* [Card] Add a setting for the language used in card search
Localized card names and texts can now be searched too, controlled by a
'Language used in card search' toggle (English, selected card language, or
both) on the general settings page. Untranslated cards always keep matching
in English.
Removed the redundant local copy of the URL templates list in the localized
picture loader while here.
* [Card] Bind search language per FilterString instance
The peg parser rules are set up once per process, so the GenericQuery and
OracleQuery rule actions could not capture per-instance state. Instead of
storing the search language in a process-global that FilterString instance
methods mutate, hand it to the rule actions through a thread-local parse
context and copy it into the filter closures they produce. Card evaluation
in FilterString::check no longer reads any process-global state, and each
instance keeps the language it was built with; constructing one instance no
longer changes what unrelated instances (deck filter, drop-to-hand, zone
views) match against.
The card database display model stores the raw query and rebuilds the
FilterString when the search language changes, since the language is now
bound at parse time.
Add tests for the English/Selected/Both search modes, the English fallback
for untranslated cards, and per-instance language independence.
* [Card] Pass the card search language to deck and zone card searches
Wire the two remaining FilterString consumers to the configured card search
language so card-name matches respect it everywhere:
- DeckFilterString now takes the search language and mode, exposes them to its
[[card name]] rule action via a thread-local parse context (same pattern as
FilterString), and the engine's card database uses them for content search.
- ZoneViewZone reads the card language from CardsDisplaySettings when applying
its search filter, and the reveal-zone widget re-applies the active search
when the language setting changes.
- The deck-storage search re-runs its filter against the current card language
setting, including live re-application when the setting changes.
Game-action targeting (DlgMoveTopCardsUntil) intentionally keeps evaluating
against English card names.
* [Card] Rename CardSearchLanguage to SearchLanguageMode
* [Card] Restore displaced namespace doc in card_localization.h
* [Filters] Pass CardSearchLanguage as a single struct
* [CardSearchModel] Match English and localized names in Both mode
Card names are stored in both English and localized forms, so search for
matches in both during the 'Both' search mode instead of checking only
the localized name.
* [CreateTokenDialog] Fetch cardsDisplay settings inside the apply lambda
Avoid capturing the raw settings pointer in the lambda: resolve the card
language and card search language from the settings cache at call time so
the values are always current when the search language is re-applied.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckShare] Browse and open public decks with loading, error and accessibility states
Add a public-decks tab that lists decks published by other users using the
server's deck visibility feature, previewing each deck's banner card, color
identity, tags and upload time without downloading the deck list until the
user opens it.
- Add a public-decks tab with a shared-settings widget and a remote model
that fetches the target user's decks and refreshes both automatically and
on user request, with a loading indicator and a server-error message
instead of a blank tab when the fetch fails or the connection drops
- Render each deck as a focusable preview tile whose banner, color identity,
tags and upload time follow the existing Preview settings, with the deck
name announced as the tile's accessible name and Space/Enter opening the
deck, mirroring the shared-deck preview tile
- Show a message box when opening a public deck fails or arrives corrupted
- Publish and unpublish decks from the server storage toolbar and context
menu, toggling the deck's own visibility bit (what the server persists)
rather than the inherited effective state, and batch the visibility
refresh until the last in-flight change is acknowledged
- Add the Show Upload Time setting so the tile's upload stamp can be hidden
like the other preview details
- Update the retranslateUi wiring for the new public-decks tab and rename
the share action tooltip from "Deck share" to "Share link"
* [DeckShare] Adapt deck upload to the server-derived banner and tag protocol
The server now derives the banner card and tags from the uploaded deck
list itself, so Command_DeckUpload only carries the client-computed color
identity. Drop the reserved banner/tag setters from the editor and storage
uploads, send the color identity on remote saves, and read tags from the
now-repeated ServerInfo_DeckStorage_TreeItem field.
* [DeckStorage] Refresh the visibility column with a guarded timer instead of a latch counter
A dropped visibility reply used to leave the pendingVisibilityChanges
counter permanently positive, so the Public/Private column never refreshed
again and nothing reset it on disconnect. A restartable single-shot timer
with a boolean guard re-reads the tree whenever publishes quiet down and is
stopped on disconnect, so a lost reply costs one stale refresh instead of
killing the column for the session.
* [DeckStorage] Summarize batch publish failures when the batch drains
Each rejected node stacked its own modal dialog, so publishing a ten-deck
selection against a rejecting server made the user dismiss ten dialogs one
at a time. Failures are now collected while the batch is in flight and shown
as a single summary when the visibility refresh timer fires; a reply that
lands outside an active batch still reports right away.
* [PublicDecks] Time out the loading state so a dropped reply cannot wedge the tab
loading only cleared in decksReceived, but the ping sweep can drop a pending
command without ever emitting finished, leaving the tab stuck on 'Loading
public decks...' and the refresh button permanently inert. A single-shot
timer started per refresh clears the latch and reports a timeout; the latch
also clears when the client disconnects.
* [PublicDecks] Escape remote-crafted text in tooltips and the tab title
Deck names and usernames come from other users' records and Qt renders
QLabel tooltips as AutoText, so a name like '<h1><table>...' parsed as
markup. Escape and bound the deck-name tooltip and escape the username
interpolated into the title label.
* [DeckStorage] Distinguish an inherited public state in the visibility column
The column reported the effective state while publishing toggles the node's
own bit, so a private deck inside a public folder already read 'Public' and
toggling appeared to do nothing (and toggling again silently unpublished
it). The cell now shows 'Public (inherited)' for that case and the tooltip
explains why.
* [PublicDecks] Run retranslateUi at construction and name the refresh button
retranslateUi was never called from the constructor, so the tooltips set
there were absent until a language change. Call it before the first refresh,
and give the icon-only refresh button an accessible name for screen readers.
* [PublicDecks] Keep the empty and status variants correct across language changes
retranslateUi unconditionally rewrote the empty label to the 'nothing
published' variant, stomping the 'no decks match your filters' choice
rebuildGrid had made, and a visible loading message stayed in the old
language. Let retranslateUi pick the same variant rebuildGrid does and
re-show the status so it retranslates.
* [VDS] Share one color-identity match rule between the two deck grids
The remote public decks model verbatim-copied updateColorMatches' switch,
down to the ExactMatch normalization and the fact that Includes/Excludes do
not normalize case. Extract colorIdentityMatches() next to the FilterMode
enum and call it from both so the subtle rule cannot drift.
* [DeckStorage] Drop the unused tree widget model accessor
The accessor handed the model out past the wrapper methods that exist to
keep it encapsulated, and nothing in the stack called it.
* [DeckShare] End the public-decks files with a trailing newline
keeps the final line's diff clean and stops clang-format CI from flagging
the files.
* [VDS] Reuse the shared quick settings widget for the public decks tab
PublicDecksQuickSettingsWidget was VisualDeckStorageQuickSettingsWidget
minus the folders, banner and tooltip controls, with identical wiring for
the shared keys and a version of the near-identical file to keep in sync by
hand. Fold the Show Upload Time checkbox into the shared widget, give it a
setPublicDecksMode() that hides the controls that do not apply, and delete
the duplicate.
* [PublicDecks] Drop stale deck-list replies after the loading timeout
A reply that lands after its own loading timeout (the reverse of the ping
sweep dropping the command) could stop the newer request's timeout timer
and repaint the grid with out-of-date data. Each refresh now captures a
monotonically increasing request id, and only the newest request's reply
updates the grid.
* [PublicDecks] Re-show a displayed failure message on language changes
The status label carries both the loading and the failure message, and
retranslateUi hid it whenever the model was not loading, so a language
change while a server-error or timeout message was on screen swapped it
for the (empty) grid. The tab now keeps the last failure text and
re-shows it when not loading, clearing it once a new refresh starts.
* [DeckStorage] Keep the visibility refresh armed until replies land
The single-shot drain was armed with the 500 ms delay at send time, so a
round trip slower than that drained before the server applied the change,
re-read the old state and never re-armed, leaving the column stale until
a manual refresh. The timer is now armed with the full network timeout at
send time (a lost reply still costs one stale refresh) and re-armed with
the short delay every time a reply lands.
* [DeckShare] Close public decks tabs when the client disconnects
TabSupervisor::stop() built tabsToDelete from the room and game tabs
only, so a public decks tab survived a disconnect, sitting with stale
contents and a refresh button that kept hitting the dead client. Its
values are now folded into the same cleanup.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckShare] Create temporary share links for local and server decks
* [DeckShare] Address review findings and harden the share flows
Gate every share entry point on login, de-duplicate the share-link and
color-identity logic behind DeckShareUtils and an injected querier, and
replace the silent tray/status-bar notices with always-visible dialogs.
- abstract_tab_deck_editor: explain that sharing requires a connection
instead of silently doing nothing when logged out
- tab_deck_storage: disable the share action on disconnect, reject
folder/deck mixes and the root folder with clear warnings, re-enable
Create on every entry/response so a dropped connection cannot leave
the button disabled
- tab_deck_storage_visual: same login gate for the context-menu entry,
visible success/error dialogs, and a symmetric in-flight guard
- getDeckColorIdentity now takes a CardDatabaseQuerier, dropping the
CardDatabaseManager singleton access and enabling unit tests
* [DeckShare] Fix share-link expiry build on the minimum-supported Qt
QTimeZone::UTC (the Initialization enum) only exists since Qt 6.7, so
Debian 12 and Ubuntu 24.04 (Qt 6.4) fail to compile the share-link expiry
handling in the share dialog and the two deck-storage tabs. Mirror the
existing games_model guard and fall back to Qt::UTC on older Qt.
* [DeckShare] Use the stable server client for the visual deck storage tab
* [DeckShare] Extract the share-creation response handling into DeckShareUtils
* [DeckShare] Drop includes left unused by the share-response extraction
* [DeckShare] Format share expiry with the locale-aware short format
* [DeckShare] Build share links with QUrl and QUrlQuery for percent-encoding
* [DeckShare] Replace the duplicate computeColorIdentity with the shared getDeckColorIdentity
* [DeckShare] Recover the share controls when the server never answers
* [DeckShare] Provide the full share hint in each plural form
* [DeckShare] Join the selected-count label with a non-translatable separator
* [DeckShare] Retranslate the share button tooltip with the storage widget
* [DeckShare] Forward retranslateUi to the visual deck storage widget
* [DeckShare] Let the share bar owners supply the hint text
* [DeckShare] End the share-related headers and sources with a trailing newline
* [DeckShare] Keep the settings include in the project include block
* [DeckShare] Include the network settings header used by the share timeout
* [DeckShare] Resolve the share theme icon through themePixmap
QPixmap("theme:icons/share") has no file extension, so ThemeManager::assetPath()
is bypassed and the pixmap is always null. Use themePixmap(QStringLiteral("icons/share"))
like every other toolbar action, so the .svg (and dark/light variants) resolves.
* [DeckShare] Keep the share selection consistent with the visible decks
Filtered-out previews are hidden but kept alive, so selectedFilePaths() counted
them in the share and the selection highlight. Only decks the user can see are
now shared, and a deck that stops matching the filters is deselectd as the deck
pass runs, keeping the %n count and the highlight in sync with the screen.
* [DeckShare] Abandon an in-flight tree share on cancel
Leaving share mode never stopped the timeout timer, and a late response still
ran shareFromTreeFinished, copying the link and announcing success for a share
the user backed out of. Stopping the timer and tracking the outstanding request
by sequence number means a stale reply (or a timed-out one) after cancel is
ignored, and cancelling + re-entering share mode can no longer confuse the two
requests.
* [DeckShare] Abandon an in-flight tile share on cancel
exitShareMode() left shareTimeoutTimer running and did not abandon the pending
Command_DeckShareCreate, so a timer pop or a late success still reported the
share after the user cancelled. Stop the timer and ignore stale responses via a
sequence number, mirroring the tree tab.
* [DeckShare] Wire the status-changed handler after shareBar exists
handleConnectionChanged() dereferences shareBar->isVisible(), but the connection
was set up before shareBar was constructed and shareBar had no in-class
initializer. On any status change delivered before construction the slot read an
indeterminate pointer. Seed the connection (and the initial share availability)
after shareBar exists and give shareBar a = nullptr initializer.
* [DeckShare] Explain why a blank deck cannot be shared
A blank deck exited the share flow silently. The menu only disables the entry
via setSaveStatus(), a different predicate, so the path is reachable (e.g. add a
card and remove it again). Mirror the not-logged-in branch with a short
information dialog.
* [DeckShare] Restore the banner-text doc comment
Re-add the doc block above refreshBannerCardText() that was removed as part of
the share-selection work; it documents the coupling to refreshBannerCardToolTip.
* [DeckShare] Resolve the stable server client in the deck editor gate
actShareDeck went through tabSupervisor->getClient(), which hands back a
LocalClient while an offline game is running. LocalClient never sets its status,
so a logged-in user could not share from the deck editor during a local game,
and got a misleading "You must be connected" message. Expose the supervisor's
stable remote client and use it for the gate and the dialog, matching the other
share tabs.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [VDS] Decouple tag filter and fix reordered-chips crash
* [VDS] Address review: dead code, chip reparenting, filter signal and sort fast-path
* [VDS] Address second round of review nits
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Replace remaining QPixmap("theme:...") call sites with themePixmap() so icons, replay controls, card backs, and other images resolve to -dark/-light variants under theme schemes. Stem-exact 1:1 migration; behavior unchanged for non-variant themes.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Move the deck-to-.cod conversion prompt logic (format check, saved
preference handling, overwrite confirmation, dialog) out of
DeckPreviewWidget into dlg_convert_deck_to_cod_format so the deck
editor can reuse it without duplicating it.
Took 4 minutes
Took 4 minutes
Took 1 minute
# Commit time for manual adjustment:
# Took 3 minutes
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [VDS] Drive folder and preview widgets from the model (MVC views)
Took 16 minutes
Took 8 minutes
Took 3 minutes
Took 11 minutes
* Rebase whoopsie
Took 4 minutes
* Hide widgets instead of destroying, go back to signals, rename for consistency.
Took 13 minutes
Took 4 seconds
Took 26 minutes
Took 5 seconds
# Commit time for manual adjustment:
# Took 9 minutes
* Make VDS startup smooth: batch deck loads, guard preview resizes
- Move color identity computation into the background load task and apply
finished deck loads in bounded batches per event loop turn, so finishing
hundreds of loads at once cannot stall the UI thread
- Skip redundant resize work in DeckPreviewWidget when the banner width did
not change, and collect the clamped children once instead of searching the
widget tree on every layout pass
Took 19 minutes
# Commit time for manual adjustment:
# Took 3 minutes
* [VDS] Expose filter matches as a proxy role instead of dropping rows
The folder display scanned source-model rows and probed acceptance with
mapFromSource(...).isValid(), reaching into both models for one answer.
The proxy now keeps every row and exposes each row's search/tag/color
filter result through FilterMatchRole. The folder display and the tag
filter read everything off proxy indexes, and hidden previews keep their
sorted position in the flow layout instead of being appended at the end.
Took 11 minutes
* [VDS] Bound pending-load drain by time and make row lookups O(1)
The fixed DECK_LOADS_PER_TURN = 24 cap had no measured basis. It was guessed and existed
because every applied load emitted dataChanged into each DeckPreviewWidget,
whose handler resolved its own row with an O(n) linear scan per widget.
The model now maintains a file path -> row hash kept in sync across scans,
renames and deletions, so rowForFilePath is O(1) and the fan-out cost is
gone at its source. The drain applies finished loads until a small time
budget per event loop turn runs out, so throughput self-tunes instead of
relying on an arbitrary count.
* Actual minimal fix for resize squishing
Took 20 minutes
* Fix color widget sizing
Took 16 minutes
* [BannerWidget] Also set a max height
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Shuffle some settings around
Took 21 minutes
Took 1 hour 25 minutes
* [Settings] Camel case everything
* Revert debug schema change
* Add new classes
* Fix card counters writing to global
* Fix CI tests
* Fix Windows CI
* interface() is a protected keyword for MSVC
Took 5 minutes
Took 5 seconds
* [Settings] Keep menu settings on the appearance settings page
Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CI] Remove Qt5
Took 10 minutes
Took 9 minutes
* Revert CI failure and fix up comments
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Split cache_settings into multiple files
Took 9 minutes
Took 4 minutes
* [Settings] Fwd declare settings classes in cache_settings
Took 15 minutes
* Fix oracle includes.
Took 8 minutes
* Address comments, fix windows CI
Took 8 minutes
* fix copy constructor visibility
Took 3 minutes
* lint
Took 2 minutes
* Fix native format tests.
Took 5 minutes
* Remove test header guard
Took 4 seconds
* Remove tests invalid in CI environ
Took 24 seconds
* Adjust to rebase.
Took 11 minutes
* Change settings file name.
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* style: Add braces to all control flow statements
Standardize code style by adding explicit braces to all single-statement
control flow blocks (if, else, for, while) across the entire codebase.
Also documents the InsertBraces clang-format option (requires v15+) for
future automated enforcement.
* InsertBraces-check-enabled
* Deck legality checker.
Took 51 seconds
Took 1 minute
Took 1 minute
Took 5 minutes
Took 3 minutes
* Adjust format parsing.
Took 8 minutes
Took 3 seconds
* toString() the xmlName
Took 4 minutes
* more toStrings()
Took 5 minutes
* Comments
Took 3 minutes
* Layout
Took 2 minutes
* Layout part 2: Electric boogaloo
Took 59 seconds
* Update cockatrice/src/interface/widgets/visual_database_display/visual_database_display_format_legality_filter_widget.cpp
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Move layout.
Took 4 minutes
Took 10 seconds
* Emit deckModified
Took 6 minutes
* Fix qOverloads
Took 4 minutes
* Fix qOverloads
Took 12 seconds
* Consider text and name in a special way.
Took 11 minutes
* Adjust "Any number of" oracle text
Took 5 minutes
* Store allowedCounts by format
Took 15 minutes
Took 6 seconds
* Only restrict vintage.
Took 2 minutes
* Adjust for DBConverter.
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* remove helpers
* create getZoneNodes method
* replace direct calls to getRoot and forEachCard
* remove more non-const uses of forEachCard
* make node getter return const lists
* one more usage
* address comment
* address comment again
* fix hash
* fix hashes (for real this time)
* [Cleanup] Unused #includes
Took 44 minutes
* [Cleanup] More unused #includes
Took 55 minutes
* [Cleanup] Include QSet
Took 4 minutes
* [Cleanup] Include QDebug in deck_list.cpp
Took 3 minutes
* [Cleanup] Include protocol stuff in servatrice_database_interface.h
Took 3 minutes
* [Cleanup] Include QDialogButtonBox
Took 8 minutes
* [Cleanup] Include QUrl
Took 8 minutes
* [Cleanup] Include QTextOption in header.
Took 3 minutes
* [Cleanup] Include QMap in user_list_manager.h
Took 8 minutes
* [Cleanup] Adjust qjson
Took 8 minutes
* [Cleanup] include button box.
Took 3 minutes
* [Cleanup] Redo fwd declarations.
* [Cleanup] Redo last removed fwd declarations.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckLoader] Refactor last load info into struct
* Use constant
* [[nodiscard]]
* do discard, I guess.
---------
Co-authored-by: Brübach, Lukas <lukas.bruebach@student.fhws.de>
* [DeckEditor] Deck List History Manager.
Took 23 minutes
Took 17 minutes
* Add icons.
Took 2 minutes
Took 3 seconds
* Small fixes.
Took 12 minutes
* Style lint.
Took 48 seconds
* tr() things.
Took 5 minutes
* Add tooltips for buttons.
Took 3 minutes
* Add explanation label to history.
Took 3 minutes
* Refactor to .cpp, delegate undo/redo to manager, don't return memento
Took 8 minutes
* Clear history when setting deck.
Took 6 minutes
* Move to value based stacks.
Took 52 seconds
* Default constructor.
Took 31 seconds
Took 3 minutes
Took 4 minutes
Took 2 minutes
* Have it listen to deck editor additions.
Took 18 minutes
* Don't connect buttons *and* actions.
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Disable copy constructor
Took 1 hour 44 minutes
Took 1 minute
# Commit time for manual adjustment:
# Took 28 seconds
Took 33 seconds
* Revert member to pointer.
Took 19 minutes
* Revert pulling up setters/getters now that getDeckList is no longer const.
Took 6 minutes
* Revert more.
Took 2 minutes
* One more fix.
Took 1 minute
* Update cockatrice/src/interface/deck_loader/deck_loader.cpp
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Fix local variable double declaration.
Took 44 seconds
* Mark functions as [[nodiscard]]
Took 31 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Helper to query deckList for DecklistCardNodes.
Took 30 minutes
Took 6 minutes
Took 2 minutes
* Fix unused.
Took 3 minutes
Took 1 minute
* Convert string to string list.
Took 2 minutes
* Adjust to rebase.
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* A DeckLoader is not a DeckList.
Took 2 hours 39 minutes
* Explicitly initialize base class in copy constructor?
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Deck loader is a gui class.
Took 31 minutes
Took 3 minutes
* Deck Loader is responsible for printing.
Took 8 minutes
Took 2 seconds
* Style proxy.
Took 14 minutes
Took 6 minutes
Took 1 minute
* Don't need to include QBrush anymore.
Took 3 minutes
Took 7 seconds
* Includes for printer.
Took 5 minutes
* Nuke getDeckList()
Took 9 minutes
* Adjust to rebase.
Took 35 seconds
* Lint.
Took 3 minutes
* Braces for one line return statements.
Took 13 minutes
Took 50 seconds
* Enum for model columns.
Took 9 minutes
* One more single line if.
Took 1 minute
* Another style lint on a sunday night
Took 5 minutes
* Move enum to namespace.
Took 3 minutes
* Fix a critical blocker.
Took 5 minutes
* Update docs.
Took 3 minutes
* Doxygen and namespace enums.
Took 2 minutes
Took 15 seconds
* Adjust to namespace.
Took 4 minutes
Took 1 minute
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)
Took 13 minutes
Took 37 seconds
Took 10 seconds
Took 10 seconds
# Commit time for manual adjustment:
# Took 30 seconds
Took 15 seconds
Took 8 minutes
Took 21 seconds
* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice
Took 52 minutes
Took 9 minutes
Took 1 minute
* Temp cache.
Took 16 minutes
* Dependency Injection for SettingsCache
* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it
Took 2 hours 38 minutes
* Adjust oracle.
Took 5 minutes
* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.
Took 52 minutes
* Clean up some links.
Took 3 minutes
* Cleanup two includes.
Took 3 minutes
* More fixes.
Took 7 minutes
* More includes that slipped past.
Took 3 minutes
* Stop mocking and start injecting for tests.
Took 15 minutes
* I don't know why remote_client was including main.
Took 4 minutes
* Include.
Took 3 minutes
* Lint.
Took 2 minutes
* Don't use Qt pointers.
Took 1 hour 7 minutes
* Make parser use CardSettingsInterface
Took 13 minutes
* Also adjust constructor lol.
Took 8 minutes
* Lint.
Took 32 minutes
* Revert "Lint."
This reverts commit ecb596c39e.
Took 3 minutes
* Test.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Move models to own library.
Took 35 minutes
Took 22 minutes
* Adjust CMakeLists
Took 20 seconds
* Reformat CMakeLists.
Took 2 minutes
* Revert "Reformat CMakeLists."
This reverts commit db5982ad1c.
Took 55 seconds
* Lint an include
Took 17 minutes
Took 9 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Sort *every* file into a doxygen group.
Took 7 hours 9 minutes
Took 18 seconds
Took 2 minutes
* Lint some ingroup definitions.
Took 10 minutes
Took 2 seconds
* Just include the groups in the Doxyfile in this commit.
Took 3 minutes
* Update some group comments so they link!
Took 14 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Simplify add card.
Took 25 minutes
Took 8 minutes
# Commit time for manual adjustment:
# Took 16 minutes
Took 7 seconds
* Refactor out db loading from card db.
Took 39 minutes
Took 9 minutes
Took 2 minutes
Took 17 seconds
* Refactor out db queries from card db.
Took 42 minutes
* Lint.
Took 3 minutes
* I guess.
Took 7 minutes
* Tests.
Took 15 minutes
* I don't understand this.
Took 9 minutes
* fix linker errors
* Rename to querier and promote to QObject
Took 39 minutes
* Lint.
Took 3 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>