Cockatrice/cockatrice/src/game_graphics/dialogs
Lukas Brübach c02576b827
[Refactor] Move AnnotationDialog and action data types into game/
Folds in the closed #7410 (Move AnnotationDialog from game/ logic to
game_graphics/) now that layers 1-2 are closed and this stack bottoms on
master directly:

- Add game_graphics/dialogs/dlg_annotation.{h,cpp} and move the
  QInputDialog subclass there; game/ no longer declares any widget type.
- Add game/player/token_info.h and game/player/move_top_cards_until_options.h.
- Move CardMenuActionType to game/player/card_menu_action_type.h.
- Graphics dialog headers include the new game/ headers instead of
  defining the structs themselves.

No behavior change.
2026-10-16 22:41:06 +02:00
..
dlg_annotation.cpp [Refactor] Move AnnotationDialog and action data types into game/ 2026-10-16 22:41:06 +02:00
dlg_annotation.h [Refactor] Move AnnotationDialog and action data types into game/ 2026-10-16 22:41:06 +02:00
dlg_create_token.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
dlg_create_token.h [Refactor] Move AnnotationDialog and action data types into game/ 2026-10-16 22:41:06 +02:00
dlg_move_top_cards_until.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
dlg_move_top_cards_until.h [Refactor] Move AnnotationDialog and action data types into game/ 2026-10-16 22:41:06 +02:00
dlg_roll_dice.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
dlg_roll_dice.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00