and had drifted into its own non-italic copy of cardLink(); route it back
through the helper.

Add CardLocalization::displayNameFor() for callers that only hold a canonical
name and need no CardInfoPtr of their own.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-03 13:47:07 +02:00
BruebachL
014983b5bc
[Theme] Carry Default theme directory customizations over to System (#7385)
* [Theme] Carry Default theme directory customizations over to System

The Default -> System rename rewrote the stored theme name but left the
user profile's themes/Default directory behind, so anyone who had
customized zone graphics, stylesheets or palettes there silently lost them.

Migrate the directory alongside the name. Rename it when System does not
exist yet, otherwise merge file by file without overwriting what System
already has, then drop the legacy directory. Users who already ran the
rename get their customizations back on the next start, and a hand-made
Default folder of a user on another theme is left untouched.

* [Tests] Give theme_migration_test an explicit main and gate it on WITH_CLIENT

The build machines that cannot find GTest fall back to the downloaded
googletest, which links the bare gtest library without gtest_main. Every
other test defines its own main() for that reason; this one did not, so
Debian 13, Fedora 44 and Ubuntu 26.04 failed to link it.

The test compiles client sources, so -DTEST=1 -DWITH_CLIENT=0 has no way
to build it. Gate the subdirectory on WITH_CLIENT like the other
client-source test.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-03 13:43:25 +02:00
BruebachL
add65caae5
[Client] Hand off single-instance payloads outside the readyRead signal (#7373)
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* [Client] Hand off single-instance payloads outside the readyRead signal

Opening a cockatrice:// link from outside a running client showed the
"Join game ...?" confirmation and then crashed on both answers. The
join reached the server first, so the other players saw the user join
and immediately disconnect.

SingleInstanceManager::handleNewConnection() emitted filesReceived from
inside the forwarding socket's readyRead lambda and only disconnected
afterwards. A joingame link makes the handler show a modal QMessageBox,
which runs a nested event loop. The sending instance exits as soon as
it has the acknowledgment, so the socket was disconnected and
deleteLater'd inside that loop: it died in the middle of its own
readyRead signal, and both this lambda and Qt's signal dispatch kept
using the freed memory.

Disconnect right after the acknowledgment and emit filesReceived
through a queued call, so no handler and no nested event loop ever runs
inside the socket's signal. Guarding the disconnect call alone is not
enough, since Qt still touches the socket after the lambda returns.

Add a regression test that reproduces the nested-event-loop hand-off.

* [Tests] Apply cmake-format to the single-instance test wiring

* [Client] Defer the single-instance socket teardown past the readyRead frame

The forwarded payload is emitted synchronously from inside the forwarding
socket's readyRead, which is what lets the modal "Join game?" confirmation
appear. A handler can spin a nested event loop, and the sending instance
exits as soon as it has the ACK, so the socket is disconnected and
deleteLater'd while that loop runs. Control then returns to this frame with
the socket already destroyed, and the inline disconnectFromServer() touched
freed memory.

Queue the teardown instead and guard it with a QPointer taken before the
handlers run -- building the guard afterwards is itself a use-after-free,
since QPointer dereferences the pointer it is constructed from. The payload
still reaches the handlers synchronously, so the confirmation is unchanged.

The regression test covers both halves: the handlers must run while the
socket is still connected, and the socket must not be torn down until the
readyRead frame has returned.

* Lint.

* [Client] Only delete the single-instance socket outside the readyRead frame

The auto-delete on `disconnected` was the remaining use-after-free. A
handler may spin a nested event loop (the modal "Join game?" box), the
sending instance exits as soon as it has the ACK, and so the peer closes
while that loop runs. deleteLater() issued from inside such a loop is not
deferred to the outer loop: Qt frees the object as soon as the nested loop
unwinds, which is still inside this readyRead emission, so Qt's own signal
dispatch and the handler lambda both keep using a freed socket. When the
notification happens to arrive late the bug hides, which is why this only
reproduced on some platforms.

Drop the auto-delete and let the queued teardown own the socket's lifetime:
it disconnects and then deletes, once the frame has unwound. The QPointer
guard was necessary but not sufficient -- it stopped us dereferencing a
dead pointer, not the socket being freed underneath the frame.

The test waits on the socket's destroyed signal instead of polling, so the
teardown assertion does not depend on platform event timing.

* [Client] Do not queue the single-instance socket teardown

The previous commit moved the deleteLater() off the disconnected signal
and into a queued invocation, believing that "queued" meant "after the
readyRead frame returns". It does not. A queued call is delivered by
whichever event loop is running, and the modal "Join game?" box runs a
nested one -- so the teardown was still executed inside the readyRead
emission, which is exactly the use-after-free it claimed to prevent.

Queueing was never necessary. Because nothing connects deleted/close to
the socket's disconnected signal any more, no nested loop can free it
while the handlers run, and emit filesReceived() is synchronous: once it
returns, the frame has unwound and the socket can be closed and deleted
inline. The QPointer stays, covering the one case that remains -- the
primary shutting down while the confirmation box is open, since
QLocalServer destroys its pending connections.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-02 21:19:02 +02:00
BruebachL
4ce2e8c3d3
[UserList] Fix join/spectate from the profile hover card doing nothing (#7383)
The games list in the profile hover card offered "Join game" and
"Spectate", but UserInfoPopup::joinGameRequested was only forwarded to an
identical UserListWidget::joinGameRequested signal that nothing connected
to. Clicking either entry sent no command, opened no tab and showed no
error.

Route the request to TabSupervisor, which owns the join flow. The popup's
games list spans every room the user is in, so the target room may not be
open yet; IntentJoinServerGame already joins the room first and retries,
which is why this goes through the intent rather than straight to
GameSelector.

Extract the intent construction that joinReportGame already had into a
shared joinGameByIntent helper instead of duplicating it.

Also stop disabling "Join game" for games that are full or already
running. GameSelector::joinGame() offers to join as a spectator in that
case, so a greyed-out entry read as a dead button; GameSelector's own
context menu never disables it either.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-02 18:57:07 +02:00
BruebachL
750d5b3c21
[Client] Add option to use game time in game log timestamps (#7265)
* [Client] Add option to use game time in game log timestamps (#2202)

Game log timestamps showed the local clock time, which is meaningless in
a replay or in a log read after the fact — nobody can tell when a play
happened relative to the game.

Add a "Use game time instead of local time in game logs" setting. When
enabled, the message log stamps entries with the elapsed game time
(HH:MM:SS since the game started); regular chat views keep the local
clock.

* [Game] Move formatElapsedTime helper out of public slots (#2202)

The message log needs the HH:MM:SS formatter used by the game timer, but
it lives in GameState's public slots, tying a pure formatting helper to
the signal-slot machinery.

Move formatElapsedTime into a public section of GameState so the log can
call it directly, and add the missing trailing newline to game_state.cpp.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-02 17:30:48 +02:00
RickyRister
ffcb9094ca
[Replay] Fix cards accumulating in zone view when rewinding (#7357)
* [Replay] Fix cards accumulating in zone view when rewinding

* rename method
2026-10-02 17:17:34 +02:00
BruebachL
ecd955bc60
[Installer] Wait on the launching process so auto-updates cannot write over a mixed Qt runtime (#7372)
* [Installer] Abort instead of installing over leftover runtime files

The silent upgrade could leave a mix of old and new Qt DLLs next to the new
executables, which is what makes the next start fail with "The procedure entry
point X could not be located in the dynamic link library ...Qt6QuickWidgets.dll"
or "The code execution cannot proceed because Qt6Multimedia.dll was not found".

The check that was supposed to catch this probed only Qt6Core.dll and
Qt6Network.dll, so it was blind to the two files the reports name. It also only
warned and then installed anyway, so a caught problem was still compounded.

- Scan every file the purge targets with FindFirst, which takes the same
  wildcards the Delete/RMDir calls use, instead of two hardcoded names
- Widen IsExistingCockatriceInstall from Qt6Core.dll to Qt6*.dll so a directory
  left holding only some Qt modules is still recognised as an install
- Gate the scan on that, so a first-time install into a directory that happens to
  hold unrelated Qt5 DLLs is not turned into an abort
- Abort with a non-zero exit code instead of warning, so the new payload is
  never written next to files of the previous version
- Skip the message box on an unattended /S install, which would block on it
  forever, matching the two existing abort sites

* [Installer] Cancel a silent upgrade when the running-instance guard fails

The running instance guard is what stands between a locked install directory
and the mixed Qt DLL set that breaks the next start, but it failed open in two
places and let the install carry on anyway:

- powershell.exe could not be started: the check warned and returned
- the process lookup answered "could not determine": WaitForAppToClose returned
  on $R0 != 1, so "unknown" was treated exactly like "not running"

On a silent upgrade there is nobody at the keyboard to close the applications in
response to that warning, which is precisely the state in which the launcher was
still holding its Qt DLLs mapped.

- Treat "could not determine" as its own state rather than folding it into "not
  running", in all three places WaitForAppToClose inspects the result
- Cancel a silent upgrade in both cases; keep an interactive install on the
  existing warn-and-continue path, since refusing there would leave an installer
  that can never complete and the stale-runtime check still applies
- Route every abort through one AbortInstall so the dialog-vs-silent decision
  lives in a single place, and stop the two pre-existing warning dialogs that a
  /S install without /R would have blocked on forever

* [Installer] Wait on the process that launched the update installer

The in-app updater starts the installer and only then quits itself, so the
installer has to decide whether the launching process is still alive while it is
running. It did that by polling powershell.exe for an image name under the
install directory, which is a proxy for the real question - is the process that
started me still holding its Qt DLLs mapped - and a proxy that can answer "not
running" or "could not determine" while the process is very much alive. Either
answer let the install carry on into the mixed Qt DLL set.

Take /PID= from the command line and wait on that process handle directly:

- OpenProcess with PROCESS_SYNCHRONIZE only, which is all that is needed to wait
  and the least likely to be refused for an unrelated reason
- WaitForSingleObject for the same 60 s the name based check allows, so a client
  slow to flush its card database is not squeezed
- Treat an unopenable handle as "already exited", which is what it means for a
  dead process
- Cancel the upgrade if the launcher has not exited, rather than replacing files
  it is still using

Run it before EnsureAppsNotRunning, not after: it needs no powershell.exe, so it
is the one check that still works on a machine where the process lookup cannot
run, and it is what lets that case keep upgrading instead of being cancelled by
what was only ever a proxy for it. Keep an older client, which passes no /PID=,
on the existing path.

An older installer ignores /PID=, and /D= stays the last parameter either way.

* [Client] Pass our process id to the update installer

The updater starts the installer and only then quits itself, so the installer
begins replacing files while this process still has every Qt runtime DLL mapped,
and a mapped DLL cannot be deleted. It has to work out that it must wait, and
until now all it had was its own image name to go on.

Pass /PID= so it can wait on this process directly instead of guessing, and
cancel the update rather than replace files this process is still using. /D=
stays the last parameter, which NSIS requires.

* [CI] Fail the build when the installer is missing a Qt runtime DLL

The Windows payload is assembled by globbing every *.dll out of the build output
directories, so nothing but luck decides whether a module the client links
statically - Qt6Multimedia.dll, Qt6QuickWidgets.dll - reaches the installer at
all. A module that is left out is invisible until a user installs an update and
the client then refuses to start, with "The code execution cannot proceed because
Qt6Multimedia.dll was not found" or a missing procedure entry point in a
Qt6QuickWidgets.dll carried over from the previous version.

Derive the required list from SERVATRICE_QT_MODULES, COCKATRICE_QT_MODULES and
ORACLE_QT_MODULES, the same module lists the targets are actually built against,
so it cannot drift from what the binaries need, and write it next to the CMake
cache as required-qt-runtime.txt. Add the platform plugin, without which the
client cannot start at all.

Assert it in the existing 7-Zip pass that already rejects build-tree artifacts,
comparing exact relative paths so a same-named file in the wrong directory does
not satisfy a requirement, and normalizing the archive's own separators so it
does not matter which one NSIS chose. Missing manifest, missing entry or missing
7-Zip-independent failures all stop the build rather than warn, which is the
whole point: the previous check already failed hard for artifacts, and a warning
here is what let a broken package ship.

* [Client] Point the Windows qt.conf translations path at the real one

The Windows qt.conf carried Translations = Resources/translations, copied from
the macOS bundle block, but the Windows install has no Resources directory: the
.qm files are installed to COCKATRICE_WIN32_QM_INSTALL_DIR, which is
translations, and main.cpp looks for them at applicationDirPath() +
"/translations". Leave the macOS value alone, which is correct for it.

* [Installer] Close the /? help string so the installer compiles again

The last line of the continued MessageBox string ended in $\n\" instead of $\n".
NSIS reads \" as an escaped quote, so the string never terminated and makensis
rejected the script, which took the CPack packaging step down with it. The
Windows build failed on "Problem running NSIS command" before ever reaching the
new required-runtime check.

* [Installer] Give FindFirst the two arguments it takes

FindFirst takes the pattern and the output variable and leaves the search
handle in $0. There is no handle argument, and FindNext taking only a variable
is the giveaway: the handle has to live somewhere implicit, and it is $0.

The call passed three arguments, so makensis rejected the script and the CPack
packaging step failed with "Problem running NSIS command" before ever reaching
the required-runtime check.

This was not only a compile error. The handle variable was never populated, so
the stale-runtime check that commit 844a1a9b added could never see a match: it
probed $StaleFindHandle, which stayed empty, and the widened wildcard scan over
the purge set was a no-op. Pass the pattern, test $0, and close $0. No FindNext
is needed, because $R0 is a yes/no flag rather than a list.

Drops the now unused StaleFindHandle Var.

* [CI] Dump the NSIS compile log when packaging fails

CPack reports a failed makensis run as "Problem running NSIS command" plus a
path to NSISOutput.log, and that log exists only on the runner, so the actual
compile error never reaches the workflow output. An installer script that does
not compile is therefore undiagnosable from CI alone, which is exactly how a
three-argument FindFirst cost two build cycles here.

* [CI] Run the NSIS log dump under bash

The dump step used the default pwsh shell, where `find` resolves to Windows'
text-search find.exe rather than a file finder, so it died with "FIND:
Parameter format not correct" instead of printing anything. Pin shell: bash.

* [Installer] Test the error flag with LogicLib's ${Errors} condition

makensis rejected the script with "macro _If requires 4 parameter(s), passed
2" at the ClearErrors/OpenProcess pair. A ${If} condition cannot be a bare
$Var: LogicLib needs either a comparison or one of its flag macros, and a lone
$Errors splits into too few arguments for _If. ${Errors} is the documented flag
condition and is the same mechanism as the ${Silent} test already used here.

The dump step earned its keep - this took one run to locate rather than another
round of guessing.

* [Installer] Give FindFirst its handle back and stop blocking silent aborts

makensis: "FindFirst expects 3 parameters, got 2. Usage: FindFirst
$(user_var: handle output) $(user_var: filename output) filespec".

The previous commit was wrong about this. FindFirst does take the handle
explicitly, and FindNext finds it in $0 as a side effect of the FindFirst that
set it, which is why FindNext takes only a variable. The three-argument form the
stale-runtime check was written with was correct all along, and the two-argument
form broke it. Restored, along with Var StaleFindHandle.

That same commit inverted the interactive check in both abort paths.
`${If} $ReinstallMode = 1` with `${OrIfNot} ${Silent}` shows the message box
exactly when the install is the silent /R upgrade - the one case the comment
says must never block, since nothing will dismiss it and the installer hangs
until it is killed. Replaced with `${IfNot} ${Silent}`, so the box appears only
for an interactive install and a silent abort goes straight to SetErrorLevel.

Audited every construct added by this branch against master, which compiles:
all 9 LogicLib condition shapes have a master precedent, FindFirst is the only
FindFirst and is back to 3 arguments, Function/Section and block depth balance,
and the 12 lines with an odd number of quotes are the same pre-existing string
continuations master has.

* [CI] Strip the CR 7-Zip leaves on its paths before comparing them

The installer check reported all 14 required files missing, including
Qt6Core-era basics an 82 MB package obviously contains, so the payload was fine
and the comparison was broken. 7-Zip writes CRLF on Windows, sed 's/^Path = //p'
kept the \r on every line, and grep -qxF matches whole lines - so every entry
carried a trailing \r and nothing matched. The build-tree artifact check next to
it uses an unanchored grep -E and was unaffected, which is what made the two
checks disagree.

Reproduced locally against a 7z archive with CRLF injected: the old pipeline
matches nothing, the new one finds the present files and reports only the
genuinely absent one.

Also match case-insensitively. That is how the installed tree behaves - the
uninstaller clears both $INSTDIR\plugins and $INSTDIR\Plugins - so a
Plugins vs plugins difference in the archive is not a missing file.

* [CI] Print both sides of the installer path comparison, and strip its prefixes

The check still reported all 14 files missing after the CR fix, so the CR was
not the cause and the real difference between 7-Zip's output and the manifest
is still unknown. Inferring it again is what produced two wrong fixes in a row,
so on failure the check now prints the required list and the first 40 paths
7-Zip lists. A bare "missing" line cannot distinguish a missing file from a
misread listing, and twice it was the latter.

Also strip $INSTDIR/, $OUTDIR/, $PLUGINSDIR/ and ./ prefixes from the listed
paths. Written as separate -e expressions rather than one alternation: with |
as the sed delimiter an escaped \| is a literal pipe, so the alternation
version silently matched nothing at all.

Verified against a 7z archive fed through seven path shapes - plain, Windows
backslashes with CRLF, each prefix, lowercase plugins, and all of them combined
- each reporting only the file genuinely absent from the archive.

* [CI] Strip CR from the manifest side of the installer path check

The dump added last run settled it: 7-Zip listed 209 paths including Qt6Gui.dll,
Qt6Multimedia.dll and Plugins/platforms/qwindows.dll verbatim, as plain relative
paths with no prefix - so the archive side was already clean and the previous
fix was right to strip CR there but not sufficient.

The trailing CR was on the other side. CMake writes required-qt-runtime.txt
with the platform line ending, so on Windows $entry arrived as
"Qt6Gui.dll\r", which cannot whole-line match a clean "Qt6Gui.dll". Every
entry then read as missing while the listing held it, which is precisely what
the two sides of the dump showed.

Reproduced locally with a CRLF manifest against a 7z archive: without the strip
every entry is reported missing, with it only the genuinely absent file is.
Checked across plain paths, Windows backslashes with CRLF, $INSTDIR, $OUTDIR,
$PLUGINSDIR, ./ and / prefixes.

The literal $INSTDIR-style prefixes are written as [$] bracket expressions so
shellcheck does not read them as unexpanded variables; that clears the SC2016
that failed the format job, without a disable directive.

* [CI] Reword the bracket-expression comment so the linter stops parsing it

A comment whose first word is shellcheck is read as a directive, so
"# shellcheck does not read these as unexpanded shell variables" was parsed as
a directive named "does" and failed with SC1073 and SC1072 - which cascaded into
the SC1009 on the else clause above it. The SC2016 it was meant to document is
already gone now that the prefixes are written as [$] bracket expressions, so
the note only had to stop looking like a directive.

* [CI] Indent the diagnostic path lists without sed, and undo comment drift

SC2001 asks for parameter expansion instead of sed 's/^/  /'. Echoing
${manifest//$'\n'/$'\n  '} prepends the two spaces directly and keeps the
diagnostic block readable. Both occurrences are converted; only the one reading
from a here-string was reported, but the piped one has the same shape.

Also restore master's wording of the build-tree artifact comment. An earlier
edit inserted "in " ("not the install)" became "not in the install)"). It has no
functional effect, but it was an unintended change to a line this branch has no
reason to touch, and .ci/compile.sh now differs from master only by additions.

* [CI] Ship the Qt module runtimes the Windows package check requires

The installer check reports Qt6Concurrent.dll and Qt6ShaderTools.dll missing
from the Windows package. Both are genuinely absent, not another comparison
artifact - the manifest now matches 12 of 14 entries and the dual-list
diagnostic shows the other two are not in the archive at all.

Nothing deploys them. fixup_bundle copies only the DLLs it finds in
Cockatrice.exe's import table, and the *.dll glob only sees what was already
copied next to the executable. Qt6::Concurrent is linked but never imported,
because QtConcurrent::run and QFutureWatcher are header-only in Qt 6, so the
linker drops the import; Qt6::ShaderTools is skipped the same way. The package
has shipped without them and the client still starts, but that is luck rather
than intent, and required-qt-runtime.txt asks for both.

Install the runtime of every linked module explicitly so the installer contains
what the check demands. An unused DLL costs a few hundred kilobytes; a missing
one is what stops the client starting after an update, and stays invisible until
then.

Derive both the manifest and the install list from the imported target's TYPE,
so a statically linked Qt module - which ships no runtime at all - is skipped by
each and the two can never disagree. Scope the manifest to the client rather
than the union across server, client and Oracle: only the client is packaged on
Windows, and the other two module lists are subsets of the client's, so this
changes nothing today.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-02 15:15:29 +02:00
tooomm
61e01990c4
[CI] Use Doxygen v1.18.0 (#7374)
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* Bump doxygen version to v1.18.0

* Update Doxyfile config to v1.18.0

* bump batch size

* bump more
2026-10-02 03:41:29 +02:00
dependabot[bot]
6816c580cf
Bump doc/doxygen/theme from d52eafe to 46483f1 (#7371)
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2026-10-01 20:59:20 +02:00
BruebachL
1365f3cb49
[Avatar] Cap user avatar upload resolution at 1024x1024 (#7353)
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* [Avatar] Cap user avatar upload resolution at 1024x1024

* Remove stylesheet.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-27 21:38:50 +02:00
BruebachL
2632f8a040
[Client/Server] Keep non-deck files out of the deck storage (#7352)
The local deck and replay browsers list every file in the folder, so a
stray file (e.g. a PNG screenshot of a deck) can be parsed as a garbage
plaintext deck, opened in the editor, and uploaded. The server also
accepts oversized deck payloads with only silent truncation.

Hide files that are not in a supported deck/replay format in the two
QFileSystemModel views (directories stay visible), skip them when opening,
reject them when uploading, and make the server reject deck uploads larger
than MAX_FILE_LENGTH instead of truncating them.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-27 21:32:49 +02:00
BruebachL
fa8220df3c
[Client] Exit deterministically when launching the update installer (#7309)
* [Client] Exit deterministically when launching the update installer

* [Client] Only quit when the main window close is accepted

Wait for MainWindow::close() to be accepted before quitting after the
update installer is launched. When the close is vetoed (a running card DB
update, open games, or an unsaved deck), keep running and tell the user
the installer is already waiting, instead of exiting over their answer.

Also fix the comment so it does not claim settings are saved on the vetoed
path.

* [Client] Only quit on update when the shutdown actually ran

MainWindow::closeEvent has a static re-entrancy guard that returns early on a
second close event, leaving it in its default accepted state. DlgUpdate reached
from a nested event loop while a shutdown prompt was up could then get close()
== true with no shutdown work done (no settings flush, no tab shutdown) and tear
down the process behind an unanswered prompt.

Add MainWindow::closeForUpdate(), which reports false when a close is already in
progress or was vetoed, and gate the update-exit on it.

* [Client] Use QCoreApplication::exit() to leave on update

QCoreApplication::quit() only asks the application to quit and can be
interrupted if a top-level window refuses its close event. On the update path
the process must actually leave so its Qt DLLs are unlocked before the installer
starts replacing files - apply the exit(0) variant both on the accepted-close
path and the fallback where no MainWindow was ever closed.

* [Client] Warn that the update installer force-closes within a minute

Telling the user Cockatrice just 'stays open for now' is misleading: the
installer launched by #7308 waits only about 60 s for a graceful close before it
force-terminates the process, which would lose unsaved work. State the deadline
and tell the user to save and close before then.

* [Client] Warn that a vetoed update is cancelled, not forced

The warning on the veto path promised the opposite of what the installer
does: WaitForAppToClose in #7308 never force-closes cockatrice.exe
($AllowForceClose is 0), it aborts the update after 60 s so no unsaved data
is lost. A user who is told Cockatrice will be terminated in a minute hurries
to close it, only to find the update already given up.

State the real outcome instead: the installer waits about a minute for a
close, and the update is cancelled if that does not happen.

* [Client] Warn about a waiting installer without blocking it

CloseMatchingApps in #7308 sends the WM_CLOSE once and the wait loop only
polls IsAppRunning afterwards, but QMessageBox::warning is application modal
and QGuiApplicationPrivate::processCloseEvent drops spontaneous close events
for windows blocked by a modal widget. The veto path therefore swallowed the
installer's one and only request, so even a user who resolved the blocker and
closed the app still ended in the 60 s timeout.

Move the warning into warnInstallerIsWaiting() and show it modeless, so the
main window stays able to answer the installer while the message is up.

* [Client] Close the parent on the no-MainWindow update fallback

The fallback branch exits the process without closing anything, so it skips
the settings flush and tab shutdown this change exists to get in front of the
installer - the opposite of the fix if a call site ever stops passing a
MainWindow.

Close the parent widget first, like the code before this change did, and only
then leave unconditionally: the parent is the one that knows how to shut down
gracefully, and the deterministic exit is what the installer needs.

* Add override.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-27 20:05:41 +02:00
BruebachL
28d684f8aa
[Windows] Close running instances and purge stale runtime DLLs during update (#7308)
* [Windows] Close running instances and purge stale runtime DLLs during update

* [Windows] Scope running-instance handling to install dir and fix NSIS build

- Drop !include nsExec.nsh: nsExec is a plugin DLL, not a header, so
  makensis aborts before NSIS can build the installer.
- Match processes by image name and executable path under $INSTDIR via
  PowerShell, then close (WM_CLOSE) and force-stop only those PIDs, so an
  unrelated oracle.exe (Oracle DB) is never killed on a silent /R update.
- Gate the stale-runtime-DLL purge on $INSTDIR\cockatrice.exe existing, so
  a first-time install can't recursively delete an unrelated Plugins
  directory.

* [Windows] Make process detection rely on an explicit PowerShell exit code

* [Windows] Fix exit-code detection in the uninstaller process check

* [Windows] Pass the install dir to PowerShell without quoting pitfalls

* [Windows] Fail closed when a process path is unreadable

* [Windows] Only pre-check running instances for /R updates

* [Windows] Wait on a wall-clock 60 s deadline instead of a loop counter

* [Windows] Verify the force close and abort if the process survived

* [Windows] Defer silent updates instead of force-killing the client

* [Windows] Purge OpenSSL 3 DLLs on portable upgrades and broaden the stale-DLL guard

* [Windows] Replace the GetTickCount macro with a direct System::Call

* [Windows] Only close running instances whose path is readable

CloseMatchingApps reused the fail-closed detection filter, which counts a
process whose Path cannot be read (Access denied) as a match. The installer
runs elevated, so CloseMainWindow() would then be delivered to an unrelated
oracle.exe / servatrice.exe belonging to some other program, silently closing
a third party application during a Cockatrice update.

The set of processes we act on now has to be the strict one: a readable path
under $INSTDIR. Unreadable paths are simply not ours.

* [Windows] Match running instances by a readable path under the install dir

The Path read in the Where-Object filter raises "Access is denied" for
processes the installer cannot open, and both branches of the try/catch
turned that into a match. Together with mapping every non-zero nsExec result
to "running" this made the guard a hard stop rather than a fail-closed one: a
machine with an Oracle database service (or a servatrice service) running as
SYSTEM always has a process named oracle / servatrice whose path cannot be
read, so every silent update aborted after 60 s and every interactive install
re-asked for Retry indefinitely.

A process whose path cannot be read is not one of ours - the updater is
launched by the application it updates and therefore runs in the same user
session, and an interactive install is elevated and can read the paths of the
user's own processes. Both the detection and the close path now require a
readable path under $INSTDIR, which is what the comment above the helpers
already claimed.

* [Windows] Distinguish "could not determine" from "definitely running"

Mapping every non-zero nsExec result to "running" folds nsExec's "error"
return (powershell.exe could not be started at all - removed, blocked by
policy, refused by antivirus) into "Cockatrice is running". That state can
never clear: closing applications does not help, so silent installs aborted
after the full 60 s wait and interactive installs could not get past the
Retry/Cancel prompt.

IsAppRunning now reports three states (0 not running, 1 running, 2 could not
determine) and a new IsProcessLookupAvailable preflight checks that
powershell.exe can run at all. A broken PowerShell is reported to the user
once - with a message box, since a silent install would otherwise show
nothing - and the install continues instead of being blocked forever. Only a
definite "running" is now waited for.

* [Windows] Force-stop the console applications after the grace period

Servatrice and Oracle are console applications, so CloseMainWindow()
returns false and does nothing for them. Every silent update therefore
waited the full 60 s and then aborted, and every interactive install looped
on the Retry prompt, for any user running Servatrice out of the install
directory.

They now get a second shutdown path: once the grace period is over they are
force-stopped by PID with the same strict install-dir filter, since they hold
no unsaved user data. Cockatrice keeps the graceful-only treatment - a
force-kill there could destroy an unsaved deck - and still aborts instead.

* [Windows] Tell the user when a silent install or uninstall is aborted

On the /R path the installer runs with SetSilent and SetAutoClose, so the
DetailPrint before Abort went nowhere: the user clicks Help -> Check for
Client Updates, the download finishes, Cockatrice closes its window, and
nothing else happens - no update and no error, because the client launches the
installer detached and never looks at its exit code.

Every silent abort path now shows a message box telling the user which
application is still open and that they should close it and run the
installer again. The same applies to the silent uninstall, where the only
output is a log file nobody reads.

* [Windows] Treat leftover runtime files as an install marker for the purge

The guard on the stale-DLL purge only looked for the three executables and
uninstall.exe, so it skipped precisely the case the purge exists for: a
previous failed update whose uninstaller removed what it could and silently
skipped the Qt DLLs that a running instance had locked. None of the four
markers is left in that directory, and the stale DLLs then survive into the
new install.

A leftover Qt6Core.dll (what we ship today) or the qt.conf written by a
portable install now count as an install marker as well.

* [Windows] Run the section instance check before any file is deleted

Call EnsureAppsNotRunning sat after the portable-upgrade block, which had
already deleted the old cockatrice.exe, Qt*.dll and plugins directory. An
interactive install ("Portable mode" pointing at an existing portable folder)
has $ReinstallMode = 0, so the .onInit guard is skipped and locked files were
silently skipped - exactly the mixed-Qt-DLL state this change is about.

The check now runs right after SetOutPath, before the first Delete/RMDir in
the section.

* [Windows] Guard the old install before the old uninstaller deletes files

The interactive upgrade path removes the previous installation long before the
install section: componentsPagePre runs the old UninstallString on the
components page, i.e. before the directory page and before any call of ours
can check anything. Every uninstaller shipped before this change has no
un.EnsureAppsNotRunning, so for exactly the versions affected by #1576 the old
files were deleted while cockatrice.exe was still running and the new
installer had no say in it.

componentsPagePre now runs the same check before both ExecWait calls. At that
point $INSTDIR is still only the default, not the directory the old install
lives in, so the new EnsureOldInstallNotRunning guards the location recorded
in the registry instead. The helpers now work on a $GuardDir the caller
picks; the normal entry points keep seeding it with $INSTDIR.

* [Windows] Do not abort the section check past the point of no return

"nothing has been replaced yet, so aborting just defers the update" only holds
for the guard in .onInit. On the /R path AutoUninstallIfNeeded has already run
the old uninstaller, which RMDir /r's the whole install directory, and the
purge below it deletes the runtime files - so an Abort from the section would
leave the user with the old version uninstalled and the new one not installed
at all, which is strictly worse than the bug this change fixes.

The ordering now guarantees the check already passed: .onInit guards the /R
path before the uninstall, so the section only repeats it where that is not
already true, i.e. for interactive installs, where nothing of this installer
has been deleted yet and an Abort is the correct outcome.

As a safety net for whatever the purge could not remove (a still locked file,
or a check that could not run at all), HasStaleRuntimeFiles reports surviving
runtime files with a message box - also on a silent update, where there is no
other way to let the user know the install came out incomplete.

* [Windows] Only block the in-app updater with a message box

The message box on the silent abort would also fire for a plain /S install,
which is exactly the unattended case: a package manager (or a CI job) running
the installer with a leftover Cockatrice process would now hang forever on a
dialog nobody can see instead of aborting.

The box is therefore limited to /R, the path the in-app updater takes, where
the user just clicked Help -> Check for Client Updates, the client launches
the installer detached and never inspects its exit code, and the window is
about to disappear - without a message, the update would silently not happen.
Every silent abort also sets an error level now, so an unattended caller can
see that the run failed instead of having to read the log.

The silent uninstaller reports through log and exit code for the same reason:
it is run unattended by the /R updater itself (QuietUninstallString) and by
package managers. The installer that invoked it tells the user about the
incomplete result itself.

* [Windows] Treat an unset guard directory as undeterminable

$GuardDir is set by the three entry points into the check, but it is now what
decides whether a process counts as one of ours, and an empty string would
match every process that merely shares an image name - the same false positive
the strict path filter exists to avoid. Report it as "could not determine"
instead of running the check, so a future caller that forgets to set it warns
the user rather than closing or killing a third party process.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-27 20:05:41 +02:00
patricktsullivan
7c9dc303f8
[Game] Make 'Put top cards on stack until...' history case-sensitive (#7358)
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2026-09-27 09:50:05 +02:00
BruebachL
26a74c96c5
[Oracle] Stop linking the full client network stack into the oracle binary (#7354)
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Co-authored-by: user.email <Bruebach.Lukas@bdosecurity.de>
2026-09-25 08:32:54 +02:00
BruebachL
e9cd9453ea
[Startup] Run the onboarding wizard before the first-run set dialog (#7349)
On a clean install, checkUnknownSets() fired before the onboarding wizard,
so the legacy 'all the sets have been enabled' welcome and the Manage Sets
dialog appeared first - with no card data there are no sets to manage yet.
Defer the set check until after the wizard closes, suppress its dialogs
while onboarding runs, and enable newly downloaded sets silently instead.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-25 08:32:03 +02:00
BruebachL
bc26e19564
[DeckEditor] Highlight card name in VDE quick search after adding (#7350)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-25 08:31:38 +02:00
BruebachL
329a6ba94c
[Installer] Restore cockatrice:// and .cod registration in the Windows NSIS installer (#7355)
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Co-authored-by: user.email <Bruebach.Lukas@bdosecurity.de>
2026-09-24 20:50:34 +02:00
BruebachL
0955388d50
[Client] Release room-join join markers when a command times out (#7348)
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RemoteClient's ping sweep deleted timed-out pending commands without
emitting finished, so TabServer's in-flight room-join markers were never
released: the room stayed silently unjoinable for the rest of the session
even though the connection stayed alive. Answer swept commands with
RespNotConnected instead of dropping them, matching the disconnect
cleanup, so every awaiter gets a deterministic terminal response.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-24 18:40:37 +02:00
BruebachL
a9b38ec0e1
[UserList] Sort developers below judges (#7347)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-24 18:40:24 +02:00
BruebachL
712ca61a9e
[Themes] Encode home backgrounds as JPEG to slim the repo (#7346)
The home background PNGs shipped since #7280 total ~67 MB and bloat
every clone and pull for other devs. Encode them as JPEG at quality 95
(matching resolution, visually lossless at 40-48 dB PSNR since the art
is noise-heavy renders PNG cannot compress) for ~79% size reduction.

The scheme-variant and theme asset resolution already probe .jpg, so
only the qrc entries needed updating.

Refs #7327

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-24 18:40:04 +02:00
BruebachL
eae9591a17
[Server/Client] Unify report categories (#7345)
* [Server/Client] Unify report categories into one shared source of truth

* Lont.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-24 18:37:54 +02:00
BruebachL
a1d8ce6165
[Accessibility] Bind card size sliders to Ctrl + Scroll (#7338)
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Ctrl+scroll over a card display now resizes the cards everywhere a card
size slider is shown, matching the standard way of resizing content.

CardSizeWidget learns to forward Ctrl+wheel events onto its slider via an
event filter that is installed on the display container and, when present,
on the scroll area's content widget so the resize intercepts the wheel
event before the view scrolls. The existing slider valueChanged wiring
then rescales the displayed cards.

Applied to the visual deck editor (per card group, covering flat and
overlapped layouts), visual database display, printing selector, sample
hand, visual and public deck storage, Archidekt previews and EDHRec card
displays.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-23 21:03:34 +02:00
BruebachL
71ef36374d
[DeckEditor] Show card counts in Visual Deck Editor banners (#7339)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-23 19:19:30 +02:00
BruebachL
7a41dfe175
[PictureLoader] Fix custom-folder pictures in subdirectories not loading (#7340)
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CardPictureLoaderLocal compared the full file name (including extension)
of the custom-folder candidate against the extension-stripped base name of
each directory entry, so a CUSTOM subfolder image like
pics/CUSTOM/poker/1 of Hearts.png never matched and the card fell through
to the network. Compare the complete base names instead.

Add matcher tests covering CUSTOM subfolder resolution.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 21:48:34 +02:00
BruebachL
e97ef5a617
[Style] Do not offer broken windows11 (#7341)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 21:45:11 +02:00
BruebachL
fe83966087
[Theme] Revert default light palette and only include AppColors (#7342)
* [Theme] Revert default light palette and only include AppColors

* [Style] Also remove dark mode palette

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 21:45:05 +02:00
BruebachL
e01912d3c8
[Tests] Add manual picture loader benchmark against the real card hosts (#7288)
* tests: add manual picture loader benchmark against the real card hosts

(cherry picked from commit 588d71d3b9a8278ab98b847802908f322c1035b7)

* tests: address review on picture loader benchmark

- Sandbox via unique app/org names plus Linux-only XDG redirection, derive
  the warm-cache probe and data path from SettingsCache, and bail out when the
  temporary sandbox cannot be created.
- Run each pass with a fresh worker and shut workers down before reading the
  429 counters, so the redirect cache is persisted and no worker thread can
  outlive the stack-local counters or the installed message handler.
- Make s_activeCounters atomic and always forward log output when the previous
  handler is the built-in (nullptr) one.
- Validate --timeout-min, scale the cached-pass budget with --count, honour the
  first --url as the stress template, and add the missing trailing newlines.
- Zero-initialise SettingsCache members so the benchmark mock cannot
  dereference an indeterminate pointer.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 18:30:04 +02:00
BruebachL
9f66a098ac
[PictureLoader] Fix worker thread shutdown and cross-thread cache clearing (#7292)
* [PictureLoader] Fix worker thread shutdown and cross-thread cache clearing

clearNetworkCache() ran directly on the UI thread while the worker thread
owned the disk cache and redirect cache, racing cache reads/writes. Make it
a worker-thread slot invoked via a blocking queued call when the thread is
running, so the 'Cached card pictures have been reset.' message is truthful.

The worker thread was also never quit()/wait()ed: both destructors only
deleteLater'd their objects, so Qt warned 'QThread: Destroyed while thread
is still running' and leaked a running loop at exit. Wire the worker's
finished() signal to its own deleteLater() (canonical worker-object
pattern), add shutdownThread() to stop the loop, and let CardPictureLoader
destroy the QThread only after wait() has returned.

* [PictureLoader] Guard cache teardown and stop blocking the UI thread

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 18:30:03 +02:00
BruebachL
14acf3bf64
[PictureLoader] Add user-configurable per-host request caps (#7287)
* [PictureLoader] Add user-configurable per-host request caps

Picture downloads were throttled to a uniform 10 requests/second per host
with no way to tune a specific server. A rate-limited API host (Scryfall
caps at 10 req/s) can trip 429s during bursts, and CDN hosts with no rate
limit were throttled needlessly.

Introduce developer-owned per-host caps that users can only ever lower,
never raise, exposed in the download settings page:
- DownloadSettings::DEVELOPER_HOST_CAPS sets the ceiling per host
  (api.scryfall.com 9, cards.scryfall.io unlimited, others 10).
- A new hostRequestLimits setting stores user overrides in downloads.ini;
  clampHostRequestLimit() bounds them to [1, devCap] so a user can reduce
  api.scryfall.com to 5 but never raise it above 9.
- The picture worker seeds, halves on 429, and recovers its sustained
  per-host allowance against the effective ceiling instead of the global
  maximum, and skips per-host accounting entirely for unlocked hosts
  (cards.scryfall.io) while global pacing and 429 backoff still apply.
- The deck editor settings page gains one spinbox per known host, each
  clamped to its developer cap.

* [PictureLoader] Let unlocked hosts skip dispatch pacing; adjust limits per URL

Two refinements to the per-host request caps:

- Unlocked hosts (UNLIMITED_HOST_QUOTA, e.g. cards.scryfall.io) no longer
  wait on the 100ms dispatch pacing or consume the global per-second quota.
  dispatchQueuedRequest fires their queued requests back-to-back, bounded
  only by their 429 backoff window and Qt's per-host connection pool, so
  an unthrottled CDN is not artificially slowed.
- The deck editor download settings page replaces the static grid of one
  spinbox per known host with an "Adjust Rate Limit" toolbar action on the
  URL list. It picks the host out of the selected URL and clamps the entry
  against the developer cap table (including for user-added URLs).

Also fixes a review finding: resetRequestQuota could write the
UNLIMITED_HOST_QUOTA sentinel (-1) into the sustained per-host quota when a
host became unlocked mid-run, permanently poisoning its allowance. Stale
entries for unlocked hosts are now dropped, and the per-second seed is
clamped against the effective ceiling so a lowered limit applies immediately.

* [PictureLoader] Cap unlocked host bursts and adapt them to 429s

* [PictureLoader] Store per-host limits readably and show them per URL

* [PictureLoader] Make dispatch and rate-limit bookkeeping key on the real host

Addresses ZeldaZach's round-4 review nits:

- Dispatch now resolves the cached-redirect chain before the in-flight gate,
  so a redirect learned after a URL was queued can no longer bypass the
  MAX_IN_FLIGHT_PER_HOST cap and drain the whole queue onto the redirect
  target, which may carry its own developer cap. processSingleRequest does
  the same so the allowance math keys on the host that is actually hit.
- The per-host in-flight slot is released when the reply is destroyed (with
  the worker as the connection context) rather than on a 'finished'
  connection bound to the work object, so an aborted reply or a work object
  deleted while a reply is pending can never permanently shrink the fast
  path's concurrency.
- storeSettings only prunes limits for hosts with neither a URL nor a
  developer cap, so throttles on redirect targets (api.scryfall.com ->
  cards.scryfall.io) survive URL removal.
- Unlocked hosts are offered 0..UNLOCKED_HOST_LIMIT_MAX (50) in the rate
  limit dialog, matching clampHostRequestLimit() and the documented
  hand-editable range, so values written into downloads.ini are no longer
  silently rewritten on the next edit.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 18:30:03 +02:00
BruebachL
3d5eb84d81
[PictureLoader] Seed per-host allowances on demand and skip hosts in 429 backoff (#7286)
* [PictureLoader] Seed per-host allowances on demand and skip hosts in 429 backoff

The quota reset re-filled every host's remaining allowance to a full
MAX_REQUESTS_PER_SEC as soon as the queue had a request for it, so a server
that was just rate limited could be hammered again at full speed immediately
after (or even during) recovery.

Only seed a host's allowance the first time it is dispatched in the current
second, seeded from its reduced sustained quota, and skip hosts still inside
their 429 backoff window entirely, handing the entry back to its worker so it
can wait the backoff out or fall through to another source instead of parking
in the queue with no reply pending. Deferrals wait on the host that is
actually blocking the request (cached-redirect targets and the reply host of
a 429) rather than the current card URL's host.

Rebased onto network-requests/request-pacing, which absorbed the earlier
pacing and dispatch-guard commits, and reuses its updateTimerState idle-429
recovery plumbing.

* [PictureLoader] Hand backed-off entries back across the whole dispatch tick

Review fixes on the 429-backoff skip:

- Hand a backed-off queue entry back to its worker via
  scheduleDeferredRetry(host) instead of startNextPicDownload(), which was
  looping on the pre-redirect host every 100ms tick whenever the queued URL
  was a cached-redirect target whose redirect host was the one in backoff.
- Keep scanning the queue after a hand-back (--i; continue) so a backed-off
  host at the head no longer consumes the entire dispatch tick, stalling
  every healthy host further down.
- Emit imageRequestSucceeded(url) before makeRequest()'s cached-redirect
  backoff return so the status bar reclaims the deferred URL's widget instead
  of inflating the progress bar forever.
- Only spend a per-second allowance when makeRequest() actually issues a
  request: it returns nullptr when the redirect target is backed off and the
  work is handed back, so the slot would otherwise be wasted on a no-op.
- Gate the dispatch-time backoff skip on requestTouchesNetwork() so entries
  served straight from the disk cache (e.g. with downloads disabled) are not
  bounced into a 30-60s deferred retry for a host that 429'd earlier.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 18:30:03 +02:00
BruebachL
334a743953
[PictureLoader] Pace requests and run the throttle timers on the worker thread (#7285)
* [PictureLoader] Pace requests and run the throttle timers on the worker thread

Previously the whole backed-up queue was drained in a burst as soon as a
request was enqueued, sending up to 10 requests back-to-back and then
immediately re-filling the quota one second later. That hard-bursts a
rate-limited API like Scryfall's (10 requests/second) into a 30 second
lockout.

Introduce a pacing timer that dispatches a single queue entry every
100 ms, so the per-second allowance is used smoothly instead of in spikes,
and keep the quota timer at 1 second. Also fix both timers' thread
affinity: they are QTimer value members and so are not QObject children,
meaning moveToThread() on the worker left them on the main thread while
the slot code started them from the picture thread, which was a no-op that
also warned. They are moved to the worker thread explicitly and started
lazily from there.

* [PictureLoader] Guard dispatch timer restarts and drop dead request quota

* [PictureLoader] Reconcile quota-timer lifecycle with idle 429 recovery

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 18:30:02 +02:00
BruebachL
e2a4556546
[Filter] Restore exact, case-insensitive set code search (#7336)
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* [Filter] Restore exact, case-insensitive set code search (#7332, #7333)

* [Filter] Group set query suffix modes into a subrule

Address review feedback: keep the 'e'/'set' prefix in one place and move
the three suffix modes (exact, negated, release-date comparison) into a
dedicated choice-like rule so sv.choice() still dispatches on them.

Add coverage for the release-date comparison mode.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 14:22:05 +02:00
BruebachL
7a2492ac67
[Chat] Render room chat history usernames as live user tags (#7269)
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* Render room chat history usernames as live user tags (#1595)

Room chat history carries no user-level data, so history usernames were
rendered as fixed, zero-level tags: the moderation context menu was missing the
buddy/ignore and promote/demote entries and the stored name casing was never
corrected.

Resolve each history author against the online user list and, when found, build
the user tag with the real user level and name so the entry behaves exactly like
a live chat tag. Offline users keep the plain fallback.

- chat_view: look up history authors via getOnlineUser for the real level/name

* Fix offline history usernames getting a leading underscore

The offline fallback used "_" as the level placeholder, producing an
href of user://__NAME. The hover handler splits at the first underscore,
so interactions targeted a nonexistent "_NAME" user. Use level 0 so
offline history entries render as zero-level tags like before.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 09:13:55 +02:00
BruebachL
ef68a7bdcc
[Card] Add a setting for the language used in card search (#7314)
* [Card] Add a setting for the language used in card search

Localized card names and texts can now be searched too, controlled by a
'Language used in card search' toggle (English, selected card language, or
both) on the general settings page. Untranslated cards always keep matching
in English.

Removed the redundant local copy of the URL templates list in the localized
picture loader while here.

* [Card] Bind search language per FilterString instance

The peg parser rules are set up once per process, so the GenericQuery and
OracleQuery rule actions could not capture per-instance state. Instead of
storing the search language in a process-global that FilterString instance
methods mutate, hand it to the rule actions through a thread-local parse
context and copy it into the filter closures they produce. Card evaluation
in FilterString::check no longer reads any process-global state, and each
instance keeps the language it was built with; constructing one instance no
longer changes what unrelated instances (deck filter, drop-to-hand, zone
views) match against.

The card database display model stores the raw query and rebuilds the
FilterString when the search language changes, since the language is now
bound at parse time.

Add tests for the English/Selected/Both search modes, the English fallback
for untranslated cards, and per-instance language independence.

* [Card] Pass the card search language to deck and zone card searches

Wire the two remaining FilterString consumers to the configured card search
language so card-name matches respect it everywhere:

- DeckFilterString now takes the search language and mode, exposes them to its
  [[card name]] rule action via a thread-local parse context (same pattern as
  FilterString), and the engine's card database uses them for content search.
- ZoneViewZone reads the card language from CardsDisplaySettings when applying
  its search filter, and the reveal-zone widget re-applies the active search
  when the language setting changes.
- The deck-storage search re-runs its filter against the current card language
  setting, including live re-application when the setting changes.

Game-action targeting (DlgMoveTopCardsUntil) intentionally keeps evaluating
against English card names.

* [Card] Rename CardSearchLanguage to SearchLanguageMode

* [Card] Restore displaced namespace doc in card_localization.h

* [Filters] Pass CardSearchLanguage as a single struct

* [CardSearchModel] Match English and localized names in Both mode

Card names are stored in both English and localized forms, so search for
matches in both during the 'Both' search mode instead of checking only
the localized name.

* [CreateTokenDialog] Fetch cardsDisplay settings inside the apply lambda

Avoid capturing the raw settings pointer in the lambda: resolve the card
language and card search language from the settings cache at call time so
the values are always current when the search language is re-applied.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 08:50:48 +02:00
BruebachL
12299abcc8
[Doxygen] More picture docs (#7220)
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* [Doxygen] More picture docs

Took 12 minutes

Took 8 minutes

* [Doxygen] Move custom card pictures page into card_pictures subfolder

The actual cyclic dependency fix is converting the mutual @subpage
reference from custom_card_pictures to fixing_card_pictures into a
plain @ref, so the page hierarchy no longer loops back on itself.

* [Doxygen] Correct card-picture docs per review

* fix table layout

* [Doxygen] Deduplicate placeholder table and document image overrides

- Make custom_card_pictures.md the canonical home of the URL reference-point
  table; loading_card_pictures.md cross-references it through @ref instead of
  maintaining a second copy (unaddressed review comment).
- Switch the remaining @subpage custom_card_pictures to @ref in
  fixing_card_pictures.md so the page keeps its single parent under
  user_reference.
- Document the Image Overrides feature added in #7311/#7312 on the user page,
  loading_card_pictures.md and fixing_card_pictures.md: local override storage,
  the downloadedPics root lookup, exact file-name matching, and the set-folder
  vs flat export naming schemes.

* Update doc/doxygen/extra-pages/user_documentation/card_pictures/custom_card_pictures.md

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2026-09-20 23:30:28 +02:00