Cockatrice/tests
BruebachL 202a5ac958
[Client/Server/Protocol] Surface live metrics in the Developer tab (#7212)
* [Server] Instrument command processing, game starts, and event loops

Add a lock-free MetricsRegistry that accumulates per-command processing
times in preallocated histogram slots (one per protobuf command type,
bucketed at 1/5/10/25/50/100/250/500/1000/2500/5000 ms +Inf). The
hot-path observeCommand() uses only relaxed atomic adds — no locks,
no allocations, no cache-line ping-pong beyond the unavoidable counter
updates.

Wire the registry into AbstractServerSocketInterface::processCommandContainer()
so every processed command is attributed with its container's wall-clock
time. When a container exceeds metrics/slow_command_ms (default 500),
a warning is logged including the connected username.

Add an EventLoopWatchdog heartbeat that runs on every socket pool thread.
If a heartbeat overshoots metrics/stall_warn_ms (default 2000 ms), the
overshoot is recorded in atomic counters and a warning is logged. Both
thresholds are configurable in servatrice.ini; setting stall_warn_ms to 0
disables the watchdogs entirely.

Track game-start durations via a separate histogram in MetricsRegistry.
Server_Game::startGameNow() measures the time from zone creation through
player materialization and reports it via Server::observeGameStartDurationMs().

Add a live card-count gauge: Server_Game exposes getCardsInGame() and
Servatrice::getCardsInGamesTotal() sums across all running games under
the appropriate read locks.

Include a standalone metrics_registry_test (Google Test) that validates
empty registries, single/multi-sample histograms, kind encoding,
overflow-slot collapse, negative-duration clamping, gauge rendering,
and the game-start histogram separation.

Took 10 minutes

* [Client/Server/Protocol] Surface live metrics in the Developer tab

Extend Response_GetServerStats with live counters from the in-process
MetricsRegistry: cards in games, event loop stall totals/worst,
total commands processed, average command time, active command types,
and game-start count/duration. Add a repeated CommandStats message
carrying per-command breakdowns (kind, extension number, resolved
protobuf name, count, total ms) for every type that has seen at
least one sample.

Server-side cmdGetServerStats() populates all new fields after the
existing DB uptime snapshot query, resolving protobuf extension names
via the descriptor pool for human-readable labels like
session/Command_Ping.

Expand TabDeveloper with two tables: an overview section (existing
DB stats plus the new live metrics) and a per-command breakdown table
(Command / Count / Total ms / Avg ms) sorted by total_ms descending
so the hottest commands surface first.

Took 55 minutes

Took 47 seconds

* [Server] Drop dead Prometheus histogram, add developer command metrics, fix watchdog init order

- metrics_registry: remove toPrometheusText/appendCumulativeBuckets and the time-bucket histogram that nothing in production ever emitted (the future /metrics exporter can bring it back); keep counts/totals read by the Developer tab
- Fix +Inf bucket routing that never incremented, and its test that locked the bug in
- Instrument developer_command container (kind 6) in processCommandContainer and stats label resolution
- Read metrics/{slow_command_ms,stall_warn_ms} at the top of initServer() so stall_warn_ms=0 disables the watchdogs before pool threads start
- Shrink KindStride to 1280 (largest extension in use is 1206) with a static_assert; document scrape cost of getCardsInGamesTotal; note slow_command logging has no rate limit in servatrice.ini.example

* [Tests] Give metrics_registry_test an explicit main

* [Server] Record only the dispatched command family; drop unused totals

processCommandContainer recorded every family in a container even though
the base if/else-if dispatch processes at most one. An unauthenticated
client could batch a session command (login) with fabricated developer,
moderator, and admin entries and forge genuine-looking samples that were
never executed or authorized. Mirror the base's selection, skip when the
handler was already deleted, and skip entries whose extension number is
-1 (which would otherwise wrap into the previous kind's id range).

[Server] Drop dead process-lifetime byte/uptime counters

txBytesTotal/rxBytesTotal added an atomic RMW to every socket write and
read for counters nothing consumes (cmdGetServerStats fills tx_bytes,
rx_bytes, and uptime_secs from the DB snapshot). Remove the two atomics
and the getTxBytesTotal/getRxBytesTotal/getUptimeSeconds getters; the
incTxBytes/incRxBytes slots and mutexes remain for the ISL legacy
counters.

[Protocol] Document kind 5 as developer in CommandStats

NumKinds is 6 and the server emits kind_index = 5 for developer
commands; the comment stopped at 4.

* [Client] Togglable auto-refresh for Developer stats tab

* [Oracle] Fix clang-format alignment of card type priority list

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:18:56 +02:00
..
card_zone_algorithms [Game] Preserve hand card order when restoring connection (#7266) 2026-09-07 08:21:44 +02:00
carddatabase [Card Database] Improve loading times through binary cache (#7051) 2026-07-27 23:12:53 +02:00
deck_list_model [Models] Mirror custom deck zones in the deck list model (#7203) 2026-09-05 22:00:20 +02:00
deck_list_zones [Client] Add zone management to the deck state manager (#7204) 2026-09-05 22:00:21 +02:00
loading_from_clipboard Fix/cmake test only build (#6709) 2026-03-15 17:24:50 +01:00
movecard_tests [Server] Consolidate Server_Game construction parameters into a GameConfig struct (#7128) 2026-08-16 19:13:03 +02:00
oracle [Oracle/Client] Report card database download progress (#7253) 2026-09-09 22:27:16 +02:00
settings [Client] Add setting to ignore all private messages (#7260) 2026-09-07 08:20:46 +02:00
clamped_arithmetic_test.cpp Unify counter clamp arithmetic into shared addClamped() helper (#7009) 2026-06-28 16:10:57 -07:00
CMakeLists.txt [Client/Server/Protocol] Surface live metrics in the Developer tab (#7212) 2026-09-11 17:18:56 +02:00
deck_hash_performance_test.cpp Hashing tests (#5026) 2025-12-23 17:48:10 +01:00
dummy_test.cpp Clang script (#3085) 2018-02-06 08:45:13 -05:00
expression_test.cpp Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00
lag_monitor_test.cpp [Client] Detect main-thread event loop stalls (#7155) 2026-08-23 00:53:40 +02:00
latency_tracker_test.cpp [Network] Measure real server round-trip times (#7153) 2026-08-23 00:03:52 +02:00
metrics_registry_test.cpp [Client/Server/Protocol] Surface live metrics in the Developer tab (#7212) 2026-09-11 17:18:56 +02:00
password_hash_test.cpp [Security] Use a CSPRNG for salts, tokens, and RNG seeding (#7192) 2026-09-04 13:49:18 +02:00
playmat_resolver_test.cpp [Game] Playmats (#7101) 2026-08-21 10:40:49 +02:00
server_card_counter_test.cpp Split trice_limits.h into dedicated headers (#7025) 2026-06-29 14:37:52 -07:00
server_counter_test.cpp Centralize counter API with server-side bounds and no-op filtering (#6879) 2026-05-21 20:39:35 -07:00
server_developer_role_test.cpp [Server/Client/Protocol] Add developer staff role (#7211) 2026-09-11 17:18:56 +02:00
server_rate_limiter_test.cpp [PictureLoader] Schedule exponential backoff on 429 - Too many request handler and call failed on fail (#7053) 2026-08-08 22:55:27 +02:00
test_age_formatting.cpp do not save a const reference to the user data in the info dialog (#6974) 2026-06-09 23:35:00 -07:00
warning_categories_test.cpp [Server/Client/Protocol] Reporting users + moderation queue functionality (#7091) 2026-08-21 15:00:13 +02:00