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* Preview token edits live and preserve custom drafts * Restore the upstream reveal-random-hand-cards action The rebase onto upstream/master took the PR side of player_actions.cpp and dropped PlayerActions::actRevealRandomHandCards, which upstream added after the PR merge base. Re-apply the face-down P/T fix on the current file so the branch keeps both changes. * Draw the token preview P/T as the hover-panel pill The preview painted the name and P/T unconditionally: the name duplicated the artwork, and the raw P/T text was drawn even when it matched the printed value, which looked wrong at non-default dialog sizes. - Suppress the card name over a token picture via a small AbstractCardItem hook; cards without art still show it. - Draw only a P/T that differs from the printed getPowTough() as the #7700 hover-panel pill: dark rounded scrim, bold white text, anchored on the printed P/T box and clamped inside the card. - Use designated CardRef initializers in the new code. The face-up draft still previews while face-down creation is selected. --------- Co-authored-by: Lukas Brübach <44814898+BruebachL@users.noreply.github.com> |
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| .. | ||
| board | ||
| player | ||
| zones | ||
| abstract_game.cpp | ||
| abstract_game.h | ||
| game.cpp | ||
| game.h | ||
| game_event_handler.cpp | ||
| game_event_handler.h | ||
| game_meta_info.cpp | ||
| game_meta_info.h | ||
| game_state.cpp | ||
| game_state.h | ||
| phase.cpp | ||
| phase.h | ||
| replay.cpp | ||
| replay.h | ||
| translation.h | ||