Cockatrice/cockatrice/src/game_graphics
2026-10-16 22:41:10 +02:00
..
board [Refactor] Move the active card from AbstractGame into GameScene 2026-10-16 22:41:09 +02:00
deckview [Client] Tell the user when their playmat art is blocked (#7533) 2026-10-16 19:50:57 +02:00
dialogs [Refactor] Move AnnotationDialog and action data types into game/ 2026-10-16 22:41:06 +02:00
log [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
player [Refactor] Move the active card from AbstractGame into GameScene 2026-10-16 22:41:09 +02:00
tally [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
zones [Game] Move zone dump request onto ZoneViewZoneLogic per review 2026-10-16 22:41:10 +02:00
animated_item.h [Game] Generic Animation Interface (#7098) 2026-08-12 20:36:33 +02:00
card_dimensions.h [Game] Move graphics out of game and into game_graphics (#6928) 2026-06-09 09:51:13 +02:00
game_scene.cpp [Refactor] Move the active card from AbstractGame into GameScene 2026-10-16 22:41:09 +02:00
game_scene.h [Refactor] Move the active card from AbstractGame into GameScene 2026-10-16 22:41:09 +02:00
game_view.cpp [Game] Raise rubber band above count label and collapse multi-selection on click (#7451) 2026-10-15 11:35:03 +02:00
game_view.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
hand_counter.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
hand_counter.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
phases_toolbar.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
phases_toolbar.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
z_value_layer_manager.h [Game] Move graphics out of game and into game_graphics (#6928) 2026-06-09 09:51:13 +02:00
z_values.h [Game] Move graphics out of game and into game_graphics (#6928) 2026-06-09 09:51:13 +02:00