Compare commits

..

No commits in common. "cbfd28690842eb4348a38889ac83ad3b07cc7c91" and "1efc382c050e5516cd78a64d2f59a64fba93149d" have entirely different histories.

44 changed files with 702 additions and 1337 deletions

View file

@ -100,7 +100,6 @@ set(cockatrice_SOURCES
src/game/player/menu/utility_menu.cpp
src/game/player/player_actions.cpp
src/game/player/player_area.cpp
src/game/player/player_dialogs.cpp
src/game/player/player_event_handler.cpp
src/game/player/player_graphics_item.cpp
src/game/player/player_info.cpp

View file

@ -44,11 +44,6 @@ signals:
void deleteCardInfoPopup(QString cardName);
void sigPixmapUpdated();
void cardShiftClicked(QString cardName);
void rightClicked(AbstractCardItem *card, QPoint screenPos);
void playSelected(AbstractCardItem *card);
void playSelectedFaceDown(AbstractCardItem *card);
void hideSelected(AbstractCardItem *card);
void selectionChanged(AbstractCardItem *card, bool selected);
public:
enum

View file

@ -40,7 +40,7 @@ void CardItem::prepareDelete()
{
if (owner != nullptr) {
if (owner->getGame()->getActiveCard() == this) {
emit owner->requestCardMenuUpdate(nullptr);
owner->getPlayerMenu()->updateCardMenu(nullptr);
owner->getGame()->setActiveCard(nullptr);
}
owner = nullptr;
@ -399,11 +399,8 @@ void CardItem::playCard(bool faceDown)
emit tz->toggleTapped();
} else {
if (SettingsCache::instance().getClickPlaysAllSelected()) {
if (faceDown) {
emit playSelectedFaceDown(this);
} else {
emit playSelected(this);
}
faceDown ? state->getZone()->getPlayer()->getPlayerActions()->actPlayFacedown()
: state->getZone()->getPlayer()->getPlayerActions()->actPlay();
} else {
state->getZone()->getPlayer()->getPlayerActions()->playCard(this, faceDown);
}
@ -463,7 +460,7 @@ void CardItem::handleClickedToPlay(bool shiftHeld)
{
if (isUnwritableRevealZone(state->getZone())) {
if (SettingsCache::instance().getClickPlaysAllSelected()) {
emit hideSelected(this);
state->getZone()->getPlayer()->getPlayerActions()->actHide();
} else {
state->getZone()->removeCard(this);
}
@ -474,12 +471,17 @@ void CardItem::handleClickedToPlay(bool shiftHeld)
void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton && owner != nullptr) {
emit rightClicked(this, event->screenPos());
return;
}
if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
(!SettingsCache::instance().getDoubleClickToPlay())) {
if (event->button() == Qt::RightButton) {
if (owner != nullptr) {
owner->getGame()->setActiveCard(this);
if (QMenu *cardMenu = owner->getPlayerMenu()->updateCardMenu(this)) {
cardMenu->popup(event->screenPos());
return;
}
}
} else if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
(!SettingsCache::instance().getDoubleClickToPlay())) {
handleClickedToPlay(event->modifiers().testFlag(Qt::ShiftModifier));
}
@ -529,14 +531,14 @@ bool CardItem::animationEvent()
QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
if ((change == ItemSelectedHasChanged) && owner != nullptr) {
bool selected = value.toBool();
if (selected) {
if (value == true) {
owner->getGame()->setActiveCard(this);
owner->getPlayerMenu()->updateCardMenu(this);
} else if (owner->getGameScene()->selectedItems().isEmpty()) {
owner->getGame()->setActiveCard(nullptr);
owner->getPlayerMenu()->updateCardMenu(nullptr);
}
emit selectionChanged(this, selected);
}
return AbstractCardItem::itemChange(change, value);
}

View file

@ -4,10 +4,8 @@
#include "../game_graphics/zones/select_zone.h"
#include "../game_graphics/zones/view_zone.h"
#include "../game_graphics/zones/view_zone_widget.h"
#include "abstract_game.h"
#include "board/card_item.h"
#include "phases_toolbar.h"
#include "player/player_actions.h"
#include "player/player_graphics_item.h"
#include "player/player_logic.h"
@ -74,80 +72,6 @@ QList<CardItem *> GameScene::selectedCards() const
return selectedCards;
}
void GameScene::onCardSelectionChanged(AbstractCardItem *abstractCard, bool selected)
{
CardItem *card = qobject_cast<CardItem *>(abstractCard);
if (!card || !card->getOwner()) {
return;
}
auto *owner = card->getOwner();
if (selected) {
owner->requestCardMenuUpdate(card);
return;
}
if (selectedItems().isEmpty()) {
owner->getGame()->setActiveCard(nullptr);
owner->requestCardMenuUpdate(nullptr);
}
}
void GameScene::onCardRightClicked(AbstractCardItem *abstractCard, QPoint screenPos)
{
auto *card = qobject_cast<CardItem *>(abstractCard);
if (!card) {
return;
}
if (!card->getOwner()) {
return;
}
auto *view = playerViews.value(card->getOwner()->getPlayerInfo()->getId());
if (!view) {
return;
}
card->getOwner()->getGame()->setActiveCard(card);
if (auto *menu = view->getPlayerMenu()->updateCardMenu(card)) {
menu->popup(screenPos);
}
}
void GameScene::playSelected(AbstractCardItem *card)
{
if (!card) {
return;
}
if (!card->getOwner()) {
return;
}
card->getOwner()->getPlayerActions()->actPlay(selectedCards());
}
void GameScene::playSelectedFaceDown(AbstractCardItem *card)
{
if (!card) {
return;
}
if (!card->getOwner()) {
return;
}
card->getOwner()->getPlayerActions()->actPlayFacedown(selectedCards());
}
void GameScene::hideSelected(AbstractCardItem *card)
{
if (!card) {
return;
}
if (!card->getOwner()) {
return;
}
card->getOwner()->getPlayerActions()->actHide(selectedCards());
}
/**
* @brief Adds a player to the scene and stores their graphics item.
* @param player Player to add.
@ -158,11 +82,9 @@ void GameScene::addPlayer(PlayerLogic *player)
{
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getPlayerInfo()->getName();
auto *view = new PlayerGraphicsItem(player);
playerViews.insert(player->getPlayerInfo()->getId(), view);
addItem(view);
connect(view, &PlayerGraphicsItem::sizeChanged, this, &GameScene::rearrange);
playerViews.insert(player->getPlayerInfo()->getId(), player->getGraphicsItem());
addItem(player->getGraphicsItem());
connect(player->getGraphicsItem(), &PlayerGraphicsItem::sizeChanged, this, &GameScene::rearrange);
connect(player, &PlayerLogic::concededChanged, this, [this](int id, bool conceded) {
if (conceded) {
@ -171,8 +93,6 @@ void GameScene::addPlayer(PlayerLogic *player)
rearrange();
});
connect(player, &PlayerLogic::requestZoneViewToggle, this, &GameScene::toggleZoneView);
connect(player, &PlayerLogic::requestRevealedZoneView, this, &GameScene::addRevealedZoneView);
connect(player, &PlayerLogic::arrowDeleted, this, &GameScene::deleteArrow);
connect(player, &PlayerLogic::arrowCreateRequested, this, &GameScene::addArrow);
connect(player, &PlayerLogic::arrowDeleteRequested, this, &GameScene::requestArrowDeletion);
@ -203,7 +123,6 @@ void GameScene::removePlayer(PlayerLogic *player)
}
auto *view = playerViews.take(player->getPlayerInfo()->getId());
removeItem(view);
view->deleteLater();
rearrange();
}
@ -285,7 +204,7 @@ QList<PlayerLogic *> GameScene::collectActivePlayers(int &firstPlayerIndex) cons
bool firstPlayerFound = false;
for (auto *pgItem : playerViews.values()) {
PlayerLogic *p = pgItem->getLogic();
PlayerLogic *p = pgItem->getPlayer();
if (p && !p->getConceded()) {
activePlayers.append(p);
if (!firstPlayerFound && p->getPlayerInfo()->getLocal()) {
@ -356,12 +275,12 @@ QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<PlayerLogic *> &pl
for (int j = 0; j < rowsInColumn; ++j) {
PlayerLogic *player = playersIter.next();
if (col == 0) {
playersByColumn[col].prepend(playerViews.value(player->getPlayerInfo()->getId()));
playersByColumn[col].prepend(player->getGraphicsItem());
} else {
playersByColumn[col].append(playerViews.value(player->getPlayerInfo()->getId()));
playersByColumn[col].append(player->getGraphicsItem());
}
auto *pgItem = playerViews.value(player->getPlayerInfo()->getId());
auto *pgItem = player->getGraphicsItem();
thisColumnHeight += pgItem->boundingRect().height() + playerAreaSpacing;
columnWidth[col] = std::max(columnWidth[col], (int)pgItem->boundingRect().width());
}
@ -456,8 +375,7 @@ void GameScene::addArrow(QSharedPointer<ArrowData> data)
return;
}
PlayerLogic *startLogic = startView->getLogic();
auto *startZone = startLogic->getZones().value(data->startZone);
auto *startZone = startView->getPlayer()->getZones().value(data->startZone);
if (!startZone) {
return;
}
@ -471,8 +389,7 @@ void GameScene::addArrow(QSharedPointer<ArrowData> data)
if (data->isPlayerTargeted()) {
targetItem = targetView->getPlayerTarget();
} else {
auto *zone = targetView->getLogic()->getZones().value(data->targetZone);
if (zone) {
if (auto *zone = targetView->getPlayer()->getZones().value(data->targetZone)) {
targetItem = zone->getCard(data->targetCardId);
}
}

View file

@ -97,16 +97,6 @@ public:
*/
void removePlayer(PlayerLogic *player);
QMap<int, PlayerGraphicsItem *> getPlayers() const
{
return playerViews;
}
PlayerGraphicsItem *viewForPlayer(int playerId)
{
return playerViews.value(playerId);
}
/**
* @brief Adjusts the global rotation offset for player layout.
* @param rotationAdjustment Number of positions to rotate.
@ -192,11 +182,6 @@ public:
void stopRubberBand();
public slots:
void onCardSelectionChanged(AbstractCardItem *card, bool selected);
void onCardRightClicked(AbstractCardItem *card, QPoint screenPos);
void playSelected(AbstractCardItem *card);
void playSelectedFaceDown(AbstractCardItem *card);
void hideSelected(AbstractCardItem *card);
/** @brief Toggles a zone view for a player. */
void toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed = false);

View file

@ -6,7 +6,6 @@
#include "../../zones/view_zone_logic.h"
#include "../card_menu_action_type.h"
#include "../player_actions.h"
#include "../player_graphics_item.h"
#include "../player_logic.h"
#include "move_menu.h"
#include "pt_menu.h"
@ -32,92 +31,93 @@ static QIcon createCircleIcon(const QColor &color)
return QIcon(pixmap);
}
template <typename Slot>
static QAction *makeAction(QObject *parent, Slot &&slot, bool checkable = false, bool checked = false)
{
auto *a = new QAction(parent);
a->setCheckable(checkable);
if (checkable) {
a->setChecked(checked);
}
QObject::connect(a, &QAction::triggered, parent, std::forward<Slot>(slot));
return a;
}
CardMenu::CardMenu(PlayerGraphicsItem *_player, const CardItem *_card, bool _shortcutsActive)
CardMenu::CardMenu(PlayerLogic *_player, const CardItem *_card, bool _shortcutsActive)
: player(_player), card(_card), shortcutsActive(_shortcutsActive)
{
const QList<PlayerLogic *> &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
auto playerActions = player->getPlayerActions();
const QList<PlayerLogic *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (auto playerToAdd : players) {
if (playerToAdd == player->getLogic()) {
if (playerToAdd == player) {
continue;
}
playersInfo.append(qMakePair(playerToAdd->getPlayerInfo()->getName(), playerToAdd->getPlayerInfo()->getId()));
}
connect(player->getLogic()->getGame()->getPlayerManager(), &PlayerManager::playerRemoved, this,
&CardMenu::removePlayer);
connect(player->getGame()->getPlayerManager(), &PlayerManager::playerRemoved, this, &CardMenu::removePlayer);
auto *actions = player->getLogic()->getPlayerActions();
auto *gameScene = player->getGameScene();
// Single selection resolver used by all lambdas — called at trigger time
auto sel = [gameScene]() { return gameScene->selectedCards(); };
// Unified dispatcher for card menu actions
auto invoke = [actions, sel](CardMenuActionType type) {
return [actions, sel, type]() { actions->cardMenuAction(sel(), type); };
};
// Actions using invoke (type dispatch, need selection)
aTap = makeAction(this, invoke(cmTap));
aDoesntUntap = makeAction(this, invoke(cmDoesntUntap), /*checkable=*/true, card && card->getDoesntUntap());
aFlip = makeAction(this, invoke(cmFlip));
aPeek = makeAction(this, invoke(cmPeek));
aClone = makeAction(this, invoke(cmClone));
// Actions using selection directly
aUnattach = makeAction(this, [actions, sel]() { actions->actUnattach(sel()); });
aSetAnnotation = makeAction(this, [actions, sel]() { actions->actRequestSetAnnotationDialog(sel()); });
aPlay = makeAction(this, [actions, sel]() { actions->actPlay(sel()); });
aPlayFacedown = makeAction(this, [actions, sel]() { actions->actPlayFacedown(sel()); });
aHide = makeAction(this, [actions, sel]() { actions->actHide(sel()); });
aReduceLifeByPower = makeAction(this, [actions, sel]() { actions->actReduceLifeByPower(sel()); });
// Actions that use activeCard, not selection — direct connection
aTap = new QAction(this);
aTap->setData(cmTap);
connect(aTap, &QAction::triggered, playerActions, &PlayerActions::cardMenuAction);
aDoesntUntap = new QAction(this);
aDoesntUntap->setData(cmDoesntUntap);
aDoesntUntap->setCheckable(true);
aDoesntUntap->setChecked(card != nullptr && card->getDoesntUntap());
connect(aDoesntUntap, &QAction::triggered, playerActions, &PlayerActions::cardMenuAction);
aAttach = new QAction(this);
connect(aAttach, &QAction::triggered, playerActions, &PlayerActions::actAttach);
aUnattach = new QAction(this);
connect(aUnattach, &QAction::triggered, playerActions, &PlayerActions::actUnattach);
aDrawArrow = new QAction(this);
connect(aDrawArrow, &QAction::triggered, playerActions, &PlayerActions::actDrawArrow);
aSetAnnotation = new QAction(this);
connect(aSetAnnotation, &QAction::triggered, playerActions, &PlayerActions::actSetAnnotation);
aFlip = new QAction(this);
aFlip->setData(cmFlip);
connect(aFlip, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
aPeek = new QAction(this);
aPeek->setData(cmPeek);
connect(aPeek, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
aClone = new QAction(this);
aClone->setData(cmClone);
connect(aClone, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
aSelectAll = new QAction(this);
connect(aSelectAll, &QAction::triggered, playerActions, &PlayerActions::actSelectAll);
aSelectRow = new QAction(this);
connect(aSelectRow, &QAction::triggered, playerActions, &PlayerActions::actSelectRow);
aSelectColumn = new QAction(this);
connect(aSelectColumn, &QAction::triggered, playerActions, &PlayerActions::actSelectColumn);
connect(aAttach, &QAction::triggered, actions, &PlayerActions::actAttach);
connect(aDrawArrow, &QAction::triggered, actions, &PlayerActions::actDrawArrow);
connect(aSelectAll, &QAction::triggered, actions, &PlayerActions::actSelectAll);
connect(aSelectRow, &QAction::triggered, actions, &PlayerActions::actSelectRow);
connect(aSelectColumn, &QAction::triggered, actions, &PlayerActions::actSelectColumn);
aReduceLifeByPower = new QAction(this);
connect(aReduceLifeByPower, &QAction::triggered, playerActions, &PlayerActions::actReduceLifeByPower);
aPlay = new QAction(this);
connect(aPlay, &QAction::triggered, playerActions, &PlayerActions::actPlay);
aHide = new QAction(this);
connect(aHide, &QAction::triggered, playerActions, &PlayerActions::actHide);
aPlayFacedown = new QAction(this);
connect(aPlayFacedown, &QAction::triggered, playerActions, &PlayerActions::actPlayFacedown);
aRevealToAll = new QAction(this);
mCardCounters = new QMenu;
// Card counters
for (int i = 0; i < 6; ++i) {
QColor color = SettingsCache::instance().cardCounters().color(i);
QIcon circleIcon = createCircleIcon(color);
auto *addAction = makeAction(this, [actions, sel, i]() { actions->actAddCardCounter(sel(), i); });
addAction->setIcon(circleIcon);
aAddCounter.append(addAction);
auto *tempAddCounter = new QAction(this);
tempAddCounter->setIconVisibleInMenu(true);
tempAddCounter->setIcon(circleIcon);
auto *removeAction = makeAction(this, [actions, sel, i]() { actions->actRemoveCardCounter(sel(), i); });
removeAction->setIcon(circleIcon);
aRemoveCounter.append(removeAction);
auto *tempRemoveCounter = new QAction(this);
tempRemoveCounter->setIconVisibleInMenu(true);
tempRemoveCounter->setIcon(circleIcon);
auto *setAction = makeAction(this, [actions, sel, i]() { actions->actRequestSetCardCounterDialog(sel(), i); });
setAction->setIcon(circleIcon);
aSetCounter.append(setAction);
auto *tempSetCounter = new QAction(this);
tempSetCounter->setIconVisibleInMenu(true);
tempSetCounter->setIcon(circleIcon);
aAddCounter.append(tempAddCounter);
aRemoveCounter.append(tempRemoveCounter);
aSetCounter.append(tempSetCounter);
connect(tempAddCounter, &QAction::triggered, playerActions,
[playerActions, i] { playerActions->actAddCardCounter(i); });
connect(tempRemoveCounter, &QAction::triggered, playerActions,
[playerActions, i] { playerActions->actRemoveCardCounter(i); });
connect(tempSetCounter, &QAction::triggered, playerActions,
[playerActions, i] { playerActions->actSetCardCounter(i); });
}
setShortcutsActive();
@ -129,7 +129,7 @@ CardMenu::CardMenu(PlayerGraphicsItem *_player, const CardItem *_card, bool _sho
}
bool revealedCard = false;
bool writeableCard = player->getLogic()->getPlayerInfo()->getLocalOrJudge();
bool writeableCard = player->getPlayerInfo()->getLocalOrJudge();
if (auto *view = qobject_cast<ZoneViewZoneLogic *>(card->getZone())) {
if (view->getRevealZone()) {
if (view->getWriteableRevealZone()) {
@ -313,9 +313,7 @@ void CardMenu::createHandOrCustomZoneMenu(bool canModifyCard)
initContextualPlayersMenu(revealMenu, aRevealToAll);
connect(revealMenu, &QMenu::triggered, this, [this](QAction *action) {
player->getLogic()->getPlayerActions()->actReveal(player->getGameScene()->selectedCards(), action);
});
connect(revealMenu, &QMenu::triggered, player->getPlayerActions(), &PlayerActions::actReveal);
addSeparator();
addAction(aClone);
@ -400,7 +398,8 @@ void CardMenu::addRelatedCardView()
QAction *viewCard = viewRelatedCards->addAction(relatedCardName);
Q_UNUSED(viewCard);
connect(viewCard, &QAction::triggered, this, [this, cardRef] { emit cardInfoRequested(cardRef); });
connect(viewCard, &QAction::triggered, player->getGame(),
[this, cardRef] { player->getGame()->getTab()->viewCardInfo(cardRef); });
}
}
@ -462,8 +461,7 @@ void CardMenu::addRelatedCardActions()
auto *createRelated = new QAction(text, this);
createRelated->setData(QVariant(index++));
connect(createRelated, &QAction::triggered, player->getLogic()->getPlayerActions(),
&PlayerActions::actCreateRelatedCard);
connect(createRelated, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actCreateRelatedCard);
addAction(createRelated);
}
@ -472,7 +470,7 @@ void CardMenu::addRelatedCardActions()
createRelatedCards->setShortcuts(
SettingsCache::instance().shortcuts().getShortcut("Player/aCreateRelatedTokens"));
}
connect(createRelatedCards, &QAction::triggered, player->getLogic()->getPlayerActions(),
connect(createRelatedCards, &QAction::triggered, player->getPlayerActions(),
&PlayerActions::actCreateAllRelatedCards);
addAction(createRelatedCards);
}

View file

@ -8,20 +8,15 @@
#define COCKATRICE_CARD_MENU_H
#include <QMenu>
#include <libcockatrice/utility/card_ref.h>
class CardItem;
class PlayerGraphicsItem;
class PlayerLogic;
class CardMenu : public QMenu
{
Q_OBJECT
signals:
void cardInfoRequested(const CardRef &cardRef);
public:
explicit CardMenu(PlayerGraphicsItem *player, const CardItem *card, bool shortcutsActive);
explicit CardMenu(PlayerLogic *player, const CardItem *card, bool shortcutsActive);
void removePlayer(PlayerLogic *playerToRemove);
void createTableMenu(bool canModifyCard);
void createStackMenu(bool canModifyCard);
@ -46,7 +41,7 @@ public:
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
private:
PlayerGraphicsItem *player;
PlayerLogic *player;
const CardItem *card;
QList<QPair<QString, int>> playersInfo;
bool shortcutsActive;

View file

@ -2,12 +2,12 @@
#include "../player_logic.h"
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
CustomZoneMenu::CustomZoneMenu(PlayerLogic *_player) : player(_player)
{
menuAction()->setVisible(false);
connect(player->getLogic(), &PlayerLogic::clearCustomZonesMenu, this, &CustomZoneMenu::clearCustomZonesMenu);
connect(player->getLogic(), &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
connect(player, &PlayerLogic::clearCustomZonesMenu, this, &CustomZoneMenu::clearCustomZonesMenu);
connect(player, &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
&CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu);
retranslateUi();
@ -17,7 +17,7 @@ void CustomZoneMenu::retranslateUi()
{
setTitle(tr("C&ustom Zones"));
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
for (auto aViewZone : actions()) {
aViewZone->setText(tr("View custom zone '%1'").arg(aViewZone->data().toString()));
@ -37,5 +37,5 @@ void CustomZoneMenu::addViewCustomZoneActionToCustomZoneMenu(QString zoneName)
QAction *aViewZone = addAction(tr("View custom zone '%1'").arg(zoneName));
aViewZone->setData(zoneName);
connect(aViewZone, &QAction::triggered, this,
[zoneName, this]() { player->getGameScene()->toggleZoneView(player->getLogic(), zoneName, -1); });
[zoneName, this]() { player->getGameScene()->toggleZoneView(player, zoneName, -1); });
}

View file

@ -11,12 +11,12 @@
#include <QMenu>
class PlayerGraphicsItem;
class PlayerLogic;
class CustomZoneMenu : public QMenu, public AbstractPlayerComponent
{
Q_OBJECT
public:
explicit CustomZoneMenu(PlayerGraphicsItem *player);
explicit CustomZoneMenu(PlayerLogic *player);
void retranslateUi() override;
void setShortcutsActive() override
{
@ -26,7 +26,7 @@ public:
}
private:
PlayerGraphicsItem *player;
PlayerLogic *player;
private slots:
void clearCustomZonesMenu();
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);

View file

@ -8,14 +8,14 @@
#include <QMenu>
#include <libcockatrice/utility/zone_names.h>
GraveyardMenu::GraveyardMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
GraveyardMenu::GraveyardMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
{
createMoveActions();
createViewActions();
addAction(aViewGraveyard);
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
mRevealRandomGraveyardCard = addMenu(QString());
connect(mRevealRandomGraveyardCard, &QMenu::aboutToShow, this,
&GraveyardMenu::populateRevealRandomMenuWithActivePlayers);
@ -36,9 +36,9 @@ GraveyardMenu::GraveyardMenu(PlayerGraphicsItem *_player, QWidget *parent) : Tea
void GraveyardMenu::createMoveActions()
{
auto grave = player->getLogic()->getGraveZone();
auto grave = player->getGraveZone();
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
aMoveGraveToTopLibrary = new QAction(this);
aMoveGraveToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
@ -60,7 +60,7 @@ void GraveyardMenu::createMoveActions()
void GraveyardMenu::createViewActions()
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
PlayerActions *playerActions = player->getPlayerActions();
aViewGraveyard = new QAction(this);
connect(aViewGraveyard, &QAction::triggered, playerActions, &PlayerActions::actViewGraveyard);
@ -76,9 +76,9 @@ void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()
mRevealRandomGraveyardCard->addSeparator();
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player->getLogic()) {
if (other == player) {
continue;
}
QAction *a = mRevealRandomGraveyardCard->addAction(other->getPlayerInfo()->getName());
@ -90,7 +90,7 @@ void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()
void GraveyardMenu::onRevealRandomTriggered()
{
if (auto *a = qobject_cast<QAction *>(sender())) {
player->getLogic()->getPlayerActions()->actRevealRandomGraveyardCard(a->data().toInt());
player->getPlayerActions()->actRevealRandomGraveyardCard(a->data().toInt());
}
}
@ -100,7 +100,7 @@ void GraveyardMenu::retranslateUi()
aViewGraveyard->setText(tr("&View graveyard"));
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
moveGraveMenu->setTitle(tr("&Move graveyard to..."));
aMoveGraveToTopLibrary->setText(tr("&Top of library"));
aMoveGraveToBottomLibrary->setText(tr("&Bottom of library"));

View file

@ -13,7 +13,7 @@
#include <QAction>
#include <QMenu>
class PlayerGraphicsItem;
class PlayerLogic;
class GraveyardMenu : public TearOffMenu, public AbstractPlayerComponent
{
Q_OBJECT
@ -21,7 +21,7 @@ signals:
void newPlayerActionCreated(QAction *action);
public:
explicit GraveyardMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
explicit GraveyardMenu(PlayerLogic *player, QWidget *parent = nullptr);
void createMoveActions();
void createViewActions();
void populateRevealRandomMenuWithActivePlayers();
@ -40,7 +40,7 @@ public:
QAction *aMoveGraveToRfg = nullptr;
private:
PlayerGraphicsItem *player;
PlayerLogic *player;
};
#endif // COCKATRICE_GRAVE_MENU_H

View file

@ -5,20 +5,16 @@
#include "../../../game_graphics/zones/hand_zone.h"
#include "../../abstract_game.h"
#include "../player_actions.h"
#include "../player_graphics_item.h"
#include "../player_logic.h"
#include <QAction>
#include <QMenu>
#include <libcockatrice/utility/zone_names.h>
HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
HandMenu::HandMenu(PlayerLogic *_player, PlayerActions *actions, QWidget *parent) : TearOffMenu(parent), player(_player)
{
auto *actions = player->getLogic()->getPlayerActions();
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
aViewHand = new QAction(this);
connect(aViewHand, &QAction::triggered, actions, &PlayerActions::actViewHand);
addAction(aViewHand);
@ -62,7 +58,7 @@ HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(p
addSeparator();
aMulligan = new QAction(this);
connect(aMulligan, &QAction::triggered, actions, &PlayerActions::actRequestMulliganDialog);
connect(aMulligan, &QAction::triggered, actions, &PlayerActions::actMulligan);
addAction(aMulligan);
// Mulligan same size
@ -79,7 +75,7 @@ HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(p
mMoveHandMenu = addTearOffMenu(QString());
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
aMoveHandToTopLibrary = new QAction(this);
aMoveHandToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
aMoveHandToBottomLibrary = new QAction(this);
@ -89,7 +85,7 @@ HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(p
aMoveHandToRfg = new QAction(this);
aMoveHandToRfg->setData(QList<QVariant>() << ZoneNames::EXILE << 0);
auto hand = player->getLogic()->getHandZone();
auto hand = player->getHandZone();
connect(aMoveHandToTopLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
connect(aMoveHandToBottomLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
@ -111,7 +107,7 @@ void HandMenu::retranslateUi()
{
setTitle(tr("&Hand"));
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
aViewHand->setText(tr("&View hand"));
mSortHand->setTitle(tr("Sort hand by..."));
@ -170,9 +166,9 @@ void HandMenu::populateRevealHandMenuWithActivePlayers()
mRevealHand->addSeparator();
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player->getLogic()) {
if (other == player) {
continue;
}
QAction *a = mRevealHand->addAction(other->getPlayerInfo()->getName());
@ -189,9 +185,9 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
mRevealRandomHandCard->addSeparator();
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player->getLogic()) {
if (other == player) {
continue;
}
QAction *a = mRevealRandomHandCard->addAction(other->getPlayerInfo()->getName());
@ -208,7 +204,7 @@ void HandMenu::onRevealHandTriggered()
}
const int targetId = action->data().toInt();
player->getLogic()->getPlayerActions()->actRevealHand(targetId);
player->getPlayerActions()->actRevealHand(targetId);
}
void HandMenu::onRevealRandomHandCardTriggered()
@ -219,5 +215,5 @@ void HandMenu::onRevealRandomHandCardTriggered()
}
const int targetId = action->data().toInt();
player->getLogic()->getPlayerActions()->actRevealRandomHandCard(targetId);
player->getPlayerActions()->actRevealRandomHandCard(targetId);
}

View file

@ -13,7 +13,7 @@
#include <QAction>
#include <QMenu>
class PlayerGraphicsItem;
class PlayerLogic;
class PlayerActions;
class HandMenu : public TearOffMenu, public AbstractPlayerComponent
@ -21,7 +21,7 @@ class HandMenu : public TearOffMenu, public AbstractPlayerComponent
Q_OBJECT
public:
HandMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
HandMenu(PlayerLogic *player, PlayerActions *actions, QWidget *parent = nullptr);
QMenu *revealHandMenu() const
{
@ -43,7 +43,7 @@ private slots:
void onRevealRandomHandCardTriggered();
private:
PlayerGraphicsItem *player;
PlayerLogic *player;
QAction *aViewHand = nullptr;
QAction *aMulligan = nullptr;

View file

@ -8,10 +8,9 @@
#include "../player_logic.h"
#include <QAction>
#include <QGraphicsView>
#include <QMenu>
LibraryMenu::LibraryMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
LibraryMenu::LibraryMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
{
createDrawActions();
createShuffleActions();
@ -76,8 +75,8 @@ LibraryMenu::LibraryMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOff
bottomLibraryMenu->addSeparator();
bottomLibraryMenu->addAction(aShuffleBottomCards);
connect(player->getLogic(), &PlayerLogic::resetTopCardMenuActions, this, &LibraryMenu::resetTopCardMenuActions);
connect(player->getLogic(), &PlayerLogic::deckChanged, this, &LibraryMenu::enableOpenInDeckEditorAction);
connect(player, &PlayerLogic::resetTopCardMenuActions, this, &LibraryMenu::resetTopCardMenuActions);
connect(player, &PlayerLogic::deckChanged, this, &LibraryMenu::enableOpenInDeckEditorAction);
retranslateUi();
}
@ -95,41 +94,41 @@ void LibraryMenu::resetTopCardMenuActions()
void LibraryMenu::createDrawActions()
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
PlayerActions *playerActions = player->getPlayerActions();
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
aDrawCard = new QAction(this);
connect(aDrawCard, &QAction::triggered, playerActions, &PlayerActions::actDrawCard);
aDrawCards = new QAction(this);
connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actRequestDrawCardsDialog);
connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actDrawCards);
aUndoDraw = new QAction(this);
connect(aUndoDraw, &QAction::triggered, playerActions, &PlayerActions::actUndoDraw);
aDrawBottomCard = new QAction(this);
connect(aDrawBottomCard, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCard);
aDrawBottomCards = new QAction(this);
connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestDrawBottomCardsDialog);
connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCards);
}
}
void LibraryMenu::createShuffleActions()
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
PlayerActions *playerActions = player->getPlayerActions();
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
aShuffle = new QAction(this);
connect(aShuffle, &QAction::triggered, playerActions, &PlayerActions::actShuffle);
aShuffleTopCards = new QAction(this);
connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actRequestShuffleTopDialog);
connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleTop);
aShuffleBottomCards = new QAction(this);
connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestShuffleBottomDialog);
connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleBottom);
}
}
void LibraryMenu::createMoveActions()
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
PlayerActions *playerActions = player->getPlayerActions();
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
aMoveTopToPlay = new QAction(this);
connect(aMoveTopToPlay, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToPlay);
aMoveTopToPlayFaceDown = new QAction(this);
@ -150,8 +149,7 @@ void LibraryMenu::createMoveActions()
connect(aMoveTopCardsToExileFaceDown, &QAction::triggered, playerActions,
&PlayerActions::actMoveTopCardsToExileFaceDown);
aMoveTopCardsUntil = new QAction(this);
connect(aMoveTopCardsUntil, &QAction::triggered, playerActions,
&PlayerActions::actRequestMoveTopCardsUntilDialog);
connect(aMoveTopCardsUntil, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsUntil);
aMoveTopCardToBottom = new QAction(this);
connect(aMoveTopCardToBottom, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToBottom);
@ -183,16 +181,16 @@ void LibraryMenu::createMoveActions()
void LibraryMenu::createViewActions()
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
PlayerActions *playerActions = player->getPlayerActions();
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
aViewLibrary = new QAction(this);
connect(aViewLibrary, &QAction::triggered, playerActions, &PlayerActions::actViewLibrary);
aViewTopCards = new QAction(this);
connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actRequestViewTopCardsDialog);
connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actViewTopCards);
aViewBottomCards = new QAction(this);
connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestViewBottomCardsDialog);
connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actViewBottomCards);
aAlwaysRevealTopCard = new QAction(this);
aAlwaysRevealTopCard->setCheckable(true);
connect(aAlwaysRevealTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysRevealTopCard);
@ -209,7 +207,7 @@ void LibraryMenu::retranslateUi()
{
setTitle(tr("&Library"));
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
aViewLibrary->setText(tr("&View library"));
aViewTopCards->setText(tr("View &top cards of library..."));
aViewBottomCards->setText(tr("View bottom cards of library..."));
@ -265,9 +263,9 @@ void LibraryMenu::populateRevealLibraryMenuWithActivePlayers()
mRevealLibrary->addSeparator();
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player->getLogic()) {
if (other == player) {
continue;
}
QAction *a = mRevealLibrary->addAction(other->getPlayerInfo()->getName());
@ -280,9 +278,9 @@ void LibraryMenu::populateLendLibraryMenuWithActivePlayers()
{
mLendLibrary->clear();
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player->getLogic()) {
if (other == player) {
continue;
}
QAction *a = mLendLibrary->addAction(other->getPlayerInfo()->getName());
@ -301,9 +299,9 @@ void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
mRevealTopCard->addSeparator();
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player->getLogic()) {
if (other == player) {
continue;
}
QAction *a = mRevealTopCard->addAction(other->getPlayerInfo()->getName());
@ -315,33 +313,27 @@ void LibraryMenu::populateRevealTopCardMenuWithActivePlayers()
void LibraryMenu::onRevealLibraryTriggered()
{
if (auto *a = qobject_cast<QAction *>(sender())) {
player->getLogic()->getPlayerActions()->actRevealLibrary(a->data().toInt());
player->getPlayerActions()->actRevealLibrary(a->data().toInt());
}
}
void LibraryMenu::onLendLibraryTriggered()
{
if (auto *a = qobject_cast<QAction *>(sender())) {
player->getLogic()->getPlayerActions()->actLendLibrary(a->data().toInt());
player->getPlayerActions()->actLendLibrary(a->data().toInt());
}
}
void LibraryMenu::onRevealTopCardTriggered()
{
QWidget *parent = nullptr;
if (auto *view = player->scene() ? player->scene()->views().value(0) : nullptr) {
parent = view->window();
}
if (auto *a = qobject_cast<QAction *>(sender())) {
int deckSize = player->getLogic()->getDeckZone()->getCards().size();
bool ok = true;
int number = QInputDialog::getInt(parent, tr("Reveal top cards of library"),
int deckSize = player->getDeckZone()->getCards().size();
bool ok;
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Reveal top cards of library"),
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
deckSize, 1, &ok);
if (ok) {
player->getLogic()->getPlayerActions()->actRevealTopCards(a->data().toInt(), number);
player->getPlayerActions()->actRevealTopCards(a->data().toInt(), number);
defaultNumberTopCards = number;
}
}

View file

@ -13,7 +13,6 @@
#include <QAction>
#include <QMenu>
class PlayerGraphicsItem;
class PlayerLogic;
class PlayerActions;
@ -25,7 +24,7 @@ public slots:
void resetTopCardMenuActions();
public:
LibraryMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
LibraryMenu(PlayerLogic *player, QWidget *parent = nullptr);
void createDrawActions();
void createShuffleActions();
void createMoveActions();
@ -112,7 +111,7 @@ public:
int defaultNumberTopCards = 1;
private:
PlayerGraphicsItem *player;
PlayerLogic *player;
};
#endif // COCKATRICE_LIBRARY_MENU_H

View file

@ -4,7 +4,7 @@
#include "../player_actions.h"
#include "../player_logic.h"
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
MoveMenu::MoveMenu(PlayerLogic *player) : QMenu(tr("Move to"))
{
aMoveToTopLibrary = new QAction(this);
aMoveToTopLibrary->setData(cmMoveToTopLibrary);
@ -20,22 +20,14 @@ MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
aMoveToExile = new QAction(this);
aMoveToExile->setData(cmMoveToExile);
auto *actions = player->getLogic()->getPlayerActions();
auto invoke = [player](CardMenuActionType type) {
return [type, player]() {
player->getLogic()->getPlayerActions()->cardMenuAction(player->getGameScene()->selectedCards(), type);
};
};
connect(aMoveToTopLibrary, &QAction::triggered, actions, invoke(cmMoveToTopLibrary));
connect(aMoveToBottomLibrary, &QAction::triggered, actions, invoke(cmMoveToBottomLibrary));
connect(aMoveToXfromTopOfLibrary, &QAction::triggered, actions,
&PlayerActions::actRequestMoveCardXCardsFromTopDialog);
connect(aMoveToTable, &QAction::triggered, actions, invoke(cmMoveToTable));
connect(aMoveToHand, &QAction::triggered, actions, invoke(cmMoveToHand));
connect(aMoveToGraveyard, &QAction::triggered, actions, invoke(cmMoveToGraveyard));
connect(aMoveToExile, &QAction::triggered, actions, invoke(cmMoveToExile));
connect(aMoveToTopLibrary, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
connect(aMoveToBottomLibrary, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
connect(aMoveToXfromTopOfLibrary, &QAction::triggered, player->getPlayerActions(),
&PlayerActions::actMoveCardXCardsFromTop);
connect(aMoveToTable, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
connect(aMoveToHand, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
connect(aMoveToGraveyard, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
connect(aMoveToExile, &QAction::triggered, player->getPlayerActions(), &PlayerActions::cardMenuAction);
addAction(aMoveToTopLibrary);
addAction(aMoveToXfromTopOfLibrary);

View file

@ -8,13 +8,13 @@
#define COCKATRICE_MOVE_MENU_H
#include <QMenu>
class PlayerGraphicsItem;
class PlayerLogic;
class MoveMenu : public QMenu
{
Q_OBJECT
public:
explicit MoveMenu(PlayerGraphicsItem *player);
explicit MoveMenu(PlayerLogic *player);
void setShortcutsActive();
void retranslateUi();

View file

@ -10,15 +10,12 @@
#include <libcockatrice/protocol/pb/command_reveal_cards.pb.h>
PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_player)
PlayerMenu::PlayerMenu(PlayerLogic *_player) : QObject(_player), player(_player)
{
connect(player->getLogic(), &PlayerLogic::requestCardMenuUpdate, this, &PlayerMenu::updateCardMenu);
connect(this, &PlayerMenu::cardInfoRequested, player, &PlayerGraphicsItem::cardInfoRequested);
playerMenu = new TearOffMenu();
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
handMenu = addManagedMenu<HandMenu>(player, playerMenu);
if (player->getPlayerInfo()->getLocalOrJudge()) {
handMenu = addManagedMenu<HandMenu>(player, player->getPlayerActions(), playerMenu);
libraryMenu = addManagedMenu<LibraryMenu>(player, playerMenu);
} else {
handMenu = nullptr;
@ -28,7 +25,7 @@ PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_
graveMenu = addManagedMenu<GraveyardMenu>(player, playerMenu);
rfgMenu = addManagedMenu<RfgMenu>(player, playerMenu);
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
sideboardMenu = addManagedMenu<SideboardMenu>(player, playerMenu);
customZonesMenu = addManagedMenu<CustomZoneMenu>(player);
playerMenu->addSeparator();
@ -43,7 +40,7 @@ PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_
utilityMenu = nullptr;
}
if (player->getLogic()->getPlayerInfo()->getLocal()) {
if (player->getPlayerInfo()->getLocal()) {
sayMenu = addManagedMenu<SayMenu>(player);
} else {
sayMenu = nullptr;
@ -58,13 +55,13 @@ PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_
void PlayerMenu::setMenusForGraphicItems()
{
player->getTableZoneGraphicsItem()->setMenu(playerMenu);
player->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, graveMenu->aViewGraveyard);
player->getRfgZoneGraphicsItem()->setMenu(rfgMenu, rfgMenu->aViewRfg);
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
player->getHandZoneGraphicsItem()->setMenu(handMenu);
player->getDeckZoneGraphicsItem()->setMenu(libraryMenu, libraryMenu->aDrawCard);
player->getSideboardZoneGraphicsItem()->setMenu(sideboardMenu);
player->getGraphicsItem()->getTableZoneGraphicsItem()->setMenu(playerMenu);
player->getGraphicsItem()->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, graveMenu->aViewGraveyard);
player->getGraphicsItem()->getRfgZoneGraphicsItem()->setMenu(rfgMenu, rfgMenu->aViewRfg);
if (player->getPlayerInfo()->getLocalOrJudge()) {
player->getGraphicsItem()->getHandZoneGraphicsItem()->setMenu(handMenu);
player->getGraphicsItem()->getDeckZoneGraphicsItem()->setMenu(libraryMenu, libraryMenu->aDrawCard);
player->getGraphicsItem()->getSideboardZoneGraphicsItem()->setMenu(sideboardMenu);
}
}
@ -77,14 +74,12 @@ QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
// If is spectator (as spectators don't need card menus), return
// only update the menu if the card is actually selected
if ((player->getLogic()->getGame()->getPlayerManager()->isSpectator() &&
!player->getLogic()->getGame()->getPlayerManager()->isJudge()) ||
player->getLogic()->getGame()->getActiveCard() != card) {
if ((player->getGame()->getPlayerManager()->isSpectator() && !player->getGame()->getPlayerManager()->isJudge()) ||
player->getGame()->getActiveCard() != card) {
return nullptr;
}
CardMenu *menu = new CardMenu(player, card, shortcutsActive);
connect(menu, &CardMenu::cardInfoRequested, this, &PlayerMenu::cardInfoRequested);
QMenu *menu = new CardMenu(player, card, shortcutsActive);
emit cardMenuUpdated(menu);
return menu;
@ -92,7 +87,7 @@ QMenu *PlayerMenu::updateCardMenu(const CardItem *card)
void PlayerMenu::retranslateUi()
{
playerMenu->setTitle(tr("Player \"%1\"").arg(player->getLogic()->getPlayerInfo()->getName()));
playerMenu->setTitle(tr("Player \"%1\"").arg(player->getPlayerInfo()->getName()));
for (auto *component : managedComponents) {
component->retranslateUi();
@ -109,8 +104,7 @@ void PlayerMenu::refreshShortcuts()
{
if (shortcutsActive) {
// Judges get access to every player's menus but only want shortcuts to be set for their own.
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge() &&
!player->getLogic()->getPlayerInfo()->getLocal()) {
if (player->getPlayerInfo()->getLocalOrJudge() && !player->getPlayerInfo()->getLocal()) {
setShortcutsInactive();
} else {
setShortcutsActive();

View file

@ -8,6 +8,7 @@
#define COCKATRICE_PLAYER_MENU_H
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../player_logic.h"
#include "custom_zone_menu.h"
#include "grave_menu.h"
#include "hand_menu.h"
@ -22,31 +23,29 @@
#include <QObject>
class CardItem;
class CardMenu;
class PlayerGraphicsItem;
class PlayerMenu : public QObject
{
Q_OBJECT
signals:
void cardMenuUpdated(CardMenu *cardMenu);
void cardInfoRequested(const CardRef &cardRef);
void cardMenuUpdated(QMenu *cardMenu);
void shortcutsActivated();
void shortcutsDeactivated();
void retranslateRequested();
public slots:
void setMenusForGraphicItems();
QMenu *updateCardMenu(const CardItem *card);
private slots:
void refreshShortcuts();
public:
explicit PlayerMenu(PlayerGraphicsItem *player);
explicit PlayerMenu(PlayerLogic *player);
/** @brief Retranslate all user-visible strings. Called on language change. */
void retranslateUi();
QMenu *updateCardMenu(const CardItem *card);
[[nodiscard]] QMenu *getPlayerMenu() const
{
return playerMenu;
@ -78,7 +77,7 @@ public:
void setShortcutsInactive();
private:
PlayerGraphicsItem *player;
PlayerLogic *player;
TearOffMenu *playerMenu;
QMenu *countersMenu;
HandMenu *handMenu;

View file

@ -3,40 +3,30 @@
#include "../player_actions.h"
#include "../player_logic.h"
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
PtMenu::PtMenu(PlayerLogic *player) : QMenu(tr("Power / toughness"))
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
PlayerActions *playerActions = player->getPlayerActions();
aIncP = new QAction(this);
connect(aIncP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCards()); });
connect(aIncP, &QAction::triggered, playerActions, &PlayerActions::actIncP);
aDecP = new QAction(this);
connect(aDecP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCards()); });
connect(aDecP, &QAction::triggered, playerActions, &PlayerActions::actDecP);
aIncT = new QAction(this);
connect(aIncT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCards()); });
connect(aIncT, &QAction::triggered, playerActions, &PlayerActions::actIncT);
aDecT = new QAction(this);
connect(aDecT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCards()); });
connect(aDecT, &QAction::triggered, playerActions, &PlayerActions::actDecT);
aIncPT = new QAction(this);
connect(aIncPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCards()); });
connect(aIncPT, &QAction::triggered, playerActions, [playerActions] { playerActions->actIncPT(); });
aDecPT = new QAction(this);
connect(aDecPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCards()); });
connect(aDecPT, &QAction::triggered, playerActions, &PlayerActions::actDecPT);
aFlowP = new QAction(this);
connect(aFlowP, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCards()); });
connect(aFlowP, &QAction::triggered, playerActions, &PlayerActions::actFlowP);
aFlowT = new QAction(this);
connect(aFlowT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCards()); });
connect(aFlowT, &QAction::triggered, playerActions, &PlayerActions::actFlowT);
aSetPT = new QAction(this);
connect(aSetPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCards()); });
connect(aSetPT, &QAction::triggered, playerActions, &PlayerActions::actSetPT);
aResetPT = new QAction(this);
connect(aResetPT, &QAction::triggered, playerActions,
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCards()); });
connect(aResetPT, &QAction::triggered, playerActions, &PlayerActions::actResetPT);
addAction(aIncP);
addAction(aDecP);

View file

@ -8,14 +8,14 @@
#define COCKATRICE_PT_MENU_H
#include <QMenu>
class PlayerGraphicsItem;
class PlayerLogic;
class PtMenu : public QMenu
{
Q_OBJECT
public:
explicit PtMenu(PlayerGraphicsItem *player);
explicit PtMenu(PlayerLogic *player);
void retranslateUi();
void setShortcutsActive();

View file

@ -5,14 +5,14 @@
#include <libcockatrice/utility/zone_names.h>
RfgMenu::RfgMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
RfgMenu::RfgMenu(PlayerLogic *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
{
createMoveActions();
createViewActions();
addAction(aViewRfg);
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
addSeparator();
moveRfgMenu = addTearOffMenu(QString());
moveRfgMenu->addAction(aMoveRfgToTopLibrary);
@ -28,8 +28,8 @@ RfgMenu::RfgMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(par
void RfgMenu::createMoveActions()
{
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
auto rfg = player->getLogic()->getRfgZone();
if (player->getPlayerInfo()->getLocalOrJudge()) {
auto rfg = player->getRfgZone();
aMoveRfgToTopLibrary = new QAction(this);
aMoveRfgToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
@ -49,7 +49,7 @@ void RfgMenu::createMoveActions()
void RfgMenu::createViewActions()
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
PlayerActions *playerActions = player->getPlayerActions();
aViewRfg = new QAction(this);
connect(aViewRfg, &QAction::triggered, playerActions, &PlayerActions::actViewRfg);
@ -61,7 +61,7 @@ void RfgMenu::retranslateUi()
aViewRfg->setText(tr("&View exile"));
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
moveRfgMenu->setTitle(tr("&Move exile to..."));
aMoveRfgToTopLibrary->setText(tr("&Top of library"));
aMoveRfgToBottomLibrary->setText(tr("&Bottom of library"));

View file

@ -13,12 +13,12 @@
#include <QAction>
#include <QMenu>
class PlayerGraphicsItem;
class PlayerLogic;
class RfgMenu : public TearOffMenu, public AbstractPlayerComponent
{
Q_OBJECT
public:
explicit RfgMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
explicit RfgMenu(PlayerLogic *player, QWidget *parent = nullptr);
void createMoveActions();
void createViewActions();
void retranslateUi() override;
@ -38,7 +38,7 @@ public:
QAction *aMoveRfgToGrave = nullptr;
private:
PlayerGraphicsItem *player;
PlayerLogic *player;
};
#endif // COCKATRICE_RFG_MENU_H

View file

@ -4,7 +4,7 @@
#include "../player_actions.h"
#include "../player_logic.h"
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)
SayMenu::SayMenu(PlayerLogic *_player) : player(_player)
{
connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this, &SayMenu::initSayMenu);
initSayMenu();
@ -44,7 +44,7 @@ void SayMenu::initSayMenu()
for (int i = 0; i < count; ++i) {
auto *newAction = new QAction(SettingsCache::instance().messages().getMessageAt(i), this);
connect(newAction, &QAction::triggered, player->getLogic()->getPlayerActions(), &PlayerActions::actSayMessage);
connect(newAction, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actSayMessage);
addAction(newAction);
}

View file

@ -11,12 +11,12 @@
#include <QMenu>
class PlayerGraphicsItem;
class PlayerLogic;
class SayMenu : public QMenu, public AbstractPlayerComponent
{
Q_OBJECT
public:
explicit SayMenu(PlayerGraphicsItem *player);
explicit SayMenu(PlayerLogic *player);
void retranslateUi() override;
void setShortcutsActive() override;
@ -26,7 +26,7 @@ private slots:
void initSayMenu();
private:
PlayerGraphicsItem *player;
PlayerLogic *player;
bool shortcutsActive = false;
};

View file

@ -3,13 +3,12 @@
#include "../player_actions.h"
#include "../player_logic.h"
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
SideboardMenu::SideboardMenu(PlayerLogic *player, QMenu *playerMenu) : QMenu(playerMenu)
{
aViewSideboard = new QAction(this);
connect(aViewSideboard, &QAction::triggered, player->getLogic()->getPlayerActions(),
&PlayerActions::actViewSideboard);
connect(aViewSideboard, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actViewSideboard);
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
addAction(aViewSideboard);
}

View file

@ -11,19 +11,19 @@
#include <QMenu>
class PlayerGraphicsItem;
class PlayerLogic;
class SideboardMenu : public QMenu, public AbstractPlayerComponent
{
Q_OBJECT
public:
explicit SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu);
explicit SideboardMenu(PlayerLogic *player, QMenu *playerMenu);
void retranslateUi() override;
void setShortcutsActive() override;
void setShortcutsInactive() override;
private:
PlayerGraphicsItem *player;
PlayerLogic *player;
QAction *aViewSideboard;
};

View file

@ -8,41 +8,34 @@
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
UtilityMenu::UtilityMenu(PlayerLogic *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
connect(playerActions, &PlayerActions::requestEnableAndSetCreateAnotherTokenAction, this,
&UtilityMenu::setAndEnableCreateAnotherTokenAction);
connect(playerActions, &PlayerActions::requestSetLastToken, this, &UtilityMenu::setLastToken);
PlayerActions *playerActions = player->getPlayerActions();
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
aUntapAll = new QAction(this);
connect(aUntapAll, &QAction::triggered, playerActions, &PlayerActions::actUntapAll);
aRollDie = new QAction(this);
connect(aRollDie, &QAction::triggered, playerActions, &PlayerActions::actRequestRollDieDialog);
connect(aRollDie, &QAction::triggered, playerActions, &PlayerActions::actRollDie);
aFlipCoin = new QAction(this);
connect(aFlipCoin, &QAction::triggered, playerActions, &PlayerActions::actFlipCoin);
aCreateToken = new QAction(this);
connect(aCreateToken, &QAction::triggered, playerActions, [this]() {
player->getLogic()->getPlayerActions()->actRequestCreateTokenDialog(getPredefinedTokens());
});
connect(aCreateToken, &QAction::triggered, playerActions, &PlayerActions::actCreateToken);
aCreateAnotherToken = new QAction(this);
connect(aCreateAnotherToken, &QAction::triggered, playerActions, &PlayerActions::actCreateAnotherToken);
aCreateAnotherToken->setEnabled(false);
aIncrementAllCardCounters = new QAction(this);
connect(aIncrementAllCardCounters, &QAction::triggered, playerActions, [this]() {
player->getLogic()->getPlayerActions()->actIncrementAllCardCounters(
player->getGameScene()->selectedCards());
});
connect(aIncrementAllCardCounters, &QAction::triggered, playerActions,
&PlayerActions::actIncrementAllCardCounters);
createPredefinedTokenMenu = new QMenu(QString());
createPredefinedTokenMenu->setEnabled(false);
connect(player->getLogic(), &PlayerLogic::deckChanged, this, &UtilityMenu::populatePredefinedTokensMenu);
connect(player, &PlayerLogic::deckChanged, this, &UtilityMenu::populatePredefinedTokensMenu);
playerMenu->addAction(aIncrementAllCardCounters);
playerMenu->addSeparator();
@ -73,7 +66,7 @@ void UtilityMenu::populatePredefinedTokensMenu()
clear();
setEnabled(false);
predefinedTokens.clear();
const DeckList &deckList = player->getLogic()->getDeck();
const DeckList &deckList = player->getDeck();
if (deckList.isEmpty()) {
return;
@ -91,24 +84,14 @@ void UtilityMenu::populatePredefinedTokensMenu()
if (i < 10) {
a->setShortcut(QKeySequence("Alt+" + QString::number((i + 1) % 10)));
}
connect(a, &QAction::triggered, player->getLogic()->getPlayerActions(),
&PlayerActions::actCreatePredefinedToken);
connect(a, &QAction::triggered, player->getPlayerActions(), &PlayerActions::actCreatePredefinedToken);
}
}
}
void UtilityMenu::setLastToken(CardInfoPtr lastToken)
{
if (!createAnotherTokenActionExists()) {
return;
}
player->getLogic()->getPlayerActions()->setLastTokenInfo(lastToken);
}
void UtilityMenu::retranslateUi()
{
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
aIncrementAllCardCounters->setText(tr("Increment all card counters"));
aUntapAll->setText(tr("&Untap all permanents"));
aRollDie->setText(tr("R&oll die..."));
@ -123,7 +106,7 @@ void UtilityMenu::setShortcutsActive()
{
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
aIncrementAllCardCounters->setShortcuts(shortcuts.getShortcut("Player/aIncrementAllCardCounters"));
aUntapAll->setShortcuts(shortcuts.getShortcut("Player/aUntapAll"));
aRollDie->setShortcuts(shortcuts.getShortcut("Player/aRollDie"));
@ -135,7 +118,7 @@ void UtilityMenu::setShortcutsActive()
void UtilityMenu::setShortcutsInactive()
{
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
aUntapAll->setShortcut(QKeySequence());
aRollDie->setShortcut(QKeySequence());
aFlipCoin->setShortcut(QKeySequence());

View file

@ -10,21 +10,19 @@
#include "abstract_player_component.h"
#include <QMenu>
#include <libcockatrice/card/card_info.h>
class PlayerGraphicsItem;
class PlayerLogic;
class UtilityMenu : public QMenu, public AbstractPlayerComponent
{
Q_OBJECT
public slots:
void populatePredefinedTokensMenu();
void setLastToken(CardInfoPtr lastToken);
void retranslateUi() override;
void setShortcutsActive() override;
void setShortcutsInactive() override;
public:
explicit UtilityMenu(PlayerGraphicsItem *player, QMenu *playerMenu);
explicit UtilityMenu(PlayerLogic *player, QMenu *playerMenu);
[[nodiscard]] bool createAnotherTokenActionExists() const
{
@ -33,7 +31,7 @@ public:
void setAndEnableCreateAnotherTokenAction(QString text)
{
aCreateAnotherToken->setText(tr("C&reate another %1 token").arg(text));
aCreateAnotherToken->setText(text);
aCreateAnotherToken->setEnabled(true);
}
@ -43,7 +41,7 @@ public:
}
private:
PlayerGraphicsItem *player;
PlayerLogic *player;
QStringList predefinedTokens;
QMenu *createPredefinedTokenMenu;

File diff suppressed because it is too large Load diff

View file

@ -9,7 +9,6 @@
#define COCKATRICE_PLAYER_ACTIONS_H
#include "../dialogs/dlg_create_token.h"
#include "../dialogs/dlg_move_top_cards_until.h"
#include "card_menu_action_type.h"
#include "event_processing_options.h"
#include "player_logic.h"
@ -57,75 +56,30 @@ public:
return movingCardsUntil;
}
signals:
void requestViewTopCardsDialog(int defaultNumberTopCards, int deckSize);
void requestViewBottomCardsDialog(int defaultNumberBottomCards, int deckSize);
void requestShuffleTopDialog(int defaultNumberTopCards, int maxCards);
void requestShuffleBottomDialog(int defaultNumberBottomCards, int maxCards);
void requestMulliganDialog(int startSize, int handSize, int deckSize);
void requestDrawCardsDialog(int defaultNumberTopCards, int deckSize);
void requestMoveTopCardsToDialog(int defaultNumberTopCards,
int maxCards,
const QString &targetZone,
const QString &zoneDisplayName,
bool faceDown);
void requestMoveTopCardsUntilDialog(MoveTopCardsUntilOptions options);
void requestMoveBottomCardsToDialog(int defaultNumberBottomCards,
int maxCards,
const QString &targetZone,
const QString &zoneDisplayName,
bool faceDown);
void requestDrawBottomCardsDialog(int defaultNumberBottomCards, int maxCards);
void requestRollDieDialog();
void requestCreateTokenDialog(const QStringList &predefinedTokens);
void requestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
void requestMoveCardXCardsFromTopDialog(int defaultNumberTopCardsToPlaceBelow, int deckSize);
void requestSetPTDialog(const QString &oldPT);
void requestSetAnnotationDialog(const QString &oldAnnotation);
void requestSetCardCounterDialog(int counterId, const QString &oldValueForDlg);
void requestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed = false);
void requestSortHand(const QList<CardList::SortOption> &options);
void requestEnableAndSetCreateAnotherTokenAction(const QString &lastTokenName);
void requestSetLastToken(CardInfoPtr lastToken);
public slots:
void setLastToken(CardInfoPtr cardInfo);
void setLastTokenInfo(CardInfoPtr cardInfo);
void playCard(CardItem *c, bool faceDown);
void playCardToTable(const CardItem *c, bool faceDown);
void actUntapAll();
void actRequestRollDieDialog();
void actRollDie(int sides, int count);
void actRollDie();
void actFlipCoin();
void actRequestCreateTokenDialog(const QStringList &predefinedTokens);
void actCreateToken(TokenInfo tokenToCreate);
void actCreateToken();
void actCreateAnotherToken();
void actRequestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation, int variableCount);
void onRelatedCardCreated(const CardItem *sourceCard, const CardRelation *cardRelation);
void setLastRelatedCreationSucceeded(bool succeeded)
{
lastRelatedCreationSucceeded = succeeded;
}
void actShuffle();
void actRequestShuffleTopDialog();
void actShuffleTop(int number);
void actRequestShuffleBottomDialog();
void actShuffleBottom(int number);
void actShuffleTop();
void actShuffleBottom();
void actDrawCard();
void actRequestDrawCardsDialog();
void actDrawCards(int number);
void actDrawCards();
void actUndoDraw();
void actRequestMulliganDialog();
void actMulligan(int number);
void actMulligan();
void actMulliganSameSize();
void actMulliganMinusOne();
void doMulligan(int number);
void actPlay(QList<CardItem *> selectedCards);
void actPlayFacedown(QList<CardItem *> selectedCards);
void actHide(QList<CardItem *> selectedCards);
void actPlay();
void actPlayFacedown();
void actHide();
void actMoveTopCardToPlay();
void actMoveTopCardToPlayFaceDown();
@ -135,14 +89,10 @@ public slots:
void actMoveTopCardsToGraveFaceDown();
void actMoveTopCardsToExile();
void actMoveTopCardsToExileFaceDown();
void actRequestMoveTopCardsUntilDialog();
void moveTopCardsUntil(const QString &expr, MoveTopCardsUntilOptions options);
void actMoveTopCardsUntil();
void actMoveTopCardToBottom();
void actRequestMoveTopCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
void moveTopCardsTo(int number, const QString &targetZone, bool faceDown);
void actDrawBottomCard();
void actRequestDrawBottomCardsDialog();
void actDrawBottomCards(int number);
void actDrawBottomCards();
void actMoveBottomCardToPlay();
void actMoveBottomCardToPlayFaceDown();
void actMoveBottomCardToGrave();
@ -152,8 +102,6 @@ public slots:
void actMoveBottomCardsToExile();
void actMoveBottomCardsToExileFaceDown();
void actMoveBottomCardToTop();
void actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
void moveBottomCardsTo(int number, const QString &targetZone, bool faceDown);
void actSelectAll();
void actSelectRow();
@ -161,12 +109,10 @@ public slots:
void actViewLibrary();
void actViewHand();
void actRequestViewTopCardsDialog();
void actViewTopCards(int number);
void actRequestViewBottomCardsDialog();
void actViewBottomCards(int number);
void actAlwaysRevealTopCard(bool alwaysRevealTopCard);
void actAlwaysLookAtTopCard(bool alwaysRevealTopCard);
void actViewTopCards();
void actViewBottomCards();
void actAlwaysRevealTopCard();
void actAlwaysLookAtTopCard();
void actViewGraveyard();
void actLendLibrary(int lendToPlayerId);
void actRevealTopCards(int revealToPlayerId, int amount);
@ -181,41 +127,37 @@ public slots:
void actCreateRelatedCard();
void actCreateAllRelatedCards();
void actRequestMoveCardXCardsFromTopDialog();
void actMoveCardXCardsFromTop(QList<CardItem *> selectedCards, int number);
void actRemoveCardCounter(QList<CardItem *> selectedCards, int counterId);
void actAddCardCounter(QList<CardItem *> selectedCards, int counterId);
void actRequestSetCardCounterDialog(QList<CardItem *> selectedCards, int counterId);
void actSetCardCounter(QList<CardItem *> selectedCards, int counterId, const QString &counterValue);
void actIncrementAllCardCounters(QList<CardItem *> cardsToUpdate);
void actMoveCardXCardsFromTop();
void actRemoveCardCounter(int counterId);
void actAddCardCounter(int counterId);
void actSetCardCounter(int counterId);
void actIncrementAllCardCounters();
void actAttach();
void actUnattach(QList<CardItem *> selectedCards);
void actUnattach();
void actDrawArrow();
void actIncPT(QList<CardItem *> selectedCards, int deltaP, int deltaT);
void actResetPT(QList<CardItem *> selectedCards);
void actRequestSetPTDialog(QList<CardItem *> selectedCards);
void actSetPT(QList<CardItem *> selectedCards, const QString &pt);
void actIncP(QList<CardItem *> selectedCards);
void actDecP(QList<CardItem *> selectedCards);
void actIncT(QList<CardItem *> selectedCards);
void actDecT(QList<CardItem *> selectedCards);
void actIncPT(QList<CardItem *> selectedCards);
void actDecPT(QList<CardItem *> selectedCards);
void actFlowP(QList<CardItem *> selectedCards);
void actFlowT(QList<CardItem *> selectedCards);
void actIncPT(int deltaP, int deltaT);
void actResetPT();
void actSetPT();
void actIncP();
void actDecP();
void actIncT();
void actDecT();
void actIncPT();
void actDecPT();
void actFlowP();
void actFlowT();
void actReduceLifeByPower(QList<CardItem *> selectedCards);
void actReduceLifeByPower();
void actRequestSetAnnotationDialog(QList<CardItem *> selectedCards);
void actSetAnnotation(QList<CardItem *> selectedCards, const QString &annotation);
void actReveal(QList<CardItem *> selectedCards, QAction *action);
void actSetAnnotation();
void actReveal(QAction *action);
void actRevealHand(int revealToPlayerId);
void actRevealRandomHandCard(int revealToPlayerId);
void actRevealLibrary(int revealToPlayerId);
void actSortHand();
void cardMenuAction(QList<CardItem *> selectedCards, CardMenuActionType type);
void cardMenuAction();
private:
PlayerLogic *player;
@ -234,19 +176,21 @@ private:
int movingCardsUntilCounter = 0;
MoveTopCardsUntilOptions movingCardsUntilOptions;
bool lastRelatedCreationSucceeded = false;
void moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
void moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
void createCard(const CardItem *sourceCard,
const QString &dbCardName,
CardRelationType attach = CardRelationType::DoesNotAttach,
bool persistent = false);
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation);
void playSelectedCards(QList<CardItem *> selectedCards, bool faceDown = false);
void playSelectedCards(bool faceDown = false);
void cmdSetTopCard(Command_MoveCard &cmd);
void cmdSetBottomCard(Command_MoveCard &cmd);
void offsetCardCounter(QList<CardItem *> selectedCards, int counterId, int offset);
void offsetCardCounter(int counterId, int offset);
};
#endif // COCKATRICE_PLAYER_ACTIONS_H

View file

@ -1,298 +0,0 @@
#include "player_dialogs.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../interface/widgets/utility/get_text_with_max.h"
#include "../board/card_item.h"
#include "../dialogs/dlg_roll_dice.h"
#include "../player/player_graphics_item.h"
#include <QInputDialog>
#include <libcockatrice/card/relation/card_relation.h>
PlayerDialogs::PlayerDialogs(PlayerGraphicsItem *_player, PlayerActions *_playerActions)
: QObject(_player), player(_player), playerActions(_playerActions)
{
connect(playerActions, &PlayerActions::requestViewTopCardsDialog, this,
&PlayerDialogs::onViewTopCardsDialogRequested);
connect(playerActions, &PlayerActions::requestViewBottomCardsDialog, this,
&PlayerDialogs::onViewBottomCardsDialogRequested);
connect(playerActions, &PlayerActions::requestShuffleTopDialog, this, &PlayerDialogs::onShuffleTopDialogRequested);
connect(playerActions, &PlayerActions::requestShuffleBottomDialog, this,
&PlayerDialogs::onShuffleBottomDialogRequested);
connect(playerActions, &PlayerActions::requestMulliganDialog, this, &PlayerDialogs::onMulliganDialogRequested);
connect(playerActions, &PlayerActions::requestDrawCardsDialog, this, &PlayerDialogs::onDrawCardsDialogRequested);
connect(playerActions, &PlayerActions::requestMoveTopCardsToDialog, this,
&PlayerDialogs::onMoveTopCardsToDialogRequested);
connect(playerActions, &PlayerActions::requestMoveTopCardsUntilDialog, this,
&PlayerDialogs::onMoveTopCardsUntilDialogRequested);
connect(playerActions, &PlayerActions::requestMoveBottomCardsToDialog, this,
&PlayerDialogs::onMoveBottomCardsToDialogRequested);
connect(playerActions, &PlayerActions::requestDrawBottomCardsDialog, this,
&PlayerDialogs::onDrawBottomCardsDialogRequested);
connect(playerActions, &PlayerActions::requestRollDieDialog, this, &PlayerDialogs::onRollDieDialogRequested);
connect(playerActions, &PlayerActions::requestCreateTokenDialog, this,
&PlayerDialogs::onCreateTokenDialogRequested);
connect(playerActions, &PlayerActions::requestCreateRelatedFromRelationDialog, this,
&PlayerDialogs::onCreateRelatedFromRelationDialogRequested);
connect(playerActions, &PlayerActions::requestMoveCardXCardsFromTopDialog, this,
&PlayerDialogs::onMoveCardXCardsFromTopDialogRequested);
connect(playerActions, &PlayerActions::requestSetPTDialog, this, &PlayerDialogs::onSetPTDialogRequested);
connect(playerActions, &PlayerActions::requestSetAnnotationDialog, this,
&PlayerDialogs::onSetAnnotationDialogRequested);
connect(playerActions, &PlayerActions::requestSetCardCounterDialog, this,
&PlayerDialogs::onSetCardCounterDialogRequested);
}
void PlayerDialogs::onViewTopCardsDialogRequested(int defaultNumberTopCards, int deckSize)
{
bool ok;
int number = QInputDialog::getInt(dialogParent(), tr("View top cards of library"),
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
deckSize, 1, &ok);
if (ok) {
playerActions->actViewTopCards(number);
}
}
void PlayerDialogs::onViewBottomCardsDialogRequested(int defaultNumberBottomCards, int deckSize)
{
bool ok;
int number = QInputDialog::getInt(dialogParent(), tr("View bottom cards of library"),
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberBottomCards, 1,
deckSize, 1, &ok);
if (ok) {
playerActions->actViewBottomCards(number);
}
}
void PlayerDialogs::onShuffleTopDialogRequested(int defaultNumberTopCards, int maxCards)
{
bool ok;
int number = QInputDialog::getInt(dialogParent(), tr("Shuffle top cards of library"),
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberTopCards, 1,
maxCards, 1, &ok);
if (ok) {
playerActions->actShuffleTop(number);
}
}
void PlayerDialogs::onShuffleBottomDialogRequested(int defaultNumberBottomCards, int maxCards)
{
bool ok;
int number = QInputDialog::getInt(dialogParent(), tr("Shuffle bottom cards of library"),
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
maxCards, 1, &ok);
if (ok) {
playerActions->actShuffleBottom(number);
}
}
void PlayerDialogs::onMulliganDialogRequested(int startSize, int handSize, int deckSize)
{
bool ok;
int number = QInputDialog::getInt(dialogParent(), tr("Draw hand"),
tr("Number of cards: (max. %1)").arg(deckSize) + '\n' +
tr("0 and lower are in comparison to current hand size"),
startSize, -handSize, deckSize, 1, &ok);
if (ok) {
playerActions->actMulligan(number);
}
}
void PlayerDialogs::onDrawCardsDialogRequested(int defaultNumberTopCards, int deckSize)
{
bool ok;
int number = QInputDialog::getInt(dialogParent(), tr("Draw cards"), tr("Number of cards: (max. %1)").arg(deckSize),
defaultNumberTopCards, 1, deckSize, 1, &ok);
if (ok) {
playerActions->actDrawCards(number);
}
}
void PlayerDialogs::onMoveTopCardsToDialogRequested(int defaultNumberTopCards,
int maxCards,
const QString &targetZone,
const QString &zoneDisplayName,
bool faceDown)
{
bool ok;
int number = QInputDialog::getInt(dialogParent(), tr("Move top cards to %1").arg(zoneDisplayName),
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberTopCards, 1,
maxCards, 1, &ok);
if (ok) {
playerActions->moveTopCardsTo(number, targetZone, faceDown);
}
}
void PlayerDialogs::onMoveTopCardsUntilDialogRequested(MoveTopCardsUntilOptions options)
{
DlgMoveTopCardsUntil dlg(dialogParent(), options);
if (!dlg.exec()) {
return;
}
playerActions->moveTopCardsUntil(dlg.getExpr(), dlg.getOptions());
}
void PlayerDialogs::onMoveBottomCardsToDialogRequested(int defaultNumberBottomCards,
int maxCards,
const QString &targetZone,
const QString &zoneDisplayName,
bool faceDown)
{
bool ok;
int number = QInputDialog::getInt(dialogParent(), tr("Move bottom cards to %1").arg(zoneDisplayName),
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
maxCards, 1, &ok);
if (ok) {
playerActions->moveBottomCardsTo(number, targetZone, faceDown);
}
}
void PlayerDialogs::onDrawBottomCardsDialogRequested(int defaultNumberBottomCards, int maxCards)
{
bool ok;
int number =
QInputDialog::getInt(dialogParent(), tr("Draw bottom cards"), tr("Number of cards: (max. %1)").arg(maxCards),
defaultNumberBottomCards, 1, maxCards, 1, &ok);
if (ok) {
playerActions->actDrawBottomCards(number);
}
}
void PlayerDialogs::onRollDieDialogRequested()
{
DlgRollDice dlg(dialogParent());
if (!dlg.exec()) {
return;
}
playerActions->actRollDie(dlg.getDieSideCount(), dlg.getDiceToRollCount());
}
void PlayerDialogs::onCreateRelatedFromRelationDialogRequested(const CardItem *sourceCard,
const CardRelation *cardRelation)
{
if (sourceCard == nullptr || cardRelation == nullptr) {
playerActions->setLastRelatedCreationSucceeded(false);
return;
}
int variableCount = cardRelation->getDefaultCount();
if (cardRelation->getIsVariable()) {
bool ok;
emit requestDialogSemaphore(true);
variableCount = QInputDialog::getInt(dialogParent(), tr("Create tokens"), tr("Number:"),
cardRelation->getDefaultCount(), 1, MAX_TOKENS_PER_DIALOG, 1, &ok);
emit requestDialogSemaphore(false);
if (!ok) {
playerActions->setLastRelatedCreationSucceeded(false); // cancelled
return;
}
}
const bool succeeded = playerActions->createRelatedFromRelation(sourceCard, cardRelation, variableCount);
playerActions->setLastRelatedCreationSucceeded(succeeded);
if (succeeded) {
playerActions->onRelatedCardCreated(sourceCard, cardRelation); // only on confirmed success
}
}
void PlayerDialogs::onCreateTokenDialogRequested(const QStringList &predefinedTokens)
{
DlgCreateToken dlg(predefinedTokens, dialogParent());
if (!dlg.exec()) {
return;
}
playerActions->actCreateToken(dlg.getTokenInfo());
}
void PlayerDialogs::onMoveCardXCardsFromTopDialogRequested(int defaultNumberTopCardsToPlaceBelow, int deckSize)
{
bool ok;
int number =
QInputDialog::getInt(dialogParent(), tr("Place card X cards from top of library"),
tr("Which position should this card be placed:") + "\n" + tr("(max. %1)").arg(deckSize),
defaultNumberTopCardsToPlaceBelow, 1, deckSize, 1, &ok);
number -= 1; // indexes start at 0
if (ok) {
playerActions->actMoveCardXCardsFromTop(player->getGameScene()->selectedCards(), number);
}
}
void PlayerDialogs::onSetPTDialogRequested(const QString &oldPT)
{
bool ok;
auto cards = player->getGameScene()->selectedCards();
emit requestDialogSemaphore(true);
QString pt = getTextWithMax(dialogParent(), tr("Change power/toughness"), tr("Change stats to:"), QLineEdit::Normal,
oldPT, &ok);
emit requestDialogSemaphore(false);
if (!ok || player->getLogic()->clearCardsToDelete()) {
return;
}
playerActions->actSetPT(cards, pt);
}
void PlayerDialogs::onSetAnnotationDialogRequested(const QString &oldAnnotation)
{
auto cards = player->getGameScene()->selectedCards();
emit requestDialogSemaphore(true);
AnnotationDialog *dialog = new AnnotationDialog(dialogParent());
dialog->setOptions(QInputDialog::UsePlainTextEditForTextInput);
dialog->setWindowTitle(tr("Set annotation"));
dialog->setLabelText(tr("Please enter the new annotation:"));
dialog->setTextValue(oldAnnotation);
bool ok = dialog->exec();
emit requestDialogSemaphore(false);
if (!ok || player->getLogic()->clearCardsToDelete()) {
return;
}
QString annotation = dialog->textValue().left(MAX_NAME_LENGTH);
playerActions->actSetAnnotation(cards, annotation);
}
void PlayerDialogs::onSetCardCounterDialogRequested(int counterId, const QString &oldValueForDlg)
{
auto cards = player->getGameScene()->selectedCards();
emit requestDialogSemaphore(true);
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
QString counterName = cardCounterSettings.displayName(counterId);
AbstractCounterDialog dialog(counterName, oldValueForDlg, dialogParent());
int ok = dialog.exec();
emit requestDialogSemaphore(false);
if (!ok || player->getLogic()->clearCardsToDelete()) {
return;
}
playerActions->actSetCardCounter(cards, counterId, dialog.textValue());
}

View file

@ -1,62 +0,0 @@
#ifndef COCKATRICE_PLAYER_DIALOGS_H
#define COCKATRICE_PLAYER_DIALOGS_H
#include "player_actions.h"
#include <QGraphicsView>
#include <QObject>
class PlayerGraphicsItem;
class PlayerDialogs : public QObject
{
Q_OBJECT
public:
explicit PlayerDialogs(PlayerGraphicsItem *player, PlayerActions *playerActions);
signals:
void requestDialogSemaphore(bool active);
public slots:
void onViewTopCardsDialogRequested(int defaultNumberTopCards, int deckSize);
void onViewBottomCardsDialogRequested(int defaultNumberBottomCards, int deckSize);
void onShuffleTopDialogRequested(int defaultNumberTopCards, int maxCards);
void onShuffleBottomDialogRequested(int defaultNumberBottomCards, int maxCards);
void onMulliganDialogRequested(int startSize, int handSize, int deckSize);
void onDrawCardsDialogRequested(int defaultNumberTopCards, int deckSize);
void onMoveTopCardsToDialogRequested(int defaultNumberTopCards,
int maxCards,
const QString &targetZone,
const QString &zoneDisplayName,
bool faceDown);
void onMoveTopCardsUntilDialogRequested(MoveTopCardsUntilOptions options);
void onMoveBottomCardsToDialogRequested(int defaultNumberBottomCards,
int maxCards,
const QString &targetZone,
const QString &zoneDisplayName,
bool faceDown);
void onDrawBottomCardsDialogRequested(int defaultNumberBottomCards, int maxCards);
void onRollDieDialogRequested();
void onCreateRelatedFromRelationDialogRequested(const CardItem *sourceCard, const CardRelation *cardRelation);
void onCreateTokenDialogRequested(const QStringList &predefinedTokens);
void onMoveCardXCardsFromTopDialogRequested(int defaultNumberTopCardsToPlaceBelow, int deckSize);
void onSetPTDialogRequested(const QString &oldPT);
void onSetAnnotationDialogRequested(const QString &oldAnnotation);
void onSetCardCounterDialogRequested(int counterId, const QString &oldValueForDlg);
private:
PlayerGraphicsItem *player;
PlayerActions *playerActions;
QWidget *dialogParent() const
{
if (auto *s = player->scene()) {
if (auto *v = s->views().value(0)) {
return v->window();
}
}
return nullptr;
}
};
#endif // COCKATRICE_PLAYER_DIALOGS_H

View file

@ -6,6 +6,7 @@
#include "../board/arrow_item.h"
#include "../board/card_item.h"
#include "../board/card_list.h"
#include "libcockatrice/utility/color.h"
#include "player_actions.h"
#include "player_logic.h"
@ -32,12 +33,10 @@
#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/zone_names.h>
PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
{
connect(this, &PlayerEventHandler::requestCardMenuUpdate, player, &PlayerLogic::requestCardMenuUpdate);
}
void PlayerEventHandler::eventGameSay(const Event_GameSay &event)
@ -253,7 +252,7 @@ void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
int oldValue = card->getCounters().value(event.counter_id(), 0);
card->setCounter(event.counter_id(), event.counter_value());
emit requestCardMenuUpdate(card);
player->getPlayerMenu()->updateCardMenu(card);
emit logSetCardCounter(player, card->getName(), event.counter_id(), event.counter_value(), oldValue);
}
@ -371,7 +370,7 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
targetZone->addCard(card, true, x, y);
emit cardZoneChanged(card, startZone == targetZone);
emit requestCardMenuUpdate(card);
player->getPlayerMenu()->updateCardMenu(card);
if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == ZoneNames::DECK &&
targetZone->getName() == ZoneNames::STACK) {
@ -398,7 +397,7 @@ void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
emit logFlipCard(player, card->getName(), event.face_down());
card->setFaceDown(event.face_down());
emit requestCardMenuUpdate(card);
player->getPlayerMenu()->updateCardMenu(card);
}
void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
@ -467,7 +466,7 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
} else {
emit logUnattachCard(player, startCard->getName());
}
emit requestCardMenuUpdate(startCard);
player->getPlayerMenu()->updateCardMenu(startCard);
}
void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
@ -553,7 +552,7 @@ void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventP
}
if (!options.testFlag(SKIP_REVEAL_WINDOW) && showZoneView && !cardList.isEmpty()) {
emit player->requestRevealedZoneView(player, zone, cardList, event.grant_write_access());
player->getGameScene()->addRevealedZoneView(player, zone, cardList, event.grant_write_access());
}
emit logRevealCards(player, zone, cardId, cardName, otherPlayer, false,

View file

@ -83,7 +83,6 @@ signals:
void logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
void cardZoneChanged(CardItem *card, bool sameZone);
void requestCardMenuUpdate(const CardItem *card);
public:
PlayerEventHandler(PlayerLogic *player);

View file

@ -8,10 +8,6 @@
#include "../board/abstract_card_item.h"
#include "../board/counter_general.h"
#include "../hand_counter.h"
#include "player_actions.h"
#include "player_dialogs.h"
#include <QGraphicsView>
PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
{
@ -20,35 +16,28 @@ PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
connect(&SettingsCache::instance(), &SettingsCache::handJustificationChanged, this,
&PlayerGraphicsItem::rearrangeZones);
connect(player, &PlayerLogic::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
connect(player, &PlayerLogic::activeChanged, this, &PlayerGraphicsItem::onPlayerActiveChanged);
connect(player, &PlayerLogic::concededChanged, this, [this](int, bool c) { setVisible(!c); });
connect(player, &PlayerLogic::zoneIdChanged, this, [this](int id) { playerArea->setPlayerZoneId(id); });
connect(player, &PlayerLogic::counterAdded, this, &PlayerGraphicsItem::onCounterAdded);
connect(player, &PlayerLogic::counterRemoved, this, &PlayerGraphicsItem::onCounterRemoved);
playerMenu = new PlayerMenu(this);
connect(playerMenu, &PlayerMenu::shortcutsActivated, this, [this]() {
connect(player->getPlayerMenu(), &PlayerMenu::shortcutsActivated, this, [this]() {
for (auto *ctr : counterWidgets) {
ctr->setShortcutsActive();
}
});
connect(playerMenu, &PlayerMenu::shortcutsDeactivated, this, [this]() {
connect(player->getPlayerMenu(), &PlayerMenu::shortcutsDeactivated, this, [this]() {
for (auto *ctr : counterWidgets) {
ctr->setShortcutsInactive();
}
});
connect(playerMenu, &PlayerMenu::retranslateRequested, this, [this]() {
connect(player->getPlayerMenu(), &PlayerMenu::retranslateRequested, this, [this]() {
for (auto *ctr : counterWidgets) {
ctr->retranslateUi();
}
});
playerDialogs = new PlayerDialogs(this, player->getPlayerActions());
connect(playerDialogs, &PlayerDialogs::requestDialogSemaphore, player, &PlayerLogic::setDialogSemaphore);
playerArea = new PlayerArea(this);
playerTarget = new PlayerTarget(player, playerArea);
@ -58,8 +47,6 @@ PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
initializeZones();
playerMenu->setMenusForGraphicItems();
connect(tableZoneGraphicsItem, &TableZone::sizeChanged, this, &PlayerGraphicsItem::updateBoundingRect);
updateBoundingRect();
@ -70,7 +57,7 @@ PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
void PlayerGraphicsItem::retranslateUi()
{
playerMenu->retranslateUi();
player->getPlayerMenu()->retranslateUi();
QMapIterator<QString, CardZoneLogic *> zoneIterator(player->getZones());
while (zoneIterator.hasNext()) {
@ -106,16 +93,14 @@ void PlayerGraphicsItem::initializeZones()
rfgZoneGraphicsItem = new PileZone(player->getRfgZone(), this);
rfgZoneGraphicsItem->setPos(base + QPointF(0, 2 * h + h2 + 10));
tableZoneGraphicsItem = new TableZone(player->getTableZone(), mirrored, this);
tableZoneGraphicsItem = new TableZone(player->getTableZone(), this);
connect(tableZoneGraphicsItem, &TableZone::sizeChanged, this, &PlayerGraphicsItem::updateBoundingRect);
connect(this, &PlayerGraphicsItem::mirroredChanged, tableZoneGraphicsItem, &TableZone::setMirrored);
stackZoneGraphicsItem =
new StackZone(player->getStackZone(), static_cast<int>(tableZoneGraphicsItem->boundingRect().height()), this);
handZoneGraphicsItem =
new HandZone(player->getHandZone(), static_cast<int>(tableZoneGraphicsItem->boundingRect().height()), this);
connect(player->getPlayerActions(), &PlayerActions::requestSortHand, handZoneGraphicsItem, &HandZone::sortHand);
connect(handZoneGraphicsItem->getLogic(), &HandZoneLogic::cardCountChanged, handCounter,
&HandCounter::updateNumber);
@ -160,7 +145,6 @@ void PlayerGraphicsItem::setMirrored(bool _mirrored)
{
if (mirrored != _mirrored) {
mirrored = _mirrored;
emit mirroredChanged(mirrored);
rearrangeZones();
}
}
@ -175,11 +159,11 @@ void PlayerGraphicsItem::onCounterAdded(CounterState *state)
}
counterWidgets.insert(state->getId(), widget);
if (playerMenu->getCountersMenu() && widget->getMenu()) {
playerMenu->getCountersMenu()->addMenu(widget->getMenu());
if (player->getPlayerMenu()->getCountersMenu() && widget->getMenu()) {
player->getPlayerMenu()->getCountersMenu()->addMenu(widget->getMenu());
}
if (playerMenu->getShortcutsActive()) {
if (player->getPlayerMenu()->getShortcutsActive()) {
widget->setShortcutsActive();
}
@ -192,8 +176,8 @@ void PlayerGraphicsItem::onCounterRemoved(int counterId)
if (!widget) {
return;
}
if (playerMenu->getCountersMenu() && widget->getMenu()) {
playerMenu->getCountersMenu()->removeAction(widget->getMenu()->menuAction());
if (player->getPlayerMenu()->getCountersMenu() && widget->getMenu()) {
player->getPlayerMenu()->getCountersMenu()->removeAction(widget->getMenu()->menuAction());
}
widget->delCounter();
rearrangeCounters();

View file

@ -14,7 +14,6 @@
class HandZone;
class PileZone;
class PlayerDialogs;
class PlayerTarget;
class StackZone;
class TableZone;
@ -56,16 +55,11 @@ public:
return static_cast<GameScene *>(scene());
}
PlayerLogic *getLogic() const
PlayerLogic *getPlayer() const
{
return player;
}
[[nodiscard]] PlayerMenu *getPlayerMenu() const
{
return playerMenu;
}
PlayerArea *getPlayerArea() const
{
return playerArea;
@ -117,13 +111,9 @@ public slots:
signals:
void sizeChanged();
void playerCountChanged();
void mirroredChanged(bool isMirrored);
void cardInfoRequested(const CardRef &cardRef);
private:
PlayerLogic *player;
PlayerMenu *playerMenu;
PlayerDialogs *playerDialogs;
PlayerArea *playerArea;
PlayerTarget *playerTarget;
QMap<int, AbstractCounter *> counterWidgets;

View file

@ -35,6 +35,14 @@ PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool
conceded(false), zoneId(0), dialogSemaphore(false)
{
initializeZones();
playerMenu = new PlayerMenu(this);
graphicsItem = new PlayerGraphicsItem(this);
playerMenu->setMenusForGraphicItems();
connect(this, &PlayerLogic::activeChanged, graphicsItem, &PlayerGraphicsItem::onPlayerActiveChanged);
connect(this, &PlayerLogic::openDeckEditor, game->getTab(), &TabGame::openDeckEditor);
}
void PlayerLogic::initializeZones()
@ -60,6 +68,7 @@ PlayerLogic::~PlayerLogic()
}
zones.clear();
delete playerMenu;
delete getPlayerInfo()->userInfo;
}
@ -317,16 +326,22 @@ void PlayerLogic::setActive(bool _active)
active = _active;
emit activeChanged(active);
}
void PlayerLogic::onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed)
{
emit requestZoneViewToggle(this, zoneName, numberCards, isReversed);
}
void PlayerLogic::updateZones()
{
getTableZone()->reorganizeCards();
}
PlayerGraphicsItem *PlayerLogic::getGraphicsItem()
{
return graphicsItem;
}
GameScene *PlayerLogic::getGameScene()
{
return getGraphicsItem()->getGameScene();
}
void PlayerLogic::setGameStarted()
{
if (playerInfo->local) {

View file

@ -67,14 +67,8 @@ class PlayerLogic : public QObject
signals:
void openDeckEditor(const LoadedDeck &deck);
void requestZoneViewToggle(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed);
void requestRevealedZoneView(PlayerLogic *player,
CardZoneLogic *zone,
const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission);
void deckChanged();
void newCardAdded(AbstractCardItem *card);
void requestCardMenuUpdate(const CardItem *card);
void counterAdded(CounterState *state);
void counterRemoved(int counterId);
void rearrangeCounters();
@ -91,7 +85,6 @@ signals:
public slots:
void setActive(bool _active);
void onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed);
public:
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
@ -119,6 +112,10 @@ public:
return game;
}
GameScene *getGameScene();
[[nodiscard]] PlayerGraphicsItem *getGraphicsItem();
[[nodiscard]] PlayerActions *getPlayerActions() const
{
return playerActions;
@ -134,6 +131,11 @@ public:
return playerInfo;
}
[[nodiscard]] PlayerMenu *getPlayerMenu() const
{
return playerMenu;
}
void setDeck(const DeckList &_deck);
[[nodiscard]] const DeckList &getDeck() const
@ -232,6 +234,8 @@ private:
PlayerInfo *playerInfo;
PlayerEventHandler *playerEventHandler;
PlayerActions *playerActions;
PlayerMenu *playerMenu;
PlayerGraphicsItem *graphicsItem;
bool active;
bool conceded;

View file

@ -22,8 +22,7 @@ const QColor TableZone::FADE_MASK = QColor(0, 0, 0, 80);
const QColor TableZone::GRADIENT_COLOR = QColor(255, 255, 255, 150);
const QColor TableZone::GRADIENT_COLORLESS = QColor(255, 255, 255, 0);
TableZone::TableZone(TableZoneLogic *_logic, bool _mirrored, QGraphicsItem *parent)
: SelectZone(_logic, parent), active(false), mirrored(_mirrored)
TableZone::TableZone(TableZoneLogic *_logic, QGraphicsItem *parent) : SelectZone(_logic, parent), active(false)
{
connect(_logic, &TableZoneLogic::contentSizeChanged, this, &TableZone::resizeToContents);
connect(_logic, &TableZoneLogic::toggleTapped, this, &TableZone::toggleTapped);
@ -51,16 +50,12 @@ QRectF TableZone::boundingRect() const
return QRectF(0, 0, width, height);
}
void TableZone::setMirrored(bool isMirrored)
{
mirrored = isMirrored;
update();
}
bool TableZone::isInverted() const
{
return ((mirrored && !SettingsCache::instance().getInvertVerticalCoordinate()) ||
(!mirrored && SettingsCache::instance().getInvertVerticalCoordinate()));
return ((getLogic()->getPlayer()->getGraphicsItem()->getMirrored() &&
!SettingsCache::instance().getInvertVerticalCoordinate()) ||
(!getLogic()->getPlayer()->getGraphicsItem()->getMirrored() &&
SettingsCache::instance().getInvertVerticalCoordinate()));
}
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)

View file

@ -82,7 +82,6 @@ private:
If this TableZone is currently active
*/
bool active = false;
bool mirrored = false;
[[nodiscard]] bool isInverted() const;
@ -97,7 +96,6 @@ public slots:
Reorganizes CardItems in the TableZone
*/
void reorganizeCards() override;
void setMirrored(bool isMirrored);
public:
/**
@ -106,7 +104,7 @@ public:
@param _p the Player
@param parent defaults to null
*/
explicit TableZone(TableZoneLogic *_logic, bool mirrored, QGraphicsItem *parent = nullptr);
explicit TableZone(TableZoneLogic *_logic, QGraphicsItem *parent = nullptr);
/**
@return a QRectF of the TableZone bounding box.

View file

@ -9,7 +9,6 @@
#include <QFutureWatcher>
#include <QPrinter>
#include <QRegularExpression>
#include <QSaveFile>
#include <QStringList>
#include <QTextCursor>
#include <QTextDocument>
@ -130,10 +129,7 @@ std::optional<LoadedDeck> DeckLoader::loadFromRemote(const QString &nativeString
std::optional<LoadedDeck::LoadInfo>
DeckLoader::saveToFile(const DeckList &deck, const QString &fileName, DeckFileFormat::Format fmt)
{
// Use QSaveFile so that a failed write (e.g. a full disk) leaves the existing deck untouched
// instead of truncating it to a 0-byte file. The target is only replaced once every byte has
// been flushed successfully in commit().
QSaveFile file(fileName);
QFile file(fileName);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
qCWarning(DeckLoaderLog) << "Could not create or open file:" << fileName;
return std::nullopt;
@ -149,19 +145,15 @@ DeckLoader::saveToFile(const DeckList &deck, const QString &fileName, DeckFileFo
break;
}
file.flush();
file.close();
qCInfo(DeckLoaderLog) << "Saved deck to " << fileName << "with format" << fmt << "-" << success;
if (!success) {
file.cancelWriting();
qCWarning(DeckLoaderLog) << "Failed to serialize deck for file:" << fileName;
return std::nullopt;
}
if (!file.commit()) {
qCWarning(DeckLoaderLog) << "Failed to save deck to " << fileName << ":" << file.errorString();
return std::nullopt;
}
qCInfo(DeckLoaderLog) << "Saved deck to " << fileName << "with format" << fmt;
LoadedDeck::LoadInfo lastLoadInfo = {fileName, fmt};
return lastLoadInfo;
}
@ -204,44 +196,38 @@ bool DeckLoader::updateLastLoadedTimestamp(LoadedDeck &deck)
QDateTime originalTimestamp = fileInfo.lastModified();
// Use QSaveFile so that a failed write (e.g. a full disk) cannot truncate an existing deck to a
// 0-byte file while merely bumping its timestamp.
QSaveFile file(fileName);
// Open the file for writing
QFile file(fileName);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
qCWarning(DeckLoaderLog) << "Failed to open file for writing:" << fileName;
return false;
}
bool result = false;
// Perform file modifications
deck.deckList.setLastLoadedTimestamp(QDateTime::currentDateTime().toString());
result = deck.deckList.saveToFile_Native(&file);
if (!deck.deckList.saveToFile_Native(&file)) {
file.cancelWriting();
qCWarning(DeckLoaderLog) << "Failed to serialize deck for file:" << fileName;
return false;
file.close(); // Close the file to ensure changes are flushed
if (result) {
// Re-open the file and set the original timestamp
if (!file.open(QIODevice::ReadWrite)) {
qCWarning(DeckLoaderLog) << "Failed to re-open file to set timestamp:" << fileName;
return false;
}
if (!file.setFileTime(originalTimestamp, QFileDevice::FileModificationTime)) {
qCWarning(DeckLoaderLog) << "Failed to set modification time for file:" << fileName;
file.close();
return false;
}
file.close();
}
if (!file.commit()) {
qCWarning(DeckLoaderLog) << "Failed to update timestamp for file:" << fileName << ":" << file.errorString();
return false;
}
// Re-open the file and restore the original timestamp, so that updating the lastLoadedTimestamp
// does not change the file's modification time.
QFile timestampFile(fileName);
if (!timestampFile.open(QIODevice::ReadWrite)) {
qCWarning(DeckLoaderLog) << "Failed to re-open file to set timestamp:" << fileName;
return false;
}
if (!timestampFile.setFileTime(originalTimestamp, QFileDevice::FileModificationTime)) {
qCWarning(DeckLoaderLog) << "Failed to set modification time for file:" << fileName;
timestampFile.close();
return false;
}
timestampFile.close();
return true;
return result;
}
static QString getDomainForWebsite(DeckLoader::DecklistWebsite website)
@ -458,54 +444,51 @@ bool DeckLoader::convertToCockatriceFormat(LoadedDeck &deck)
return false;
}
// Determine the format before touching any file, so an already-converted or
// unsupported deck never truncates or deletes anything.
switch (DeckFileFormat::getFormatFromName(fileName)) {
case DeckFileFormat::PlainText:
break;
case DeckFileFormat::Cockatrice:
qCInfo(DeckLoaderLog) << "File is already in Cockatrice format. No conversion needed.";
return true;
default:
qCWarning(DeckLoaderLog) << "Unsupported file format for conversion:" << fileName;
return false;
}
// Change the file extension to .cod
QFileInfo fileInfo(fileName);
QString newFileName = QDir::toNativeSeparators(fileInfo.path() + "/" + fileInfo.completeBaseName() + ".cod");
// Use QSaveFile so a failed write (e.g. a full disk) cannot leave a 0-byte .cod
// behind and then delete the original deck.
QSaveFile file(newFileName);
// Open the new file for writing
QFile file(newFileName);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
qCWarning(DeckLoaderLog) << "Failed to open file for writing:" << newFileName;
return false;
}
if (!deck.deckList.saveToFile_Native(&file)) {
file.cancelWriting();
qCWarning(DeckLoaderLog) << "Failed to serialize deck for file:" << newFileName;
return false;
bool result = false;
// Perform file modifications based on the detected format
switch (DeckFileFormat::getFormatFromName(fileName)) {
case DeckFileFormat::PlainText:
// Save in Cockatrice's native format
result = deck.deckList.saveToFile_Native(&file);
break;
case DeckFileFormat::Cockatrice:
qCInfo(DeckLoaderLog) << "File is already in Cockatrice format. No conversion needed.";
result = true;
break;
default:
qCWarning(DeckLoaderLog) << "Unsupported file format for conversion:" << fileName;
result = false;
break;
}
if (!file.commit()) {
qCWarning(DeckLoaderLog) << "Failed to convert deck to " << newFileName << ":" << file.errorString();
return false;
file.close();
// Delete the old file if conversion was successful
if (result) {
if (!QFile::remove(fileName)) {
qCWarning(DeckLoaderLog) << "Failed to delete original file:" << fileName;
} else {
qCInfo(DeckLoaderLog) << "Original file deleted successfully:" << fileName;
}
deck.lastLoadInfo = {
.fileName = newFileName,
.fileFormat = DeckFileFormat::Cockatrice,
};
}
// Conversion succeeded: delete the original file.
if (!QFile::remove(fileName)) {
qCWarning(DeckLoaderLog) << "Failed to delete original file:" << fileName;
} else {
qCInfo(DeckLoaderLog) << "Original file deleted successfully:" << fileName;
}
deck.lastLoadInfo = {
.fileName = newFileName,
.fileFormat = DeckFileFormat::Cockatrice,
};
return true;
return result;
}
void DeckLoader::printDeckListNode(QTextCursor *cursor, const InnerDecklistNode *node)

View file

@ -1,7 +1,6 @@
#include "tab_game.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../game/player/menu/card_menu.h"
#include "../game/board/arrow_item.h"
#include "../game/board/card_item.h"
#include "../game/deckview/deck_view_container.h"
@ -364,10 +363,11 @@ void TabGame::retranslateUi()
cardInfoFrameWidget->retranslateUi();
for (auto playerView : scene->getPlayers().values()) {
playerView->retranslateUi();
}
QMapIterator<int, PlayerLogic *> i(game->getPlayerManager()->getPlayers());
while (i.hasNext()) {
i.next().value()->getGraphicsItem()->retranslateUi();
}
QMapIterator<int, TabbedDeckViewContainer *> j(deckViewContainers);
while (j.hasNext()) {
j.next().value()->playerDeckView->retranslateUi();
@ -654,12 +654,8 @@ PlayerLogic *TabGame::addPlayer(PlayerLogic *newPlayer)
scene->addPlayer(newPlayer);
auto *view = scene->viewForPlayer(newPlayer->getPlayerInfo()->getId());
connect(newPlayer, &PlayerLogic::newCardAdded, this, &TabGame::newCardAdded);
connect(newPlayer, &PlayerLogic::openDeckEditor, this, &TabGame::openDeckEditor);
connect(view->getPlayerMenu(), &PlayerMenu::cardMenuUpdated, this, &TabGame::setCardMenu);
connect(view, &PlayerGraphicsItem::cardInfoRequested, this, &TabGame::viewCardInfo);
connect(newPlayer->getPlayerMenu(), &PlayerMenu::cardMenuUpdated, this, &TabGame::setCardMenu);
messageLog->connectToPlayerEventHandler(newPlayer->getPlayerEventHandler());
@ -672,7 +668,7 @@ PlayerLogic *TabGame::addPlayer(PlayerLogic *newPlayer)
addLocalPlayer(newPlayer, newPlayer->getPlayerInfo()->getId());
}
gameMenu->insertMenu(playersSeparator, view->getPlayerMenu()->getPlayerMenu());
gameMenu->insertMenu(playersSeparator, newPlayer->getPlayerMenu()->getPlayerMenu());
createZoneForPlayer(newPlayer, newPlayer->getPlayerInfo()->getId());
@ -682,7 +678,7 @@ PlayerLogic *TabGame::addPlayer(PlayerLogic *newPlayer)
void TabGame::addLocalPlayer(PlayerLogic *newPlayer, int playerId)
{
if (game->getGameState()->getClients().size() == 1) {
scene->viewForPlayer(playerId)->getPlayerMenu()->setShortcutsActive();
newPlayer->getPlayerMenu()->setShortcutsActive();
}
auto *deckView = new TabbedDeckViewContainer(playerId, this);
@ -702,24 +698,27 @@ void TabGame::addLocalPlayer(PlayerLogic *newPlayer, int playerId)
void TabGame::processPlayerLeave(PlayerLogic *leavingPlayer)
{
removePlayerFromAutoCompleteList("@" + leavingPlayer->getPlayerInfo()->getName());
QString playerName = "@" + leavingPlayer->getPlayerInfo()->getName();
removePlayerFromAutoCompleteList(playerName);
scene->removePlayer(leavingPlayer);
// When we inserted the playerMenu into the gameMenu earlier, Qt wrapped the playerMenu into a QAction*, which lives
// independently and does not get cleaned up when the source menu gets destroyed. We have to manually clean here.
auto *view = scene->viewForPlayer(leavingPlayer->getPlayerInfo()->getId());
if (view) {
// Find and remove the QAction pointing to this menu
QMenu *menu = view->getPlayerMenu()->getPlayerMenu();
for (QAction *act : gameMenu->actions()) {
if (act->menu() == menu) {
gameMenu->removeAction(act);
delete act;
break;
if (leavingPlayer->getPlayerMenu()) {
QMenu *menu = leavingPlayer->getPlayerMenu()->getPlayerMenu();
if (menu) {
// Find and remove the QAction pointing to this menu
QList<QAction *> actions = gameMenu->actions();
for (QAction *act : actions) {
if (act->menu() == menu) {
gameMenu->removeAction(act);
delete act; // deletes the QAction wrapper around the submenu
break;
}
}
}
}
scene->removePlayer(leavingPlayer);
}
void TabGame::processRemotePlayerDeckSelect(QString deckList, int playerId, QString playerName)
@ -870,12 +869,12 @@ PlayerLogic *TabGame::setActivePlayer(int id)
if (i.value() == player) {
i.value()->setActive(true);
if (game->getGameState()->getClients().size() > 1) {
scene->viewForPlayer(i.value()->getPlayerInfo()->getId())->getPlayerMenu()->setShortcutsActive();
i.value()->getPlayerMenu()->setShortcutsActive();
}
} else {
i.value()->setActive(false);
if (game->getGameState()->getClients().size() > 1) {
scene->viewForPlayer(i.value()->getPlayerInfo()->getId())->getPlayerMenu()->setShortcutsInactive();
i.value()->getPlayerMenu()->setShortcutsInactive();
}
}
}
@ -891,13 +890,8 @@ void TabGame::setActivePhase(int phase)
void TabGame::newCardAdded(AbstractCardItem *card)
{
connect(card, &AbstractCardItem::rightClicked, scene, &GameScene::onCardRightClicked);
connect(card, &AbstractCardItem::playSelected, scene, &GameScene::playSelected);
connect(card, &AbstractCardItem::playSelectedFaceDown, scene, &GameScene::playSelectedFaceDown);
connect(card, &AbstractCardItem::hideSelected, scene, &GameScene::hideSelected);
connect(card, &AbstractCardItem::hovered, cardInfoFrameWidget,
qOverload<AbstractCardItem *>(&CardInfoFrameWidget::setCard));
connect(card, &AbstractCardItem::selectionChanged, scene, &GameScene::onCardSelectionChanged);
connect(card, &AbstractCardItem::showCardInfoPopup, this, &TabGame::showCardInfoPopup);
connect(card, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
connect(card, &AbstractCardItem::cardShiftClicked, this, &TabGame::linkCardToChat);
@ -941,7 +935,7 @@ QString TabGame::getTabText() const
/**
* @param menu The menu to set. Pass in nullptr to set the menu to empty.
*/
void TabGame::setCardMenu(CardMenu *menu)
void TabGame::setCardMenu(QMenu *menu)
{
if (!aCardMenu) {
return;

View file

@ -141,7 +141,7 @@ signals:
private slots:
void adminLockChanged(bool lock);
void newCardAdded(AbstractCardItem *card);
void setCardMenu(CardMenu *menu);
void setCardMenu(QMenu *menu);
void actGameInfo();
void actConcede();