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4 commits

Author SHA1 Message Date
BruebachL
da4ba222c0
[Game] Move graphics out of game and into game_graphics (#6928)
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* [Game][Player] Pull out graphics_items out of player_logic

Took 25 seconds


Took 9 minutes

* [Game] Move graphics files into game_graphics

Took 1 minute

Took 2 minutes

Took 23 seconds

Took 1 minute

Took 2 seconds

* Include.

Took 4 minutes

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00
DawnFire42
33e0f8699b
Standardize Doxygen documentation (#6885) 2026-05-21 22:58:07 +02:00
DawnFire42
bd5cbb89d4
refactor: extract CARD_HEIGHT to shared CardDimensions header (#6668)
* refactor: extract CARD_HEIGHT to shared CardDimensions header

  Move duplicated CARD_WIDTH/CARD_HEIGHT constants to card_dimensions.h.
  Fixed documentation in z_value_layer_manager.h.

* WIDTH_F used directly instead of casting

* Improved consistency and added missing newlines at end of files
2026-03-05 19:13:58 -08:00
DawnFire42
04f06206b7
Refactor/z value constants (#6651)
* feat(z-values): add centralized Z-value constants infrastructure

Magic numbers scattered across the codebase make Z-value layering
hard to understand and maintain. Centralizing them provides:
- Self-documenting layer hierarchy
- Validation utilities for development
- Single source of truth for Z-value ranges

Two-tier header design:
- z_value_layer_manager.h: Foundation with constants and validation
- z_values.h: User-facing namespace with semantic constants

* refactor(z-values): replace magic Z-value numbers with ZValues constants

Magic numbers like 2000000007 are impossible to understand without
context. Named constants (ZValues::DRAG_ITEM) are self-documenting.

This intentionally renumbers overlay Z-values to use a cleaner offset
sequence. The relative stacking order is preserved, which is what
matters for correct rendering.

Each consumer now includes z_values.h and uses semantic constants
instead of magic numbers.

* refactor(z-values): removed redundant inline with contexpr, Updated doc, magic numbers removed from TableZone.
2026-03-05 11:47:14 -08:00