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* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
38 lines
695 B
C++
38 lines
695 B
C++
/**
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* @file phase.h
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* @ingroup GameLogic
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*/
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//! \todo Document this file.
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#ifndef PHASE_H
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#define PHASE_H
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#include <QCoreApplication>
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#include <QString>
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#include <QVector>
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class Phase
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{
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Q_DECLARE_TR_FUNCTIONS(Phase)
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QString name;
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public:
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QString color, soundFileName;
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Phase(const QString &_name, const QString &_color, const QString &_soundFileName);
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QString getName() const;
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};
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struct Phases
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{
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const static int phaseTypesCount = 11;
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const static Phase unknownPhase;
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const static Phase phases[phaseTypesCount];
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const static QVector<int> subPhasesEnd;
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static Phase getPhase(int);
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static int getLastSubphase(int phase);
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};
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#endif // PHASE_H
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