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* Add animations toggles for the life counter and battlefield Per-effect toggles plus Enable/Disable-all buttons: a life-counter flash on loss and a crimson battlefield shimmer on damage. Took 24 seconds * Animate life changes with a counter flash and battlefield shimmer - Life loss/gain pulses the player life counter with a brief flash - The battlefield table zone shimmers crimson on damage - Respects the per-effect animation toggles Both effects drive their decay from GameScene's shared animation timer through the IAnimatedItem interface (QElapsedTimer based), instead of owning per-item QTimers. Took 8 minutes * Revert unintentional cherry picks Took 2 minutes * Lambda to re-use path calculation. Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
350 lines
9.7 KiB
C++
350 lines
9.7 KiB
C++
#include "interface_settings.h"
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InterfaceSettings::InterfaceSettings(const QString &settingPath, QObject *parent)
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: SettingsManager(settingPath + "interface.ini", "interface", QString(), parent)
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{
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}
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bool InterfaceSettings::getUseTearOffMenus() const
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{
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return getValue("useTearOffMenus", QString(), QString(), true).toBool();
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}
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int InterfaceSettings::getCardViewInitialRowsMax() const
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{
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return getValue("cardViewInitialRowsMax", QString(), QString(), 14).toInt();
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}
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int InterfaceSettings::getCardViewExpandedRowsMax() const
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{
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return getValue("cardViewExpandedRowsMax", QString(), QString(), 20).toInt();
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}
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bool InterfaceSettings::getCloseEmptyCardView() const
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{
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return getValue("closeEmptyCardView", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getFocusCardViewSearchBar() const
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{
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return getValue("focusCardViewSearchBar", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getKeepGameChatFocus() const
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{
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return getValue("keepGameChatFocus", QString(), QString(), false).toBool();
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}
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bool InterfaceSettings::getNotificationsEnabled() const
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{
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return getValue("enabled", "interface", "notifications", true).toBool();
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}
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bool InterfaceSettings::getSpectatorNotificationsEnabled() const
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{
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return getValue("spectatorsEnabled", "interface", "notifications", false).toBool();
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}
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bool InterfaceSettings::getBuddyConnectNotificationsEnabled() const
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{
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return getValue("buddyConnectEnabled", "interface", "notifications", true).toBool();
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}
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bool InterfaceSettings::getDoubleClickToPlay() const
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{
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return getValue("doubleClickToPlay", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getClickPlaysAllSelected() const
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{
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return getValue("clickPlaysAllSelected", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getPlayToStack() const
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{
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return getValue("playToStack", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getDoNotDeleteArrowsInSubPhases() const
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{
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return getValue("doNotDeleteArrowsInSubPhases", QString(), QString(), true).toBool();
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}
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int InterfaceSettings::getStartingHandSize() const
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{
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return getValue("startingHandSize", QString(), QString(), 7).toInt();
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}
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bool InterfaceSettings::getAnnotateTokens() const
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{
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return getValue("annotateTokens", QString(), QString(), false).toBool();
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}
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bool InterfaceSettings::getShowDragSelectionCount() const
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{
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return getValue("showLassoSelectionCount", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getShowTotalSelectionCount() const
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{
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return getValue("showPersistentSelectionCount", QString(), QString(), true).toBool();
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}
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int InterfaceSettings::getTallyType() const
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{
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return getValue("tallyType", QString(), QString(), 0).toInt();
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}
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bool InterfaceSettings::getHorizontalHand() const
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{
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return getValue("horizontal", "hand", QString(), true).toBool();
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}
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bool InterfaceSettings::getInvertVerticalCoordinate() const
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{
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return getValue("invertVertical", "table", QString(), false).toBool();
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}
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int InterfaceSettings::getMinPlayersForMultiColumnLayout() const
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{
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return getValue("minPlayersMulticolumn", QString(), QString(), 4).toInt();
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}
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int InterfaceSettings::getRewindBufferingMs() const
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{
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return getValue("rewindBufferingMs", "replay", QString(), 200).toInt();
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}
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qreal InterfaceSettings::getFastForwardSpeed() const
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{
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return getValue("fastForwardSpeed", "replay", QString(), 10).toReal();
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}
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bool InterfaceSettings::getSkipEmptySections() const
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{
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return getValue("skipEmptySections", "replay", QString(), false).toBool();
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}
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bool InterfaceSettings::getLeftJustified() const
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{
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return getValue("leftJustified", QString(), QString(), false).toBool();
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}
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int InterfaceSettings::getZoneViewGroupByIndex() const
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{
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return getValue("groupBy", "zoneview", QString(), 1).toInt();
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}
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int InterfaceSettings::getZoneViewSortByIndex() const
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{
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return getValue("sortBy", "zoneview", QString(), 1).toInt();
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}
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bool InterfaceSettings::getZoneViewPileView() const
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{
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return getValue("pileView", "zoneview", QString(), true).toBool();
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}
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bool InterfaceSettings::getShowStatusBar() const
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{
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return getValue("showStatusBar", QString(), QString(), false).toBool();
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}
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bool InterfaceSettings::getShowShortcuts() const
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{
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return getValue("showShortcuts", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getShowGameSelectorFilterToolbar() const
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{
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return getValue("showGameSelectorFilterToolbar", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getLifeCounterAnimationsEnabled() const
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{
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return getValue("lifeCounterAnimationsEnabled", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getBattlefieldFlashEnabled() const
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{
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return getValue("battlefieldFlashEnabled", QString(), QString(), true).toBool();
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}
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void InterfaceSettings::setUseTearOffMenus(bool _useTearOffMenus)
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{
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setValue(_useTearOffMenus, "useTearOffMenus");
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emit useTearOffMenusChanged(_useTearOffMenus);
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}
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void InterfaceSettings::setCardViewInitialRowsMax(int _cardViewInitialRowsMax)
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{
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setValue(_cardViewInitialRowsMax, "cardViewInitialRowsMax");
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}
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void InterfaceSettings::setCardViewExpandedRowsMax(int value)
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{
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setValue(value, "cardViewExpandedRowsMax");
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}
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void InterfaceSettings::setCloseEmptyCardView(bool value)
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{
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setValue(value, "closeEmptyCardView");
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}
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void InterfaceSettings::setFocusCardViewSearchBar(bool value)
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{
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setValue(value, "focusCardViewSearchBar");
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}
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void InterfaceSettings::setKeepGameChatFocus(bool value)
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{
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setValue(value, "keepGameChatFocus");
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emit keepGameChatFocusChanged(value);
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}
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void InterfaceSettings::setNotificationsEnabled(bool _notificationsEnabled)
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{
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setValue(_notificationsEnabled, "enabled", "interface", "notifications");
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}
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void InterfaceSettings::setSpectatorNotificationsEnabled(bool _spectatorNotificationsEnabled)
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{
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setValue(_spectatorNotificationsEnabled, "spectatorsEnabled", "interface", "notifications");
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}
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void InterfaceSettings::setBuddyConnectNotificationsEnabled(bool _buddyConnectNotificationsEnabled)
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{
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setValue(_buddyConnectNotificationsEnabled, "buddyConnectEnabled", "interface", "notifications");
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}
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void InterfaceSettings::setDoubleClickToPlay(bool _doubleClickToPlay)
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{
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setValue(_doubleClickToPlay, "doubleClickToPlay");
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}
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void InterfaceSettings::setClickPlaysAllSelected(bool _clickPlaysAllSelected)
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{
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setValue(_clickPlaysAllSelected, "clickPlaysAllSelected");
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}
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void InterfaceSettings::setPlayToStack(bool _playToStack)
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{
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setValue(_playToStack, "playToStack");
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}
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void InterfaceSettings::setDoNotDeleteArrowsInSubPhases(bool _doNotDeleteArrowsInSubPhases)
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{
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setValue(_doNotDeleteArrowsInSubPhases, "doNotDeleteArrowsInSubPhases");
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}
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void InterfaceSettings::setStartingHandSize(int _startingHandSize)
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{
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setValue(_startingHandSize, "startingHandSize");
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}
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void InterfaceSettings::setAnnotateTokens(bool _annotateTokens)
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{
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setValue(_annotateTokens, "annotateTokens");
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}
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void InterfaceSettings::setShowDragSelectionCount(bool _showDragSelectionCount)
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{
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setValue(_showDragSelectionCount, "showLassoSelectionCount");
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}
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void InterfaceSettings::setShowTotalSelectionCount(bool _showTotalSelectionCount)
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{
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setValue(_showTotalSelectionCount, "showPersistentSelectionCount");
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}
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void InterfaceSettings::setTallyType(int value)
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{
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if (getTallyType() == value) {
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return;
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}
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setValue(value, "tallyType");
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emit tallyTypeChanged(value);
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}
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void InterfaceSettings::setHorizontalHand(bool _horizontalHand)
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{
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setValue(_horizontalHand, "horizontal", "hand");
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emit horizontalHandChanged();
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}
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void InterfaceSettings::setInvertVerticalCoordinate(bool _invertVerticalCoordinate)
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{
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setValue(_invertVerticalCoordinate, "invertVertical", "table");
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emit invertVerticalCoordinateChanged();
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}
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void InterfaceSettings::setMinPlayersForMultiColumnLayout(int _minPlayersForMultiColumnLayout)
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{
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setValue(_minPlayersForMultiColumnLayout, "minPlayersMulticolumn");
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emit minPlayersForMultiColumnLayoutChanged();
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}
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void InterfaceSettings::setRewindBufferingMs(int _rewindBufferingMs)
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{
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setValue(_rewindBufferingMs, "rewindBufferingMs", "replay");
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}
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void InterfaceSettings::setFastForwardSpeed(qreal _value)
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{
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setValue(_value, "fastForwardSpeed", "replay");
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}
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void InterfaceSettings::setSkipEmptySections(bool _value)
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{
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setValue(_value, "skipEmptySections", "replay");
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}
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void InterfaceSettings::setLeftJustified(bool _leftJustified)
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{
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setValue(_leftJustified, "leftJustified");
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emit handJustificationChanged();
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}
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void InterfaceSettings::setZoneViewGroupByIndex(int _zoneViewGroupByIndex)
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{
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setValue(_zoneViewGroupByIndex, "groupBy", "zoneview");
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}
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void InterfaceSettings::setZoneViewSortByIndex(int _zoneViewSortByIndex)
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{
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setValue(_zoneViewSortByIndex, "sortBy", "zoneview");
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}
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void InterfaceSettings::setZoneViewPileView(bool _zoneViewPileView)
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{
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setValue(_zoneViewPileView, "pileView", "zoneview");
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}
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void InterfaceSettings::setShowStatusBar(bool _showStatusBar)
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{
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setValue(_showStatusBar, "showStatusBar");
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emit showStatusBarChanged(_showStatusBar);
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}
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void InterfaceSettings::setShowShortcuts(bool _showShortcuts)
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{
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setValue(_showShortcuts, "showShortcuts");
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}
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void InterfaceSettings::setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar)
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{
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setValue(_showGameSelectorFilterToolbar, "showGameSelectorFilterToolbar");
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emit showGameSelectorFilterToolbarChanged(_showGameSelectorFilterToolbar);
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}
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void InterfaceSettings::setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled)
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{
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setValue(_lifeCounterAnimationsEnabled, "lifeCounterAnimationsEnabled");
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emit lifeCounterAnimationsEnabledChanged(_lifeCounterAnimationsEnabled);
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}
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void InterfaceSettings::setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled)
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{
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setValue(_battlefieldFlashEnabled, "battlefieldFlashEnabled");
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emit battlefieldFlashEnabledChanged(_battlefieldFlashEnabled);
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}
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