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* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
26 lines
611 B
C
26 lines
611 B
C
/**
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* @file event_processing_options.h
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* @ingroup GameLogicPlayers
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_EVENT_PROCESSING_OPTIONS_H
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#define COCKATRICE_EVENT_PROCESSING_OPTIONS_H
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#include <QFlags>
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// Define the base enum
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enum EventProcessingOption
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{
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SKIP_REVEAL_WINDOW = 0x0001,
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SKIP_TAP_ANIMATION = 0x0002,
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SKIP_DAMAGE_ANIMATION = 0x0004
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};
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// Wrap it in a QFlags typedef
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Q_DECLARE_FLAGS(EventProcessingOptions, EventProcessingOption)
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// Add operator overloads (|, &, etc.)
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Q_DECLARE_OPERATORS_FOR_FLAGS(EventProcessingOptions)
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#endif // COCKATRICE_EVENT_PROCESSING_OPTIONS_H
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