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6 commits

Author SHA1 Message Date
Lukas Brübach
4b106419f5
[Client] Add tournament event plumbing and player extension points
Wires the client game layer for tournament state without touching
existing behavior:
- GameEventHandler dispatches Event_TournamentState (2027) to a new
  tournamentStateChanged signal
- GameMetaInfo exposes isTournament and parentGameId over the new
  ServerInfo_Game field
- PlayerEventHandler::processGameEvent is virtual and player is
  protected; PlayerLogic gains a protected constructor accepting a
  custom handler, so mode-specific subclasses can intercept events
2026-08-31 13:49:17 +02:00
Lukas Brübach
18742ae15e
[Server] Implement Swiss tournament engine for lobby games
Adds the server-side tournament mode driven through the strategy and
factory interfaces from #7132:
- Server_Tournament runs greedy Swiss pairing with rematch avoidance,
  byes, ceil(log2(n)) rounds, and best-of-N series via gamesPerMatch;
  match sub-games are spawned through the parent game's
  Server_MatchGameFactory implementation with players auto-joined and
  their submitted decks installed
- Tournament lifecycle strategy gates the hub game start until all
  decks are submitted; match result strategy reports sub-game outcomes
  back to the parent tournament
- Server_Game gains tournament state (isTournament flag, settings,
  parent link), protocol fields in getInfo/game state events, a
  full-lobby bypass for tournament hubs, and disconnectRemovesPlayer
  plumbing for upcoming draft modes
- Match-game creation is deferred to the owning thread's event loop so
  room registration never nests lock orders; shared state is guarded by
  the tournament mutex
2026-08-31 13:49:16 +02:00
Lukas Brübach
fb397bbb9b
[Server] Add extension points for tournament game commands
Adds the server-side seams the tournament engine will plug into:
- Dispatch ReportMatchResult / AdvanceTournament /
  TournamentSettingsSelect in processGameCommand; base implementations
  return RespContextError so regular games reject them safely
- Server_AbstractPlayer::setDeck lets a backend install a deck into a
  player slot directly
- Server_Room::getUserInterfaceByName resolves a room user by name for
  automated game setup


Took 24 minutes
2026-08-31 13:49:16 +02:00
Lukas Brübach
3c03d740f3
[Protocol] Add tournament state event and tournament game commands
Adds the protocol layer for the tournament game mode:
- Event_TournamentState (2027) carrying phase, round counters, player
  standings, pairings, and settings (games_per_match)
- Command_ReportMatchResult / Command_AdvanceTournament /
  Command_TournamentSettingsSelect game command extensions (1037-1039)
- is_tournament flag on Command_CreateGame and ServerInfo_Game;
  is_tournament and parent_game_id on Event_GameStateChanged


Took 13 minutes
2026-08-31 13:49:15 +02:00
RickyRister
03de1af678
[VDS] Fix search filter not being applied on refresh (#7229)
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2026-08-31 10:28:50 +02:00
RickyRister
3dc9dba67a
[SettingsPage] Refactor: Clean up order of variables (#7184)
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* [SettingsPage] Refactor: Clean up order of variables

* fixes
2026-08-30 14:43:23 -07:00
37 changed files with 1339 additions and 174 deletions

View file

@ -26,6 +26,7 @@
#include <libcockatrice/protocol/pb/event_reverse_turn.pb.h>
#include <libcockatrice/protocol/pb/event_set_active_phase.pb.h>
#include <libcockatrice/protocol/pb/event_set_active_player.pb.h>
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
#include <libcockatrice/protocol/pb/game_event_container.pb.h>
#include <libcockatrice/protocol/pending_command.h>
@ -158,6 +159,9 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
case GameEvent::REVERSE_TURN:
eventReverseTurn(event.GetExtension(Event_ReverseTurn::ext), playerId, context);
break;
case GameEvent::TOURNAMENT_STATE:
emit tournamentStateChanged(event.GetExtension(Event_TournamentState::ext));
break;
default: {
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
@ -263,6 +267,12 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event
int /*eventPlayerId*/,
const GameEventContext & /*context*/)
{
// Sub-games of a tournament report their parent hub game so the client can
// route "close game" back to the parent tab.
if (event.parent_game_id() != -1) {
game->getGameMetaInfo()->setParentGameId(event.parent_game_id());
}
const int playerListSize = event.player_list_size();
QVector<QPair<int, QPair<QString, QString>>> opponentDecksToDisplay;

View file

@ -43,6 +43,7 @@ class Event_SetActivePhase;
class Event_GameSay;
class Event_Kicked;
class Event_ReverseTurn;
class Event_TournamentState;
class Event_Ping;
inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "game_event_handler");
@ -329,6 +330,7 @@ signals:
void gameStopped();
void gameClosed();
void tournamentStateChanged(const Event_TournamentState &state);
void playerPropertiesChanged(const ServerInfo_PlayerProperties &prop, int playerId);
void playerJoined(const ServerInfo_PlayerProperties &playerInfo);
void playerLeft(int leavingPlayerId);

View file

@ -84,6 +84,26 @@ public:
return roomGameTypes.find(gameInfo_.game_types(index)).value();
}
bool isTournament() const
{
return gameInfo_.is_tournament();
}
void setIsTournament(bool t)
{
gameInfo_.set_is_tournament(t);
}
int parentGameId() const
{
return parentGameId_;
}
void setParentGameId(int id)
{
parentGameId_ = id;
}
public slots:
void setStarted(bool s)
{
@ -108,6 +128,7 @@ signals:
private:
ServerInfo_Game gameInfo_;
int parentGameId_ = -1;
};
#endif // GAME_META_INFO_H

View file

@ -90,10 +90,10 @@ public:
* @param context Additional context (undo, judge, etc.).
* @param options Processing options (UI suppression, reveal behavior).
*/
void processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
EventProcessingOptions options);
virtual void processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
EventProcessingOptions options);
/** @} */
@ -266,7 +266,7 @@ signals:
void cardZoneChanged(CardItem *card, bool sameZone);
void requestCardMenuUpdate(const CardItem *card);
private:
protected:
/** Owning player instance. */
PlayerLogic *player;

View file

@ -37,6 +37,19 @@ PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool
initializeZones();
}
PlayerLogic::PlayerLogic(const ServerInfo_User &info,
int _id,
bool _local,
bool _judge,
AbstractGame *_parent,
PlayerEventHandler *customEventHandler)
: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
playerEventHandler(customEventHandler), playerActions(new PlayerActions(this)), active(false), conceded(false),
zoneId(0), dialogSemaphore(false)
{
initializeZones();
}
void PlayerLogic::initializeZones()
{
addZone(new PileZoneLogic(this, ZoneNames::DECK, false, true, false, this));

View file

@ -99,7 +99,30 @@ public:
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
~PlayerLogic() override;
void initializeZones();
protected:
/**
* @brief Constructor for subclasses that need a custom event handler (e.g. DraftPlayerLogic).
*
* @p customEventHandler must be non-null and either QObject-parented to this PlayerLogic
* or deleted externally; it is not owned by PlayerLogic. The handler connects to @c player
* during its own constructor, so passing a freshly built subclass handler from an
* initializer list is safe.
*/
PlayerLogic(const ServerInfo_User &info,
int _id,
bool _local,
bool _judge,
AbstractGame *_parent,
PlayerEventHandler *customEventHandler);
public:
/**
* @brief Creates the standard zone set.
*
* Not virtually dispatched from constructors subclasses overriding this must add
* their extra zones in their own constructor body.
*/
virtual void initializeZones();
void updateZones();
void clear();

View file

@ -154,6 +154,48 @@ AppearanceSettingsPage::AppearanceSettingsPage()
homeTabGroupBox = new QGroupBox;
homeTabGroupBox->setLayout(homeTabGrid);
// Playmat settings
playmatVisibilityCombo.addItem(tr("Show all playmats"), PlaymatVisibilityAll);
playmatVisibilityCombo.addItem(tr("Show own playmat only"), PlaymatVisibilityOwnOnly);
playmatVisibilityCombo.addItem(tr("Don't use playmats"), PlaymatVisibilityNone);
int visIdx = playmatVisibilityCombo.findData(settings.userInterface().getPlaymatVisibility());
if (visIdx >= 0) {
playmatVisibilityCombo.setCurrentIndex(visIdx);
}
connect(&playmatVisibilityCombo, qOverload<int>(&QComboBox::currentIndexChanged), this, [this](int index) {
SettingsCache::instance().userInterface().setPlaymatVisibility(playmatVisibilityCombo.itemData(index).toInt());
});
playmatVisibilityLabel.setBuddy(&playmatVisibilityCombo);
// Playmat mode: Override / Fallback / Deck-only
playmatModeCombo.addItem(tr("Override deck playmat"), PlaymatModeOverrideDeck);
playmatModeCombo.addItem(tr("Fallback if deck has none"), PlaymatModeFallback);
playmatModeCombo.addItem(tr("Deck only, ignore collection"), PlaymatModeDeckOnly);
int modeIdx = playmatModeCombo.findData(settings.userInterface().getPlaymatMode());
if (modeIdx >= 0) {
playmatModeCombo.setCurrentIndex(modeIdx);
}
connect(&playmatModeCombo, qOverload<int>(&QComboBox::currentIndexChanged), this, [this](int index) {
SettingsCache::instance().userInterface().setPlaymatMode(playmatModeCombo.itemData(index).toInt());
});
playmatModeLabel.setBuddy(&playmatModeCombo);
// User-level playmat settings: fallback collection.
connect(&playmatDefaultEditButton, &QPushButton::clicked, this,
&AppearanceSettingsPage::openPlaymatCollectionDialog);
auto *playmatGrid = new QGridLayout;
playmatGrid->addWidget(&playmatVisibilityLabel, 0, 0, 1, 1);
playmatGrid->addWidget(&playmatVisibilityCombo, 0, 1, 1, 1);
playmatGrid->addWidget(&playmatModeLabel, 1, 0, 1, 1);
playmatGrid->addWidget(&playmatModeCombo, 1, 1, 1, 1);
playmatGrid->addWidget(&playmatDefaultLabel, 2, 0, 1, 1);
playmatGrid->addWidget(&playmatDefaultEditButton, 2, 1, 1, 1);
playmatGroupBox = new QGroupBox;
playmatGroupBox->setLayout(playmatGrid);
// Styling settings
styleUserListCheckBox.setChecked(settings.appearance().getStyleUserList());
connect(&styleUserListCheckBox, &QCheckBox::QT_STATE_CHANGED, &settings.appearance(),
&AppearanceSettings::setStyleUserList);
@ -259,7 +301,6 @@ AppearanceSettingsPage::AppearanceSettingsPage()
cardLayoutGroupBox->setLayout(cardLayoutGrid);
// Card counter colors
auto *cardCounterColorsLayout = new QGridLayout;
cardCounterColorsLayout->setColumnStretch(1, 1);
cardCounterColorsLayout->setColumnStretch(3, 1);
@ -339,47 +380,6 @@ AppearanceSettingsPage::AppearanceSettingsPage()
tableGroupBox = new QGroupBox;
tableGroupBox->setLayout(tableGrid);
// Playmat settings
playmatVisibilityCombo.addItem(tr("Show all playmats"), PlaymatVisibilityAll);
playmatVisibilityCombo.addItem(tr("Show own playmat only"), PlaymatVisibilityOwnOnly);
playmatVisibilityCombo.addItem(tr("Don't use playmats"), PlaymatVisibilityNone);
int visIdx = playmatVisibilityCombo.findData(settings.userInterface().getPlaymatVisibility());
if (visIdx >= 0) {
playmatVisibilityCombo.setCurrentIndex(visIdx);
}
connect(&playmatVisibilityCombo, qOverload<int>(&QComboBox::currentIndexChanged), this, [this](int index) {
SettingsCache::instance().userInterface().setPlaymatVisibility(playmatVisibilityCombo.itemData(index).toInt());
});
playmatVisibilityLabel.setBuddy(&playmatVisibilityCombo);
// Playmat mode: Override / Fallback / Deck-only
playmatModeCombo.addItem(tr("Override deck playmat"), PlaymatModeOverrideDeck);
playmatModeCombo.addItem(tr("Fallback if deck has none"), PlaymatModeFallback);
playmatModeCombo.addItem(tr("Deck only, ignore collection"), PlaymatModeDeckOnly);
int modeIdx = playmatModeCombo.findData(settings.userInterface().getPlaymatMode());
if (modeIdx >= 0) {
playmatModeCombo.setCurrentIndex(modeIdx);
}
connect(&playmatModeCombo, qOverload<int>(&QComboBox::currentIndexChanged), this, [this](int index) {
SettingsCache::instance().userInterface().setPlaymatMode(playmatModeCombo.itemData(index).toInt());
});
playmatModeLabel.setBuddy(&playmatModeCombo);
// User-level playmat settings: fallback collection.
connect(&playmatDefaultEditButton, &QPushButton::clicked, this,
&AppearanceSettingsPage::openPlaymatCollectionDialog);
auto *playmatGrid = new QGridLayout;
playmatGrid->addWidget(&playmatVisibilityLabel, 0, 0, 1, 1);
playmatGrid->addWidget(&playmatVisibilityCombo, 0, 1, 1, 1);
playmatGrid->addWidget(&playmatModeLabel, 1, 0, 1, 1);
playmatGrid->addWidget(&playmatModeCombo, 1, 1, 1, 1);
playmatGrid->addWidget(&playmatDefaultLabel, 2, 0, 1, 1);
playmatGrid->addWidget(&playmatDefaultEditButton, 2, 1, 1, 1);
playmatGroupBox = new QGroupBox;
playmatGroupBox->setLayout(playmatGrid);
// putting it all together
auto *mainLayout = new QVBoxLayout;
mainLayout->addWidget(themeGroupBox);
@ -512,6 +512,12 @@ void AppearanceSettingsPage::retranslateUi()
homeTabButtonColorSourceBox.setToolTip(
tr("Automatic: extract from background if present, otherwise use theme default"));
playmatGroupBox->setTitle(tr("Playmat settings"));
playmatVisibilityLabel.setText(tr("Playmat visibility:"));
playmatModeLabel.setText(tr("Default collection behavior:"));
playmatDefaultLabel.setText(tr("Default playmat collection:"));
playmatDefaultEditButton.setText(tr("Edit..."));
stylingGroupBox->setTitle(tr("Styling settings"));
styleUserListCheckBox.setText(tr("Style user list"));
@ -554,9 +560,4 @@ void AppearanceSettingsPage::retranslateUi()
tableGroupBox->setTitle(tr("Table grid layout"));
invertVerticalCoordinateCheckBox.setText(tr("Invert vertical coordinate"));
minPlayersForMultiColumnLayoutLabel.setText(tr("Minimum player count for multi-column layout:"));
playmatGroupBox->setTitle(tr("Playmat settings"));
playmatVisibilityLabel.setText(tr("Playmat visibility:"));
playmatModeLabel.setText(tr("Default collection behavior:"));
playmatDefaultLabel.setText(tr("Default playmat collection:"));
playmatDefaultEditButton.setText(tr("Edit..."));
}

View file

@ -44,46 +44,55 @@ private:
QLabel homeTabButtonColorSourceLabel;
QComboBox homeTabButtonColorSourceBox;
QCheckBox styleUserListCheckBox;
QCheckBox showShortcutsCheckBox;
QCheckBox showGameSelectorFilterToolbarCheckBox;
QLabel minPlayersForMultiColumnLayoutLabel;
QLabel maxFontSizeForCardsLabel;
QCheckBox overrideAllCardArtWithPersonalPreferenceCheckBox;
QCheckBox bumpSetsWithCardsInDeckToTopCheckBox;
QCheckBox displayCardNamesCheckBox;
QCheckBox autoRotateSidewaysLayoutCardsCheckBox;
QCheckBox cardScalingCheckBox;
QCheckBox roundCardCornersCheckBox;
QLabel verticalCardOverlapPercentLabel;
QSpinBox verticalCardOverlapPercentBox;
QLabel cardViewInitialRowsMaxLabel;
QSpinBox cardViewInitialRowsMaxBox;
QLabel cardViewExpandedRowsMaxLabel;
QSpinBox cardViewExpandedRowsMaxBox;
QCheckBox horizontalHandCheckBox;
QCheckBox leftJustifiedHandCheckBox;
QCheckBox invertVerticalCoordinateCheckBox;
QLabel playmatVisibilityLabel;
QComboBox playmatVisibilityCombo;
QLabel playmatModeLabel;
QComboBox playmatModeCombo;
QLabel playmatDefaultLabel;
QPushButton playmatDefaultEditButton;
QCheckBox styleUserListCheckBox;
QCheckBox showShortcutsCheckBox;
QCheckBox showGameSelectorFilterToolbarCheckBox;
QCheckBox overrideAllCardArtWithPersonalPreferenceCheckBox;
QCheckBox bumpSetsWithCardsInDeckToTopCheckBox;
QCheckBox displayCardNamesCheckBox;
QCheckBox autoRotateSidewaysLayoutCardsCheckBox;
QCheckBox cardScalingCheckBox;
QCheckBox roundCardCornersCheckBox;
QLabel maxFontSizeForCardsLabel;
QSpinBox maxFontSizeForCardsEdit;
QLabel verticalCardOverlapPercentLabel;
QSpinBox verticalCardOverlapPercentBox;
QLabel cardViewInitialRowsMaxLabel;
QSpinBox cardViewInitialRowsMaxBox;
QLabel cardViewExpandedRowsMaxLabel;
QSpinBox cardViewExpandedRowsMaxBox;
QList<QLabel *> cardCounterNames;
QCheckBox horizontalHandCheckBox;
QCheckBox leftJustifiedHandCheckBox;
QCheckBox invertVerticalCoordinateCheckBox;
QLabel minPlayersForMultiColumnLayoutLabel;
QSpinBox minPlayersForMultiColumnLayoutEdit;
QGroupBox *themeGroupBox;
QGroupBox *homeTabGroupBox;
QGroupBox *playmatGroupBox;
QGroupBox *stylingGroupBox;
QGroupBox *menuGroupBox;
QGroupBox *printingsGroupBox;
QGroupBox *cardsGroupBox;
QGroupBox *cardLayoutGroupBox;
QGroupBox *handGroupBox;
QGroupBox *playmatGroupBox;
QGroupBox *tableGroupBox;
QGroupBox *cardCountersGroupBox;
QList<QLabel *> cardCounterNames;
QSpinBox minPlayersForMultiColumnLayoutEdit;
QSpinBox maxFontSizeForCardsEdit;
QGroupBox *handGroupBox;
QGroupBox *tableGroupBox;
public:
AppearanceSettingsPage();

View file

@ -425,29 +425,28 @@ void GeneralSettingsPage::updateStartupServerControlsVisibility()
void GeneralSettingsPage::retranslateUi()
{
const auto &settings = SettingsCache::instance();
languageGroupBox->setTitle(tr("Language settings"));
languageLabel.setText(tr("Language:"));
versionGroupBox->setTitle(tr("Version settings"));
cardDatabaseGroupBox->setTitle(tr("Card database"));
startupGroupBox->setTitle(tr("Startup settings"));
if (SettingsCache::instance().getIsPortableBuild()) {
pathsGroupBox->setTitle(tr("Paths (editing disabled in portable mode)"));
} else {
pathsGroupBox->setTitle(tr("Paths"));
}
advertiseTranslationPageLabel.setText(
QString("<a href='%1'>%2</a>").arg(WIKI_TRANSLATION_FAQ).arg(tr("How to help with translations")));
deckPathLabel.setText(tr("Decks directory:"));
filtersPathLabel.setText(tr("Filters directory:"));
replaysPathLabel.setText(tr("Replays directory:"));
picsPathLabel.setText(tr("Pictures directory:"));
cardDatabasePathLabel.setText(tr("Card database:"));
customCardDatabasePathLabel.setText(tr("Custom database directory:"));
tokenDatabasePathLabel.setText(tr("Token database:"));
versionGroupBox->setTitle(tr("Version settings"));
updateReleaseChannelLabel.setText(tr("Update channel"));
startupUpdateCheckCheckBox.setText(tr("Check for client updates on startup"));
updateNotificationCheckBox.setText(tr("Notify if a feature supported by the server is missing in my client"));
newVersionOracleCheckBox.setText(tr("Automatically run Oracle when running a new version of Cockatrice"));
// We can't change the strings after they're put into the QComboBox, so this is our workaround
int oldIndex = updateReleaseChannelBox.currentIndex();
updateReleaseChannelBox.clear();
for (ReleaseChannel *chan : settings.getUpdateReleaseChannels()) {
updateReleaseChannelBox.addItem(tr(chan->getName().toUtf8()));
}
updateReleaseChannelBox.setCurrentIndex(oldIndex);
cardDatabaseGroupBox->setTitle(tr("Card database"));
startupCardUpdateCheckBehaviorLabel.setText(tr("Check for card database updates on startup"));
startupCardUpdateCheckBehaviorSelector.setItemText(startupCardUpdateCheckBehaviorIndexNone, tr("Don't check"));
startupCardUpdateCheckBehaviorSelector.setItemText(startupCardUpdateCheckBehaviorIndexPrompt,
@ -456,8 +455,13 @@ void GeneralSettingsPage::retranslateUi()
tr("Always update in the background"));
cardUpdateCheckIntervalLabel.setText(tr("Check for card database updates every"));
cardUpdateCheckIntervalSpinBox.setSuffix(tr(" days"));
updateNotificationCheckBox.setText(tr("Notify if a feature supported by the server is missing in my client"));
newVersionOracleCheckBox.setText(tr("Automatically run Oracle when running a new version of Cockatrice"));
QDate lastCheckDate = settings.updates().getLastCardUpdateCheck();
int daysAgo = lastCheckDate.daysTo(QDate::currentDate());
lastCardUpdateCheckDateLabel.setText(
tr("Last update check on %1 (%2 days ago)").arg(lastCheckDate.toString()).arg(daysAgo));
startupGroupBox->setTitle(tr("Startup settings"));
showTipsOnStartup.setText(tr("Show tips on startup"));
startupTabLabel.setText(tr("Startup tab:"));
startupTabSelector.setItemText(StartupTab::StartupTabHome, tr("Home"));
@ -473,21 +477,18 @@ void GeneralSettingsPage::retranslateUi()
startupServerLabel.setText(tr("Server:"));
startupRoomLabel.setText(tr("Room:"));
startupRoomNameEdit->setPlaceholderText(tr("Room name"));
resetAllPathsButton->setText(tr("Reset all paths"));
const auto &settings = SettingsCache::instance();
QDate lastCheckDate = settings.updates().getLastCardUpdateCheck();
int daysAgo = lastCheckDate.daysTo(QDate::currentDate());
lastCardUpdateCheckDateLabel.setText(
tr("Last update check on %1 (%2 days ago)").arg(lastCheckDate.toString()).arg(daysAgo));
// We can't change the strings after they're put into the QComboBox, so this is our workaround
int oldIndex = updateReleaseChannelBox.currentIndex();
updateReleaseChannelBox.clear();
for (ReleaseChannel *chan : settings.getUpdateReleaseChannels()) {
updateReleaseChannelBox.addItem(tr(chan->getName().toUtf8()));
if (settings.getIsPortableBuild()) {
pathsGroupBox->setTitle(tr("Paths (editing disabled in portable mode)"));
} else {
pathsGroupBox->setTitle(tr("Paths"));
}
updateReleaseChannelBox.setCurrentIndex(oldIndex);
}
deckPathLabel.setText(tr("Decks directory:"));
filtersPathLabel.setText(tr("Filters directory:"));
replaysPathLabel.setText(tr("Replays directory:"));
picsPathLabel.setText(tr("Pictures directory:"));
cardDatabasePathLabel.setText(tr("Card database:"));
customCardDatabasePathLabel.setText(tr("Custom database directory:"));
tokenDatabasePathLabel.setText(tr("Token database:"));
resetAllPathsButton->setText(tr("Reset all paths"));
}

View file

@ -42,6 +42,37 @@ private:
QGroupBox *startupGroupBox;
QGroupBox *pathsGroupBox;
QLabel languageLabel;
QComboBox languageBox;
QLabel advertiseTranslationPageLabel;
QLabel updateReleaseChannelLabel;
QComboBox updateReleaseChannelBox;
QCheckBox startupUpdateCheckCheckBox;
QCheckBox updateNotificationCheckBox;
QCheckBox newVersionOracleCheckBox;
QLabel startupCardUpdateCheckBehaviorLabel;
QComboBox startupCardUpdateCheckBehaviorSelector;
QLabel cardUpdateCheckIntervalLabel;
QSpinBox cardUpdateCheckIntervalSpinBox;
QLabel lastCardUpdateCheckDateLabel;
QCheckBox showTipsOnStartup;
QLabel startupTabLabel;
QComboBox startupTabSelector;
QLabel startupServerLabel;
QComboBox startupServerSelector;
QLabel startupRoomLabel;
QLineEdit *startupRoomNameEdit;
QLabel deckPathLabel;
QLabel filtersPathLabel;
QLabel replaysPathLabel;
QLabel picsPathLabel;
QLabel cardDatabasePathLabel;
QLabel customCardDatabasePathLabel;
QLabel tokenDatabasePathLabel;
QLineEdit *deckPathEdit;
QLineEdit *filtersPathEdit;
QLineEdit *replaysPathEdit;
@ -51,33 +82,6 @@ private:
QLineEdit *tokenDatabasePathEdit;
QPushButton *resetAllPathsButton;
QLabel *allPathsResetLabel;
QComboBox languageBox;
QCheckBox startupUpdateCheckCheckBox;
QLabel startupCardUpdateCheckBehaviorLabel;
QComboBox startupCardUpdateCheckBehaviorSelector;
QLabel cardUpdateCheckIntervalLabel;
QSpinBox cardUpdateCheckIntervalSpinBox;
QLabel lastCardUpdateCheckDateLabel;
QCheckBox updateNotificationCheckBox;
QCheckBox newVersionOracleCheckBox;
QComboBox updateReleaseChannelBox;
QLabel languageLabel;
QLabel deckPathLabel;
QLabel filtersPathLabel;
QLabel replaysPathLabel;
QLabel picsPathLabel;
QLabel cardDatabasePathLabel;
QLabel customCardDatabasePathLabel;
QLabel tokenDatabasePathLabel;
QLabel updateReleaseChannelLabel;
QLabel advertiseTranslationPageLabel;
QCheckBox showTipsOnStartup;
QLabel startupTabLabel;
QComboBox startupTabSelector;
QLabel startupServerLabel;
QComboBox startupServerSelector;
QLabel startupRoomLabel;
QLineEdit *startupRoomNameEdit;
};
#endif // COCKATRICE_GENERAL_SETTINGS_PAGE_H

View file

@ -20,26 +20,7 @@ enum visualDeckStoragePromptForConversionIndex
UserInterfaceSettingsPage::UserInterfaceSettingsPage()
{
// general settings and notification settings
notificationsEnabledCheckBox.setChecked(SettingsCache::instance().userInterface().getNotificationsEnabled());
connect(&notificationsEnabledCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().userInterface(),
&InterfaceSettings::setNotificationsEnabled);
connect(&notificationsEnabledCheckBox, &QCheckBox::QT_STATE_CHANGED, this,
&UserInterfaceSettingsPage::setNotificationEnabled);
specNotificationsEnabledCheckBox.setChecked(
SettingsCache::instance().userInterface().getSpectatorNotificationsEnabled());
specNotificationsEnabledCheckBox.setEnabled(SettingsCache::instance().userInterface().getNotificationsEnabled());
connect(&specNotificationsEnabledCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().userInterface(),
&InterfaceSettings::setSpectatorNotificationsEnabled);
buddyConnectNotificationsEnabledCheckBox.setChecked(
SettingsCache::instance().userInterface().getBuddyConnectNotificationsEnabled());
buddyConnectNotificationsEnabledCheckBox.setEnabled(
SettingsCache::instance().userInterface().getNotificationsEnabled());
connect(&buddyConnectNotificationsEnabledCheckBox, &QCheckBox::QT_STATE_CHANGED,
&SettingsCache::instance().userInterface(), &InterfaceSettings::setBuddyConnectNotificationsEnabled);
// general settings
doubleClickToPlayCheckBox.setChecked(SettingsCache::instance().userInterface().getDoubleClickToPlay());
connect(&doubleClickToPlayCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().userInterface(),
&InterfaceSettings::setDoubleClickToPlay);
@ -103,6 +84,26 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
generalGroupBox = new QGroupBox;
generalGroupBox->setLayout(generalGrid);
// notification settings
notificationsEnabledCheckBox.setChecked(SettingsCache::instance().userInterface().getNotificationsEnabled());
connect(&notificationsEnabledCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().userInterface(),
&InterfaceSettings::setNotificationsEnabled);
connect(&notificationsEnabledCheckBox, &QCheckBox::QT_STATE_CHANGED, this,
&UserInterfaceSettingsPage::setNotificationEnabled);
specNotificationsEnabledCheckBox.setChecked(
SettingsCache::instance().userInterface().getSpectatorNotificationsEnabled());
specNotificationsEnabledCheckBox.setEnabled(SettingsCache::instance().userInterface().getNotificationsEnabled());
connect(&specNotificationsEnabledCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().userInterface(),
&InterfaceSettings::setSpectatorNotificationsEnabled);
buddyConnectNotificationsEnabledCheckBox.setChecked(
SettingsCache::instance().userInterface().getBuddyConnectNotificationsEnabled());
buddyConnectNotificationsEnabledCheckBox.setEnabled(
SettingsCache::instance().userInterface().getNotificationsEnabled());
connect(&buddyConnectNotificationsEnabledCheckBox, &QCheckBox::QT_STATE_CHANGED,
&SettingsCache::instance().userInterface(), &InterfaceSettings::setBuddyConnectNotificationsEnabled);
auto *notificationsGrid = new QGridLayout;
notificationsGrid->addWidget(&notificationsEnabledCheckBox, 0, 0);
notificationsGrid->addWidget(&specNotificationsEnabledCheckBox, 1, 0);
@ -355,6 +356,7 @@ void UserInterfaceSettingsPage::retranslateUi()
notificationsEnabledCheckBox.setText(tr("Enable notifications in taskbar"));
specNotificationsEnabledCheckBox.setText(tr("Notify in the taskbar for game events while you are spectating"));
buddyConnectNotificationsEnabledCheckBox.setText(tr("Notify in the taskbar when users in your buddy list connect"));
animationGroupBox->setTitle(tr("Animation settings"));
enableAllAnimationsButton.setText(tr("&Enable all animations"));
disableAllAnimationsButton.setText(tr("&Disable all animations"));
@ -362,6 +364,7 @@ void UserInterfaceSettingsPage::retranslateUi()
arrowDrawAnimationCheckBox.setText(tr("&Arrow draw animation"));
lifeCounterAnimationsCheckBox.setText(tr("Life counter flash"));
battlefieldFlashCheckBox.setText(tr("Battlefield flash on damage"));
deckEditorGroupBox->setTitle(tr("Deck editor/storage settings"));
openDeckInNewTabCheckBox.setText(tr("Open deck in new tab by default"));
visualDeckStorageInGameCheckBox.setText(tr("Use visual deck storage in game lobby"));
@ -397,8 +400,8 @@ void UserInterfaceSettingsPage::retranslateUi()
0, CommanderBracketNames::CommanderSpellbookBracketNames);
commanderSpellbookIntegrationBracketNamingSelector.setItemText(
1, CommanderBracketNames::OfficialCommanderBracketNames);
commanderSpellbookIntegrationUseOfficialBracketNamesExplainer.setToolTip(CommanderBracketNames::Explainer);
replayGroupBox->setTitle(tr("Replay settings"));
rewindBufferingMsLabel.setText(tr("Buffer time for backwards skip via shortcut:"));
rewindBufferingMsBox.setSuffix(" ms");

View file

@ -23,9 +23,6 @@ private slots:
void updateCommanderSpellbookUiState();
private:
QCheckBox notificationsEnabledCheckBox;
QCheckBox specNotificationsEnabledCheckBox;
QCheckBox buddyConnectNotificationsEnabledCheckBox;
QCheckBox doubleClickToPlayCheckBox;
QCheckBox clickPlaysAllSelectedCheckBox;
QCheckBox playToStackCheckBox;
@ -37,12 +34,18 @@ private:
QCheckBox showTotalSelectionCountCheckBox;
QCheckBox useTearOffMenusCheckBox;
QCheckBox keepGameChatFocusCheckBox;
QCheckBox notificationsEnabledCheckBox;
QCheckBox specNotificationsEnabledCheckBox;
QCheckBox buddyConnectNotificationsEnabledCheckBox;
QPushButton enableAllAnimationsButton;
QPushButton disableAllAnimationsButton;
QCheckBox tapAnimationCheckBox;
QCheckBox arrowDrawAnimationCheckBox;
QCheckBox lifeCounterAnimationsCheckBox;
QCheckBox battlefieldFlashCheckBox;
QCheckBox openDeckInNewTabCheckBox;
QLabel visualDeckStoragePromptForConversionLabel;
QComboBox visualDeckStoragePromptForConversionSelector;
@ -57,8 +60,10 @@ private:
QLabel commanderSpellbookIntegrationUseOfficialBracketNamesLabel;
QToolButton commanderSpellbookIntegrationUseOfficialBracketNamesExplainer;
QComboBox commanderSpellbookIntegrationBracketNamingSelector;
QLabel rewindBufferingMsLabel;
QSpinBox rewindBufferingMsBox;
QGroupBox *generalGroupBox;
QGroupBox *notificationsGroupBox;
QGroupBox *animationGroupBox;

View file

@ -125,9 +125,7 @@ void VisualDeckStorageFolderDisplayWidget::continueDeckPass()
}
const bool matches = index.data(VisualDeckStorageRoles::FilterMatchRole).toBool();
if (matches == deckPreviewWidget->isHidden()) {
deckPreviewWidget->setVisible(matches);
}
deckPreviewWidget->setVisible(matches);
if (matches) {
++visibleDeckCount;
}

View file

@ -14,9 +14,12 @@ set(HEADERS
game/server_deck_validation_strategy.h
game/server_game.h
game/server_game_lifecycle_strategy.h
game/server_match_result_strategy.h
game/server_match_game_factory.h
game/server_match_result_strategy.h
game/server_player.h
game/server_tournament.h
game/server_tournament_lifecycle_strategy.h
game/server_tournament_match_result_strategy.h
game/server_spectator.h
server.h
server_abstractuserinterface.h
@ -43,6 +46,9 @@ add_library(
game/server_game.cpp
game/server_player.cpp
game/server_spectator.cpp
game/server_tournament.cpp
game/server_tournament_lifecycle_strategy.cpp
game/server_tournament_match_result_strategy.cpp
server.cpp
server_abstractuserinterface.cpp
server_database_interface.cpp

View file

@ -41,6 +41,7 @@
#include <libcockatrice/protocol/pb/command_set_sideboard_lock.pb.h>
#include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h>
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
#include <libcockatrice/protocol/pb/command_tournament.pb.h>
#include <libcockatrice/protocol/pb/command_undo_draw.pb.h>
#include <libcockatrice/protocol/pb/context_connection_state_changed.pb.h>
#include <libcockatrice/protocol/pb/event_game_say.pb.h>
@ -536,6 +537,15 @@ Server_AbstractParticipant::processGameCommand(const GameCommand &command, Respo
case GameCommand::SET_PLAYMAT:
return cmdSetPlaymat(command.GetExtension(Command_SetPlaymat::ext), rc, ges);
break;
case GameCommand::REPORT_MATCH_RESULT:
return cmdReportMatchResult(command.GetExtension(Command_ReportMatchResult::ext), rc, ges);
break;
case GameCommand::ADVANCE_TOURNAMENT:
return cmdAdvanceTournament(command.GetExtension(Command_AdvanceTournament::ext), rc, ges);
break;
case GameCommand::TOURNAMENT_SETTINGS_SELECT:
return cmdTournamentSettingsSelect(command.GetExtension(Command_TournamentSettingsSelect::ext), rc, ges);
break;
default:
return Response::RespInvalidCommand;
}
@ -570,7 +580,7 @@ void Server_AbstractParticipant::setUserInterface(Server_AbstractUserInterface *
void Server_AbstractParticipant::disconnectClient()
{
bool isRegistered = userInfo->user_level() & ServerInfo_User::IsRegistered;
if (!isRegistered || spectator) {
if (!isRegistered || spectator || game->getDisconnectRemovesPlayer()) {
game->removeParticipant(this, Event_Leave::USER_DISCONNECTED);
} else {
setUserInterface(nullptr);
@ -584,3 +594,25 @@ void Server_AbstractParticipant::getInfo(ServerInfo_Player *info,
{
getProperties(*info->mutable_properties(), withUserInfo);
}
Response::ResponseCode Server_AbstractParticipant::cmdReportMatchResult(const Command_ReportMatchResult & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespContextError;
}
Response::ResponseCode Server_AbstractParticipant::cmdAdvanceTournament(const Command_AdvanceTournament & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespContextError;
}
Response::ResponseCode
Server_AbstractParticipant::cmdTournamentSettingsSelect(const Command_TournamentSettingsSelect & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespContextError;
}

View file

@ -53,6 +53,9 @@ class Command_DeckSelect;
class Command_SetSideboardLock;
class Command_ChangeZoneProperties;
class Command_SetPlaymat;
class Command_ReportMatchResult;
class Command_AdvanceTournament;
class Command_TournamentSettingsSelect;
class Server_AbstractParticipant : public Server_ArrowTarget, public ServerInfo_User_Container
{
@ -175,6 +178,13 @@ public:
cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges);
virtual Response::ResponseCode
cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdReportMatchResult(const Command_ReportMatchResult &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdAdvanceTournament(const Command_AdvanceTournament &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode cmdTournamentSettingsSelect(const Command_TournamentSettingsSelect &cmd,
ResponseContainer &rc,
GameEventStorage &ges);
Response::ResponseCode processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges);
void sendGameEvent(const GameEventContainer &event);

View file

@ -1663,3 +1663,9 @@ void Server_AbstractPlayer::getPlayerProperties(ServerInfo_PlayerProperties &res
playmatParams->set_zoom(playmat.params.zoom);
}
}
void Server_AbstractPlayer::setDeck(DeckList *_deck)
{
delete deck;
deck = _deck;
}

View file

@ -47,6 +47,7 @@ public:
{
return deck;
}
void setDeck(DeckList *_deck);
bool getReadyStart() const
{
return readyStart;

View file

@ -30,10 +30,14 @@
#include "server_cardzone.h"
#include "server_player.h"
#include "server_spectator.h"
#include "server_tournament.h"
#include "server_tournament_lifecycle_strategy.h"
#include "server_tournament_match_result_strategy.h"
#include <QDebug>
#include <QRegularExpression>
#include <QTimer>
#include <algorithm>
#include <google/protobuf/descriptor.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/protocol/pb/context_connection_state_changed.pb.h>
@ -62,8 +66,9 @@ Server_Game::Server_Game(const GameConfig &config, Server_Room *_room)
spectatorsCanTalk(config.spectatorsCanTalk), spectatorsSeeEverything(config.spectatorsSeeEverything),
startingLifeTotal(config.startingLifeTotal), shareDecklistsOnLoad(config.shareDecklistsOnLoad),
inactivityCounter(0), startTimeOfThisGame(0), secondsElapsed(0), firstGameStarted(false),
turnOrderReversed(false), startTime(QDateTime::currentDateTime()), pingClock(nullptr),
deckValidationStrategy(new Server_DefaultDeckValidationStrategy),
turnOrderReversed(false), startTime(QDateTime::currentDateTime()), pingClock(nullptr), isTournament(false),
tournament(nullptr), tournamentParentGame(nullptr), tournamentMatchPlayer1Id(-1), tournamentMatchPlayer2Id(-1),
disconnectRemovesPlayer(false), deckValidationStrategy(new Server_DefaultDeckValidationStrategy),
lifecycleStrategy(new Server_DefaultLifecycleStrategy), matchResultStrategy(new Server_NullMatchResultStrategy),
gameMutex()
{
@ -265,6 +270,12 @@ void Server_Game::createGameStateChangedEvent(Event_GameStateChanged *event,
event->set_game_started(false);
}
event->set_is_tournament(isTournament);
if (tournamentParentGame) {
event->set_parent_game_id(tournamentParentGame->getGameId());
}
for (Server_AbstractParticipant *participant : participants.values()) {
participant->getInfo(event->add_player_list(), recipient, omniscient, withUserInfo);
}
@ -313,7 +324,7 @@ void Server_Game::doStartGameIfReady(bool forceStartGame)
Server_DatabaseInterface *databaseInterface = room->getServer()->getDatabaseInterface();
QMutexLocker locker(&gameMutex);
if (getPlayerCount() < maxPlayers && !forceStartGame) {
if (!isTournament && getPlayerCount() < maxPlayers && !forceStartGame) {
return;
}
@ -861,6 +872,7 @@ void Server_Game::getInfo(ServerInfo_Game &result) const
result.set_share_decklists_on_load(shareDecklistsOnLoad);
result.set_spectators_count(getSpectatorCount());
result.set_start_time(startTime.toSecsSinceEpoch());
result.set_is_tournament(isTournament);
}
}
@ -911,3 +923,86 @@ void Server_Game::setDeckValidationStrategy(Server_DeckValidationStrategy *strat
{
deckValidationStrategy.reset(strategy);
}
void Server_Game::setMatchResultStrategy(Server_MatchResultStrategy *strategy)
{
matchResultStrategy.reset(strategy);
}
void Server_Game::setIsTournamentGame(bool _isTournament)
{
isTournament = _isTournament;
if (isTournament) {
tournament = new Server_Tournament(this, this, this);
lifecycleStrategy.reset(new Server_TournamentLifecycleStrategy);
matchResultStrategy.reset(new Server_TournamentMatchResultStrategy);
} else if (tournament) {
delete tournament;
tournament = nullptr;
lifecycleStrategy.reset(new Server_DefaultLifecycleStrategy);
matchResultStrategy.reset(new Server_NullMatchResultStrategy);
}
}
void Server_Game::startTournament()
{
if (!tournament) {
tournament = new Server_Tournament(this, this, this);
}
if (!tournament->isStarted()) {
// Add all current players to the tournament
auto players = getPlayers();
for (auto *player : players.values()) {
tournament->addPlayer(player->getPlayerId(), QString::fromStdString(player->getUserInfo()->name()));
}
tournament->startTournament();
}
GameEventStorage ges;
tournament->broadcastTournamentState(ges);
ges.sendToGame(this);
}
void Server_Game::setPlayerTournamentDeck(int playerId, DeckList *deck)
{
if (tournament) {
tournament->setPlayerDeck(playerId, deck);
}
}
void Server_Game::setTournamentMatchInfo(Server_Game *parentGame, int p1Id, int p2Id)
{
tournamentParentGame = parentGame;
tournamentMatchPlayer1Id = p1Id;
tournamentMatchPlayer2Id = p2Id;
}
Server_Game *Server_Game::createMatchGame(const GameConfig &config, int &outGameId)
{
Server_DatabaseInterface *databaseInterface = room->getServer()->getDatabaseInterface();
outGameId = databaseInterface->getNextGameId();
if (outGameId == -1) {
return nullptr;
}
GameConfig matchConfig = config;
matchConfig.gameId = outGameId;
auto *game = new Server_Game(matchConfig, room);
// Sub-games carry the tournament flag (for protocol fields) but keep the default
// strategies; the parent tournament drives them through the match result strategy
// installed by Server_Tournament::createMatchGame.
game->isTournament = true;
return game;
}
Server_AbstractUserInterface *Server_Game::getUserInterface(const QString &playerName)
{
return room->getUserInterfaceByName(playerName);
}
void Server_Game::addGameToRoom(Server_Game *game)
{
room->addGame(game);
}

View file

@ -24,6 +24,7 @@
#include "game_config.h"
#include "server_deck_validation_strategy.h"
#include "server_game_lifecycle_strategy.h"
#include "server_match_game_factory.h"
#include "server_match_result_strategy.h"
#include <QDateTime>
@ -34,21 +35,26 @@
#include <QSet>
#include <QStringList>
#include <libcockatrice/protocol/pb/event_leave.pb.h>
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
#include <libcockatrice/protocol/pb/response.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
class QTimer;
class DeckList;
class GameEventContainer;
class GameEventStorage;
class GameReplay;
class Server_Room;
class Server_AbstractPlayer;
class Server_AbstractParticipant;
class Server_Card;
class Server_Tournament;
class ServerInfo_User;
class ServerInfo_Game;
class Server_AbstractUserInterface;
class Event_GameStateChanged;
class Server_Game : public QObject
class Server_Game : public QObject, public Server_MatchGameFactory
{
Q_OBJECT
private:
@ -83,6 +89,14 @@ private:
QList<GameReplay *> replayList;
GameReplay *currentReplay;
bool isTournament;
TournamentSettings tournamentSettings;
Server_Tournament *tournament;
Server_Game *tournamentParentGame;
int tournamentMatchPlayer1Id;
int tournamentMatchPlayer2Id;
bool disconnectRemovesPlayer;
QScopedPointer<Server_DeckValidationStrategy> deckValidationStrategy;
QScopedPointer<Server_GameLifecycleStrategy> lifecycleStrategy;
@ -220,6 +234,45 @@ public:
void returnCardsFromPlayer(GameEventStorage &ges, Server_AbstractPlayer *player);
/** @brief Get the current deck validation strategy (non-owning). */
bool getIsTournamentGame() const
{
return isTournament;
}
void setIsTournamentGame(bool _isTournament);
bool getIsTournament() const
{
return tournament != nullptr;
}
Server_Tournament *getTournament() const
{
return tournament;
}
void startTournament();
void setPlayerTournamentDeck(int playerId, DeckList *deck);
void setTournamentMatchInfo(Server_Game *parentGame, int p1Id, int p2Id);
Server_Game *getTournamentParentGame() const
{
return tournamentParentGame;
}
bool getDisconnectRemovesPlayer() const
{
return disconnectRemovesPlayer;
}
// Server_MatchGameFactory implementation
Server_Game *createMatchGame(const GameConfig &config, int &outGameId) override;
Server_AbstractUserInterface *getUserInterface(const QString &playerName) override;
void addGameToRoom(Server_Game *game) override;
const TournamentSettings &getTournamentSettings() const
{
return tournamentSettings;
}
void setTournamentSettings(const TournamentSettings &settings)
{
tournamentSettings = settings;
}
Server_DeckValidationStrategy *getDeckValidationStrategy() const
{
return deckValidationStrategy.data();
@ -232,6 +285,8 @@ public:
{
return lifecycleStrategy.data();
}
/** @brief Replace the match result strategy; takes ownership of @p strategy. */
void setMatchResultStrategy(Server_MatchResultStrategy *strategy);
};
#endif

View file

@ -0,0 +1,556 @@
#include "server_tournament.h"
#include "../server_abstractuserinterface.h"
#include "../server_response_containers.h"
#include "../serverinfo_user_container.h"
#include "game_config.h"
#include "server_abstract_player.h"
#include "server_game.h"
#include "server_match_game_factory.h"
#include "server_player.h"
#include "server_tournament_match_result_strategy.h"
#include <QLoggingCategory>
#include <algorithm>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
#include <libcockatrice/protocol/pb/game_event_container.pb.h>
inline Q_LOGGING_CATEGORY(TournamentLog, "tournament");
Server_Tournament::Server_Tournament(Server_Game *_parentGame, Server_MatchGameFactory *_factory, QObject *parent)
: QObject(parent), parentGame(_parentGame), matchGameFactory(_factory), currentRound(0), totalRounds(0),
started(false)
{
}
Server_Tournament::~Server_Tournament()
{
qDeleteAll(submittedDecks);
}
void Server_Tournament::addPlayer(int playerId, const QString &playerName)
{
TournamentPlayerData data;
data.playerId = playerId;
data.playerName = playerName;
players[playerId] = data;
}
void Server_Tournament::setPlayerDeck(int playerId, DeckList *deck)
{
QMutexLocker locker(&tournamentMutex);
delete submittedDecks.value(playerId, nullptr);
submittedDecks[playerId] = deck;
if (players.contains(playerId)) {
players[playerId].deckSubmitted = true;
}
}
void Server_Tournament::removePlayer(int playerId)
{
QMutexLocker locker(&tournamentMutex);
players.remove(playerId);
}
void Server_Tournament::startTournament()
{
{
QMutexLocker locker(&tournamentMutex);
if (started) {
return;
}
totalRounds = calculateTotalRounds();
started = true;
currentRound = 0;
generateSwissPairings();
}
// Spawn the first round's match games
enqueueMatchGameCreation();
}
bool Server_Tournament::isAllDecksSubmitted() const
{
QMutexLocker locker(&tournamentMutex);
for (auto it = players.constBegin(); it != players.constEnd(); ++it) {
if (!it->deckSubmitted) {
return false;
}
}
return true;
}
int Server_Tournament::getTournamentPlayerIdByName(const QString &name) const
{
QMutexLocker locker(&tournamentMutex);
for (auto it = players.constBegin(); it != players.constEnd(); ++it) {
if (it->playerName == name) {
return it->playerId;
}
}
return -1;
}
void Server_Tournament::generateSwissPairings()
{
currentPairings.clear();
QList<int> available;
for (auto it = players.constBegin(); it != players.constEnd(); ++it) {
available.append(it->playerId);
}
// Sort by wins descending (and by record for tie-breaking)
std::sort(available.begin(), available.end(), [this](int a, int b) {
const auto &pa = players[a];
const auto &pb = players[b];
if (pa.wins != pb.wins) {
return pa.wins > pb.wins;
}
if (pa.losses != pb.losses) {
return pa.losses < pb.losses;
}
return a < b;
});
// Simple greedy Swiss pairing
QSet<int> paired;
for (int i = 0; i < available.size(); ++i) {
if (paired.contains(available[i])) {
continue;
}
for (int j = i + 1; j < available.size(); ++j) {
if (paired.contains(available[j])) {
continue;
}
if (!havePlayed(available[i], available[j])) {
TournamentPairingData pairing;
pairing.player1Id = available[i];
pairing.player2Id = available[j];
currentPairings.append(pairing);
paired.insert(available[i]);
paired.insert(available[j]);
break;
}
}
}
// Bye for unpaired player if odd count
for (int i = 0; i < available.size(); ++i) {
if (!paired.contains(available[i])) {
// Player gets a bye (auto-win)
TournamentPairingData bye;
bye.player1Id = available[i];
bye.player2Id = -1;
bye.winnerId = available[i];
bye.player1MatchWins = gamesPerMatch; // Match immediately decided
currentPairings.append(bye);
players[available[i]].wins += 1;
allPreviousPairings.append(qMakePair(available[i], -1));
break;
}
}
}
int Server_Tournament::calculateTotalRounds() const
{
int n = players.size();
if (n <= 1) {
return 0;
}
// Standard Swiss rounds: ceil(log2(n))
int rounds = 0;
while ((1 << rounds) < n) {
++rounds;
}
return rounds;
}
bool Server_Tournament::havePlayed(int p1, int p2) const
{
for (const auto &pair : allPreviousPairings) {
if ((pair.first == p1 && pair.second == p2) || (pair.first == p2 && pair.second == p1)) {
return true;
}
}
return false;
}
void Server_Tournament::advanceRound(GameEventStorage &ges)
{
{
QMutexLocker locker(&tournamentMutex);
++currentRound;
if (currentRound >= totalRounds) {
broadcastTournamentState(ges);
return;
}
generateSwissPairings();
}
enqueueMatchGameCreation();
broadcastTournamentState(ges);
}
bool Server_Tournament::allPairingsDecided() const
{
for (const auto &pairing : currentPairings) {
if (pairing.winnerId == -2) {
return false;
}
}
return true;
}
void Server_Tournament::enqueueMatchGameCreation()
{
QList<QPair<int, int>> planned;
{
QMutexLocker locker(&tournamentMutex);
for (const auto &pairing : currentPairings) {
if (pairing.player2Id != -1 && pairing.winnerId == -2 &&
pairing.matchGameIds.size() < static_cast<int>(gamesPerMatch)) {
planned.append(qMakePair(pairing.player1Id, pairing.player2Id));
}
}
}
if (planned.isEmpty()) {
return;
}
// Create the games from the event loop instead of the caller's stack: command
// processing holds game mutexes, and room registration takes gamesLock, so spawning
// synchronously would nest lock orders. The queued job runs once this object's
// owning thread returns to its event loop with no locks held; it is dropped if this
// tournament is destroyed first.
QMetaObject::invokeMethod(
this,
[this, planned] {
for (const auto &pair : planned) {
createMatchGame(pair.first, pair.second);
}
GameEventStorage ges;
broadcastTournamentState(ges);
ges.sendToGame(parentGame);
},
Qt::QueuedConnection);
}
void Server_Tournament::createMatchGame(int player1Id, int player2Id)
{
if (!matchGameFactory || player2Id == -1) {
return;
}
QString player1Name;
QString player2Name;
QString deck1Native;
QString deck2Native;
int round = 0;
int gameNumber = 1;
{
QMutexLocker locker(&tournamentMutex);
player1Name = players.value(player1Id).playerName;
player2Name = players.value(player2Id).playerName;
if (submittedDecks.contains(player1Id)) {
deck1Native = submittedDecks.value(player1Id)->writeToString_Native();
}
if (submittedDecks.contains(player2Id)) {
deck2Native = submittedDecks.value(player2Id)->writeToString_Native();
}
round = currentRound;
for (const auto &pairing : currentPairings) {
if (pairing.player1Id == player1Id && pairing.player2Id == player2Id) {
gameNumber = pairing.matchGameIds.size() + 1;
break;
}
}
// Defense in depth: never exceed the configured series length
for (const auto &pairing : currentPairings) {
if (pairing.player1Id == player1Id && pairing.player2Id == player2Id &&
pairing.matchGameIds.size() >= static_cast<int>(gamesPerMatch)) {
qCWarning(TournamentLog) << "Refusing to exceed series length for pairing" << player1Id << player2Id;
return;
}
}
}
// Create a sub-game for this match via the factory
ServerInfo_User creatorInfo;
creatorInfo.set_name(player1Name.toStdString());
creatorInfo.set_user_level(ServerInfo_User::IsAdmin | ServerInfo_User::IsRegistered);
QString gameDesc = gamesPerMatch > 1
? QString("R%1 Match - Game %2 of %3").arg(round).arg(gameNumber).arg(gamesPerMatch)
: QString("Tournament Round %1").arg(round);
GameConfig matchConfig;
matchConfig.creatorInfo = creatorInfo;
matchConfig.description = gameDesc;
matchConfig.maxPlayers = 2;
matchConfig.startingLifeTotal = parentGame->getStartingLifeTotal();
int matchGameId = -1;
auto *matchGame = matchGameFactory->createMatchGame(matchConfig, matchGameId);
if (!matchGame || matchGameId == -1) {
return;
}
matchGame->setTournamentMatchInfo(parentGame, player1Id, player2Id);
matchGame->setMatchResultStrategy(new Server_TournamentMatchResultStrategy);
matchGameFactory->addGameToRoom(matchGame);
// Store the game ID in the pairing
{
QMutexLocker locker(&tournamentMutex);
for (auto &pairing : currentPairings) {
if (pairing.player1Id == player1Id && pairing.player2Id == player2Id) {
pairing.gameId = matchGameId;
pairing.matchGameIds.append(matchGameId);
break;
}
}
}
// Auto-join both players, sending the join event directly through their UIs.
QMap<int, QPair<Server_AbstractUserInterface *, ResponseContainer *>> joiners;
auto joinAndSetupPlayer = [&](int pid, const QString &name) {
Server_AbstractUserInterface *ui = matchGameFactory->getUserInterface(name);
if (ui) {
auto *rc = new ResponseContainer(0);
matchGame->addPlayer(ui, *rc, false, false, false);
joiners[pid] = qMakePair(ui, rc);
}
};
joinAndSetupPlayer(player1Id, player1Name);
joinAndSetupPlayer(player2Id, player2Name);
// Now send the enqueued GameJoined + GameStateChanged events to each player's client.
for (auto it = joiners.constBegin(); it != joiners.constEnd(); ++it) {
it.value().first->sendResponseContainer(*it.value().second, Response::RespNothing);
delete it.value().second;
}
joiners.clear();
// Set decks and mark players as ready in the match game
auto matchPlayers = matchGame->getPlayers();
for (auto *matchPlayer : matchPlayers) {
const QString name = QString::fromStdString(matchPlayer->getUserInfo()->name());
QString deckNative;
if (name == player1Name) {
deckNative = deck1Native;
} else if (name == player2Name) {
deckNative = deck2Native;
}
if (!deckNative.isEmpty()) {
matchPlayer->setDeck(new DeckList(deckNative));
matchPlayer->setReadyStart(true);
}
}
// Start the match game
matchGame->startGameIfReady(true);
}
void Server_Tournament::recordMatchResult(int playerId1, int playerId2, int winnerId, GameEventStorage &ges)
{
QMutexLocker locker(&tournamentMutex);
// Find the pairing and set the winner
for (auto &pairing : currentPairings) {
if ((pairing.player1Id == playerId1 && pairing.player2Id == playerId2) ||
(pairing.player1Id == playerId2 && pairing.player2Id == playerId1)) {
if (pairing.winnerId != -2) {
return; // Already recorded — defense in depth against double-call
}
pairing.winnerId = winnerId;
break;
}
}
// Update player records
if (winnerId == -1) {
// Draw
players[playerId1].draws += 1;
players[playerId2].draws += 1;
} else if (winnerId == playerId1) {
players[playerId1].wins += 1;
players[playerId2].losses += 1;
} else if (winnerId == playerId2) {
players[playerId2].wins += 1;
players[playerId1].losses += 1;
}
// Store for future pairing avoidance
allPreviousPairings.append(qMakePair(playerId1, playerId2));
// Check if all pairings in current round have results
bool allDecided = true;
for (const auto &pairing : currentPairings) {
if (pairing.winnerId == -2) {
allDecided = false;
break;
}
}
broadcastTournamentState(ges);
if (allDecided) {
advanceRound(ges);
}
}
bool Server_Tournament::recordMatchResultByGameId(int gameId, int winnerId, GameEventStorage &ges)
{
bool matchDecided = false;
bool seriesContinues = false;
int p1 = -1;
int p2 = -1;
{
QMutexLocker locker(&tournamentMutex);
// Find the pairing that owns this game
TournamentPairingData *pairingPtr = nullptr;
for (auto &pairing : currentPairings) {
if (pairing.matchGameIds.contains(gameId)) {
pairingPtr = &pairing;
break;
}
}
if (!pairingPtr) {
return false;
}
// If the match is already decided, ignore further sub-game results
if (pairingPtr->winnerId != -2) {
return true;
}
// Increment per-match wins
if (winnerId == pairingPtr->player1Id) {
pairingPtr->player1MatchWins += 1;
} else if (winnerId == pairingPtr->player2Id) {
pairingPtr->player2MatchWins += 1;
}
// Draw (winnerId == -1): no match wins incremented
// Check if match is decided
const int gamesNeeded = static_cast<int>(gamesPerMatch);
matchDecided = (pairingPtr->player1MatchWins >= gamesNeeded) || (pairingPtr->player2MatchWins >= gamesNeeded);
if (matchDecided) {
// Determine match winner
int matchWinnerId;
if (pairingPtr->player1MatchWins >= gamesNeeded) {
matchWinnerId = pairingPtr->player1Id;
} else {
matchWinnerId = pairingPtr->player2Id;
}
// Set the match winner on the pairing
pairingPtr->winnerId = matchWinnerId;
// Update tournament-level player records
if (matchWinnerId == pairingPtr->player1Id) {
players[pairingPtr->player1Id].wins += 1;
players[pairingPtr->player2Id].losses += 1;
} else {
players[pairingPtr->player2Id].wins += 1;
players[pairingPtr->player1Id].losses += 1;
}
// Store for future pairing avoidance
allPreviousPairings.append(qMakePair(pairingPtr->player1Id, pairingPtr->player2Id));
} else {
// Match not decided — spawn the next sub-game outside all locks
seriesContinues = true;
p1 = pairingPtr->player1Id;
p2 = pairingPtr->player2Id;
}
broadcastTournamentState(ges);
}
if (seriesContinues) {
QMetaObject::invokeMethod(
this,
[this, p1, p2] {
createMatchGame(p1, p2);
GameEventStorage nextGes;
broadcastTournamentState(nextGes);
nextGes.sendToGame(parentGame);
},
Qt::QueuedConnection);
}
checkAndAdvanceRound(ges);
return matchDecided;
}
void Server_Tournament::checkAndAdvanceRound(GameEventStorage &ges)
{
bool roundComplete = false;
{
QMutexLocker locker(&tournamentMutex);
roundComplete = allPairingsDecided();
}
if (roundComplete) {
advanceRound(ges);
}
}
void Server_Tournament::broadcastTournamentState(GameEventStorage &ges)
{
QMutexLocker locker(&tournamentMutex);
Event_TournamentState state;
if (started && currentRound >= totalRounds) {
state.set_phase(Event_TournamentState::PHASE_FINISHED);
} else if (started) {
state.set_phase(Event_TournamentState::PHASE_PLAYING);
} else {
state.set_phase(Event_TournamentState::PHASE_DECK_BUILDING);
}
state.set_current_round(currentRound);
state.set_total_rounds(totalRounds);
// Settings
TournamentSettings *settings = state.mutable_settings();
settings->set_games_per_match(gamesPerMatch);
for (auto it = players.constBegin(); it != players.constEnd(); ++it) {
TournamentPlayer *p = state.add_players();
p->set_player_id(it->playerId);
p->set_player_name(it->playerName.toStdString());
p->set_wins(it->wins);
p->set_losses(it->losses);
p->set_draws(it->draws);
p->set_deck_submitted(it->deckSubmitted);
}
for (const auto &pairing : currentPairings) {
TournamentPairing *p = state.add_pairings();
p->set_player1_id(pairing.player1Id);
p->set_player2_id(pairing.player2Id);
p->set_game_id(pairing.gameId);
// Map internal sentinel: -2 (undecided) -> -1 (no winner yet in proto)
p->set_winner_id(pairing.winnerId == -2 ? -1 : pairing.winnerId);
p->set_player1_match_wins(pairing.player1MatchWins);
p->set_player2_match_wins(pairing.player2MatchWins);
}
ges.enqueueGameEvent(state, -1);
}

View file

@ -0,0 +1,106 @@
#ifndef SERVER_TOURNAMENT_H
#define SERVER_TOURNAMENT_H
#include <QList>
#include <QMap>
#include <QObject>
#include <QRecursiveMutex>
#include <QSet>
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
class DeckList;
class Server_Game;
class Server_MatchGameFactory;
class Server_AbstractParticipant;
class Server_AbstractUserInterface;
class GameEventStorage;
/** @brief Maximum number of games per match a tournament can be configured with. */
constexpr int MAX_GAMES_PER_MATCH = 5;
class Server_Tournament : public QObject
{
Q_OBJECT
public:
explicit Server_Tournament(Server_Game *_parentGame, Server_MatchGameFactory *_factory, QObject *parent = nullptr);
~Server_Tournament() override;
void addPlayer(int playerId, const QString &playerName);
void removePlayer(int playerId);
void startTournament();
void advanceRound(GameEventStorage &ges);
void recordMatchResult(int playerId1, int playerId2, int winnerId, GameEventStorage &ges);
bool recordMatchResultByGameId(int gameId, int winnerId, GameEventStorage &ges);
void broadcastTournamentState(GameEventStorage &ges);
bool isStarted() const
{
return started;
}
bool isAllDecksSubmitted() const;
int getPlayerCount() const
{
return players.size();
}
int getTournamentPlayerIdByName(const QString &name) const;
void setPlayerDeckSubmitted(int playerId)
{
if (players.contains(playerId)) {
players[playerId].deckSubmitted = true;
}
}
void setPlayerDeck(int playerId, DeckList *deck);
void setGamesPerMatch(uint32_t n)
{
gamesPerMatch = n;
}
uint32_t getGamesPerMatch() const
{
return gamesPerMatch;
}
struct TournamentPlayerData
{
int playerId;
QString playerName;
int wins = 0;
int losses = 0;
int draws = 0;
bool deckSubmitted = false;
};
struct TournamentPairingData
{
int player1Id;
int player2Id;
int gameId = -1;
int winnerId = -2; // -2 = undecided, -1 = draw, >= 0 = winner player id
int player1MatchWins = 0;
int player2MatchWins = 0;
QList<int> matchGameIds;
};
private:
Server_Game *parentGame;
Server_MatchGameFactory *matchGameFactory;
mutable QRecursiveMutex tournamentMutex;
QMap<int, TournamentPlayerData> players;
QMap<int, DeckList *> submittedDecks;
QList<TournamentPairingData> currentPairings;
QList<QPair<int, int>> allPreviousPairings;
int currentRound;
int totalRounds;
bool started;
uint32_t gamesPerMatch = 1;
void generateSwissPairings();
int calculateTotalRounds() const;
bool havePlayed(int p1, int p2) const;
bool allPairingsDecided() const;
void createMatchGame(int player1Id, int player2Id);
void enqueueMatchGameCreation();
void checkAndAdvanceRound(GameEventStorage &ges);
};
#endif // SERVER_TOURNAMENT_H

View file

@ -0,0 +1,33 @@
#include "server_tournament_lifecycle_strategy.h"
#include "server_abstract_player.h"
#include "server_game.h"
#include <QLoggingCategory>
inline Q_LOGGING_CATEGORY(TournamentLifecycleLog, "tournament_lifecycle");
Server_GameLifecycleStrategy::StartAction Server_TournamentLifecycleStrategy::onGameStarting(Server_Game *game)
{
// Match sub-games start through the normal flow; only the tournament hub game is
// managed by this lifecycle.
if (game->getTournamentParentGame() != nullptr) {
return StartAction::ProceedNormal;
}
for (auto *player : game->getPlayers().values()) {
if (!player->getDeckList()) {
qCWarning(TournamentLifecycleLog)
<< "Tournament cannot start: player" << player->getUserInfo()->name().c_str() << "has no deck";
return StartAction::Handled;
}
}
if (!game->getIsTournamentGame()) {
qCWarning(TournamentLifecycleLog) << "Tournament lifecycle used for non-tournament game — falling back";
return StartAction::ProceedNormal;
}
game->startTournament();
return StartAction::Handled;
}

View file

@ -0,0 +1,12 @@
#ifndef SERVER_TOURNAMENT_LIFECYCLE_STRATEGY_H
#define SERVER_TOURNAMENT_LIFECYCLE_STRATEGY_H
#include "server_game_lifecycle_strategy.h"
class Server_TournamentLifecycleStrategy : public Server_GameLifecycleStrategy
{
public:
StartAction onGameStarting(Server_Game *game) override;
};
#endif

View file

@ -0,0 +1,34 @@
#include "server_tournament_match_result_strategy.h"
#include "../server_response_containers.h"
#include "server_abstract_player.h"
#include "server_game.h"
#include "server_tournament.h"
#include <libcockatrice/protocol/pb/event_game_closed.pb.h>
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
bool Server_TournamentMatchResultStrategy::onGameFinished(Server_Game *game,
int playing,
Server_AbstractPlayer *lastPlayer)
{
auto *parentGame = game->getTournamentParentGame();
if (!parentGame || !parentGame->getTournament()) {
return false;
}
int winnerId;
if (playing == 0) {
winnerId = -1;
} else {
QString winnerName = QString::fromStdString(lastPlayer->getUserInfo()->name());
auto *tournament = parentGame->getTournament();
winnerId = tournament->getTournamentPlayerIdByName(winnerName);
}
GameEventStorage parentGes;
bool matchDecided = parentGame->getTournament()->recordMatchResultByGameId(game->getGameId(), winnerId, parentGes);
parentGes.sendToGame(parentGame);
return matchDecided;
}

View file

@ -0,0 +1,12 @@
#ifndef SERVER_TOURNAMENT_MATCH_RESULT_STRATEGY_H
#define SERVER_TOURNAMENT_MATCH_RESULT_STRATEGY_H
#include "server_match_result_strategy.h"
class Server_TournamentMatchResultStrategy : public Server_MatchResultStrategy
{
public:
bool onGameFinished(Server_Game *game, int playing, Server_AbstractPlayer *lastPlayer) override;
};
#endif

View file

@ -3,6 +3,7 @@
#include "game/game_config.h"
#include "game/server_game.h"
#include "game/server_player.h"
#include "game/server_tournament.h"
#include "server_database_interface.h"
#include "server_room.h"
@ -916,6 +917,8 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
int startingLifeTotal = cmd.has_starting_life_total() ? cmd.starting_life_total() : 20;
bool shareDecklistsOnLoad = cmd.has_share_decklists_on_load() ? cmd.share_decklists_on_load() : false;
bool isTournament = cmd.has_is_tournament() ? cmd.is_tournament() : false;
int gamesPerMatch = cmd.has_games_per_match() ? static_cast<int>(cmd.games_per_match()) : 1;
const int gameId = databaseInterface->getNextGameId();
if (gameId == -1) {
@ -940,6 +943,10 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
.shareDecklistsOnLoad = shareDecklistsOnLoad};
auto *game = new Server_Game(config, room);
game->setIsTournamentGame(isTournament);
if (isTournament && game->getTournament()) {
game->getTournament()->setGamesPerMatch(static_cast<uint32_t>(qBound(1, gamesPerMatch, MAX_GAMES_PER_MATCH)));
}
game->addPlayer(this, rc, asSpectator, asJudge, false);
room->addGame(game);

View file

@ -363,6 +363,18 @@ void Server_Room::broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool
sendRoomEvent(prepareRoomEvent(event), sendToIsl);
}
Server_AbstractUserInterface *Server_Room::getUserInterfaceByName(const QString &name) const
{
usersLock.lockForRead();
auto it = users.constFind(name);
Server_AbstractUserInterface *result = nullptr;
if (it != users.constEnd()) {
result = it.value();
}
usersLock.unlock();
return result;
}
void Server_Room::addGame(Server_Game *game)
{
ServerInfo_Room roomInfo;

View file

@ -135,6 +135,8 @@ public:
void addGame(Server_Game *game);
void removeGame(Server_Game *game);
Server_AbstractUserInterface *getUserInterfaceByName(const QString &name) const;
void sendRoomEvent(RoomEvent *event, bool sendToIsl = true);
RoomEvent *prepareRoomEvent(const ::google::protobuf::Message &roomEvent);
};

View file

@ -60,6 +60,7 @@ set(PROTO_FILES
command_set_sideboard_lock.proto
command_set_sideboard_plan.proto
command_shuffle.proto
command_tournament.proto
command_undo_draw.proto
commands.proto
context_concede.proto
@ -118,6 +119,7 @@ set(PROTO_FILES
event_set_card_counter.proto
event_set_counter.proto
event_shuffle.proto
event_tournament_state.proto
event_user_joined.proto
event_user_left.proto
event_user_message.proto

View file

@ -0,0 +1,26 @@
syntax = "proto2";
import "game_commands.proto";
import "event_tournament_state.proto";
message Command_ReportMatchResult {
extend GameCommand {
optional Command_ReportMatchResult ext = 1037;
}
optional sint32 game_id = 1 [default = -1];
optional sint32 winner_id = 2 [default = -1];
}
message Command_AdvanceTournament {
extend GameCommand {
optional Command_AdvanceTournament ext = 1038;
}
}
message Command_TournamentSettingsSelect {
extend GameCommand {
optional Command_TournamentSettingsSelect ext = 1039;
}
optional TournamentSettings settings = 1;
}

View file

@ -24,4 +24,10 @@ message Event_GameStateChanged {
// the amount of seconds since the game started
optional uint32 seconds_elapsed = 5;
// whether this game is a tournament game
optional bool is_tournament = 9;
// for tournament sub-games: the ID of the parent tournament game (-1 if not a sub-game)
optional sint32 parent_game_id = 10 [default = -1];
}

View file

@ -0,0 +1,43 @@
syntax = "proto2";
import "game_event.proto";
message TournamentPlayer {
optional sint32 player_id = 1;
optional string player_name = 2;
optional uint32 wins = 3;
optional uint32 losses = 4;
optional uint32 draws = 5;
optional bool deck_submitted = 6;
}
message TournamentPairing {
optional sint32 player1_id = 1;
optional sint32 player2_id = 2 [default = -1];
optional sint32 game_id = 3;
optional sint32 winner_id = 4 [default = -1];
optional sint32 player1_match_wins = 5 [default = 0];
optional sint32 player2_match_wins = 6 [default = 0];
}
message TournamentSettings {
optional uint32 games_per_match = 1 [default = 1];
}
message Event_TournamentState {
extend GameEvent {
optional Event_TournamentState ext = 2027;
}
enum TournamentPhase {
PHASE_DECK_BUILDING = 0;
PHASE_PLAYING = 1;
PHASE_FINISHED = 2;
}
optional TournamentPhase phase = 1;
optional uint32 current_round = 2;
optional uint32 total_rounds = 3;
repeated TournamentPlayer players = 4;
repeated TournamentPairing pairings = 5;
optional TournamentSettings settings = 6;
}

View file

@ -180,6 +180,15 @@ message GameCommand {
/// Server: Server_Player::cmdSetPlaymat
/// Client: reflected via player properties changed event
SET_PLAYMAT = 1035;
/// Report the result of a tournament match sub-game.
REPORT_MATCH_RESULT = 1037;
/// Advance the tournament to the next round.
ADVANCE_TOURNAMENT = 1038;
/// Select tournament settings.
TOURNAMENT_SETTINGS_SELECT = 1039;
}
extensions 100 to max;

View file

@ -34,6 +34,7 @@ message GameEvent {
CHANGE_ZONE_PROPERTIES = 2020;
REVERSE_TURN = 2021;
GAME_LOG_NOTICE = 2022;
TOURNAMENT_STATE = 2027;
}
optional sint32 player_id = 1 [default = -1];
extensions 100 to max;

View file

@ -69,6 +69,12 @@ message Command_CreateGame {
// share decklists with all players when selected
optional bool share_decklists_on_load = 14;
// number of games per match in tournament mode (e.g. 3 for best of 3)
optional uint32 games_per_match = 15 [default = 1];
// whether this is a tournament game
optional bool is_tournament = 16;
}
message Command_JoinGame {

View file

@ -65,4 +65,7 @@ message ServerInfo_Game {
// the current host of the game, which may differ from the creator after a host transfer
optional ServerInfo_User host_info = 53;
// whether this game is a tournament game
optional bool is_tournament = 54;
}