Cockatrice/cockatrice/src
Lukas Brübach d0cd13fce7 [DeckSync] Drop the queued download when a local delete wins
The unmatched-server-rows pass queued a download for every row with no
local file, including rows whose sidecar record is being deleted in the
same run. The delete ran first, so the download then failed with
NameNotFound and the summary reported a clean delete as removed plus
skipped. Cancel the pending download for the deleted row id instead; a
failed delete keeps it, which preserves the restore-the-file fallback.
2026-11-08 19:49:22 +01:00
..
client [Update] Make the update download atomic and its temp path unpredictable (#7627) 2026-11-06 10:47:47 +01:00
database/interface [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
filters [Icons] Migrate UI glyphs to palette-token SVGs (#7595) 2026-11-04 18:39:41 +01:00
game_graphics fix: keep only the roll-die shortcut active in the lobby (#6754) 2026-11-07 17:38:33 +01:00
interface [DeckSync] Drop the queued download when a local delete wins 2026-11-08 19:49:22 +01:00
installer_close_server.cpp [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
installer_close_server.h [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
main.cpp [Tests] Replay XML test files through a headless runner (#7694) 2026-11-04 06:23:43 +01:00
main.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
single_instance_manager.cpp [Client] Improve card database update visibility (#7458) 2026-10-09 11:07:48 +02:00
single_instance_manager.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00