Cockatrice/libcockatrice_network/libcockatrice/network/server/remote/game
Lukas Brübach a542831aad [Server] Instrument command processing, game starts, and event loops
Add a lock-free MetricsRegistry that accumulates per-command processing
times in preallocated histogram slots (one per protobuf command type,
bucketed at 1/5/10/25/50/100/250/500/1000/2500/5000 ms +Inf). The
hot-path observeCommand() uses only relaxed atomic adds — no locks,
no allocations, no cache-line ping-pong beyond the unavoidable counter
updates.

Wire the registry into AbstractServerSocketInterface::processCommandContainer()
so every processed command is attributed with its container's wall-clock
time. When a container exceeds metrics/slow_command_ms (default 500),
a warning is logged including the connected username.

Add an EventLoopWatchdog heartbeat that runs on every socket pool thread.
If a heartbeat overshoots metrics/stall_warn_ms (default 2000 ms), the
overshoot is recorded in atomic counters and a warning is logged. Both
thresholds are configurable in servatrice.ini; setting stall_warn_ms to 0
disables the watchdogs entirely.

Track game-start durations via a separate histogram in MetricsRegistry.
Server_Game::startGameNow() measures the time from zone creation through
player materialization and reports it via Server::observeGameStartDurationMs().

Add a live card-count gauge: Server_Game exposes getCardsInGame() and
Servatrice::getCardsInGamesTotal() sums across all running games under
the appropriate read locks.

Include a standalone metrics_registry_test (Google Test) that validates
empty registries, single/multi-sample histograms, kind encoding,
overflow-slot collapse, negative-duration clamping, gauge rendering,
and the game-start histogram separation.

Took 10 minutes
2026-09-11 09:01:55 +02:00
..
game_config.h [Server] Consolidate Server_Game construction parameters into a GameConfig struct (#7128) 2026-08-16 19:13:03 +02:00
server_abstract_participant.cpp [Game] Playmats (#7101) 2026-08-21 10:40:49 +02:00
server_abstract_participant.h [Game] Playmats (#7101) 2026-08-21 10:40:49 +02:00
server_abstract_player.cpp [Server] Instrument command processing, game starts, and event loops 2026-09-11 09:01:55 +02:00
server_abstract_player.h [Server] Instrument command processing, game starts, and event loops 2026-09-11 09:01:55 +02:00
server_arrow.cpp style: Add braces to all control flow statements (#6887) 2026-05-16 19:19:53 +02:00
server_arrow.h add phase to delete arrows in to protocol (#6159) 2025-11-26 09:16:10 -05:00
server_arrowtarget.cpp Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00
server_arrowtarget.h Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00
server_card.cpp Split trice_limits.h into dedicated headers (#7025) 2026-06-29 14:37:52 -07:00
server_card.h Unify counter clamp arithmetic into shared addClamped() helper (#7009) 2026-06-28 16:10:57 -07:00
server_cardzone.cpp style: Add braces to all control flow statements (#6887) 2026-05-16 19:19:53 +02:00
server_cardzone.h [Cleanup] Unused #includes (#6367) 2025-11-29 18:53:11 +01:00
server_counter.cpp Unify counter clamp arithmetic into shared addClamped() helper (#7009) 2026-06-28 16:10:57 -07:00
server_counter.h Unify counter clamp arithmetic into shared addClamped() helper (#7009) 2026-06-28 16:10:57 -07:00
server_deck_validation_strategy.h [Server] Add deck validation strategy interface (#7129) 2026-08-17 11:21:25 +02:00
server_game.cpp [Server] Instrument command processing, game starts, and event loops 2026-09-11 09:01:55 +02:00
server_game.h [Server] Instrument command processing, game starts, and event loops 2026-09-11 09:01:55 +02:00
server_game_lifecycle_strategy.h [Server] Add game lifecycle strategy hook (#7130) 2026-08-23 10:26:14 +02:00
server_match_game_factory.h [Server] Add abstract match game factory for future tournament modes (#7132) 2026-08-24 07:54:47 +02:00
server_match_result_strategy.h [Server] Add match result strategy hook (#7131) 2026-08-23 18:37:15 +02:00
server_move_card_struct.h Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00
server_player.cpp [Game] Playmats (#7101) 2026-08-21 10:40:49 +02:00
server_player.h [Game] Playmats (#7101) 2026-08-21 10:40:49 +02:00
server_spectator.cpp Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00
server_spectator.h Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00