Commit graph

41 commits

Author SHA1 Message Date
BruebachL
1c93309952
[Client] Show localized card names, texts and pictures (#7294)
* [Client] Show localized card names, texts and pictures

Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.

- [Oracle] Import localized names and rules texts for the selected cardLang
  - single-face cards store their foreignData name and full text
  - multi-face (split/adventure/aftermath/prepare) cards collect the joined
    name once and join each face's translated text with the same separator
    as the English merge; an incomplete translation falls back to English;
    the joined text follows the same highest-priority-set policy as the
    single-face path and is only collected when localization is enabled
  - the wizard switching languages re-imports the card database

- [Client] Display localized card info throughout the client
  - card info text/picture widgets and the game board re-render on language
    change
  - pictures resolve cardLang art through Scryfall's named endpoint using the
    localized name, falling back to id-based art when no match exists
  - deck editor keeps canonical English names as card identity (EditRole)
    while showing localized names (DisplayRole), so decks and wire names
    stay stable

- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
  localization elements with a bounded-size translation cache

- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
  and fallback paths), XML v4 localization parsing, deck model localized
  display and the language-aware settings default

Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.

The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.

* [Card] Pass localized card names and texts into CardInfo construction

Address review: instead of constructing the card and then calling
setLocalizedName/setLocalizedText (which emit a cardInfoChanged signal per
language), both constructors, both newInstance overloads and their callers
(cards.xml v4 parser and the binary cache reader) now pass the localized maps
as constructor arguments.

* [Client] Rename LocalizedCard:: helpers namespace to CardLocalization

The namespace now matches its header file name, as the review pointed out;
LocalizedCard reads more like a class or struct. Callers (card info text
widget, board card name rendering) are updated to match.

* [Client] Drop unused info member from the card info text widget

The CardInfoPtr member was only ever initialized to nullptr and never read;
remove it together with its initializer.

* [PictureLoader] Add the localized picture URL explicitly, not implicitly

Address review: silently prepending the Scryfall named-picture URL to the
download list whenever a non-English card language was active was surprising,
consumed quota per card when it failed, and could grab the wrong (canon) art on
name collisions, with no way to turn it off.

The insert is now opt-in and user-controlled: changing the card language adds
the template to the top of the download URLs once (persisted, documented in the
re-import prompt, and editable/removable in the deck editor settings), while the
picture loader no longer injects it at request time.

* [Card] Show card languages in the same native (English) format as the UI

Address review: the card text & images language dropdown listed bare native
names, some in inconsistent lowercase (e.g. "čeština", "español de España"),
which makes the languages easy to mix up for users that do not read the script
(e.g. 日本語 vs 한국어). It now mirrors the UI language dropdown and always pairs
the native name with its English name (e.g. "Deutsch (German)",
"日本語 (Japanese)"), using the same fixed casing.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 12:03:07 +02:00
BruebachL
e8ec28572f
[Models] Mirror custom deck zones in the deck list model (#7203)
* [Models] Mirror custom deck zones in the deck list model

DeckListModel now surfaces the custom zones from the deck tree so
views can render and edit them alongside criteria groups.

The custom-zone bookkeeping that made the model unwieldy is extracted
into DeckListModelCustomZones (deck_list_model_custom_zones.h/.cpp), a
single self-contained unit owning every "what is / where is a custom
zone" decision for the model's shadow tree:

- rebuildTree mirrors each custom zone as a DecklistModelSubZoneNode
  under its board zone, cards flat inside (no further grouping).
- The freshly built shadow tree is sorted while the model reset is
  still open, so views never observe unsorted intermediate order and
  proxies cannot desync.
- Custom zones always sort after criteria groups within a board,
  regardless of their names. One shared sortWithCustomZonesLast backs
  both the live sortHelper (which remaps persistent indexes from the
  movement mapping) and the silent reset-time sortShadowTree.
- addCard inserts flat into a custom zone by name and keeps grouping
  by active criteria for board zones. findCardNode resolves cards in
  both layouts, legacy top-level zones unchanged.
- New IsCustomZoneRole lets views tell zones apart from groups.
- Empty custom zones survive row removal. Zone rows themselves are
  only mutable through the deck tree API.

A new deck_list_model_custom_zones_test suite locks the extracted
shadow-tree logic (type testing, mirroring, name lookup, and the
sort-with-custom-zones-last mapping).

No behavior change.

* [Models] Route group lookups around mirrored custom zones

Group lookups (createNodeIfNeeded, findCardNode) must not resolve a
mirrored custom zone that shares the group name. Introduce
findGroupChild to search only non-custom children, and make addCard
consult the deck tree before falling back to creating a top-level zone
so cards added to an un-mirrored custom zone land inside it.

mirrorCustomZones now flattens cards nested at any depth into the
mirrored zone so no card is left without a model row.

Add model behaviour tests (addCard routing, same-name group/zone
collision, removeRows guard, empty-zone survival, findCard inside a
custom zone) and fix the missing main() in the unit test binaries.

* [Models] Fix addCard routing for card-named zones and nested custom zones

- hasDeckZone no longer matches board cards that merely share the zone
  name, which previously caused infinite addCard/rebuildTree recursion
- Adding to a custom zone whose deck side holds nested sub-zones appends
  to the deck tree instead of writing past its direct children

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-05 22:00:20 +02:00
BruebachL
c4316c40e9
[CI] Remove Qt5 (#7071)
* [CI] Remove Qt5

Took 10 minutes

Took 9 minutes

* Revert CI failure and fix up comments

Took 4 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 22:04:50 +02:00
RickyRister
1d5d3f2d38
Run formatter on all our files (#6942) 2026-05-26 15:11:38 -07:00
DawnFire42
33e0f8699b
Standardize Doxygen documentation (#6885) 2026-05-21 22:58:07 +02:00
RickyRister
e79bbc67b9
[DeckEditor] Fix undo/redo clearing legality (#6675) 2026-03-08 15:57:39 -07:00
RickyRister
24bc713ba8
[DeckListModel] Fix deck hash not updating on card node add/remove (#6584) 2026-02-07 21:47:50 -05:00
BruebachL
948ec9e042
[VDE] Accurately represent card amounts (#6547) 2026-01-23 08:47:08 -05:00
RickyRister
5a274fdbed
[DeckListModel] Mark all cards in token zone as legal (#6551) 2026-01-23 02:35:36 -08:00
RickyRister
bfeb3a7ca9
[DeckListModel] Refactor to use forEachCard in legality check (#6550) 2026-01-23 01:05:25 -08:00
RickyRister
8d274c1924
[DeckListModel] Correctly refresh legality on add card (#6537) 2026-01-22 23:34:24 -05:00
RickyRister
2e1a0bec93
[CardInfo] Refactor: add getLegalityProp method (#6536) 2026-01-22 23:33:21 -05:00
RickyRister
485d5a8b48
[DeckListModel] Fix exception precedence in legality check (#6535) 2026-01-19 00:28:13 -08:00
RickyRister
192dac0396
[DeckListModel] Consolidate methods and signals for card change (#6466) 2026-01-05 18:28:59 +01:00
RickyRister
746f2af044
[DeckListModel] optimize by iterating over cardNodes instead of ExactCards (#6485)
* [DeckListModel] optimize by iterating over cardNodes instead of ExactCards

* fix build failure

* another optimization

* fix build failure
2026-01-03 19:19:04 -08:00
RickyRister
84aefda486
[DeckListModel] add getCardNodes method (#6484)
* [DeckListModel] add getCardNodes method

* Update one usage
2026-01-02 18:55:27 -08:00
RickyRister
987fe9c9e2
[DeckDockWidget] clean up grouping and format sync (#6467)
* [DeckDockWidget] clean up grouping and format sync

* refresh legalities in rebuildTree

* extract applyActiveGroupCriteria

* Fix build failure
2025-12-31 23:35:43 -08:00
RickyRister
b2dd8eed3f
[TabDeckEditor] Create class to centralize deck state (#6459)
* create new file

* use QSharedPointer in DeckListModel

* [TabDeckEditor] Create class to centralize deck state

* delete method

* update docs
2025-12-31 17:54:47 +01:00
RickyRister
d722b2569c
[DeckListModel] Refactor: general code cleanup (#6460)
* change one usage

* move method

* move format check code

* make group criteria method static

* move method

* make method private

* more comments
2025-12-31 12:01:49 +01:00
RickyRister
cb2cf31cec
[DeckListModel] Clean up recursive updates (#6457) 2025-12-29 22:13:34 -08:00
RickyRister
296866a675
[DeckListModel] Refactor api for offset count (#6454) 2025-12-29 17:19:03 +01:00
RickyRister
421d6b334a
[DeckDockWidget] Correctly handle auto-expanding tree (#6446)
* move method

* remove expandAll calls

* update recursiveExpand

* Refactor DeckModel access

* [DeckDockWidget] Correctly handle auto-expand
2025-12-23 16:21:47 +01:00
RickyRister
be17ee1902
[DeckListModel] Refactor to use column num constants (#6441) 2025-12-23 06:07:39 -08:00
RickyRister
c12f4e9d2a
[DeckListModel] remove more access to underlying decklist for iteration (#6436)
* [DeckListModel] remove more access to underlying decklist for iteration

* remove one last direct iteration of decklist
2025-12-21 16:19:57 -08:00
RickyRister
367507e054
[DeckListModel] Refactor: Don't access underlying decklist for iteration (#6427)
* [DeckListModel] Refactor: Don't access underlying decklist for iteration

* add docs

* extract method
2025-12-20 13:25:30 +01:00
BruebachL
cd44392866
Static helpers. (#6425)
Took 2 minutes


Took 29 seconds

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-12-16 13:03:14 +01:00
RickyRister
b29909bdbe
[DeckList] Refactor: Create class to RAII underlying tree (#6412)
* [DeckList] Create class to RAII underlying tree

* Update usages

* fixes after rebase

* update docs
2025-12-14 15:56:58 -08:00
BruebachL
ccdda39e78
Deck format legality checker (#6166)
* Deck legality checker.

Took 51 seconds

Took 1 minute

Took 1 minute

Took 5 minutes

Took 3 minutes

* Adjust format parsing.

Took 8 minutes


Took 3 seconds

* toString() the xmlName

Took 4 minutes

* more toStrings()

Took 5 minutes

* Comments

Took 3 minutes

* Layout

Took 2 minutes

* Layout part 2: Electric boogaloo

Took 59 seconds

* Update cockatrice/src/interface/widgets/visual_database_display/visual_database_display_format_legality_filter_widget.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Move layout.

Took 4 minutes


Took 10 seconds

* Emit deckModified

Took 6 minutes

* Fix qOverloads

Took 4 minutes

* Fix qOverloads

Took 12 seconds

* Consider text and name in a special way.

Took 11 minutes

* Adjust "Any number of" oracle text

Took 5 minutes

* Store allowedCounts by format

Took 15 minutes

Took 6 seconds

* Only restrict vintage.

Took 2 minutes

* Adjust for DBConverter.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-12-13 15:17:55 +01:00
RickyRister
2e2682aad4
[DeckList] Refactor and cleanup methods that iterate over nodes (#6407)
* remove helpers

* create getZoneNodes method

* replace direct calls to getRoot and forEachCard

* remove more non-const uses of forEachCard

* make node getter return const lists

* one more usage

* address comment

* address comment again

* fix hash

* fix hashes (for real this time)
2025-12-12 12:37:44 -08:00
RickyRister
658ae83157
[DeckList] Make DeckList not a QObject (#6383) 2025-12-03 00:18:46 -05:00
RickyRister
d57bec8ec6
[DeckList] Move decklist node classes into new folder (#6381)
* [DeckList] Move decklist node classes into new folder

* reformat

* fix
2025-11-30 13:05:49 +01:00
BruebachL
eab4d435f8
[Feature] TabArchidekt and Archidekt API integration (#6348)
* TabArchidekt and Archidekt API integration.


Took 37 seconds

Took 4 minutes

Took 40 seconds

Took 4 minutes

* Lint.

* Lont.

* Search bar, fancier display, resolve providerId

* Delegate click to base.

* Be explicit for pedantic compilers.

* Liiint.

* Leave them default I guess

* Leave them default I guess

* Small fixes.

* New utility display widgets.

* New style for deck listing.

* Lint.

* Lont.

* Scale things.

* Delegate paint to base.

* Use default Archidekt preview image for decks without featured.

* Consistent sizes.

* Increase font size, qt version guard.

* More version guards.

* Clean up filter layout, use mana symbols.

* Set content margins.

* Refresh on filter change.

* Lint.

* Better elision.

* Query actual new endpoints, new query parameters.

* Doxygen, reorder fields in constructor, readability.

* Update page size doc to min size.

* Update initial min deck size value.

* Add label to page selection.

* Okay, so, people upload a lot of 1 card decks frequently.

* Whoops.

* Add a selection combobox for sorting logic.

* Debounce and limit searches.

* Include.

* Lint.

* Don't imply that Archidekt supports multiple cards/commander names.

* Let's not lambda it and slot it instead.

* Overload.

* Add button to home tab.

Took 8 minutes

* Adjust to selection model change.

Took 5 minutes

* Cleanup auto-generated comments.

Took 8 minutes

* Remember card sizes.

Took 1 minute

* Initialize with correct size.

Took 3 minutes

* Use correct placeholders.

Took 2 minutes

* Style lint.

Took 16 minutes

* Parse double-faced cards correctly.

* Parse double-faced cards correctly.

* Allow TabArchidekt to use VDE group/sort/display buttons

* Lint.

* Indicate that things are clickable.

* Min treshold for nicer display.

* Lint.

* We have good labels at home.

* We do a little linting.

* Qt version guards.

* Qt5 is the devil.

* Update comments.

* Lint comments.

* More doxys.

* One more doxy.

* Lint.

* Update.

* Small fixes.

Took 7 minutes

Took 13 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-30 08:41:01 +01:00
BruebachL
8abd04dab1
[Fix-Warnings] Remove more redundant empty declarations. (extra semicolons) (#6374) 2025-11-29 14:19:11 +01:00
BruebachL
9ece4bfd9b
[Fix-Warnings] Mark const getters as [[nodiscard]] (#6365)
Took 45 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-28 21:38:54 +01:00
BruebachL
1c5bfdbabe
Rebuild tree any time setDeckList is called. (#6353)
Took 2 hours 5 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-27 22:02:27 +01:00
BruebachL
ab5d6db8a2
[DeckList] Disable copy constructor (#6339)
* [DeckList] Disable copy constructor

Took 1 hour 44 minutes

Took 1 minute

# Commit time for manual adjustment:
# Took 28 seconds


Took 33 seconds

* Revert member to pointer.

Took 19 minutes

* Revert pulling up setters/getters now that getDeckList is no longer const.

Took 6 minutes

* Revert more.

Took 2 minutes

* One more fix.

Took 1 minute

* Update cockatrice/src/interface/deck_loader/deck_loader.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-11-20 13:20:09 +01:00
BruebachL
7d2700ca65
Clean up link targets. (#6304)
Took 38 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-11 14:04:14 +01:00
BruebachL
bfedc12fa8
Deck loader is a gui class. (#6294)
* Deck loader is a gui class.

Took 31 minutes

Took 3 minutes

* Deck Loader is responsible for printing.

Took 8 minutes


Took 2 seconds

* Style proxy.

Took 14 minutes

Took 6 minutes

Took 1 minute

* Don't need to include QBrush anymore.

Took 3 minutes

Took 7 seconds

* Includes for printer.

Took 5 minutes

* Nuke getDeckList()

Took 9 minutes

* Adjust to rebase.

Took 35 seconds

* Lint.

Took 3 minutes

* Braces for one line return statements.

Took 13 minutes

Took 50 seconds

* Enum for model columns.

Took 9 minutes

* One more single line if.

Took 1 minute

* Another style lint on a sunday night

Took 5 minutes

* Move enum to namespace.

Took 3 minutes

* Fix a critical blocker.

Took 5 minutes

* Update docs.

Took 3 minutes

* Doxygen and namespace enums.

Took 2 minutes

Took 15 seconds

* Adjust to namespace.

Took 4 minutes

Took 1 minute

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-11 11:57:41 +01:00
BruebachL
9f2ac78609
Split filters into libraries where applicable. (#6293)
* Split filters into libraries where applicable.

Took 23 minutes

Took 2 minutes

* Include filter string.

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-09 12:19:27 +01:00
BruebachL
a8a3fca8c9
Clean up inter-library dependencies with interfaces (#6280)
* Have CardDatabase::getPreferredPrintingInfo respect card provider ID overrides (pinned printings)

Took 13 minutes

Took 37 seconds

Took 10 seconds

Took 10 seconds

# Commit time for manual adjustment:
# Took 30 seconds

Took 15 seconds


Took 8 minutes

Took 21 seconds

* Move settings cache and settings card preference provider out of libcockatrice_settings and into cockatrice

Took 52 minutes

Took 9 minutes

Took 1 minute

* Temp cache.

Took 16 minutes

* Dependency Injection for SettingsCache

* Turn SettingsCache into a QSharedPointer.
* Implement interfaces for settings that need it

Took 2 hours 38 minutes

* Adjust oracle.

Took 5 minutes

* Move abstract/noop interfaces to libcockatrice_interfaces so they can be linked against independently.

Took 52 minutes

* Clean up some links.

Took 3 minutes

* Cleanup two includes.

Took 3 minutes

* More fixes.

Took 7 minutes

* More includes that slipped past.

Took 3 minutes

* Stop mocking and start injecting for tests.

Took 15 minutes

* I don't know why remote_client was including main.

Took 4 minutes

* Include.

Took 3 minutes

* Lint.

Took 2 minutes

* Don't use Qt pointers.

Took 1 hour 7 minutes

* Make parser use CardSettingsInterface

Took 13 minutes

* Also adjust constructor lol.

Took 8 minutes

* Lint.

Took 32 minutes

* Revert "Lint."

This reverts commit ecb596c39e.


Took 3 minutes

* Test.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-08 22:19:40 +01:00
BruebachL
adff828415
Move models to lib (#6274)
* Move models to own library.

Took 35 minutes


Took 22 minutes

* Adjust CMakeLists

Took 20 seconds

* Reformat CMakeLists.

Took 2 minutes

* Revert "Reformat CMakeLists."

This reverts commit db5982ad1c.


Took 55 seconds

* Lint an include

Took 17 minutes

Took 9 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-05 18:33:40 +01:00