Cockatrice/servatrice/src/servatrice.h
2012-03-31 12:07:25 +02:00

173 lines
6.5 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SERVATRICE_H
#define SERVATRICE_H
#include <QTcpServer>
#include <QMutex>
#include <QSslCertificate>
#include <QSslKey>
#include <QHostAddress>
#include <QReadWriteLock>
#include "server.h"
class QSqlDatabase;
class QSettings;
class QSqlQuery;
class QTimer;
class GameReplay;
class Servatrice;
class ServerSocketInterface;
class IslInterface;
class Servatrice_GameServer : public QTcpServer {
Q_OBJECT
private:
Servatrice *server;
bool threaded;
public:
Servatrice_GameServer(Servatrice *_server, bool _threaded, QObject *parent = 0)
: QTcpServer(parent), server(_server), threaded(_threaded) { }
protected:
void incomingConnection(int socketDescriptor);
};
class Servatrice_IslServer : public QTcpServer {
Q_OBJECT
private:
Servatrice *server;
QSslCertificate cert;
QSslKey privateKey;
public:
Servatrice_IslServer(Servatrice *_server, const QSslCertificate &_cert, const QSslKey &_privateKey, QObject *parent = 0)
: QTcpServer(parent), server(_server), cert(_cert), privateKey(_privateKey) { }
protected:
void incomingConnection(int socketDescriptor);
};
class ServerProperties {
public:
int id;
QSslCertificate cert;
QString hostname;
QHostAddress address;
int gamePort;
int controlPort;
ServerProperties(int _id, const QSslCertificate &_cert, const QString &_hostname, const QHostAddress &_address, int _gamePort, int _controlPort)
: id(_id), cert(_cert), hostname(_hostname), address(_address), gamePort(_gamePort), controlPort(_controlPort) { }
};
class Servatrice : public Server
{
Q_OBJECT
private slots:
void statusUpdate();
void shutdownTimeout();
public slots:
void scheduleShutdown(const QString &reason, int minutes);
public:
mutable QMutex dbMutex;
Servatrice(QSettings *_settings, QObject *parent = 0);
~Servatrice();
bool openDatabase();
bool checkSql();
bool execSqlQuery(QSqlQuery &query);
QString getServerName() const { return serverName; }
QString getLoginMessage() const { return loginMessage; }
bool getGameShouldPing() const { return true; }
int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
int getMaxUsersPerAddress() const { return maxUsersPerAddress; }
int getMessageCountingInterval() const { return messageCountingInterval; }
int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; }
int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; }
int getMaxGamesPerUser() const { return maxGamesPerUser; }
bool getThreaded() const { return threaded; }
QString getDbPrefix() const { return dbPrefix; }
int getServerId() const { return serverId; }
void updateLoginMessage();
ServerInfo_User getUserData(const QString &name, bool withId = false);
int getUsersWithAddress(const QHostAddress &address) const;
QList<ServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
QMap<QString, ServerInfo_User> getBuddyList(const QString &name);
QMap<QString, ServerInfo_User> getIgnoreList(const QString &name);
bool isInBuddyList(const QString &whoseList, const QString &who);
bool isInIgnoreList(const QString &whoseList, const QString &who);
void incTxBytes(quint64 num);
void incRxBytes(quint64 num);
int getUserIdInDB(const QString &name);
int getNextGameId();
int getNextReplayId();
void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays);
DeckList *getDeckFromDatabase(int deckId, const QString &userName);
bool islConnectionExists(int serverId) const;
void addIslInterface(int serverId, IslInterface *interface);
void removeIslInterface(int serverId);
QReadWriteLock islLock;
QList<ServerProperties> getServerList() const;
protected:
qint64 startSession(const QString &userName, const QString &address);
void endSession(qint64 sessionId);
bool userExists(const QString &user);
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft);
void clearSessionTables();
void lockSessionTables();
void unlockSessionTables();
bool userSessionExists(const QString &userName);
void doSendIslMessage(const IslMessage &msg, int serverId);
private:
enum AuthenticationMethod { AuthenticationNone, AuthenticationSql };
enum DatabaseType { DatabaseNone, DatabaseMySql };
AuthenticationMethod authenticationMethod;
DatabaseType databaseType;
QTimer *pingClock, *statusUpdateClock;
Servatrice_GameServer *gameServer;
Servatrice_IslServer *islServer;
QString serverName;
QString loginMessage;
QString dbPrefix;
QSettings *settings;
int serverId;
bool threaded;
int uptime;
QMutex txBytesMutex, rxBytesMutex;
quint64 txBytes, rxBytes;
int maxGameInactivityTime, maxPlayerInactivityTime;
int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser;
ServerInfo_User evalUserQueryResult(const QSqlQuery &query, bool complete, bool withId = false);
QString shutdownReason;
int shutdownMinutes;
QTimer *shutdownTimer;
mutable QMutex serverListMutex;
QList<ServerProperties> serverList;
void updateServerList();
QMap<int, IslInterface *> islInterfaces;
};
#endif