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21 changed files with 423 additions and 105 deletions
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@ -4,12 +4,14 @@
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#include "../../client/settings/cache_settings.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../game_scene.h"
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#include "../player/player_target.h"
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#include "../z_values.h"
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#include "../zones/card_zone.h"
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#include "card_item.h"
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#include <QDebug>
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#include <QElapsedTimer>
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#include <QGraphicsScene>
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#include <QGraphicsSceneMouseEvent>
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#include <QPainter>
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@ -18,10 +20,27 @@
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#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
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#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
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#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>
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#include <libcockatrice/settings/cards_display_settings.h>
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#include <libcockatrice/settings/interface_settings.h>
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#include <libcockatrice/utility/color.h>
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#include <libcockatrice/utility/zone_names.h>
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namespace
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{
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constexpr qreal kMinStrokeDurationMs = 200.0;
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constexpr qreal kMaxStrokeDurationMs = 450.0;
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constexpr qreal kMsPerPixel = 0.8;
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constexpr qreal kGlowFadeDurationMs = 120.0;
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constexpr qreal kSheenHalfWidth = 14.0;
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/// @brief Ease-out cubic, for a natural "slow in / slow out" reveal.
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qreal easeOutCubic(qreal t)
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{
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const qreal inverse = 1.0 - t;
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return 1.0 - inverse * inverse * inverse;
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}
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} // namespace
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ArrowItem::ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startItem, ArrowTarget *_targetItem)
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: data(std::move(_data)), startItem(_startItem), targetItem(_targetItem)
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{
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@ -47,6 +66,13 @@ ArrowItem::ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startI
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}
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}
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ArrowItem::~ArrowItem()
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{
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if (auto *scene = qobject_cast<GameScene *>(this->scene())) {
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scene->unregisterAnimationItem(this);
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}
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}
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void ArrowItem::onTargetDestroyed()
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{
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emit requestDeletion(data->creatorId, data->id);
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@ -91,16 +117,21 @@ void ArrowItem::updatePath(const QPointF &endPoint)
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prepareGeometryChange();
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if (lineLength < 30) {
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path = QPainterPath();
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bodyPath = QPainterPath();
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headPath = QPainterPath();
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shaftOutlinePath = QPainterPath();
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centerLine = QPainterPath();
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headBaseFraction = 1.0;
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} else {
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QPointF c(lineLength / 2, qTan(phi * M_PI / 180) * lineLength);
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QPainterPath centerLine;
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centerLine = QPainterPath();
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centerLine.moveTo(0, 0);
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centerLine.quadTo(c, QPointF(lineLength, 0));
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double percentage = 1 - headLength / lineLength;
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QPointF arrowBodyEndPoint = centerLine.pointAtPercent(percentage);
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QLineF testLine(arrowBodyEndPoint, centerLine.pointAtPercent(percentage + 0.001));
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headBaseFraction = 1 - headLength / lineLength;
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QPointF arrowBodyEndPoint = centerLine.pointAtPercent(headBaseFraction);
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QLineF testLine(arrowBodyEndPoint, centerLine.pointAtPercent(headBaseFraction + 0.001));
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qreal alpha = testLine.angle() - 90;
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QPointF endPoint1 =
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arrowBodyEndPoint + arrowWidth / 2 * QPointF(qCos(alpha * M_PI / 180), -qSin(alpha * M_PI / 180));
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@ -111,20 +142,89 @@ void ArrowItem::updatePath(const QPointF &endPoint)
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QPointF point2 =
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endPoint2 + (headWidth - arrowWidth) / 2 * QPointF(-qCos(alpha * M_PI / 180), qSin(alpha * M_PI / 180));
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path = QPainterPath(-arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
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QPointF start1 = -arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180));
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QPointF start2 = arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180));
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path = QPainterPath(start1);
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path.quadTo(c, endPoint1);
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path.lineTo(point1);
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path.lineTo(QPointF(lineLength, 0));
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path.lineTo(point2);
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path.lineTo(endPoint2);
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path.quadTo(c, arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
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path.lineTo(-arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
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path.quadTo(c, start2);
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path.lineTo(start1);
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bodyPath = QPainterPath(start1);
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bodyPath.quadTo(c, endPoint1);
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bodyPath.lineTo(endPoint2);
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bodyPath.quadTo(c, start2);
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bodyPath.lineTo(start1);
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headPath = QPainterPath(endPoint1);
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headPath.lineTo(point1);
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headPath.lineTo(QPointF(lineLength, 0));
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headPath.lineTo(point2);
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headPath.lineTo(endPoint2);
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shaftOutlinePath = QPainterPath(start1);
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shaftOutlinePath.quadTo(c, endPoint1);
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shaftOutlinePath.moveTo(endPoint2);
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shaftOutlinePath.quadTo(c, start2);
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shaftOutlinePath.lineTo(start1);
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}
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setPos(startPoint);
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setTransform(QTransform().rotate(-line.angle()));
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}
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void ArrowItem::startDrawAnimation()
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{
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if (!SettingsCache::instance().cardsDisplay().getArrowDrawAnimation() || centerLine.isEmpty()) {
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return;
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}
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strokeDurationMs = qBound(kMinStrokeDurationMs, centerLine.length() * kMsPerPixel, kMaxStrokeDurationMs);
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glowFadeDurationMs = kGlowFadeDurationMs;
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// The clock is started on the first animationEvent() tick so that t=0
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// corresponds to the first rendered frame. Starting it here would count
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// the time spent before the item's first paint (event-loop delays, bursts
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// of arrows created together), making the arrow appear already partway
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// drawn when it first shows up.
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animationStarted = false;
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drawProgress = 0.0;
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glowAlpha = 1.0;
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update();
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if (auto *scene = qobject_cast<GameScene *>(this->scene())) {
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scene->registerAnimationItem(this);
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}
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}
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bool ArrowItem::animationEvent()
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{
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if (!animationStarted) {
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animationClock.start();
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animationStarted = true;
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}
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const qint64 elapsed = animationClock.elapsed();
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if (elapsed >= strokeDurationMs + glowFadeDurationMs) {
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drawProgress = 1.0;
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glowAlpha = 0.0;
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update();
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return false;
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}
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if (elapsed < strokeDurationMs) {
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drawProgress = easeOutCubic(qBound<qreal>(0.0, elapsed / strokeDurationMs, 1.0));
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glowAlpha = 1.0;
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} else {
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drawProgress = 1.0;
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glowAlpha = 1.0 - (elapsed - strokeDurationMs) / glowFadeDurationMs;
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}
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update();
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return true;
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}
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void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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QColor paintColor(data->color);
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@ -133,8 +233,66 @@ void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*opti
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} else {
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paintColor.setAlpha(150);
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}
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painter->save();
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const QPen outlinePen = painter->pen();
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painter->setBrush(paintColor);
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painter->drawPath(path);
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const auto drawShaft = [this, painter, &outlinePen, paintColor]() {
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painter->setPen(Qt::NoPen);
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painter->drawPath(bodyPath);
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painter->setPen(outlinePen);
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(shaftOutlinePath);
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painter->setBrush(paintColor);
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};
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if (drawProgress >= 1.0 || path.isEmpty()) {
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painter->drawPath(path);
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} else if (drawProgress < headBaseFraction) {
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// The reveal edge and the sheen share the same arc-length parameterization,
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// so the stroke stays exactly in sync with the trailing sheen.
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const qreal revealX = centerLine.pointAtPercent(drawProgress).x();
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QPainterPath clip;
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clip.addRect(QRectF(-glowExtent, path.boundingRect().top() - glowExtent, revealX + glowExtent,
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path.boundingRect().height() + 2 * glowExtent));
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painter->setClipPath(clip);
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drawShaft();
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} else {
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// Once the reveal reaches the head base, pop the whole head in with a fade
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// instead of slicing the triangle into a growing stub.
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drawShaft();
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const qreal headFadeIn = (drawProgress - headBaseFraction) / (1.0 - headBaseFraction);
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painter->setOpacity(headFadeIn);
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painter->setPen(Qt::NoPen);
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painter->drawPath(headPath);
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painter->setPen(outlinePen);
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(headPath);
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painter->setOpacity(1.0);
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painter->setBrush(paintColor);
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}
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if (glowAlpha > 0.0 && !centerLine.isEmpty()) {
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// Sweep a bright band across the arrow. Clipping to the
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// silhouette keeps it flat against the shaft so it reads as a light reflection.
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const qreal anticipation = qMin<qreal>(1.0, drawProgress / 0.08);
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const QPointF sweep = centerLine.pointAtPercent(qMin<qreal>(drawProgress, 1.0));
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QLinearGradient sheen(sweep.x() - kSheenHalfWidth, 0.0, sweep.x() + kSheenHalfWidth, 0.0);
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sheen.setColorAt(0.0, QColor(paintColor.red(), paintColor.green(), paintColor.blue(), 0));
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sheen.setColorAt(0.5, QColor(255, 255, 255, 200));
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sheen.setColorAt(1.0, QColor(paintColor.red(), paintColor.green(), paintColor.blue(), 0));
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painter->save();
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painter->setPen(Qt::NoPen);
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painter->setClipPath(path);
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painter->setBrush(sheen);
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painter->setOpacity(glowAlpha * anticipation);
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painter->drawRect(QRectF(sweep.x() - kSheenHalfWidth - glowExtent, path.boundingRect().top() - glowExtent,
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(kSheenHalfWidth + glowExtent) * 2.0,
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path.boundingRect().height() + glowExtent * 2.0));
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painter->restore();
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}
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painter->restore();
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}
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void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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@ -2,9 +2,12 @@
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#define ARROWITEM_H
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#include "../../game/board/arrow_data.h"
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#include "../animated_item.h"
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#include "arrow_target.h"
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#include <QElapsedTimer>
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#include <QGraphicsItem>
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#include <QPainterPath>
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#include <QPointer>
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#include <QSharedPointer>
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@ -12,7 +15,7 @@ class CardItem;
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class QGraphicsSceneMouseEvent;
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class PlayerLogic;
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class ArrowItem : public QObject, public QGraphicsItem
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class ArrowItem : public QObject, public QGraphicsItem, public IAnimatedItem
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{
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Q_OBJECT
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Q_INTERFACES(QGraphicsItem)
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@ -21,6 +24,19 @@ signals:
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private:
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QPainterPath path;
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QPainterPath bodyPath;
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QPainterPath headPath;
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QPainterPath shaftOutlinePath;
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QPainterPath centerLine;
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qreal headBaseFraction = 1.0;
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QElapsedTimer animationClock;
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qreal strokeDurationMs = 0;
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qreal glowFadeDurationMs = 0;
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qreal drawProgress = 1.0;
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qreal glowAlpha = 0.0;
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bool animationStarted = false;
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static constexpr qreal glowExtent = 12.0;
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protected:
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QSharedPointer<const ArrowData> data;
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@ -33,16 +49,19 @@ protected:
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public:
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ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startItem, ArrowTarget *_targetItem);
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~ArrowItem() override;
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void onTargetDestroyed();
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void delArrow();
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void updatePath();
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void updatePath(const QPointF &endPoint);
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void startDrawAnimation();
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bool animationEvent() override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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[[nodiscard]] QRectF boundingRect() const override
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{
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return path.boundingRect();
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return path.boundingRect().adjusted(-glowExtent, -glowExtent, glowExtent, glowExtent);
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}
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[[nodiscard]] QPainterPath shape() const override
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{
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@ -106,4 +125,4 @@ protected:
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
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};
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#endif
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#endif
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@ -502,6 +502,7 @@ void GameScene::addArrow(QSharedPointer<ArrowData> data)
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auto *arrow = new ArrowItem(data, startCard, targetItem);
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addItem(arrow);
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arrow->startDrawAnimation();
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arrowRegistry.insert(data, arrow);
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connect(arrow, &ArrowItem::requestDeletion, this, &GameScene::requestArrowDeletion);
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}
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@ -116,6 +116,10 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
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connect(&tapAnimationCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().cardsDisplay(),
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&CardsDisplaySettings::setTapAnimation);
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arrowDrawAnimationCheckBox.setChecked(SettingsCache::instance().cardsDisplay().getArrowDrawAnimation());
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connect(&arrowDrawAnimationCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().cardsDisplay(),
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&CardsDisplaySettings::setArrowDrawAnimation);
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lifeCounterAnimationsCheckBox.setChecked(
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SettingsCache::instance().userInterface().getLifeCounterAnimationsEnabled());
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connect(&lifeCounterAnimationsCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().userInterface(),
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@ -132,8 +136,9 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
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animationGrid->addWidget(&enableAllAnimationsButton, 0, 0);
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animationGrid->addWidget(&disableAllAnimationsButton, 0, 1);
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animationGrid->addWidget(&tapAnimationCheckBox, 1, 0);
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animationGrid->addWidget(&lifeCounterAnimationsCheckBox, 2, 0);
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animationGrid->addWidget(&battlefieldFlashCheckBox, 3, 0);
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animationGrid->addWidget(&arrowDrawAnimationCheckBox, 2, 0);
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animationGrid->addWidget(&lifeCounterAnimationsCheckBox, 3, 0);
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animationGrid->addWidget(&battlefieldFlashCheckBox, 4, 0);
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animationGroupBox = new QGroupBox;
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animationGroupBox->setLayout(animationGrid);
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@ -287,6 +292,7 @@ void UserInterfaceSettingsPage::setNotificationEnabled(QT_STATE_CHANGED_T i)
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void UserInterfaceSettingsPage::enableAllAnimations()
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{
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tapAnimationCheckBox.setChecked(true);
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arrowDrawAnimationCheckBox.setChecked(true);
|
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lifeCounterAnimationsCheckBox.setChecked(true);
|
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battlefieldFlashCheckBox.setChecked(true);
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}
|
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|
|
@ -294,6 +300,7 @@ void UserInterfaceSettingsPage::enableAllAnimations()
|
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void UserInterfaceSettingsPage::disableAllAnimations()
|
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{
|
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tapAnimationCheckBox.setChecked(false);
|
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arrowDrawAnimationCheckBox.setChecked(false);
|
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lifeCounterAnimationsCheckBox.setChecked(false);
|
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battlefieldFlashCheckBox.setChecked(false);
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}
|
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|
|
@ -343,6 +350,7 @@ void UserInterfaceSettingsPage::retranslateUi()
|
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enableAllAnimationsButton.setText(tr("&Enable all animations"));
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disableAllAnimationsButton.setText(tr("&Disable all animations"));
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tapAnimationCheckBox.setText(tr("&Tap/untap animation"));
|
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arrowDrawAnimationCheckBox.setText(tr("&Arrow draw animation"));
|
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lifeCounterAnimationsCheckBox.setText(tr("Life counter flash"));
|
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battlefieldFlashCheckBox.setText(tr("Battlefield flash on damage"));
|
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deckEditorGroupBox->setTitle(tr("Deck editor/storage settings"));
|
||||
|
|
|
|||
|
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@ -40,6 +40,7 @@ private:
|
|||
QPushButton enableAllAnimationsButton;
|
||||
QPushButton disableAllAnimationsButton;
|
||||
QCheckBox tapAnimationCheckBox;
|
||||
QCheckBox arrowDrawAnimationCheckBox;
|
||||
QCheckBox lifeCounterAnimationsCheckBox;
|
||||
QCheckBox battlefieldFlashCheckBox;
|
||||
QCheckBox openDeckInNewTabCheckBox;
|
||||
|
|
|
|||
|
|
@ -27,7 +27,6 @@
|
|||
#include <QTimer>
|
||||
#include <QTreeView>
|
||||
#include <QVBoxLayout>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/models/deck_list/deck_list_model.h>
|
||||
#include <libcockatrice/protocol/pb/command_deck_upload.pb.h>
|
||||
#include <libcockatrice/protocol/pending_command.h>
|
||||
|
|
@ -67,9 +66,6 @@ void TabDeckEditorVisual::createCentralFrame()
|
|||
centralFrame = new QVBoxLayout;
|
||||
centralWidget->setLayout(centralFrame);
|
||||
|
||||
auto databaseModel = new CardDatabaseModel(CardDatabaseManager::getInstance(), true, this);
|
||||
databaseModel->setObjectName("databaseModel");
|
||||
|
||||
tabContainer = new TabDeckEditorVisualTabWidget(centralWidget, this, deckStateManager->getModel(), databaseModel);
|
||||
|
||||
connect(tabContainer, &TabDeckEditorVisualTabWidget::cardChanged, this,
|
||||
|
|
|
|||
|
|
@ -25,7 +25,8 @@ TabDeckEditorVisualTabWidget::TabDeckEditorVisualTabWidget(QWidget *parent,
|
|||
layout = new QVBoxLayout(this);
|
||||
setLayout(layout);
|
||||
|
||||
visualDeckView = new VisualDeckEditorWidget(this, deckModel, _deckEditor->deckDockWidget->getSelectionModel());
|
||||
visualDeckView = new VisualDeckEditorWidget(this, deckModel, _deckEditor->deckDockWidget->getSelectionModel(),
|
||||
_cardDatabaseModel);
|
||||
visualDeckView->setObjectName("visualDeckView");
|
||||
connect(visualDeckView, &VisualDeckEditorWidget::activeCardChanged, this,
|
||||
&TabDeckEditorVisualTabWidget::onCardChanged);
|
||||
|
|
|
|||
|
|
@ -82,17 +82,14 @@ VisualDatabaseDisplayFilterToolbarWidget::VisualDatabaseDisplayFilterToolbarWidg
|
|||
|
||||
void VisualDatabaseDisplayFilterToolbarWidget::initialize()
|
||||
{
|
||||
// create groupbox layouts
|
||||
auto sortLayout = new QHBoxLayout(this);
|
||||
auto sortLayout = new QHBoxLayout(sortGroupBox);
|
||||
sortLayout->setContentsMargins(0, 0, 0, 0);
|
||||
sortLayout->setSpacing(0);
|
||||
sortGroupBox->setLayout(sortLayout);
|
||||
sortLayout->setAlignment(Qt::AlignLeft);
|
||||
|
||||
auto filterLayout = new QHBoxLayout(this);
|
||||
auto filterLayout = new QHBoxLayout(filterGroupBox);
|
||||
filterLayout->setContentsMargins(0, 0, 0, 0);
|
||||
filterLayout->setSpacing(2);
|
||||
filterGroupBox->setLayout(filterLayout);
|
||||
filterLayout->setAlignment(Qt::AlignLeft);
|
||||
|
||||
// create settings widgets
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#include <QHeaderView>
|
||||
#include <QScrollBar>
|
||||
#include <QShowEvent>
|
||||
#include <QStyledItemDelegate>
|
||||
#include <libcockatrice/card/card_info_comparator.h>
|
||||
#include <libcockatrice/card/database/card_database.h>
|
||||
|
|
@ -140,9 +141,6 @@ void VisualDatabaseDisplayWidget::initialize()
|
|||
{
|
||||
databaseLoadIndicator->setVisible(false);
|
||||
|
||||
filterContainer->initialize();
|
||||
filterContainer->setVisible(true);
|
||||
|
||||
searchContainer->addWidget(colorFilterWidget);
|
||||
searchContainer->addWidget(clearFilterWidget);
|
||||
searchContainer->addWidget(searchEdit);
|
||||
|
|
@ -158,17 +156,43 @@ void VisualDatabaseDisplayWidget::initialize()
|
|||
|
||||
mainLayout->addWidget(cardSizeWidget);
|
||||
|
||||
databaseDisplayModel->setFilterTree(filterModel->filterTree());
|
||||
|
||||
connect(filterModel, &FilterTreeModel::layoutChanged, this, &VisualDatabaseDisplayWidget::onSearchModelChanged);
|
||||
|
||||
loadCardsTimer = new QTimer(this);
|
||||
loadCardsTimer->setSingleShot(true); // Ensure it only fires once after the timeout
|
||||
initializeFilters();
|
||||
}
|
||||
|
||||
connect(loadCardsTimer, &QTimer::timeout, this, [this]() { loadCurrentPage(); });
|
||||
loadCardsTimer->start(5000);
|
||||
void VisualDatabaseDisplayWidget::initializeFilters()
|
||||
{
|
||||
if (filtersInitialized || !isVisible() || CardDatabaseManager::getInstance()->getLoadStatus() != LoadStatus::Ok) {
|
||||
return;
|
||||
}
|
||||
|
||||
retranslateUi();
|
||||
filtersInitialized = true;
|
||||
|
||||
// The filter toolbar builds its widgets by iterating the entire card database
|
||||
// (per-set, per-main-type, per-sub-type and per-format buttons). Building it
|
||||
// inside showEvent would block the tab switch, so keep it hidden and defer the
|
||||
// build to the next event loop turn, letting the tab paint first. The toolbar
|
||||
// then appears one event loop turn later, shifting the grid down by the toolbar
|
||||
// height -- the intended tradeoff of an responsive tab switch.
|
||||
filterContainer->setVisible(false);
|
||||
|
||||
QTimer::singleShot(0, this, [this] {
|
||||
filterContainer->initialize();
|
||||
filterContainer->setVisible(true);
|
||||
|
||||
databaseDisplayModel->setFilterTree(filterModel->filterTree());
|
||||
|
||||
QTimer::singleShot(5000, this, [this] { loadCurrentPage(); });
|
||||
|
||||
retranslateUi();
|
||||
});
|
||||
}
|
||||
|
||||
void VisualDatabaseDisplayWidget::showEvent(QShowEvent *event)
|
||||
{
|
||||
QWidget::showEvent(event);
|
||||
initializeFilters();
|
||||
}
|
||||
|
||||
void VisualDatabaseDisplayWidget::retranslateUi()
|
||||
|
|
@ -292,9 +316,17 @@ void VisualDatabaseDisplayWidget::loadCurrentPage()
|
|||
{
|
||||
// Ensure only the initial page is loaded
|
||||
if (currentPage == 0) {
|
||||
// Only load the first page initially
|
||||
qCDebug(VisualDatabaseDisplayLog) << "Loading the first page";
|
||||
populateCards();
|
||||
if (!initialLoadScheduled) {
|
||||
initialLoadScheduled = true;
|
||||
qCDebug(VisualDatabaseDisplayLog) << "Loading the first page";
|
||||
// Defer the first page so the tab switch stays responsive. The card
|
||||
// grid builds one event loop turn later. This also applies to
|
||||
// search-driven reloads, which reset currentPage back to 0.
|
||||
QTimer::singleShot(0, this, [this] {
|
||||
initialLoadScheduled = false;
|
||||
populateCards();
|
||||
});
|
||||
}
|
||||
} else if (nearEndOfPage()) {
|
||||
// If not the first page, just load the next page and append to the flow widget
|
||||
loadNextPage();
|
||||
|
|
|
|||
|
|
@ -115,17 +115,20 @@ private:
|
|||
OverlapControlWidget *overlapControlWidget;
|
||||
CardSizeWidget *cardSizeWidget;
|
||||
QTimer *debounceTimer;
|
||||
QTimer *loadCardsTimer;
|
||||
|
||||
int debounceTime = 300; // in Ms
|
||||
int currentPage = 0; // Current page index
|
||||
int cardsPerPage = 100; // Number of cards per page
|
||||
bool filtersInitialized = false;
|
||||
bool initialLoadScheduled = false;
|
||||
|
||||
void initializeFilters();
|
||||
void highlightAllSearchEdit();
|
||||
bool nearEndOfPage() const;
|
||||
|
||||
protected:
|
||||
void resizeEvent(QResizeEvent *event) override;
|
||||
void showEvent(QShowEvent *event) override;
|
||||
};
|
||||
|
||||
#endif // VISUAL_DATABASE_DISPLAY_WIDGET_H
|
||||
|
|
|
|||
|
|
@ -29,8 +29,10 @@
|
|||
|
||||
VisualDeckEditorWidget::VisualDeckEditorWidget(QWidget *parent,
|
||||
DeckListModel *_deckListModel,
|
||||
QItemSelectionModel *_selectionModel)
|
||||
: QWidget(parent), deckListModel(_deckListModel), selectionModel(_selectionModel)
|
||||
QItemSelectionModel *_selectionModel,
|
||||
CardDatabaseModel *_cardDatabaseModel)
|
||||
: QWidget(parent), deckListModel(_deckListModel), selectionModel(_selectionModel),
|
||||
cardDatabaseModel(_cardDatabaseModel)
|
||||
{
|
||||
// The Main Widget and Main Layout, which contain a single Widget: The Scroll Area
|
||||
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
|
|
@ -94,7 +96,9 @@ void VisualDeckEditorWidget::initializeSearchBarAndCompleter()
|
|||
setFocusProxy(searchBar);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
||||
cardDatabaseModel = new CardDatabaseModel(CardDatabaseManager::getInstance(), false, this);
|
||||
if (!cardDatabaseModel) {
|
||||
cardDatabaseModel = new CardDatabaseModel(CardDatabaseManager::getInstance(), false, this);
|
||||
}
|
||||
cardDatabaseDisplayModel = new CardDatabaseDisplayModel(this);
|
||||
cardDatabaseDisplayModel->setSourceModel(cardDatabaseModel);
|
||||
|
||||
|
|
|
|||
|
|
@ -38,7 +38,10 @@ class VisualDeckEditorWidget : public QWidget
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit VisualDeckEditorWidget(QWidget *parent, DeckListModel *deckListModel, QItemSelectionModel *selectionModel);
|
||||
explicit VisualDeckEditorWidget(QWidget *parent,
|
||||
DeckListModel *deckListModel,
|
||||
QItemSelectionModel *selectionModel,
|
||||
CardDatabaseModel *_cardDatabaseModel = nullptr);
|
||||
void retranslateUi();
|
||||
void updateCompactMode();
|
||||
void clearAllDisplayWidgets();
|
||||
|
|
|
|||
|
|
@ -12,6 +12,17 @@ CardDatabaseQuerier::CardDatabaseQuerier(QObject *_parent,
|
|||
const ICardPreferenceProvider *prefs)
|
||||
: QObject(_parent), db(_db), prefs(prefs)
|
||||
{
|
||||
// Invalidate the cached count maps whenever the database contents change.
|
||||
connect(db, &CardDatabase::cardAdded, this, &CardDatabaseQuerier::invalidateCaches);
|
||||
connect(db, &CardDatabase::cardRemoved, this, &CardDatabaseQuerier::invalidateCaches);
|
||||
connect(db, &CardDatabase::cardDatabaseReset, this, &CardDatabaseQuerier::invalidateCaches);
|
||||
}
|
||||
|
||||
void CardDatabaseQuerier::invalidateCaches()
|
||||
{
|
||||
mainCardTypeCountsCache.clear();
|
||||
subCardTypeCountsCache.clear();
|
||||
formatsCountCache.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -304,44 +315,43 @@ QString CardDatabaseQuerier::getPreferredPrintingProviderId(const QString &cardN
|
|||
|
||||
QStringList CardDatabaseQuerier::getAllMainCardTypes() const
|
||||
{
|
||||
QSet<QString> types;
|
||||
for (const auto &card : db->cards.values()) {
|
||||
types.insert(card->getMainCardType());
|
||||
}
|
||||
return types.values();
|
||||
return getAllMainCardTypesWithCount().keys();
|
||||
}
|
||||
|
||||
QMap<QString, int> CardDatabaseQuerier::getAllMainCardTypesWithCount() const
|
||||
{
|
||||
QMap<QString, int> typeCounts;
|
||||
|
||||
for (const auto &card : db->cards.values()) {
|
||||
QString type = card->getMainCardType();
|
||||
typeCounts[type]++;
|
||||
// An empty cache is always recomputed correctly: a database with no cards
|
||||
// produces an empty map, so the cache is only ever empty when it needs a
|
||||
// (trivially cheap) rebuild.
|
||||
if (mainCardTypeCountsCache.isEmpty()) {
|
||||
for (const auto &card : db->cards.values()) {
|
||||
QString type = card->getMainCardType();
|
||||
mainCardTypeCountsCache[type]++;
|
||||
}
|
||||
}
|
||||
|
||||
return typeCounts;
|
||||
return mainCardTypeCountsCache;
|
||||
}
|
||||
|
||||
QMap<QString, int> CardDatabaseQuerier::getAllSubCardTypesWithCount() const
|
||||
{
|
||||
QMap<QString, int> typeCounts;
|
||||
if (subCardTypeCountsCache.isEmpty()) {
|
||||
for (const auto &card : db->cards.values()) {
|
||||
QString type = card->getCardType();
|
||||
|
||||
for (const auto &card : db->cards.values()) {
|
||||
QString type = card->getCardType();
|
||||
QStringList parts = type.split(" — ");
|
||||
|
||||
QStringList parts = type.split(" — ");
|
||||
if (parts.size() > 1) { // Ensure there are subtypes
|
||||
QStringList subtypes = parts[1].split(" ", Qt::SkipEmptyParts);
|
||||
|
||||
if (parts.size() > 1) { // Ensure there are subtypes
|
||||
QStringList subtypes = parts[1].split(" ", Qt::SkipEmptyParts);
|
||||
|
||||
for (const QString &subtype : subtypes) {
|
||||
typeCounts[subtype]++;
|
||||
for (const QString &subtype : subtypes) {
|
||||
subCardTypeCountsCache[subtype]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return typeCounts;
|
||||
return subCardTypeCountsCache;
|
||||
}
|
||||
|
||||
FormatRulesPtr CardDatabaseQuerier::getFormat(const QString &formatName) const
|
||||
|
|
@ -351,18 +361,18 @@ FormatRulesPtr CardDatabaseQuerier::getFormat(const QString &formatName) const
|
|||
|
||||
QMap<QString, int> CardDatabaseQuerier::getAllFormatsWithCount() const
|
||||
{
|
||||
QMap<QString, int> formatCounts;
|
||||
if (formatsCountCache.isEmpty()) {
|
||||
for (const auto &card : db->cards.values()) {
|
||||
QStringList allProps = card->getProperties();
|
||||
|
||||
for (const auto &card : db->cards.values()) {
|
||||
QStringList allProps = card->getProperties();
|
||||
|
||||
for (const QString &prop : allProps) {
|
||||
if (prop.startsWith("format-")) {
|
||||
QString formatName = prop.mid(QStringLiteral("format-").size());
|
||||
formatCounts[formatName]++;
|
||||
for (const QString &prop : allProps) {
|
||||
if (prop.startsWith("format-")) {
|
||||
QString formatName = prop.mid(QStringLiteral("format-").size());
|
||||
formatsCountCache[formatName]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return formatCounts;
|
||||
return formatsCountCache;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -220,6 +220,16 @@ public:
|
|||
private:
|
||||
const CardDatabase *db; //!< Card database used for all lookups.
|
||||
const ICardPreferenceProvider *prefs; //!< Preference provider for preferred printings.
|
||||
|
||||
// Count maps are expensive to compute (they iterate the whole database) and are
|
||||
// queried every time a filter widget is built, so cache them and invalidate on
|
||||
// any database mutation. Only the main thread reads or writes these.
|
||||
mutable QMap<QString, int> mainCardTypeCountsCache;
|
||||
mutable QMap<QString, int> subCardTypeCountsCache;
|
||||
mutable QMap<QString, int> formatsCountCache;
|
||||
|
||||
private slots:
|
||||
void invalidateCaches();
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CARD_DATABASE_QUERIER_H
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ public:
|
|||
[[nodiscard]] virtual bool getIncludeRebalancedCards() const = 0;
|
||||
[[nodiscard]] virtual bool getPrintingSelectorNavigationButtonsVisible() const = 0;
|
||||
[[nodiscard]] virtual bool getTapAnimation() const = 0;
|
||||
[[nodiscard]] virtual bool getArrowDrawAnimation() const = 0;
|
||||
[[nodiscard]] virtual bool getAutoRotateSidewaysLayoutCards() const = 0;
|
||||
[[nodiscard]] virtual bool getScaleCards() const = 0;
|
||||
[[nodiscard]] virtual int getStackCardOverlapPercent() const = 0;
|
||||
|
|
|
|||
|
|
@ -111,19 +111,50 @@ bool CardDatabaseModel::checkCardHasAtLeastOneEnabledSet(const CardInfoPtr &card
|
|||
|
||||
void CardDatabaseModel::cardDatabaseEnabledSetsChanged()
|
||||
{
|
||||
// remove all the cards no more present in at least one enabled set
|
||||
// Build the new card list in a single pass.
|
||||
QList<CardInfoPtr> newCardList;
|
||||
newCardList.reserve(cardList.size());
|
||||
for (const CardInfoPtr &card : cardList) {
|
||||
if (!checkCardHasAtLeastOneEnabledSet(card)) {
|
||||
cardRemoved(card);
|
||||
if (checkCardHasAtLeastOneEnabledSet(card)) {
|
||||
newCardList.append(card);
|
||||
}
|
||||
}
|
||||
for (const CardInfoPtr &card : db->getCardList()) {
|
||||
if (!cardListSet.contains(card) && checkCardHasAtLeastOneEnabledSet(card)) {
|
||||
newCardList.append(card);
|
||||
}
|
||||
}
|
||||
|
||||
// re-check all the card currently not shown, maybe their part of a newly-enabled set
|
||||
for (const CardInfoPtr &card : db->getCardList()) {
|
||||
if (!cardListSet.contains(card)) {
|
||||
cardAdded(card);
|
||||
if (newCardList == cardList) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Rebuild the whole list inside a single model reset instead of emitting
|
||||
// per-card insert/remove notifications. With tens of thousands of cards the
|
||||
// per-card path is the dominant cost of constructing a CardDatabaseModel.
|
||||
QSet<CardInfoPtr> oldCardListSet = cardListSet;
|
||||
QSet<CardInfoPtr> newCardListSet(newCardList.begin(), newCardList.end());
|
||||
|
||||
beginResetModel();
|
||||
|
||||
// Disconnect cards that are no longer shown.
|
||||
for (const CardInfoPtr &card : cardList) {
|
||||
if (!newCardListSet.contains(card)) {
|
||||
disconnect(card.data(), nullptr, this, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
cardList = newCardList;
|
||||
cardListSet = newCardListSet;
|
||||
|
||||
// Connect cards that are now shown for the first time.
|
||||
for (const CardInfoPtr &card : cardList) {
|
||||
if (!oldCardListSet.contains(card)) {
|
||||
connect(card.data(), &CardInfo::cardInfoChanged, this, &CardDatabaseModel::cardInfoChanged);
|
||||
}
|
||||
}
|
||||
|
||||
endResetModel();
|
||||
}
|
||||
|
||||
void CardDatabaseModel::cardAdded(const CardInfoPtr &card)
|
||||
|
|
|
|||
|
|
@ -133,6 +133,22 @@ void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item)
|
|||
Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(const CommandContainer &cont,
|
||||
ResponseContainer &rc)
|
||||
{
|
||||
const auto isPreAuthSessionCommand = [](SessionCommand::SessionCommandType type) {
|
||||
switch (type) {
|
||||
case SessionCommand::PING:
|
||||
case SessionCommand::LOGIN:
|
||||
case SessionCommand::REGISTER:
|
||||
case SessionCommand::ACTIVATE:
|
||||
case SessionCommand::FORGOT_PASSWORD_REQUEST:
|
||||
case SessionCommand::FORGOT_PASSWORD_RESET:
|
||||
case SessionCommand::FORGOT_PASSWORD_CHALLENGE:
|
||||
case SessionCommand::REQUEST_PASSWORD_SALT:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
Response::ResponseCode finalResponseCode = Response::RespOk;
|
||||
for (int i = cont.session_command_size() - 1; i >= 0; --i) {
|
||||
Response::ResponseCode resp = Response::RespInvalidCommand;
|
||||
|
|
@ -141,33 +157,38 @@ Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(co
|
|||
if (num != SessionCommand::PING) { // don't log ping commands
|
||||
logDebugMessage(getSafeDebugString(sc));
|
||||
}
|
||||
switch ((SessionCommand::SessionCommandType)num) {
|
||||
case SessionCommand::PING:
|
||||
resp = cmdPing(sc.GetExtension(Command_Ping::ext), rc);
|
||||
break;
|
||||
case SessionCommand::LOGIN:
|
||||
resp = cmdLogin(sc.GetExtension(Command_Login::ext), rc);
|
||||
break;
|
||||
case SessionCommand::MESSAGE:
|
||||
resp = cmdMessage(sc.GetExtension(Command_Message::ext), rc);
|
||||
break;
|
||||
case SessionCommand::GET_GAMES_OF_USER:
|
||||
resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc);
|
||||
break;
|
||||
case SessionCommand::GET_USER_INFO:
|
||||
resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc);
|
||||
break;
|
||||
case SessionCommand::LIST_ROOMS:
|
||||
resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc);
|
||||
break;
|
||||
case SessionCommand::JOIN_ROOM:
|
||||
resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc);
|
||||
break;
|
||||
case SessionCommand::LIST_USERS:
|
||||
resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc);
|
||||
break;
|
||||
default:
|
||||
resp = processExtendedSessionCommand(num, sc, rc);
|
||||
const auto commandType = static_cast<SessionCommand::SessionCommandType>(num);
|
||||
if (authState == NotLoggedIn && !isPreAuthSessionCommand(commandType)) {
|
||||
resp = Response::RespLoginNeeded;
|
||||
} else {
|
||||
switch (commandType) {
|
||||
case SessionCommand::PING:
|
||||
resp = cmdPing(sc.GetExtension(Command_Ping::ext), rc);
|
||||
break;
|
||||
case SessionCommand::LOGIN:
|
||||
resp = cmdLogin(sc.GetExtension(Command_Login::ext), rc);
|
||||
break;
|
||||
case SessionCommand::MESSAGE:
|
||||
resp = cmdMessage(sc.GetExtension(Command_Message::ext), rc);
|
||||
break;
|
||||
case SessionCommand::GET_GAMES_OF_USER:
|
||||
resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc);
|
||||
break;
|
||||
case SessionCommand::GET_USER_INFO:
|
||||
resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc);
|
||||
break;
|
||||
case SessionCommand::LIST_ROOMS:
|
||||
resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc);
|
||||
break;
|
||||
case SessionCommand::JOIN_ROOM:
|
||||
resp = cmdJoinRoom(sc.GetExtension(Command_JoinRoom::ext), rc);
|
||||
break;
|
||||
case SessionCommand::LIST_USERS:
|
||||
resp = cmdListUsers(sc.GetExtension(Command_ListUsers::ext), rc);
|
||||
break;
|
||||
default:
|
||||
resp = processExtendedSessionCommand(num, sc, rc);
|
||||
}
|
||||
}
|
||||
if (resp != Response::RespOk) {
|
||||
finalResponseCode = resp;
|
||||
|
|
|
|||
|
|
@ -50,6 +50,11 @@ bool CardsDisplaySettings::getTapAnimation() const
|
|||
return getValue("tapAnimation", QString(), QString(), true).toBool();
|
||||
}
|
||||
|
||||
bool CardsDisplaySettings::getArrowDrawAnimation() const
|
||||
{
|
||||
return getValue("arrowDrawAnimation", QString(), QString(), true).toBool();
|
||||
}
|
||||
|
||||
bool CardsDisplaySettings::getAutoRotateSidewaysLayoutCards() const
|
||||
{
|
||||
return getValue("autoRotateSidewaysLayoutCards", QString(), QString(), true).toBool();
|
||||
|
|
@ -159,6 +164,11 @@ void CardsDisplaySettings::setTapAnimation(bool _tapAnimation)
|
|||
setValue(_tapAnimation, "tapAnimation");
|
||||
}
|
||||
|
||||
void CardsDisplaySettings::setArrowDrawAnimation(bool _arrowDrawAnimation)
|
||||
{
|
||||
setValue(_arrowDrawAnimation, "arrowDrawAnimation");
|
||||
}
|
||||
|
||||
void CardsDisplaySettings::setAutoRotateSidewaysLayoutCards(bool _autoRotateSidewaysLayoutCards)
|
||||
{
|
||||
setValue(_autoRotateSidewaysLayoutCards, "autoRotateSidewaysLayoutCards");
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@ public:
|
|||
[[nodiscard]] bool getIncludeRebalancedCards() const override;
|
||||
[[nodiscard]] bool getPrintingSelectorNavigationButtonsVisible() const override;
|
||||
[[nodiscard]] bool getTapAnimation() const override;
|
||||
[[nodiscard]] bool getArrowDrawAnimation() const override;
|
||||
[[nodiscard]] bool getAutoRotateSidewaysLayoutCards() const override;
|
||||
[[nodiscard]] bool getScaleCards() const override;
|
||||
[[nodiscard]] int getStackCardOverlapPercent() const override;
|
||||
|
|
@ -40,6 +41,7 @@ public:
|
|||
void setIncludeRebalancedCards(bool _includeRebalancedCards);
|
||||
void setPrintingSelectorNavigationButtonsVisible(bool _navigationButtonsVisible);
|
||||
void setTapAnimation(bool _tapAnimation);
|
||||
void setArrowDrawAnimation(bool _arrowDrawAnimation);
|
||||
void setAutoRotateSidewaysLayoutCards(bool _autoRotateSidewaysLayoutCards);
|
||||
void setCardScaling(bool _scaleCards);
|
||||
void setStackCardOverlapPercent(int _verticalCardOverlapPercent);
|
||||
|
|
|
|||
|
|
@ -896,6 +896,10 @@ Response::ResponseCode AbstractServerSocketInterface::cmdReplayGetCode(const Com
|
|||
Response::ResponseCode AbstractServerSocketInterface::cmdReplaySubmitCode(const Command_ReplaySubmitCode &cmd,
|
||||
ResponseContainer & /*rc*/)
|
||||
{
|
||||
if (authState != PasswordRight) {
|
||||
return Response::RespFunctionNotAllowed;
|
||||
}
|
||||
|
||||
// code is of the form <game-id>-<hash>
|
||||
QString code = QString::fromStdString(cmd.replay_code());
|
||||
QStringList split = code.split("-");
|
||||
|
|
|
|||
|
|
@ -476,6 +476,12 @@ TEST_F(SettingsDefaultsTest, CardsDisplay_SampleHandSize_Default)
|
|||
ASSERT_EQ(s.getSampleHandSize(), 7);
|
||||
}
|
||||
|
||||
TEST_F(SettingsDefaultsTest, CardsDisplay_ArrowDrawAnimation_Default)
|
||||
{
|
||||
CardsDisplaySettings s(settingsPath, nullptr);
|
||||
ASSERT_EQ(s.getArrowDrawAnimation(), true);
|
||||
}
|
||||
|
||||
// --- VisualDeckStorageSettings ---
|
||||
|
||||
TEST_F(SettingsDefaultsTest, VisualDeckStorage_SortingOrder_Default)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue