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7 commits

Author SHA1 Message Date
BruebachL
da4ba222c0
[Game] Move graphics out of game and into game_graphics (#6928)
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* [Game][Player] Pull out graphics_items out of player_logic

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* [Game] Move graphics files into game_graphics

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* Include.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00
BruebachL
487bb84b6f
[Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic (#6945)
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

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* [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 08:07:06 +02:00
BruebachL
5219cffa6b
[Player] Rename player to player logic (#6913)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-19 12:36:31 +02:00
DawnFire42
70b41c2095
refactor: extract AbstractPlayerComponent interface for polymorphic player component management. (#6696)
Non-QObject polymorphic interface with setShortcutsActive(), setShortcutsInactive(), and retranslateUi(). Uses regular multiple inheritance to avoid diamond inheritance with Qt's MOC.

All zone menus, SayMenu, and AbstractCounter implement this interface. PlayerMenu manages them via a managedComponents list with two template helpers (addManagedMenu/registerManagedComponent), replacing individual if-guarded lifecycle calls with a single polymorphic loop.

SayMenu now owns its shortcut and translation lifecycle instead of having PlayerMenu manage its title and shortcuts externally.
Counters are iterated via Player::getCounters() rather than managedComponents to avoid duplicating the authoritative owner's map.
2026-03-24 12:31:34 -07:00
BruebachL
a8a3fca8c9
Clean up inter-library dependencies with interfaces (#6280)
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)

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# Commit time for manual adjustment:
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* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice

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* Temp cache.

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* Dependency Injection for SettingsCache

* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it

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* Adjust oracle.

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* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.

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* Clean up some links.

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* Cleanup two includes.

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* More fixes.

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* More includes that slipped past.

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* Stop mocking and start injecting for tests.

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* I don't know why remote_client was including main.

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* Include.

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* Lint.

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* Don't use Qt pointers.

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* Make parser use CardSettingsInterface

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* Also adjust constructor lol.

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* Lint.

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* Revert "Lint."

This reverts commit ecb596c39e.


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* Test.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-08 22:19:40 +01:00
BruebachL
1ef07309d6
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-10-09 07:36:12 +02:00
BruebachL
fb23cc8c7a
Refactor player menus into helper classes (#6121)
* Refactor player menus into helper classes.

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* Lint.

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* Refactor card and move menu.

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* Set active shortcuts, move player info stuff to card menu.

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* Refactor say and utility menu.

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* Rename folder.

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* Refactor sideboard menu.

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* Remove unused variable in constructor.

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* Lint.

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* Nullptr check

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* Use localOrJudge check

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* Fix the build.

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* PlayerList things.

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* Retranslate and set shortcuts for everything.

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* Correctly nullptr out sayMenu if not local

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* Don't check playerInfo in sbMenu shortcutsActive

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-12 13:52:05 -04:00