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https://github.com/Cockatrice/Cockatrice.git
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fc6e1af1df
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fc6e1af1df | ||
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29 changed files with 233 additions and 780 deletions
2
.github/workflows/codeql.yml
vendored
2
.github/workflows/codeql.yml
vendored
|
|
@ -40,7 +40,7 @@ jobs:
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|||
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steps:
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- name: "Checkout repository"
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uses: actions/checkout@v7
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uses: actions/checkout@v6
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- name: "Initialize CodeQL"
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uses: github/codeql-action/init@v4
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|
|
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2
.github/workflows/docker-release.yml
vendored
2
.github/workflows/docker-release.yml
vendored
|
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@ -127,7 +127,7 @@ jobs:
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|||
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steps:
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- name: "Download digests"
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uses: actions/download-artifact@v8
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uses: actions/download-artifact@v7
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with:
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path: ${{ runner.temp }}/digests
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pattern: digest-*
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|
|
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|
|
@ -151,7 +151,8 @@ void CardDatabaseView::openCustomMenu(QPoint point)
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if (zoneMenuProvider) {
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QMenu *addToZoneMenu = menu.addMenu(tr("Add to Zone"));
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for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
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for (const QString &boardName :
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{QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE), QString(DECK_ZONE_MAYBEBOARD)}) {
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QAction *action = addToZoneMenu->addAction(InnerDecklistNode::visibleNameFromName(boardName));
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connect(action, &QAction::triggered, this,
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[this, card, boardName] { emit cardAdded(card->getName(), boardName); });
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|
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@ -26,17 +26,17 @@ void DeckEditorCardDatabaseDockWidget::createDatabaseDisplayDock(AbstractTabDeck
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[deckEditor]() -> QList<QPair<QString, QStringList>> {
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QList<QPair<QString, QStringList>> result;
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auto *deckListModel = deckEditor->deckStateManager->getModel();
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for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
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for (const QString &boardName :
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{QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE), QString(DECK_ZONE_MAYBEBOARD)}) {
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result.append({boardName, deckListModel->getCustomZoneNames(boardName)});
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}
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return result;
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},
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[this, deckEditor] {
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QString boardName;
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const QString zoneName =
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DeckZoneDialog::promptForNewZone(this, {}, &boardName, [deckEditor](const QString &candidate) {
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return deckEditor->deckStateManager->validateNewZoneName(candidate);
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});
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const QString zoneName = promptForNewZone(this, {}, &boardName, [deckEditor](const QString &candidate) {
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return deckEditor->deckStateManager->validateNewZoneName(candidate);
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});
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if (!zoneName.isEmpty()) {
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deckEditor->deckStateManager->createCustomZone(boardName, zoneName);
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}
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|
|
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@ -793,7 +793,7 @@ void DeckEditorDeckDockWidget::decklistCustomMenu(QPoint point)
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QAction *renameAction = menu.addAction(tr("&Rename zone..."));
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connect(renameAction, &QAction::triggered, this, [this, zoneName] {
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const QString newName = DeckZoneDialog::promptForRename(this, zoneName, [this](const QString &candidate) {
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const QString newName = promptForRename(this, zoneName, [this](const QString &candidate) {
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return deckStateManager->validateNewZoneName(candidate);
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});
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if (!newName.isEmpty() && newName != zoneName) {
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@ -843,14 +843,14 @@ void DeckEditorDeckDockWidget::addMoveToZoneMenu(QMenu *menu, const QModelIndex
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deckStateManager->moveCardToZone(sourceCardIndex, targetZoneName);
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};
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for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
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for (const QString &boardName : {QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE), QString(DECK_ZONE_MAYBEBOARD)}) {
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QAction *action = menu->addAction(InnerDecklistNode::visibleNameFromName(boardName));
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connect(action, &QAction::triggered, this, [moveToZone, boardName] { moveToZone(boardName); });
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}
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const auto tree = deckStateManager->getDeckListShared()->getTree();
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bool anyCustomZone = false;
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for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
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for (const QString &boardName : {QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE), QString(DECK_ZONE_MAYBEBOARD)}) {
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QList<const InnerDecklistNode *> customZones = tree->getCustomZones(boardName);
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if (customZones.isEmpty()) {
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continue;
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|
|
@ -873,7 +873,7 @@ void DeckEditorDeckDockWidget::addMoveToZoneMenu(QMenu *menu, const QModelIndex
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void DeckEditorDeckDockWidget::addChangeBoardMenu(QMenu *menu, const QString &zoneName)
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{
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const auto tree = deckStateManager->getDeckListShared()->getTree();
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for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
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for (const QString &boardName : {QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE), QString(DECK_ZONE_MAYBEBOARD)}) {
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QAction *action = menu->addAction(InnerDecklistNode::visibleNameFromName(boardName));
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// The board currently holding the zone is marked instead of offered.
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|
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@ -902,10 +902,9 @@ void DeckEditorDeckDockWidget::addNewZoneAction(QMenu *menu, const QString &init
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QAction *newZoneAction = menu->addAction(tr("Create &new zone..."));
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connect(newZoneAction, &QAction::triggered, this, [this, initialBoardName] {
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QString boardName;
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const QString zoneName =
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DeckZoneDialog::promptForNewZone(this, initialBoardName, &boardName, [this](const QString &candidate) {
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return deckStateManager->validateNewZoneName(candidate);
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});
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const QString zoneName = promptForNewZone(this, initialBoardName, &boardName, [this](const QString &candidate) {
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return deckStateManager->validateNewZoneName(candidate);
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});
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if (!zoneName.isEmpty()) {
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deckStateManager->createCustomZone(boardName, zoneName);
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}
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|
|
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|
|
@ -409,7 +409,7 @@ bool DeckStateManager::moveCustomZone(const QString &zoneName, const QString &ne
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// Locate the board currently holding the zone.
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QString currentBoardName;
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for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
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for (const QString &boardName : {QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE), QString(DECK_ZONE_MAYBEBOARD)}) {
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for (const auto *zone : tree->getCustomZones(boardName)) {
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if (zone->getName() == zoneName) {
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currentBoardName = boardName;
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|
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@ -478,7 +478,7 @@ QString DeckStateManager::validateNewZoneName(const QString &zoneName) const
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}
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// Custom zone names are unique across the whole deck.
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for (const QString &board : InnerDecklistNode::boardZoneNames()) {
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for (const QString &board : {QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE), QString(DECK_ZONE_MAYBEBOARD)}) {
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for (const auto *customZone : tree->getCustomZones(board)) {
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if (customZone->getName() == trimmedZoneName) {
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return tr("A zone with this name already exists.");
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|
|
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@ -20,16 +20,13 @@ DeckZoneDialog::DeckZoneDialog(QWidget *parent,
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nameEdit->setMaxLength(MAX_NAME_LENGTH);
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errorLabel = new QLabel(this);
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errorLabel->setStyleSheet("color: palette(bright-text);");
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errorLabel->hide();
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boardLabel = new QLabel(this);
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boardCombo = new QComboBox(this);
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for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
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// Use the icon overload explicitly so `boardName` lands in the user data role
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// (visible text is applied below in retranslateUi). The two-argument form
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// addItem({}, boardName) would be ambiguous and resolve to the icon overload
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// with empty user data, yielding empty entries and an empty getBoardName().
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boardCombo->addItem({}, {}, boardName);
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for (const QString &boardName : {QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE), QString(DECK_ZONE_MAYBEBOARD)}) {
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boardCombo->addItem({}, boardName);
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}
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if (!initialBoardName.isEmpty()) {
|
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int idx = boardCombo->findData(initialBoardName);
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|
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@ -116,10 +113,10 @@ void DeckZoneDialog::validateName()
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buttonBox->button(QDialogButtonBox::Ok)->setEnabled(error.isEmpty());
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}
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|
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QString DeckZoneDialog::promptForNewZone(QWidget *parent,
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const QString &initialBoardName,
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QString *chosenBoardName,
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const std::function<QString(const QString &)> &nameValidator)
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QString promptForNewZone(QWidget *parent,
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const QString &initialBoardName,
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QString *chosenBoardName,
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const std::function<QString(const QString &)> &nameValidator)
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{
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DeckZoneDialog dialog(parent, initialBoardName, nameValidator);
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if (dialog.exec() != QDialog::Accepted) {
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|
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@ -132,9 +129,9 @@ QString DeckZoneDialog::promptForNewZone(QWidget *parent,
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return dialog.getZoneName();
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}
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QString DeckZoneDialog::promptForRename(QWidget *parent,
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const QString ¤tZoneName,
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const std::function<QString(const QString &)> &nameValidator)
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QString promptForRename(QWidget *parent,
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const QString ¤tZoneName,
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const std::function<QString(const QString &)> &nameValidator)
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{
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DeckZoneDialog dialog(parent, {}, nameValidator, false);
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dialog.setZoneName(currentZoneName);
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|
|
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@ -62,39 +62,6 @@ public:
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*/
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void setZoneName(const QString &zoneName);
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/**
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* @brief Prompts the user for a new custom zone name and the board zone to nest it under.
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*
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* Convenience wrapper that runs DeckZoneDialog modally.
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*
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* @param parent The parent widget for the dialog
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* @param initialBoardName The board zone to preselect in the dialog. Unknown names fall
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* back to main.
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* @param chosenBoardName (out) The internal name of the board zone the user chose
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* @param nameValidator Optional validator forwarded to the dialog
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* @return The trimmed zone name, or an empty string if the user cancelled
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*/
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static QString promptForNewZone(QWidget *parent,
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const QString &initialBoardName,
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QString *chosenBoardName,
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const std::function<QString(const QString &)> &nameValidator = {});
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|
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/**
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* @brief Prompts the user for a new name for an existing custom zone.
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*
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* Same inline validation as promptForNewZone, but without a parent-zone picker.
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*
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* @param parent The parent widget for the dialog
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* @param currentZoneName The current name, prefilled for editing
|
||||
* @param nameValidator Validator deciding whether a candidate name is usable. It sees
|
||||
* the current name too, so callers wanting to allow unchanged names must
|
||||
* special-case that themselves.
|
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* @return The trimmed new name, or an empty string if the user cancelled
|
||||
*/
|
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static QString promptForRename(QWidget *parent,
|
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const QString ¤tZoneName,
|
||||
const std::function<QString(const QString &)> &nameValidator = {});
|
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|
||||
protected:
|
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void changeEvent(QEvent *event) override;
|
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|
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|
|
@ -120,4 +87,37 @@ private:
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bool allowBoardSelection;
|
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};
|
||||
|
||||
/**
|
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* @brief Prompts the user for a new custom zone name and the board zone to nest it under.
|
||||
*
|
||||
* Convenience wrapper that runs DeckZoneDialog modally.
|
||||
*
|
||||
* @param parent The parent widget for the dialog
|
||||
* @param initialBoardName The board zone to preselect in the dialog. Unknown names fall
|
||||
* back to main.
|
||||
* @param chosenBoardName (out) The internal name of the board zone the user chose
|
||||
* @param nameValidator Optional validator forwarded to the dialog
|
||||
* @return The trimmed zone name, or an empty string if the user cancelled
|
||||
*/
|
||||
QString promptForNewZone(QWidget *parent,
|
||||
const QString &initialBoardName,
|
||||
QString *chosenBoardName,
|
||||
const std::function<QString(const QString &)> &nameValidator = {});
|
||||
|
||||
/**
|
||||
* @brief Prompts the user for a new name for an existing custom zone.
|
||||
*
|
||||
* Same inline validation as promptForNewZone, but without a parent-zone picker.
|
||||
*
|
||||
* @param parent The parent widget for the dialog
|
||||
* @param currentZoneName The current name, prefilled for editing
|
||||
* @param nameValidator Validator deciding whether a candidate name is usable. It sees
|
||||
* the current name too, so callers wanting to allow unchanged names must
|
||||
* special-case that themselves.
|
||||
* @return The trimmed new name, or an empty string if the user cancelled
|
||||
*/
|
||||
QString promptForRename(QWidget *parent,
|
||||
const QString ¤tZoneName,
|
||||
const std::function<QString(const QString &)> &nameValidator = {});
|
||||
|
||||
#endif // DECK_ZONE_DIALOG_H
|
||||
|
|
|
|||
|
|
@ -1,17 +1,9 @@
|
|||
#include "dlg_convert_deck_to_cod_format.h"
|
||||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../deck_loader/deck_loader.h"
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QDialogButtonBox>
|
||||
#include <QDir>
|
||||
#include <QFile>
|
||||
#include <QFileInfo>
|
||||
#include <QLabel>
|
||||
#include <QMessageBox>
|
||||
#include <QVBoxLayout>
|
||||
#include <libcockatrice/settings/visual_deck_storage_settings.h>
|
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|
||||
DialogConvertDeckToCodFormat::DialogConvertDeckToCodFormat(QWidget *parent) : QDialog(parent)
|
||||
{
|
||||
|
|
@ -46,71 +38,3 @@ bool DialogConvertDeckToCodFormat::dontAskAgain() const
|
|||
{
|
||||
return dontAskAgainCheckbox->isChecked();
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
bool confirmOverwriteIfExists(QWidget *parent, const QString &filePath)
|
||||
{
|
||||
QFileInfo fileInfo(filePath);
|
||||
QString newFileName = QDir::toNativeSeparators(fileInfo.path() + "/" + fileInfo.completeBaseName() + ".cod");
|
||||
|
||||
if (QFile::exists(newFileName)) {
|
||||
QMessageBox::StandardButton reply =
|
||||
QMessageBox::question(parent, QObject::tr("Overwrite Existing File?"),
|
||||
QObject::tr("A .cod version of this deck already exists. Overwrite it?"),
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
return reply == QMessageBox::Yes;
|
||||
}
|
||||
return true; // Safe to proceed
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool DialogConvertDeckToCodFormat::promptIfRequired(QWidget *parent,
|
||||
const QString &filePath,
|
||||
const std::function<bool()> &convert)
|
||||
{
|
||||
if (DeckFileFormat::getFormatFromName(filePath) == DeckFileFormat::Cockatrice) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Retrieve saved preference if the prompt is disabled
|
||||
if (!SettingsCache::instance().visualDeckStorage().getVisualDeckStoragePromptForConversion()) {
|
||||
if (!SettingsCache::instance().visualDeckStorage().getVisualDeckStorageAlwaysConvert()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!confirmOverwriteIfExists(parent, filePath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return convert();
|
||||
}
|
||||
|
||||
// Show the dialog to the user
|
||||
DialogConvertDeckToCodFormat conversionDialog(parent);
|
||||
if (conversionDialog.exec() != QDialog::Accepted) {
|
||||
SettingsCache::instance().visualDeckStorage().setVisualDeckStoragePromptForConversion(
|
||||
!conversionDialog.dontAskAgain());
|
||||
SettingsCache::instance().visualDeckStorage().setVisualDeckStorageAlwaysConvert(false);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Try to convert file
|
||||
if (!confirmOverwriteIfExists(parent, filePath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!convert()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (conversionDialog.dontAskAgain()) {
|
||||
SettingsCache::instance().visualDeckStorage().setVisualDeckStoragePromptForConversion(false);
|
||||
SettingsCache::instance().visualDeckStorage().setVisualDeckStorageAlwaysConvert(true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,9 +13,6 @@
|
|||
#include <QDialogButtonBox>
|
||||
#include <QLabel>
|
||||
#include <QVBoxLayout>
|
||||
#include <functional>
|
||||
|
||||
class QWidget;
|
||||
|
||||
class DialogConvertDeckToCodFormat : public QDialog
|
||||
{
|
||||
|
|
@ -27,21 +24,6 @@ public:
|
|||
|
||||
[[nodiscard]] bool dontAskAgain() const;
|
||||
|
||||
/**
|
||||
* @brief Checks whether the deck file at \a filePath can store tags.
|
||||
*
|
||||
* If the file is not a .cod deck, prompts the user for conversion to the
|
||||
* Cockatrice format, honoring the saved "always convert / don't ask again"
|
||||
* preference. On acceptance \a convert is called to perform the conversion.
|
||||
*
|
||||
* @param parent The widget to parent the prompt to.
|
||||
* @param filePath The path of the deck file to check.
|
||||
* @param convert Called to convert the deck once the user agrees.
|
||||
* @return true if tags can be stored (no conversion needed, or the conversion
|
||||
* was performed), false if the user declined to convert.
|
||||
*/
|
||||
static bool promptIfRequired(QWidget *parent, const QString &filePath, const std::function<bool()> &convert);
|
||||
|
||||
private:
|
||||
QVBoxLayout *layout;
|
||||
QLabel *label;
|
||||
|
|
|
|||
|
|
@ -525,13 +525,6 @@ void UserInfoPopup::rebuildActionButtons(const ServerInfo_User &userInfo, bool o
|
|||
connect(games, &QPushButton::clicked, this, [this, name] { emit showGamesRequested(name); });
|
||||
add(games);
|
||||
|
||||
// ── Invite (only while the inviter has a joinable game for this user) ────
|
||||
if (!isSelf && online && gameInviteAvailable && gameInviteAvailable(name)) {
|
||||
auto *invite = makeBtn(tr("Invite"), tr("Invite to your game"), actionArea, theme);
|
||||
connect(invite, &QPushButton::clicked, this, [this, name] { emit inviteRequested(name); });
|
||||
add(invite);
|
||||
}
|
||||
|
||||
// ── Buddy / ignore (registered users only) ────────────────────────────────
|
||||
if (!isSelf && isReg) {
|
||||
if (isBuddy) {
|
||||
|
|
|
|||
|
|
@ -9,7 +9,6 @@
|
|||
#include <QMap>
|
||||
#include <QPixmap>
|
||||
#include <QStandardItemModel>
|
||||
#include <functional>
|
||||
#include <libcockatrice/network/server/remote/user_level.h>
|
||||
#include <libcockatrice/protocol/pb/response.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
|
||||
|
|
@ -150,17 +149,6 @@ public:
|
|||
/** Re-pulls the avatar/card art for the currently shown user (e.g. after it loads). */
|
||||
void refreshHeader();
|
||||
|
||||
/**
|
||||
* Sets a predicate evaluated on every action-button rebuild. It receives
|
||||
* the name of the user the popup currently shows; when it returns true an
|
||||
* "Invite" button is shown. The popup itself never resolves the invite
|
||||
* link, it just forwards the request.
|
||||
*/
|
||||
void setGameInviteAvailable(std::function<bool(const QString &userName)> available)
|
||||
{
|
||||
gameInviteAvailable = std::move(available);
|
||||
}
|
||||
|
||||
signals:
|
||||
void mouseEnteredPopup();
|
||||
void mouseLeftPopup();
|
||||
|
|
@ -171,7 +159,6 @@ signals:
|
|||
|
||||
// ── Action signals — connect to UserContextMenu::exec*() ──────────────────
|
||||
void chatRequested(const QString &userName);
|
||||
void inviteRequested(const QString &userName);
|
||||
void detailsRequested(const QString &userName);
|
||||
void showGamesRequested(const QString &userName);
|
||||
void addBuddyRequested(const QString &userName);
|
||||
|
|
@ -213,7 +200,6 @@ private:
|
|||
QString currentUser;
|
||||
ServerInfo_User currentUserInfo;
|
||||
bool currentOnline = false;
|
||||
std::function<bool(const QString &userName)> gameInviteAvailable;
|
||||
|
||||
UserInfoHeaderWidget *header;
|
||||
QWidget *actionArea; ///< rebuilt per user
|
||||
|
|
|
|||
|
|
@ -345,11 +345,6 @@ UserListWidget::UserListWidget(TabSupervisor *_tabSupervisor,
|
|||
&cardArtProvider->cache(), &cardArtParamsMap,
|
||||
window()); // parented to main window so it floats above siblings
|
||||
|
||||
// The invite availability is scoped to the room this list belongs to,
|
||||
// and gated on the room's buddy-only setting for the hovered user.
|
||||
userInfoPopup->setGameInviteAvailable(
|
||||
[this](const QString &userName) { return userContextMenu->hasGameInviteLink(userName); });
|
||||
|
||||
userInfoPopup->hide();
|
||||
userInfoPopup->setWindowOpacity(0.0);
|
||||
userInfoPopup->installEventFilter(this);
|
||||
|
|
@ -667,8 +662,6 @@ void UserListWidget::connectPopupSignals()
|
|||
|
||||
// Wire all action signals to UserContextMenu::exec*()
|
||||
connect(userInfoPopup, &UserInfoPopup::chatRequested, userContextMenu, &UserContextMenu::execChat);
|
||||
connect(userInfoPopup, &UserInfoPopup::inviteRequested, this,
|
||||
[this](const QString &userName) { userContextMenu->execInvite(userName); });
|
||||
connect(userInfoPopup, &UserInfoPopup::detailsRequested, userContextMenu, &UserContextMenu::execDetails);
|
||||
connect(userInfoPopup, &UserInfoPopup::showGamesRequested, userContextMenu, &UserContextMenu::execShowGames);
|
||||
connect(userInfoPopup, &UserInfoPopup::addBuddyRequested, userContextMenu, &UserContextMenu::execAddToBuddy);
|
||||
|
|
|
|||
|
|
@ -22,7 +22,6 @@
|
|||
#include <QTextEdit>
|
||||
#include <QTreeWidgetItem>
|
||||
#include <functional>
|
||||
#include <libcockatrice/network/server/remote/user_level.h>
|
||||
#include <libcockatrice/protocol/pb/moderator_commands.pb.h>
|
||||
|
||||
class QTreeWidget;
|
||||
|
|
|
|||
|
|
@ -1091,8 +1091,7 @@ QList<GameInviteOption> TabSupervisor::getGameInviteLinksForRoom(int roomId) con
|
|||
// The inviter may be in several games of the same room (hosting one and
|
||||
// spectating another, for example). Return every game so the caller can
|
||||
// let the user choose which one to invite to.
|
||||
for (auto it = gameTabs.cbegin(); it != gameTabs.cend(); ++it) {
|
||||
TabGame *tab = it.value();
|
||||
for (TabGame *tab : gameTabs) {
|
||||
GameMetaInfo *metaInfo = tab->getGame()->getGameMetaInfo();
|
||||
if (metaInfo->proto().room_id() != roomId) {
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -275,7 +275,7 @@ bool TabDeckEditorVisual::actSaveDeckAs()
|
|||
void TabDeckEditorVisual::createNewZone()
|
||||
{
|
||||
QString boardName;
|
||||
const QString zoneName = DeckZoneDialog::promptForNewZone(this, {}, &boardName, [this](const QString &candidate) {
|
||||
const QString zoneName = promptForNewZone(this, {}, &boardName, [this](const QString &candidate) {
|
||||
return deckStateManager->validateNewZoneName(candidate);
|
||||
});
|
||||
if (!zoneName.isEmpty()) {
|
||||
|
|
|
|||
|
|
@ -21,7 +21,6 @@
|
|||
#include <libcockatrice/card/card_info_comparator.h>
|
||||
#include <libcockatrice/card/database/card_database.h>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
|
||||
#include <libcockatrice/settings/cards_display_settings.h>
|
||||
#include <utility>
|
||||
|
||||
|
|
@ -93,9 +92,10 @@ VisualDatabaseDisplayWidget::VisualDatabaseDisplayWidget(QWidget *parent,
|
|||
// Without a deck model there is nothing to add cards to, so the zone menu stays hidden.
|
||||
if (deckListModel) {
|
||||
databaseView->setZoneMenuProvider(
|
||||
[deckListModel]() -> QList<QPair<QString, QStringList>> {
|
||||
[this, deckListModel]() -> QList<QPair<QString, QStringList>> {
|
||||
QList<QPair<QString, QStringList>> result;
|
||||
for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
|
||||
for (const QString &boardName :
|
||||
{QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE), QString(DECK_ZONE_MAYBEBOARD)}) {
|
||||
result.append({boardName, deckListModel->getCustomZoneNames(boardName)});
|
||||
}
|
||||
return result;
|
||||
|
|
|
|||
|
|
@ -10,6 +10,8 @@
|
|||
#include "../visual_deck_storage_widget.h"
|
||||
#include "deck_preview_deck_tags_display_widget.h"
|
||||
|
||||
#include <QDir>
|
||||
#include <QFile>
|
||||
#include <QFileInfo>
|
||||
#include <QInputDialog>
|
||||
#include <QLabel>
|
||||
|
|
@ -497,6 +499,21 @@ void DeckPreviewWidget::actDeleteFile()
|
|||
// The folder widget removes this preview once the row is gone.
|
||||
}
|
||||
|
||||
static bool confirmOverwriteIfExists(QWidget *parent, const QString &filePath)
|
||||
{
|
||||
QFileInfo fileInfo(filePath);
|
||||
QString newFileName = QDir::toNativeSeparators(fileInfo.path() + "/" + fileInfo.completeBaseName() + ".cod");
|
||||
|
||||
if (QFile::exists(newFileName)) {
|
||||
QMessageBox::StandardButton reply =
|
||||
QMessageBox::question(parent, QObject::tr("Overwrite Existing File?"),
|
||||
QObject::tr("A .cod version of this deck already exists. Overwrite it?"),
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
return reply == QMessageBox::Yes;
|
||||
}
|
||||
return true; // Safe to proceed
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the deck's file format supports tags.
|
||||
* If not, then prompt the user for file conversion.
|
||||
|
|
@ -504,8 +521,45 @@ void DeckPreviewWidget::actDeleteFile()
|
|||
*/
|
||||
bool DeckPreviewWidget::promptFileConversionIfRequired()
|
||||
{
|
||||
return DialogConvertDeckToCodFormat::promptIfRequired(this, filePath, [this] {
|
||||
if (DeckFileFormat::getFormatFromName(filePath) == DeckFileFormat::Cockatrice) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Retrieve saved preference if the prompt is disabled
|
||||
if (!SettingsCache::instance().visualDeckStorage().getVisualDeckStoragePromptForConversion()) {
|
||||
if (!SettingsCache::instance().visualDeckStorage().getVisualDeckStorageAlwaysConvert()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!confirmOverwriteIfExists(this, filePath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
model->convertToCockatriceFormat(row());
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
// Show the dialog to the user
|
||||
DialogConvertDeckToCodFormat conversionDialog(this);
|
||||
if (conversionDialog.exec() != QDialog::Accepted) {
|
||||
SettingsCache::instance().visualDeckStorage().setVisualDeckStoragePromptForConversion(
|
||||
!conversionDialog.dontAskAgain());
|
||||
SettingsCache::instance().visualDeckStorage().setVisualDeckStorageAlwaysConvert(false);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Try to convert file
|
||||
if (!confirmOverwriteIfExists(this, filePath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
model->convertToCockatriceFormat(row());
|
||||
|
||||
if (conversionDialog.dontAskAgain()) {
|
||||
SettingsCache::instance().visualDeckStorage().setVisualDeckStoragePromptForConversion(false);
|
||||
SettingsCache::instance().visualDeckStorage().setVisualDeckStorageAlwaysConvert(true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,13 +43,6 @@ void InnerDecklistNode::setSortMethod(DeckSortMethod method)
|
|||
}
|
||||
}
|
||||
|
||||
const QList<QString> &InnerDecklistNode::boardZoneNames()
|
||||
{
|
||||
static const QList<QString> names = {QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE),
|
||||
QString(DECK_ZONE_MAYBEBOARD)};
|
||||
return names;
|
||||
}
|
||||
|
||||
QString InnerDecklistNode::getVisibleName() const
|
||||
{
|
||||
return visibleNameFromName(name);
|
||||
|
|
|
|||
|
|
@ -18,9 +18,6 @@
|
|||
|
||||
#include "abstract_deck_list_node.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QString>
|
||||
|
||||
/** @brief Constant for the "main" deck zone name. */
|
||||
#define DECK_ZONE_MAIN "main"
|
||||
/** @brief Constant for the "sideboard" zone name. */
|
||||
|
|
@ -121,13 +118,6 @@ public:
|
|||
*/
|
||||
static QString visibleNameFromName(const QString &_name);
|
||||
|
||||
/**
|
||||
* @brief The standard board zone names, in display order.
|
||||
*
|
||||
* @return main, side and maybeboard.
|
||||
*/
|
||||
static const QList<QString> &boardZoneNames();
|
||||
|
||||
/**
|
||||
* @brief Get this node’s display-friendly name.
|
||||
* @return Human-readable name (zone/group name).
|
||||
|
|
|
|||
|
|
@ -7,8 +7,7 @@ set(HEADERS deck_list_model.h deck_list_sort_filter_proxy_model.h)
|
|||
qt6_wrap_cpp(MOC_SOURCES ${HEADERS})
|
||||
|
||||
add_library(
|
||||
libcockatrice_models_deck_list STATIC ${MOC_SOURCES} deck_list_model.cpp deck_list_model_custom_zones.cpp
|
||||
deck_list_sort_filter_proxy_model.cpp
|
||||
libcockatrice_models_deck_list STATIC ${MOC_SOURCES} deck_list_model.cpp deck_list_sort_filter_proxy_model.cpp
|
||||
)
|
||||
|
||||
target_include_directories(libcockatrice_models_deck_list PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
|
|
|||
|
|
@ -66,9 +66,18 @@ void DeckListModel::rebuildTree()
|
|||
for (int j = 0; j < currentZone->size(); j++) {
|
||||
auto *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
|
||||
|
||||
// Non-card children are custom zones; they are mirrored in a single
|
||||
// pass below so each is mirrored exactly once.
|
||||
//! \todo Better sanity checking.
|
||||
if (currentCard == nullptr) {
|
||||
// Custom zones nested under the board zone are mirrored as-is,
|
||||
// with their cards as direct children (no further grouping).
|
||||
if (auto *customZone = dynamic_cast<InnerDecklistNode *>(currentZone->at(j))) {
|
||||
auto *shadowZone = new DecklistModelSubZoneNode(customZone->getName(), node);
|
||||
for (int k = 0; k < customZone->size(); k++) {
|
||||
if (auto *customCard = dynamic_cast<DecklistCardNode *>(customZone->at(k))) {
|
||||
new DecklistModelCardNode(customCard, shadowZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -83,10 +92,6 @@ void DeckListModel::rebuildTree()
|
|||
|
||||
new DecklistModelCardNode(currentCard, groupNode);
|
||||
}
|
||||
|
||||
// Custom zones nested under the board zone are mirrored as-is, with their
|
||||
// cards as direct children (no further grouping).
|
||||
DeckListModelCustomZones::mirrorCustomZones(currentZone, node);
|
||||
}
|
||||
|
||||
// The shadow tree was built in deck file order. Apply the active sort while
|
||||
|
|
@ -167,7 +172,7 @@ QVariant DeckListModel::data(const QModelIndex &index, int role) const
|
|||
return true;
|
||||
|
||||
case DeckRoles::IsCustomZoneRole:
|
||||
return DeckListModelCustomZones::isCustomZone(group);
|
||||
return dynamic_cast<const DecklistModelSubZoneNode *>(group) != nullptr;
|
||||
|
||||
default:
|
||||
return {};
|
||||
|
|
@ -348,7 +353,7 @@ bool DeckListModel::removeRows(int row, int count, const QModelIndex &parent)
|
|||
|
||||
// Custom zone rows are managed through the deck tree, never removed as model rows.
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (DeckListModelCustomZones::isCustomZone(node->at(row + i))) {
|
||||
if (dynamic_cast<DecklistModelSubZoneNode *>(node->at(row + i))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -364,7 +369,7 @@ bool DeckListModel::removeRows(int row, int count, const QModelIndex &parent)
|
|||
endRemoveRows();
|
||||
|
||||
// Empty criteria groups get pruned, but custom zones stay until explicitly deleted.
|
||||
if (node->empty() && (node != root) && !DeckListModelCustomZones::isCustomZone(node)) {
|
||||
if (node->empty() && (node != root) && !dynamic_cast<DecklistModelSubZoneNode *>(node)) {
|
||||
removeRows(parent.row(), 1, parent.parent());
|
||||
} else {
|
||||
emitRecursiveUpdates(parent);
|
||||
|
|
@ -409,10 +414,7 @@ DecklistModelCardNode *DeckListModel::findCardNode(const QString &cardName,
|
|||
}
|
||||
|
||||
for (auto *child : *zoneNode) {
|
||||
if (!DeckListModelCustomZones::isCustomZone(child)) {
|
||||
continue;
|
||||
}
|
||||
auto *customZone = dynamic_cast<InnerDecklistNode *>(child);
|
||||
auto *customZone = dynamic_cast<DecklistModelSubZoneNode *>(child);
|
||||
if (!customZone) {
|
||||
continue;
|
||||
}
|
||||
|
|
@ -424,7 +426,7 @@ DecklistModelCardNode *DeckListModel::findCardNode(const QString &cardName,
|
|||
}
|
||||
|
||||
// 2. Custom zone lookup by name (custom zone names are deck-unique).
|
||||
if (auto *customZone = DeckListModelCustomZones::findSubZoneByName(root, zoneName)) {
|
||||
if (auto *customZone = findSubZoneNodeByName(zoneName)) {
|
||||
return dynamic_cast<DecklistModelCardNode *>(
|
||||
customZone->findCardChildByNameProviderIdAndNumber(cardName, providerId, cardNumber));
|
||||
}
|
||||
|
|
@ -445,6 +447,25 @@ QModelIndex DeckListModel::findCard(const QString &cardName,
|
|||
return nodeToIndex(cardNode);
|
||||
}
|
||||
|
||||
DecklistModelSubZoneNode *DeckListModel::findSubZoneNodeByName(const QString &zoneName) const
|
||||
{
|
||||
for (int i = 0; i < root->size(); i++) {
|
||||
auto *boardZone = dynamic_cast<InnerDecklistNode *>(root->at(i));
|
||||
if (!boardZone) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int j = 0; j < boardZone->size(); j++) {
|
||||
auto *customZone = dynamic_cast<DecklistModelSubZoneNode *>(boardZone->at(j));
|
||||
if (customZone && customZone->getName() == zoneName) {
|
||||
return customZone;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
QModelIndex DeckListModel::addPreferredPrintingCard(const QString &cardName, const QString &zoneName, bool abAddAnyway)
|
||||
{
|
||||
ExactCard card = CardDatabaseManager::query()->getCard({cardName});
|
||||
|
|
@ -476,7 +497,7 @@ QModelIndex DeckListModel::addCard(const ExactCard &card, const QString &zoneNam
|
|||
InnerDecklistNode *cardParent = nullptr;
|
||||
|
||||
auto *boardNode = dynamic_cast<InnerDecklistNode *>(root->findChild(zoneName));
|
||||
auto *customZoneNode = boardNode ? nullptr : DeckListModelCustomZones::findSubZoneByName(root, zoneName);
|
||||
auto *customZoneNode = boardNode ? nullptr : findSubZoneNodeByName(zoneName);
|
||||
|
||||
if (boardNode) {
|
||||
// Board zone: cards are grouped by the active criteria.
|
||||
|
|
@ -637,18 +658,39 @@ QModelIndex DeckListModel::nodeToIndex(AbstractDecklistNode *node) const
|
|||
return createIndex(node->getParent()->indexOf(node), 0, node);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Moves custom zones of a board zone after the criteria groups, stably.
|
||||
*
|
||||
* Sorting would interleave custom zones with criteria groups by name; custom
|
||||
* zones must always stay after the groups, regardless of their names.
|
||||
*/
|
||||
void DeckListModel::shiftCustomZonesToEnd(InnerDecklistNode *boardZone)
|
||||
{
|
||||
QList<AbstractDecklistNode *> customZones;
|
||||
for (int i = boardZone->size() - 1; i >= 0; --i) {
|
||||
if (dynamic_cast<DecklistModelSubZoneNode *>(boardZone->at(i))) {
|
||||
customZones.prepend(boardZone->takeAt(i));
|
||||
}
|
||||
}
|
||||
for (auto *customZone : customZones) {
|
||||
boardZone->append(customZone);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Sorts a freshly built shadow subtree without emitting model signals.
|
||||
*
|
||||
* Used by rebuildTree while the model reset is still open (emitting layout
|
||||
* changes during a reset is invalid). Reorders every node just like
|
||||
* sortHelper does, but ignores the movement mapping because there are no
|
||||
* persistent indices established yet.
|
||||
* changes during a reset is invalid). Mirrors the reordering part of
|
||||
* sortHelper: sort every node, then move board-level custom zones after groups.
|
||||
*/
|
||||
void DeckListModel::sortShadowTree(InnerDecklistNode *node, Qt::SortOrder order)
|
||||
{
|
||||
// The mapping is not needed: fresh shadow nodes have no persistent indices yet.
|
||||
(void)DeckListModelCustomZones::sortWithCustomZonesLast(root, node, order);
|
||||
node->sort(order);
|
||||
|
||||
if (node != root && node->getParent() == root) {
|
||||
shiftCustomZonesToEnd(node);
|
||||
}
|
||||
|
||||
for (int i = node->size() - 1; i >= 0; --i) {
|
||||
if (auto *subNode = dynamic_cast<InnerDecklistNode *>(node->at(i))) {
|
||||
|
|
@ -659,19 +701,33 @@ void DeckListModel::sortShadowTree(InnerDecklistNode *node, Qt::SortOrder order)
|
|||
|
||||
void DeckListModel::sortHelper(InnerDecklistNode *node, Qt::SortOrder order)
|
||||
{
|
||||
// Sort children (custom zones always sorted after groups within a board) and
|
||||
// use the movement mapping to update the list of persistent indices.
|
||||
const auto mapping = DeckListModelCustomZones::sortWithCustomZonesLast(root, node, order);
|
||||
// Sort children of node and save the information needed to
|
||||
// update the list of persistent indexes.
|
||||
QVector<QPair<int, int>> sortResult = node->sort(order);
|
||||
|
||||
// For board zones, custom zones must stay after the criteria groups,
|
||||
// regardless of their names. Shift them to the end (stable).
|
||||
QHash<AbstractDecklistNode *, int> rowAfterSort;
|
||||
bool isBoardZone = (node != root) && (node->getParent() == root);
|
||||
if (isBoardZone) {
|
||||
for (int i = 0; i < node->size(); ++i) {
|
||||
rowAfterSort.insert(node->at(i), i);
|
||||
}
|
||||
shiftCustomZonesToEnd(node);
|
||||
}
|
||||
|
||||
QModelIndexList from, to;
|
||||
int columns = columnCount();
|
||||
for (const auto &move : mapping) {
|
||||
const int preSortRow = move.first;
|
||||
const int finalRow = move.second;
|
||||
AbstractDecklistNode *temp = node->at(finalRow);
|
||||
for (int newRow = 0; newRow < node->size(); ++newRow) {
|
||||
AbstractDecklistNode *temp = node->at(newRow);
|
||||
int preSortRow = sortResult.value(newRow).first;
|
||||
if (isBoardZone) {
|
||||
const int rowAfterSortOfNode = rowAfterSort.value(temp, newRow);
|
||||
preSortRow = sortResult.value(rowAfterSortOfNode).first;
|
||||
}
|
||||
for (int j = 0; j < columns; ++j) {
|
||||
from << createIndex(preSortRow, j, temp);
|
||||
to << createIndex(finalRow, j, temp);
|
||||
to << createIndex(newRow, j, temp);
|
||||
}
|
||||
}
|
||||
changePersistentIndexList(from, to);
|
||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
|
|||
#ifndef DECKLISTMODEL_H
|
||||
#define DECKLISTMODEL_H
|
||||
|
||||
#include "deck_list_model_custom_zones.h"
|
||||
|
||||
#include <../../../../libcockatrice_deck_list/libcockatrice/deck_list/tree/abstract_deck_list_card_node.h>
|
||||
#include <../../../../libcockatrice_deck_list/libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
#include <QAbstractItemModel>
|
||||
|
|
@ -193,6 +191,21 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @class DecklistModelSubZoneNode
|
||||
* @ingroup DeckModels
|
||||
* @brief Model node representing a custom zone nested under a board zone.
|
||||
*
|
||||
* Custom zones group cards by user-defined names (e.g. "Removal", "Utility")
|
||||
* inside a board zone. They are mirrored from the underlying deck tree so that
|
||||
* they can be told apart from criteria group nodes.
|
||||
*/
|
||||
class DecklistModelSubZoneNode : public InnerDecklistNode
|
||||
{
|
||||
public:
|
||||
using InnerDecklistNode::InnerDecklistNode;
|
||||
};
|
||||
|
||||
/**
|
||||
* @class DeckListModel
|
||||
* @ingroup DeckModels
|
||||
|
|
@ -416,6 +429,16 @@ private:
|
|||
const QString &providerId = "",
|
||||
const QString &cardNumber = "") const;
|
||||
|
||||
/**
|
||||
* @brief Finds a custom zone node in the model tree by name.
|
||||
*
|
||||
* Custom zone names are unique across the whole deck.
|
||||
*
|
||||
* @param zoneName Name of the custom zone.
|
||||
* @return The custom zone node, or nullptr if not found.
|
||||
*/
|
||||
[[nodiscard]] DecklistModelSubZoneNode *findSubZoneNodeByName(const QString &zoneName) const;
|
||||
|
||||
/**
|
||||
* @brief Determines the sorted insertion row for a card.
|
||||
* @param parent The parent node where the card will be inserted.
|
||||
|
|
@ -439,6 +462,7 @@ private:
|
|||
|
||||
void sortHelper(InnerDecklistNode *node, Qt::SortOrder order);
|
||||
void sortShadowTree(InnerDecklistNode *node, Qt::SortOrder order);
|
||||
void shiftCustomZonesToEnd(InnerDecklistNode *boardZone);
|
||||
|
||||
template <typename T> T getNode(const QModelIndex &index) const
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,123 +0,0 @@
|
|||
#include "deck_list_model_custom_zones.h"
|
||||
|
||||
#include "deck_list_model.h"
|
||||
|
||||
#include <../../../../libcockatrice_deck_list/libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
#include <QHash>
|
||||
#include <QVector>
|
||||
|
||||
namespace DeckListModelCustomZones
|
||||
{
|
||||
|
||||
bool isCustomZone(const AbstractDecklistNode *node)
|
||||
{
|
||||
return dynamic_cast<const DecklistModelSubZoneNode *>(node) != nullptr;
|
||||
}
|
||||
|
||||
void mirrorCustomZones(const InnerDecklistNode *deckBoardZone, InnerDecklistNode *shadowBoardZone)
|
||||
{
|
||||
for (int j = 0; j < deckBoardZone->size(); j++) {
|
||||
auto *customCard = dynamic_cast<DecklistCardNode *>(deckBoardZone->at(j));
|
||||
if (customCard) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto *customZone = dynamic_cast<const InnerDecklistNode *>(deckBoardZone->at(j));
|
||||
if (!customZone) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto *shadowZone = new DecklistModelSubZoneNode(customZone->getName(), shadowBoardZone);
|
||||
for (int k = 0; k < customZone->size(); k++) {
|
||||
if (auto *zoneCard = dynamic_cast<DecklistCardNode *>(customZone->at(k))) {
|
||||
new DecklistModelCardNode(zoneCard, shadowZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DecklistModelSubZoneNode *findSubZoneByName(InnerDecklistNode *root, const QString &zoneName)
|
||||
{
|
||||
for (int i = 0; i < root->size(); i++) {
|
||||
auto *boardZone = dynamic_cast<InnerDecklistNode *>(root->at(i));
|
||||
if (!boardZone) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int j = 0; j < boardZone->size(); j++) {
|
||||
auto *customZone = dynamic_cast<DecklistModelSubZoneNode *>(boardZone->at(j));
|
||||
if (customZone && customZone->getName() == zoneName) {
|
||||
return customZone;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
/**
|
||||
* @brief Sorts a node's children and returns the (preSortRow, finalRow) mapping.
|
||||
*/
|
||||
QList<QPair<int, int>> plainSort(InnerDecklistNode *node, Qt::SortOrder order)
|
||||
{
|
||||
const QVector<QPair<int, int>> sortResult = node->sort(order);
|
||||
|
||||
QList<QPair<int, int>> mapping;
|
||||
mapping.reserve(node->size());
|
||||
for (int i = 0; i < node->size(); ++i) {
|
||||
mapping.append({sortResult[i].first, i});
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Sorts a board zone's children, then stably moves custom zones to the end.
|
||||
*
|
||||
* @return The (preSortRow, finalRow) mapping covering both the sort and the shift.
|
||||
*/
|
||||
QList<QPair<int, int>> boardSort(InnerDecklistNode *node, Qt::SortOrder order)
|
||||
{
|
||||
const QVector<QPair<int, int>> sortResult = node->sort(order);
|
||||
|
||||
QVector<AbstractDecklistNode *> groups;
|
||||
QVector<AbstractDecklistNode *> customZones;
|
||||
QHash<AbstractDecklistNode *, int> preSortRowOf;
|
||||
|
||||
groups.reserve(node->size());
|
||||
customZones.reserve(node->size());
|
||||
|
||||
for (int i = 0; i < node->size(); ++i) {
|
||||
AbstractDecklistNode *child = node->at(i);
|
||||
preSortRowOf.insert(child, sortResult[i].first);
|
||||
if (isCustomZone(child)) {
|
||||
customZones.append(child);
|
||||
} else {
|
||||
groups.append(child);
|
||||
}
|
||||
}
|
||||
|
||||
QVector<AbstractDecklistNode *> ordered = groups + customZones;
|
||||
for (int i = 0; i < ordered.size(); ++i) {
|
||||
node->replace(i, ordered[i]);
|
||||
}
|
||||
|
||||
QList<QPair<int, int>> mapping;
|
||||
mapping.reserve(ordered.size());
|
||||
for (int i = 0; i < ordered.size(); ++i) {
|
||||
mapping.append({preSortRowOf.value(ordered[i]), i});
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
QList<QPair<int, int>> sortWithCustomZonesLast(InnerDecklistNode *root, InnerDecklistNode *node, Qt::SortOrder order)
|
||||
{
|
||||
const bool isBoardZone = (node != root) && (node->getParent() == root);
|
||||
return isBoardZone ? boardSort(node, order) : plainSort(node, order);
|
||||
}
|
||||
|
||||
} // namespace DeckListModelCustomZones
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
#ifndef DECK_LIST_MODEL_CUSTOM_ZONES_H
|
||||
#define DECK_LIST_MODEL_CUSTOM_ZONES_H
|
||||
|
||||
#include <../../../../libcockatrice_deck_list/libcockatrice/deck_list/tree/inner_deck_list_node.h>
|
||||
#include <QList>
|
||||
#include <QPair>
|
||||
#include <QtGlobal>
|
||||
|
||||
/**
|
||||
* @class DecklistModelSubZoneNode
|
||||
* @ingroup DeckModels
|
||||
* @brief Model node representing a custom zone nested under a board zone.
|
||||
*
|
||||
* Custom zones group cards by user-defined names (e.g. "Removal", "Utility")
|
||||
* inside a board zone. They are mirrored from the underlying deck tree so that
|
||||
* they can be told apart from criteria group nodes by type.
|
||||
*/
|
||||
class DecklistModelSubZoneNode : public InnerDecklistNode
|
||||
{
|
||||
public:
|
||||
using InnerDecklistNode::InnerDecklistNode;
|
||||
};
|
||||
|
||||
/**
|
||||
* @namespace DeckListModelCustomZones
|
||||
* @ingroup DeckModels
|
||||
* @brief Tree-level helpers for the deck list model's custom-zone shadow nodes.
|
||||
*
|
||||
* The deck list model keeps a second "shadow" tree of InnerDecklistNode that
|
||||
* mirrors the canonical deck tree for grouping and sorting. Custom zones add a
|
||||
* layer of bookkeeping to that shadow tree: they must be mirrored alongside
|
||||
* criteria groups, always sort after the groups within a board, and be
|
||||
* resolvable by deck-unique name.
|
||||
*
|
||||
* This namespace centralizes every "what is / where is a custom zone" decision
|
||||
* so the model itself only wires the results into Qt model signals.
|
||||
*/
|
||||
namespace DeckListModelCustomZones
|
||||
{
|
||||
|
||||
/**
|
||||
* @brief Whether the given node is a custom zone (as opposed to a criteria group).
|
||||
*/
|
||||
[[nodiscard]] bool isCustomZone(const AbstractDecklistNode *node);
|
||||
|
||||
/**
|
||||
* @brief Mirrors the custom zones of a deck board zone into its shadow board node.
|
||||
*
|
||||
* Each custom zone becomes a DecklistModelSubZoneNode under @p shadowBoardZone
|
||||
* with its cards as direct (un-grouped) children.
|
||||
*
|
||||
* @param deckBoardZone The board zone in the canonical deck tree.
|
||||
* @param shadowBoardZone The matching board zone in the model's shadow tree.
|
||||
*/
|
||||
void mirrorCustomZones(const InnerDecklistNode *deckBoardZone, InnerDecklistNode *shadowBoardZone);
|
||||
|
||||
/**
|
||||
* @brief Finds a custom zone in the shadow tree by deck-unique name.
|
||||
* @param root Root of the shadow tree.
|
||||
* @param zoneName The custom zone name to find.
|
||||
* @return The matching custom zone node, or nullptr if not found.
|
||||
*/
|
||||
[[nodiscard]] DecklistModelSubZoneNode *findSubZoneByName(InnerDecklistNode *root, const QString &zoneName);
|
||||
|
||||
/**
|
||||
* @brief Sorts a shadow node's children, keeping a board's custom zones last.
|
||||
*
|
||||
* Sorting alone would interleave custom zones with criteria groups by name, but
|
||||
* custom zones must always stay after the groups within a board, regardless of
|
||||
* name. This applies the sort and, for board zones, stably moves the custom
|
||||
* zones to the end.
|
||||
*
|
||||
* @param root Root of the shadow tree (used to classify board zones).
|
||||
* @param node The shadow node whose children are reordered.
|
||||
* @param order Sort order to apply.
|
||||
* @return A list of (preSortRow, finalRow) pairs describing how each node moved.
|
||||
*/
|
||||
[[nodiscard]] QList<QPair<int, int>>
|
||||
sortWithCustomZonesLast(InnerDecklistNode *root, InnerDecklistNode *node, Qt::SortOrder order);
|
||||
|
||||
} // namespace DeckListModelCustomZones
|
||||
|
||||
#endif // DECK_LIST_MODEL_CUSTOM_ZONES_H
|
||||
|
|
@ -114,7 +114,6 @@ target_link_libraries(
|
|||
|
||||
add_subdirectory(card_zone_algorithms)
|
||||
add_subdirectory(carddatabase)
|
||||
add_subdirectory(deck_list_model)
|
||||
add_subdirectory(deck_list_zones)
|
||||
add_subdirectory(loading_from_clipboard)
|
||||
add_subdirectory(movecard_tests)
|
||||
|
|
|
|||
|
|
@ -1,33 +0,0 @@
|
|||
add_executable(deck_list_model_custom_zones_test deck_list_model_custom_zones_test.cpp)
|
||||
|
||||
if(NOT GTEST_FOUND)
|
||||
add_dependencies(deck_list_model_custom_zones_test gtest)
|
||||
endif()
|
||||
|
||||
target_link_libraries(
|
||||
deck_list_model_custom_zones_test
|
||||
libcockatrice_models
|
||||
libcockatrice_card
|
||||
libcockatrice_deck_list
|
||||
Threads::Threads
|
||||
${GTEST_BOTH_LIBRARIES}
|
||||
${TEST_QT_MODULES}
|
||||
)
|
||||
add_test(NAME deck_list_model_custom_zones_test COMMAND deck_list_model_custom_zones_test)
|
||||
|
||||
add_executable(deck_list_model_zone_integration_test ${VERSION_STRING_CPP} deck_list_model_zone_integration_test.cpp)
|
||||
|
||||
if(NOT GTEST_FOUND)
|
||||
add_dependencies(deck_list_model_zone_integration_test gtest)
|
||||
endif()
|
||||
|
||||
target_link_libraries(
|
||||
deck_list_model_zone_integration_test
|
||||
libcockatrice_models
|
||||
libcockatrice_card
|
||||
libcockatrice_deck_list
|
||||
Threads::Threads
|
||||
${GTEST_BOTH_LIBRARIES}
|
||||
${TEST_QT_MODULES}
|
||||
)
|
||||
add_test(NAME deck_list_model_zone_integration_test COMMAND deck_list_model_zone_integration_test)
|
||||
|
|
@ -1,225 +0,0 @@
|
|||
/**
|
||||
* @file deck_list_model_custom_zones_test.cpp
|
||||
* @brief Tests for the deck list model's custom-zone shadow-tree helpers.
|
||||
*
|
||||
* DeckListModelCustomZones centralizes every "what is / where is a custom zone"
|
||||
* decision for the model's shadow tree: type testing, mirroring from the deck
|
||||
* tree, name lookup, and the sort-with-custom-zones-last ordering. These tests
|
||||
* exercise that logic directly on hand-built shadow trees, independent of the
|
||||
* full model and card database machinery.
|
||||
*/
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
|
||||
#include <libcockatrice/models/deck_list/deck_list_model.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
DecklistModelCardNode *cardNode(InnerDecklistNode *parent, const QString &name, int number)
|
||||
{
|
||||
// The underlying data node is detached; only the model wrapper is attached to the shadow tree.
|
||||
auto *data = new DecklistCardNode(name, number, nullptr);
|
||||
return new DecklistModelCardNode(data, parent);
|
||||
}
|
||||
|
||||
QStringList childNames(const InnerDecklistNode *node)
|
||||
{
|
||||
QStringList names;
|
||||
for (int i = 0; i < node->size(); ++i) {
|
||||
names.append(node->at(i)->getName());
|
||||
}
|
||||
return names;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// =====================================================================================================================
|
||||
// isCustomZone
|
||||
// =====================================================================================================================
|
||||
|
||||
TEST(DeckListModelCustomZones, IsCustomZoneDistinguishesZoneFromGroup)
|
||||
{
|
||||
InnerDecklistNode root;
|
||||
auto *board = new InnerDecklistNode(DECK_ZONE_MAIN, &root);
|
||||
auto *group = new InnerDecklistNode("Creature", board);
|
||||
auto *zone = new DecklistModelSubZoneNode("Removal", board);
|
||||
|
||||
auto *card = cardNode(group, "A", 1);
|
||||
|
||||
EXPECT_FALSE(DeckListModelCustomZones::isCustomZone(board));
|
||||
EXPECT_FALSE(DeckListModelCustomZones::isCustomZone(group));
|
||||
EXPECT_FALSE(DeckListModelCustomZones::isCustomZone(card));
|
||||
EXPECT_TRUE(DeckListModelCustomZones::isCustomZone(zone));
|
||||
}
|
||||
|
||||
// =====================================================================================================================
|
||||
// findSubZoneByName
|
||||
// =====================================================================================================================
|
||||
|
||||
TEST(DeckListModelCustomZones, FindSubZoneByNameFindsAcrossBoards)
|
||||
{
|
||||
InnerDecklistNode root;
|
||||
auto *main = new InnerDecklistNode(DECK_ZONE_MAIN, &root);
|
||||
auto *side = new InnerDecklistNode(DECK_ZONE_SIDE, &root);
|
||||
new DecklistModelSubZoneNode("Removal", main);
|
||||
new DecklistModelSubZoneNode("Utility", side);
|
||||
new InnerDecklistNode("Plain", main); // not a custom zone
|
||||
|
||||
auto *removal = DeckListModelCustomZones::findSubZoneByName(&root, "Removal");
|
||||
ASSERT_NE(removal, nullptr);
|
||||
EXPECT_EQ(removal->getName(), QString("Removal"));
|
||||
|
||||
auto *utility = DeckListModelCustomZones::findSubZoneByName(&root, "Utility");
|
||||
ASSERT_NE(utility, nullptr);
|
||||
EXPECT_EQ(utility->getName(), QString("Utility"));
|
||||
|
||||
// Names are deck-unique; a plain group or built-in board is not matched.
|
||||
EXPECT_EQ(DeckListModelCustomZones::findSubZoneByName(&root, "Plain"), nullptr);
|
||||
EXPECT_EQ(DeckListModelCustomZones::findSubZoneByName(&root, DECK_ZONE_MAIN), nullptr);
|
||||
EXPECT_EQ(DeckListModelCustomZones::findSubZoneByName(&root, "Missing"), nullptr);
|
||||
}
|
||||
|
||||
// =====================================================================================================================
|
||||
// mirrorCustomZones
|
||||
// =====================================================================================================================
|
||||
|
||||
TEST(DeckListModelCustomZones, MirrorCustomZonesCopiesCardsFlat)
|
||||
{
|
||||
// Deck-tree board zone: one direct card plus one nested custom zone.
|
||||
auto *deckBoard = new InnerDecklistNode(DECK_ZONE_MAIN);
|
||||
new DecklistCardNode("Direct", 2, deckBoard);
|
||||
|
||||
auto *deckZone = new InnerDecklistNode("Removal", deckBoard);
|
||||
auto *deckCard1 = new DecklistCardNode("Bolt", 3, deckZone);
|
||||
auto *deckCard2 = new DecklistCardNode("Swords", 1, deckZone);
|
||||
|
||||
InnerDecklistNode shadowRoot;
|
||||
auto *shadowBoard = new InnerDecklistNode(DECK_ZONE_MAIN, &shadowRoot);
|
||||
|
||||
DeckListModelCustomZones::mirrorCustomZones(deckBoard, shadowBoard);
|
||||
|
||||
// Only the custom zone is mirrored as a sub-zone; the direct card is not.
|
||||
ASSERT_EQ(shadowBoard->size(), 1);
|
||||
auto *shadowZone = dynamic_cast<DecklistModelSubZoneNode *>(shadowBoard->at(0));
|
||||
ASSERT_NE(shadowZone, nullptr);
|
||||
EXPECT_EQ(shadowZone->getName(), QString("Removal"));
|
||||
|
||||
// Cards live flat (un-grouped) inside the mirrored zone, wrapping the same data nodes.
|
||||
ASSERT_EQ(shadowZone->size(), 2);
|
||||
auto *shadowCard1 = dynamic_cast<DecklistModelCardNode *>(shadowZone->at(0));
|
||||
auto *shadowCard2 = dynamic_cast<DecklistModelCardNode *>(shadowZone->at(1));
|
||||
ASSERT_NE(shadowCard1, nullptr);
|
||||
ASSERT_NE(shadowCard2, nullptr);
|
||||
EXPECT_EQ(shadowCard1->getDataNode(), deckCard1);
|
||||
EXPECT_EQ(shadowCard2->getDataNode(), deckCard2);
|
||||
}
|
||||
|
||||
TEST(DeckListModelCustomZones, MirrorCustomZonesWithNoCustomZonesIsNoop)
|
||||
{
|
||||
// A board zone with only direct cards has nothing to mirror.
|
||||
auto *deckBoard = new InnerDecklistNode(DECK_ZONE_MAIN);
|
||||
new DecklistCardNode("Direct", 2, deckBoard);
|
||||
|
||||
InnerDecklistNode shadowRoot;
|
||||
auto *shadowBoard = new InnerDecklistNode(DECK_ZONE_MAIN, &shadowRoot);
|
||||
|
||||
DeckListModelCustomZones::mirrorCustomZones(deckBoard, shadowBoard);
|
||||
EXPECT_EQ(shadowBoard->size(), 0);
|
||||
}
|
||||
|
||||
// =====================================================================================================================
|
||||
// sortWithCustomZonesLast
|
||||
// =====================================================================================================================
|
||||
|
||||
TEST(DeckListModelCustomZones, SortBoardKeepsCustomZonesAfterGroupsAscending)
|
||||
{
|
||||
InnerDecklistNode root;
|
||||
auto *board = new InnerDecklistNode(DECK_ZONE_MAIN, &root);
|
||||
new DecklistModelSubZoneNode("Zebra", board);
|
||||
new InnerDecklistNode("Creature", board);
|
||||
new InnerDecklistNode("Instant", board);
|
||||
new DecklistModelSubZoneNode("Alpha", board);
|
||||
|
||||
root.setSortMethod(DeckSortMethod::ByName);
|
||||
|
||||
auto mapping = DeckListModelCustomZones::sortWithCustomZonesLast(&root, board, Qt::AscendingOrder);
|
||||
|
||||
// Groups sort first (by name), then custom zones (by name), always after groups.
|
||||
EXPECT_EQ(childNames(board), (QStringList{"Creature", "Instant", "Alpha", "Zebra"}));
|
||||
|
||||
// Some non-identity movement occurred.
|
||||
EXPECT_FALSE(mapping.isEmpty());
|
||||
}
|
||||
|
||||
TEST(DeckListModelCustomZones, SortBoardKeepsCustomZonesAfterGroupsDescending)
|
||||
{
|
||||
InnerDecklistNode root;
|
||||
auto *board = new InnerDecklistNode(DECK_ZONE_MAIN, &root);
|
||||
new DecklistModelSubZoneNode("Zebra", board);
|
||||
new InnerDecklistNode("Creature", board);
|
||||
new InnerDecklistNode("Instant", board);
|
||||
new DecklistModelSubZoneNode("Alpha", board);
|
||||
|
||||
root.setSortMethod(DeckSortMethod::ByName);
|
||||
|
||||
(void)DeckListModelCustomZones::sortWithCustomZonesLast(&root, board, Qt::DescendingOrder);
|
||||
|
||||
// Groups still lead (descending), custom zones still last.
|
||||
EXPECT_EQ(childNames(board), (QStringList{"Instant", "Creature", "Zebra", "Alpha"}));
|
||||
}
|
||||
|
||||
TEST(DeckListModelCustomZones, SortBoardMappingIsConsistent)
|
||||
{
|
||||
InnerDecklistNode root;
|
||||
auto *board = new InnerDecklistNode(DECK_ZONE_MAIN, &root);
|
||||
|
||||
QList<AbstractDecklistNode *> originalOrder;
|
||||
auto *g0 = new InnerDecklistNode("Creature", board);
|
||||
originalOrder.append(g0);
|
||||
auto *z0 = new DecklistModelSubZoneNode("Zebra", board);
|
||||
originalOrder.append(z0);
|
||||
auto *g1 = new InnerDecklistNode("Instant", board);
|
||||
originalOrder.append(g1);
|
||||
auto *z1 = new DecklistModelSubZoneNode("Alpha", board);
|
||||
originalOrder.append(z1);
|
||||
|
||||
root.setSortMethod(DeckSortMethod::ByName);
|
||||
|
||||
auto mapping = DeckListModelCustomZones::sortWithCustomZonesLast(&root, board, Qt::AscendingOrder);
|
||||
|
||||
// The mapping reports, for each final row, the original row of the node now sitting there.
|
||||
ASSERT_EQ(mapping.size(), board->size());
|
||||
for (const auto &move : mapping) {
|
||||
const int preSortRow = move.first;
|
||||
const int finalRow = move.second;
|
||||
ASSERT_GE(preSortRow, 0);
|
||||
ASSERT_LT(preSortRow, originalOrder.size());
|
||||
EXPECT_EQ(board->at(finalRow), originalOrder[preSortRow]) << "row " << finalRow;
|
||||
}
|
||||
|
||||
// Final order sanity: groups first in name order, then custom zones.
|
||||
EXPECT_EQ(childNames(board), (QStringList{"Creature", "Instant", "Alpha", "Zebra"}));
|
||||
}
|
||||
|
||||
TEST(DeckListModelCustomZones, SortPlainNodeDoesNotReorderCustomZones)
|
||||
{
|
||||
// A non-board node (e.g. a group whose children are cards) is sorted plainly;
|
||||
// custom zones are not a special case there. Cards sort by name.
|
||||
InnerDecklistNode root;
|
||||
auto *board = new InnerDecklistNode(DECK_ZONE_MAIN, &root);
|
||||
auto *group = new InnerDecklistNode("Creature", board);
|
||||
cardNode(group, "Swords", 1);
|
||||
cardNode(group, "Bolt", 3);
|
||||
|
||||
root.setSortMethod(DeckSortMethod::ByName);
|
||||
|
||||
auto mapping = DeckListModelCustomZones::sortWithCustomZonesLast(&root, group, Qt::AscendingOrder);
|
||||
EXPECT_EQ(childNames(group), (QStringList{"Bolt", "Swords"}));
|
||||
ASSERT_EQ(mapping.size(), 2);
|
||||
EXPECT_EQ(mapping[0].first, 1); // "Bolt" was originally at row 1
|
||||
EXPECT_EQ(mapping[0].second, 0);
|
||||
EXPECT_EQ(mapping[1].first, 0);
|
||||
EXPECT_EQ(mapping[1].second, 1);
|
||||
}
|
||||
|
|
@ -1,71 +0,0 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include <libcockatrice/deck_list/deck_list.h>
|
||||
#include <libcockatrice/deck_list/deck_list_node_tree.h>
|
||||
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
|
||||
#include <libcockatrice/models/deck_list/deck_list_model.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
int totalCustomZoneRows(const DeckListModel &model)
|
||||
{
|
||||
int count = 0;
|
||||
const int rootRows = model.rowCount(QModelIndex());
|
||||
for (int r = 0; r < rootRows; ++r) {
|
||||
const QModelIndex board = model.index(r, 0, QModelIndex());
|
||||
const int childRows = model.rowCount(board);
|
||||
for (int c = 0; c < childRows; ++c) {
|
||||
const QModelIndex child = model.index(c, 0, board);
|
||||
if (child.data(DeckRoles::IsCustomZoneRole).toBool()) {
|
||||
++count;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// The "Add to Zone" combobox/submenu lists getCustomZoneNames(), which reads the
|
||||
// deck tree. These verify the source data a freshly-created zone populates.
|
||||
|
||||
TEST(DeckListModelZoneIntegration, CreateZoneThenReadCustomZoneNames)
|
||||
{
|
||||
QSharedPointer<DeckList> deck(new DeckList());
|
||||
DeckListModel model(nullptr, deck);
|
||||
auto *tree = deck->getTree();
|
||||
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Removal"), nullptr);
|
||||
EXPECT_EQ(model.getCustomZoneNames(DECK_ZONE_MAIN), (QStringList{"Removal"}));
|
||||
}
|
||||
|
||||
TEST(DeckListModelZoneIntegration, CreateTwoZonesThenReadBoth)
|
||||
{
|
||||
QSharedPointer<DeckList> deck(new DeckList());
|
||||
DeckListModel model(nullptr, deck);
|
||||
auto *tree = deck->getTree();
|
||||
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Removal"), nullptr);
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Utility"), nullptr);
|
||||
EXPECT_EQ(model.getCustomZoneNames(DECK_ZONE_MAIN), (QStringList{"Removal", "Utility"}));
|
||||
}
|
||||
|
||||
// Mirroring regression: rebuildTree must mirror each custom zone exactly once.
|
||||
TEST(DeckListModelZoneIntegration, RebuildTreeMirrorsEachZoneOnce)
|
||||
{
|
||||
QSharedPointer<DeckList> deck(new DeckList());
|
||||
DeckListModel model(nullptr, deck);
|
||||
auto *tree = deck->getTree();
|
||||
|
||||
// One direct mainboard card plus two nested custom zones.
|
||||
tree->addCard("Lightning Bolt", 2, DECK_ZONE_MAIN, -1);
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Removal"), nullptr);
|
||||
tree->addCard("Swords to Plowshares", 1, "Removal", -1);
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Utility"), nullptr);
|
||||
|
||||
model.rebuildTree();
|
||||
|
||||
EXPECT_EQ(model.getCustomZoneNames(DECK_ZONE_MAIN), (QStringList{"Removal", "Utility"}));
|
||||
EXPECT_EQ(totalCustomZoneRows(model), 2);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue