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* [Game] [Arrows] Track creatorId, use arrowData in arrowItem, use registry, generate unique arrow id's on server side and delete-on-exist inserts. Took 2 minutes Took 1 minute * Fix emitting slot instead of signal. Took 15 minutes * Clear arrows locally in special circumstances i.e. teardown. Took 28 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| .. | ||
| server_abstract_participant.cpp | ||
| server_abstract_participant.h | ||
| server_abstract_player.cpp | ||
| server_abstract_player.h | ||
| server_arrow.cpp | ||
| server_arrow.h | ||
| server_arrowtarget.cpp | ||
| server_arrowtarget.h | ||
| server_card.cpp | ||
| server_card.h | ||
| server_cardzone.cpp | ||
| server_cardzone.h | ||
| server_counter.cpp | ||
| server_counter.h | ||
| server_game.cpp | ||
| server_game.h | ||
| server_move_card_struct.h | ||
| server_player.cpp | ||
| server_player.h | ||
| server_spectator.cpp | ||
| server_spectator.h | ||