Compare commits

...

9 commits

Author SHA1 Message Date
RickyRister
6e5c58069b
[Settings] Make chat settings page scrollable (#7271)
Some checks are pending
CodeQL / Analyze (cpp) (push) Waiting to run
CodeQL / Analyze (actions) (push) Waiting to run
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 26 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker / Servatrice (arm) (push) Waiting to run
Build Docker / Servatrice (x86) (push) Waiting to run
Build Docker / Publish multi-platform Servatrice image (push) Blocked by required conditions
2026-09-07 00:52:06 -07:00
BruebachL
ebeae48652
[Game] Preserve hand card order when restoring connection (#7266)
When a player restores connection to a game, the client rebuilds each
zone from the cards the server sends in the game state. Non-coordinate
zones (hand, piles, stack) report x == 0 on every card, so inserting
each rebuilt card at that coordinate reversed the received order one
card at a time.

Append rebuilt cards in the order they arrive for zones without
coordinates; coordinate-based zones (table) keep using x/y.

Fixes #2759

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 08:21:44 +02:00
BruebachL
36f998e466
[Client] Fix pawn avatar cache key collision for players without a custom avatar (#4086) (#7264)
Player pawns are looked up in QPixmapCache under a key built from the
rendered size, user level, and the avatar pixmap's cacheKey(). A null
pixmap reports cacheKey() 0, so all players without a custom avatar
collided: the first pawn rendered for a given size and user level was
reused for the next one, showing the wrong player's pawn.

Extend the key with the rendered height, the lowercased privlevel
(matching UserLevelPixmapGenerator), and both pawn colors so that every
visually distinct pawn gets its own cache entry.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 08:21:26 +02:00
BruebachL
760fe88fa3
[Client] Add setting to ignore all private messages (#7260)
* [Client] Add setting to ignore all private messages (#1250)

* Early return

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 08:20:46 +02:00
BruebachL
fff506dbbe
[Client] Show confirmation when adding a user to the ignore list (#1875) (#7261)
Nothing in the UI confirmed that a user had been added to the ignore
list, so the action felt ambiguous and could be repeated by accident.

Show an information dialog when the server acknowledges the
add-to-ignore command.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 08:14:39 +02:00
BruebachL
8e0bdafb14
[Client] Prevent contacting users on the ignore list (#7262)
* [Client] Prevent contacting users on the ignore list (#1249)

The ignore list silences incoming messages, but a user on it was still
reachable: the context menu's chat item stayed enabled, private messages
could be sent, and a chat tab could be opened for an ignored user.

Make ignored users uncontactable: disable the chat item for them, refuse
to deliver messages typed in an open PM tab with one, and refuse to open
a new private chat tab with an ignored user (with a hint on how to undo
the ignore).

* Update cockatrice/src/interface/widgets/tabs/tab_message.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2026-09-07 08:14:15 +02:00
BruebachL
9b0d62c152
Close all zone views of a leaving player to avoid crashing (#4298) (#7270)
When a player left, GameScene::removePlayer iterated zoneViews while close()
synchronously removed the current view from that list. A judge with several open
views of the departing player (e.g. library and hand) only had the first one
closed; the remaining views were skipped and left pointing at a player that was
about to be deleted, crashing the client on the next access.

- GameScene::removePlayer: iterate over a copy of zoneViews
- GameScene::toggleZoneView: same fix for the identical iteration bug

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 02:51:38 +02:00
BruebachL
6cdeb0c428
[Client] Explain the buddy and ignore lists in the user tab (#2072) (#7258)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 02:29:17 +02:00
BruebachL
745e94f332
[Replay] Skip damage animations when skipping backward in replays (#7249)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-07 02:26:52 +02:00
25 changed files with 168 additions and 24 deletions

View file

@ -13,12 +13,12 @@ CounterState *CounterState::fromProto(const ServerInfo_Counter &counter, QObject
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count(), parent);
}
void CounterState::setValue(int newValue)
void CounterState::setValue(int newValue, bool skipDamageAnimation)
{
if (newValue == value) {
return;
}
int old = value;
value = newValue;
emit valueChanged(old, newValue);
emit valueChanged(old, newValue, skipDamageAnimation);
}

View file

@ -35,10 +35,23 @@ public:
return value;
}
void setValue(int newValue);
/**
* @brief Set the counter value.
* @param newValue The new value.
* @param skipDamageAnimation When true, valueChanged is emitted with skipDamageAnimation=true, letting views
* suppress damage-related feedback (e.g. battlefield shimmer, life counter flash) for values set during replay
* rewinds.
*/
void setValue(int newValue, bool skipDamageAnimation = false);
signals:
void valueChanged(int oldValue, int newValue);
/**
* @brief Emitted whenever the value changes.
* @param oldValue The previous value.
* @param newValue The new value.
* @param skipDamageAnimation True when the change should not trigger damage/life-change feedback in views.
*/
void valueChanged(int oldValue, int newValue, bool skipDamageAnimation);
private:
int id;

View file

@ -13,7 +13,8 @@
enum EventProcessingOption
{
SKIP_REVEAL_WINDOW = 0x0001,
SKIP_TAP_ANIMATION = 0x0002
SKIP_TAP_ANIMATION = 0x0002,
SKIP_DAMAGE_ANIMATION = 0x0004
};
// Wrap it in a QFlags typedef

View file

@ -262,14 +262,15 @@ void PlayerEventHandler::eventCreateCounter(const Event_CreateCounter &event)
player->addCounter(event.counter_info());
}
void PlayerEventHandler::eventSetCounter(const Event_SetCounter &event)
void PlayerEventHandler::eventSetCounter(const Event_SetCounter &event, EventProcessingOptions options)
{
CounterState *ctr = player->getCounters().value(event.counter_id(), nullptr);
if (!ctr) {
return;
}
int oldValue = ctr->getValue();
ctr->setValue(event.value());
const bool skipDamageAnimation = options.testFlag(SKIP_DAMAGE_ANIMATION);
ctr->setValue(event.value(), skipDamageAnimation);
emit logSetCounter(player, ctr->getName(), event.value(), oldValue);
}
@ -625,7 +626,7 @@ void PlayerEventHandler::processGameEvent(GameEvent::GameEventType type,
eventCreateCounter(event.GetExtension(Event_CreateCounter::ext));
break;
case GameEvent::SET_COUNTER:
eventSetCounter(event.GetExtension(Event_SetCounter::ext));
eventSetCounter(event.GetExtension(Event_SetCounter::ext), options);
break;
case GameEvent::DEL_COUNTER:
eventDelCounter(event.GetExtension(Event_DelCounter::ext));

View file

@ -153,7 +153,7 @@ public:
void eventCreateCounter(const Event_CreateCounter &event);
/// Set a player-level counter value.
void eventSetCounter(const Event_SetCounter &event);
void eventSetCounter(const Event_SetCounter &event, EventProcessingOptions options);
/// Delete a player-level counter.
void eventDelCounter(const Event_DelCounter &event);

View file

@ -175,7 +175,15 @@ void PlayerLogic::processPlayerInfo(const ServerInfo_Player &info)
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
auto *card = new CardItem(this);
card->processCardInfo(cardInfo);
zone->addCard(card, false, cardInfo.x(), cardInfo.y());
// Zones without coordinates (hand, piles, stack) preserve the order
// they arrive in on the server in the positions of their cards list.
// The x coordinate of such cards is always 0, so inserting at it
// would reverse the list on reconnect. Append instead.
if (zoneInfo.with_coords()) {
zone->addCard(card, false, cardInfo.x(), cardInfo.y());
} else {
zone->addCard(card, false, -1);
}
}
}
if (zoneInfo.has_always_reveal_top_card()) {

View file

@ -29,9 +29,9 @@ AbstractCounter::AbstractCounter(CounterState *state,
{
setAcceptHoverEvents(true);
connect(state, &CounterState::valueChanged, this, [this](int oldValue, int newValue) {
connect(state, &CounterState::valueChanged, this, [this](int oldValue, int newValue, bool skipDamageAnimation) {
value = newValue;
onValueChanged(oldValue, newValue);
onValueChanged(oldValue, newValue, skipDamageAnimation);
update();
});
@ -230,7 +230,7 @@ void AbstractCounterDialog::changeValue(int diff)
setTextValue(QString::number(curValue));
}
void AbstractCounter::onValueChanged(int /*oldValue*/, int /*newValue*/)
void AbstractCounter::onValueChanged(int /*oldValue*/, int /*newValue*/, bool /*skipDamageAnimation*/)
{
// Default: no feedback. Subclasses such as PlayerCounter override this to
// flash the counter on meaningful changes (life gain/loss).

View file

@ -39,8 +39,9 @@ protected:
* @brief Hook for subclasses that need per-value-change feedback (e.g. life-total flash).
*
* Called whenever the counter's value changes, before the item repaints.
* @param skipDamageAnimation True when damage-related feedback should be suppressed (replay rewinds).
*/
virtual void onValueChanged(int oldValue, int newValue);
virtual void onValueChanged(int oldValue, int newValue, bool skipDamageAnimation);
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;

View file

@ -221,7 +221,12 @@ void GameScene::removePlayer(PlayerLogic *player)
clearArrowsForPlayer(player->getPlayerInfo()->getId());
for (ZoneViewWidget *zone : zoneViews) {
// Closing a view removes it from zoneViews synchronously, so iterate over a
// copy: otherwise a player with several open views (e.g. library and hand)
// only has the first one closed here and the remaining views are left
// pointing at a player that is about to be deleted.
const QList<ZoneViewWidget *> zoneViewCopy = zoneViews;
for (ZoneViewWidget *zone : zoneViewCopy) {
if (zone->getPlayer() == player) {
zone->close();
}
@ -664,7 +669,10 @@ CardItem *GameScene::findTopmostCardInZone(const QList<QGraphicsItem *> &items,
*/
void GameScene::toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed)
{
for (auto &view : zoneViews) {
// Closing a view removes it from zoneViews synchronously, so iterate over a
// copy to make sure every already-open matching view is closed.
const QList<ZoneViewWidget *> zoneViewCopy = zoneViews;
for (auto *view : zoneViewCopy) {
ZoneViewZone *temp = view->getZone();
if (temp->getLogic()->getName() == zoneName && temp->getLogic()->getPlayer() == player &&
qobject_cast<ZoneViewZoneLogic *>(temp->getLogic())->getNumberCards() == numberCards) {

View file

@ -252,8 +252,8 @@ void PlayerGraphicsItem::onCounterAdded(CounterState *state)
AbstractCounter *widget;
if (state->getName() == "life") {
widget = playerTarget->addCounter(state);
connect(state, &CounterState::valueChanged, this, [this](int oldValue, int newValue) {
if (newValue < oldValue) {
connect(state, &CounterState::valueChanged, this, [this](int oldValue, int newValue, bool skipDamageAnimation) {
if (newValue < oldValue && !skipDamageAnimation) {
tableZoneGraphicsItem->triggerDamageShimmer();
}
});

View file

@ -69,7 +69,7 @@ void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*
}
}
void PlayerCounter::onValueChanged(int oldValue, int newValue)
void PlayerCounter::onValueChanged(int oldValue, int newValue, bool skipDamageAnimation)
{
flashDelta = newValue - oldValue;
if (flashDelta == 0) {
@ -81,6 +81,11 @@ void PlayerCounter::onValueChanged(int oldValue, int newValue)
return;
}
if (skipDamageAnimation) {
flashAlpha = 0.0;
return;
}
flashAlpha = 1.0;
flashClock.start();
if (scene()) {
@ -132,8 +137,18 @@ void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
QRectF translatedRect = painter->combinedTransform().mapRect(avatarBoundingRect);
QSize translatedSize = translatedRect.size().toSize();
QPixmap cachedPixmap;
// The key must cover everything the generated pawn depends on: the rendered
// size, the user level, and the pixmap being drawn. fullPixmap.cacheKey() is
// 0 for every null pixmap, so the default-pawn branch additionally needs the
// pawn's privlevel (lowercased, matching UserLevelPixmapGenerator) and colors
// in the key — otherwise two players without a custom avatar (and the same
// user level) would share one cached pawn.
const QString cacheKey = "avatar" + QString::number(translatedSize.width()) + "_" +
QString::number(info->user_level()) + "_" + QString::number(fullPixmap.cacheKey());
QString::number(translatedSize.height()) + "_" + QString::number(info->user_level()) +
"_" + QString::number(fullPixmap.cacheKey()) + "_" +
QString::fromStdString(info->privlevel()).toLower() + "_" +
QString::fromStdString(info->pawn_colors().left_side()) + "_" +
QString::fromStdString(info->pawn_colors().right_side());
if (!QPixmapCache::find(cacheKey, &cachedPixmap)) {
cachedPixmap = QPixmap(translatedSize.width(), translatedSize.height());

View file

@ -21,7 +21,7 @@ class PlayerCounter : public AbstractCounter, public IAnimatedItem
{
Q_OBJECT
protected:
void onValueChanged(int oldValue, int newValue) override;
void onValueChanged(int oldValue, int newValue, bool skipDamageAnimation) override;
private:
static constexpr qreal flashDurationMs = 450.0;

View file

@ -132,7 +132,7 @@ void DlgSettings::setupUi()
pagesWidget->addWidget(makeScrollable(userInterfacePage));
pagesWidget->addWidget(makeScrollable(deckEditorPage));
pagesWidget->addWidget(makeScrollable(storagePage));
pagesWidget->addWidget(messagesPage);
pagesWidget->addWidget(makeScrollable(messagesPage));
pagesWidget->addWidget(soundPage);
pagesWidget->addWidget(shortcutsPage);

View file

@ -142,8 +142,10 @@ void ReplayManager::processNewEvents(PlaybackMode playbackMode)
}
// backwards skip => always skip tap animation
// backwards skip => always skip damage animation (battlefield shimmer / life counter flash)
if (playbackMode == BACKWARD_SKIP) {
options |= SKIP_TAP_ANIMATION;
options |= SKIP_DAMAGE_ANIMATION;
}
emit eventReplayed(replay->event_list(currentEvent), options);

View file

@ -439,7 +439,7 @@ void UserContextMenu::showContextMenu(const QPoint &pos,
}
}
aDetails->setEnabled(true);
aChat->setEnabled(anotherUser && online);
aChat->setEnabled(anotherUser && online && !userListProxy->isUserIgnored(userName));
aShowGames->setEnabled(online);
aReport->setEnabled(anotherUser);
aAddToBuddyList->setEnabled(anotherUser);
@ -606,7 +606,15 @@ void UserContextMenu::execAddToIgnore(const QString &userName)
Command_AddToList cmd;
cmd.set_list("ignore");
cmd.set_user_name(userName.toStdString());
client->sendCommand(client->prepareSessionCommand(cmd));
PendingCommand *pend = client->prepareSessionCommand(cmd);
connect(pend, &PendingCommand::finished, this,
[this, userName](const Response &response, const CommandContainer &, const QVariant &) {
if (response.response_code() == Response::RespOk) {
QMessageBox::information(static_cast<QWidget *>(parent()), tr("Ignore list"),
tr("%1 has been added to your ignore list.").arg(userName));
}
});
client->sendCommand(pend);
}
void UserContextMenu::execRemoveFromIgnore(const QString &userName)

View file

@ -59,6 +59,10 @@ MessagesSettingsPage::MessagesSettingsPage()
connect(&roomHistory, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().chat(),
&ChatSettings::setRoomHistory);
ignoreAllPrivateMessagesCheckBox.setChecked(SettingsCache::instance().chat().getIgnoreAllPrivateMessages());
connect(&ignoreAllPrivateMessagesCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().chat(),
&ChatSettings::setIgnoreAllPrivateMessages);
customAlertString = new QLineEdit();
customAlertString->setText(SettingsCache::instance().chat().getHighlightWords());
connect(customAlertString, &QLineEdit::textChanged, &SettingsCache::instance().chat(),
@ -76,6 +80,7 @@ MessagesSettingsPage::MessagesSettingsPage()
chatGrid->addWidget(&messagePopups, 5, 0);
chatGrid->addWidget(&mentionPopups, 6, 0);
chatGrid->addWidget(&roomHistory, 7, 0);
chatGrid->addWidget(&ignoreAllPrivateMessagesCheckBox, 8, 0);
chatGroupBox = new QGroupBox;
chatGroupBox->setLayout(chatGrid);
@ -256,6 +261,7 @@ void MessagesSettingsPage::retranslateUi()
messagePopups.setText(tr("Enable desktop notifications for private messages"));
mentionPopups.setText(tr("Enable desktop notification for mentions"));
roomHistory.setText(tr("Enable room message history on join"));
ignoreAllPrivateMessagesCheckBox.setText(tr("Ignore all private messages"));
hexLabel.setText(tr("(Color is hexadecimal)"));
hexHighlightLabel.setText(tr("(Color is hexadecimal)"));
customAlertStringLabel.setText(tr("Separate words with a space, alphanumeric characters only"));

View file

@ -40,6 +40,7 @@ private:
QCheckBox messagePopups;
QCheckBox mentionPopups;
QCheckBox roomHistory;
QCheckBox ignoreAllPrivateMessagesCheckBox;
QGroupBox *chatGroupBox;
QGroupBox *highlightGroupBox;
QGroupBox *messageGroupBox;

View file

@ -137,6 +137,11 @@ void TabAccount::retranslateUi()
buddyList->retranslateUi();
ignoreList->retranslateUi();
userInfoBox->retranslateUi();
buddyList->setToolTip(tr("Buddies are marked with a star in chat, a sound plays when they join or leave the "
"server, and they can be invited to buddy-only games."));
ignoreList->setToolTip(tr("Ignored users' chat messages are hidden from you, and they cannot send you private "
"messages or join your games."));
}
void TabAccount::processListUsersResponse(const Response &response)

View file

@ -98,6 +98,12 @@ void TabMessage::closeEvent(QCloseEvent *event)
void TabMessage::sendPrivateMessage(const QString &text)
{
if (tabSupervisor->getUserListManager()->isUserIgnored(getUserName())) {
chatView->appendMessage(tr("You have ignored %1; your messages are not delivered.")
.arg(QString::fromStdString(otherUserInfo->name())));
return;
}
Command_Message cmd;
cmd.set_user_name(otherUserInfo->name());
cmd.set_message(text.toStdString());

View file

@ -1063,6 +1063,13 @@ TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus
return tab;
}
if (focus && userListManager->isUserIgnored(receiverName)) {
QMessageBox::information(
this, tr("Ignored user"),
tr("You have ignored %1. Remove them from your ignore list to open a private chat.").arg(receiverName));
return nullptr;
}
tab = new TabMessage(this, client, *userInfo, otherUser, userOnline);
connect(tab, &TabMessage::talkClosing, this, &TabSupervisor::talkLeft);
connect(tab, &TabMessage::maximizeClient, this, &TabSupervisor::maximizeMainWindow);
@ -1277,7 +1284,21 @@ void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
void TabSupervisor::processUserMessageEvent(const Event_UserMessage &event)
{
// "Ignore all private messages" silences every PM, including messages to
// already-open tabs — unlike the unregistered/non-buddy filters below,
// which only apply when creating a new tab. Messages from moderators/admins
// are exempt to ensure warnings still reach users.
QString senderName = QString::fromStdString(event.sender_name());
if (SettingsCache::instance().chat().getIgnoreAllPrivateMessages()) {
const ServerInfo_User *onlineUserInfo = userListManager->getOnlineUser(senderName);
if (!onlineUserInfo) {
return;
}
const UserLevelFlags userLevel(onlineUserInfo->user_level());
if (!userLevel.testFlag(ServerInfo_User::IsModerator) && !userLevel.testFlag(ServerInfo_User::IsAdmin)) {
return;
}
}
TabMessage *tab = messageTabs.value(senderName);
if (!tab) {
tab = messageTabs.value(QString::fromStdString(event.receiver_name()));

View file

@ -20,6 +20,7 @@ public:
[[nodiscard]] virtual bool getShowMessagePopup() const = 0;
[[nodiscard]] virtual bool getShowMentionPopup() const = 0;
[[nodiscard]] virtual bool getRoomHistory() const = 0;
[[nodiscard]] virtual bool getIgnoreAllPrivateMessages() const = 0;
[[nodiscard]] virtual QString getHighlightWords() const = 0;
};

View file

@ -65,6 +65,11 @@ bool ChatSettings::getRoomHistory() const
return getValue("roomHistory", QString(), QString(), true).toBool();
}
bool ChatSettings::getIgnoreAllPrivateMessages() const
{
return getValue("ignoreAllPrivateMessages", QString(), QString(), false).toBool();
}
QString ChatSettings::getHighlightWords() const
{
return getValue("highlightWords").toString();
@ -131,6 +136,11 @@ void ChatSettings::setRoomHistory(bool _roomHistory)
setValue(_roomHistory, "roomHistory");
}
void ChatSettings::setIgnoreAllPrivateMessages(bool _ignoreAllPrivateMessages)
{
setValue(_ignoreAllPrivateMessages, "ignoreAllPrivateMessages");
}
void ChatSettings::setHighlightWords(const QString &_highlightWords)
{
setValue(_highlightWords, "highlightWords");

View file

@ -23,6 +23,7 @@ public:
[[nodiscard]] bool getShowMessagePopup() const override;
[[nodiscard]] bool getShowMentionPopup() const override;
[[nodiscard]] bool getRoomHistory() const override;
[[nodiscard]] bool getIgnoreAllPrivateMessages() const override;
[[nodiscard]] QString getHighlightWords() const override;
void setChatMention(bool _chatMention);
@ -37,6 +38,7 @@ public:
void setShowMessagePopups(bool _showMessagePopups);
void setShowMentionPopups(bool _showMentionPopups);
void setRoomHistory(bool _roomHistory);
void setIgnoreAllPrivateMessages(bool _ignoreAllPrivateMessages);
void setHighlightWords(const QString &_highlightWords);
signals:

View file

@ -134,6 +134,35 @@ TEST_F(AddCardAlgorithmTest, MidListInsertionPreservesOrder)
EXPECT_EQ(knownList.at(2), &b);
}
// Reconnecting to a game rebuilds zones from a ServerInfo_Zone. Non-coordinate zones
// (hand, piles, stack) report x == 0 on every card, so inserting each rebuilt card at
// that index would reverse the received server order. Appending (-1) keeps it.
TEST_F(AddCardAlgorithmTest, RebuildInsertAtZeroReversesServerOrder)
{
MockCard a, b, c;
CardZoneAlgorithms::addCardToList(knownList, &a, 0, false);
CardZoneAlgorithms::addCardToList(knownList, &b, 0, false);
CardZoneAlgorithms::addCardToList(knownList, &c, 0, false);
EXPECT_EQ(knownList.size(), 3);
EXPECT_EQ(knownList.at(0), &c);
EXPECT_EQ(knownList.at(1), &b);
EXPECT_EQ(knownList.at(2), &a);
}
TEST_F(AddCardAlgorithmTest, RebuildAppendPreservesServerOrder)
{
MockCard a, b, c;
CardZoneAlgorithms::addCardToList(knownList, &a, -1, false);
CardZoneAlgorithms::addCardToList(knownList, &b, -1, false);
CardZoneAlgorithms::addCardToList(knownList, &c, -1, false);
EXPECT_EQ(knownList.size(), 3);
EXPECT_EQ(knownList.at(0), &a);
EXPECT_EQ(knownList.at(1), &b);
EXPECT_EQ(knownList.at(2), &c);
}
TEST_F(AddCardAlgorithmTest, KeepAnnotationsFalsePassedThrough)
{
MockCard card;

View file

@ -300,6 +300,12 @@ TEST_F(SettingsDefaultsTest, Chat_RoomHistory_Default)
ASSERT_EQ(s.getRoomHistory(), true);
}
TEST_F(SettingsDefaultsTest, Chat_IgnoreAllPrivateMessages_Default)
{
ChatSettings s(settingsPath, nullptr);
ASSERT_EQ(s.getIgnoreAllPrivateMessages(), false);
}
// --- PersonalSettings ---
TEST_F(SettingsDefaultsTest, Personal_Lang_Default)