mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
176 lines
4.1 KiB
TypeScript
176 lines
4.1 KiB
TypeScript
import { ServerDispatch } from 'store';
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import { Log, StatusEnum, User, WebSocketConnectOptions } from 'types';
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import { sanitizeHtml } from 'websocket/utils';
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import NormalizeService from '../utils/NormalizeService';
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import { GameJoinedData } from '../events/session/interfaces';
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export class SessionPersistence {
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static initialized() {
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ServerDispatch.initialized();
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}
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static clearStore() {
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ServerDispatch.clearStore();
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}
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static loginSuccessful(options: WebSocketConnectOptions) {
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ServerDispatch.loginSuccessful(options);
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}
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static loginFailed() {
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ServerDispatch.loginFailed();
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}
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static connectionClosed(reason: number) {
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ServerDispatch.connectionClosed(reason);
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}
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static connectionFailed() {
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ServerDispatch.connectionFailed();
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}
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static testConnectionSuccessful() {
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ServerDispatch.testConnectionSuccessful();
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}
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static testConnectionFailed() {
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ServerDispatch.testConnectionFailed();
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}
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static updateBuddyList(buddyList) {
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ServerDispatch.updateBuddyList(buddyList);
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}
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static addToBuddyList(user: User) {
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ServerDispatch.addToBuddyList(user);
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}
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static removeFromBuddyList(userName: string) {
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ServerDispatch.removeFromBuddyList(userName);
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}
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static updateIgnoreList(ignoreList) {
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ServerDispatch.updateIgnoreList(ignoreList);
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}
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static addToIgnoreList(user: User) {
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ServerDispatch.addToIgnoreList(user);
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}
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static removeFromIgnoreList(userName: string) {
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ServerDispatch.removeFromIgnoreList(userName);
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}
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static updateInfo(name: string, version: string) {
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ServerDispatch.updateInfo(name, version);
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}
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static updateStatus(state: number, description: string) {
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ServerDispatch.updateStatus(state, description);
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if (state === StatusEnum.DISCONNECTED) {
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this.connectionClosed(state);
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}
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}
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static updateUser(user: User) {
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ServerDispatch.updateUser(user);
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}
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static updateUsers(users: User[]) {
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ServerDispatch.updateUsers(users);
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}
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static userJoined(user: User) {
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ServerDispatch.userJoined(user);
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}
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static userLeft(userName: string) {
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ServerDispatch.userLeft(userName);
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}
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static serverMessage(message: string) {
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ServerDispatch.serverMessage(sanitizeHtml(message));
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}
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static accountAwaitingActivation(options: WebSocketConnectOptions) {
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ServerDispatch.accountAwaitingActivation(options);
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}
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static accountActivationSuccess() {
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ServerDispatch.accountActivationSuccess();
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}
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static accountActivationFailed() {
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ServerDispatch.accountActivationFailed();
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}
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static registrationRequiresEmail() {
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ServerDispatch.registrationRequiresEmail();
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}
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static registrationSuccess() {
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ServerDispatch.registrationSuccess();
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}
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static registrationFailed(error: string) {
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ServerDispatch.registrationFailed(error);
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}
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static registrationEmailError(error: string) {
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ServerDispatch.registrationEmailError(error);
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}
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static registrationPasswordError(error: string) {
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ServerDispatch.registrationPasswordError(error);
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}
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static registrationUserNameError(error: string) {
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ServerDispatch.registrationUserNameError(error);
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}
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static resetPasswordChallenge() {
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ServerDispatch.resetPasswordChallenge();
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}
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static resetPassword() {
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ServerDispatch.resetPassword();
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}
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static resetPasswordSuccess() {
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ServerDispatch.resetPasswordSuccess();
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}
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static resetPasswordFailed() {
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ServerDispatch.resetPasswordFailed();
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}
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static accountPasswordChange(): void {
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console.log('accountPassword');
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}
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static accountEditChanged(realName?: string, email?: string, country?: string): void {
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console.log('accountEditChange');
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}
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static accountImageChanged(): void {
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console.log('accountImageChanged');
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}
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static directMessageSent(userName: string, message: string): void {
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console.log('directMessageSent');
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}
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static getUserInfo(userInfo: string) {
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console.log('getUserInfo');
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}
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static getGamesOfUser(userName: string, response: any): void {
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console.log('getGamesOfUser');
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}
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static gameJoined(gameJoinedData: GameJoinedData): void {
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console.log('gameJoined', gameJoinedData);
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}
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}
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