Cockatrice/cockatrice/src/gamescene.cpp
Max-Wilhelm Bruker 00a2f49c94 some fixes
2009-09-08 22:45:48 +02:00

61 lines
1.5 KiB
C++

#include "gamescene.h"
#include "player.h"
#include "zoneviewlayout.h"
GameScene::GameScene(ZoneViewLayout *_zvLayout, QObject *parent)
: QGraphicsScene(parent), zvLayout(_zvLayout)
{
connect(zvLayout, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
addItem(zvLayout);
}
void GameScene::addPlayer(Player *player)
{
players << player;
addItem(player);
rearrange();
connect(player, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
}
void GameScene::removePlayer(Player *player)
{
players.removeAt(players.indexOf(player));
removeItem(player);
rearrange();
}
void GameScene::rearrange()
{
struct PlayerProcessor {
static void processPlayer(Player *p, qreal &w, qreal &h, QPointF &b)
{
const QRectF br = p->boundingRect();
if (br.width() > w)
w = br.width();
if (h)
h += playerAreaSpacing;
h += br.height();
p->setPos(b);
b += QPointF(0, br.height() + playerAreaSpacing);
}
};
QPointF base;
qreal sceneWidth = 0;
qreal sceneHeight = 0;
Player *localPlayer = 0;
for (int i = 0; i < players.size(); ++i)
if (!players[i]->getLocal())
PlayerProcessor::processPlayer(players[i], sceneWidth, sceneHeight, base);
else
localPlayer = players[i];
if (localPlayer)
PlayerProcessor::processPlayer(localPlayer, sceneWidth, sceneHeight, base);
zvLayout->setPos(QPointF(sceneWidth, 0));
sceneWidth += zvLayout->size().width();
setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
qDebug(QString("rearrange(): w=%1 h=%2").arg(sceneWidth).arg(sceneHeight).toLatin1());
}