* [Icons] Paint neutral glyphs with icon ink instead of body-text ink Neutral icons resolved `currentColor` straight to `QPalette::WindowText`. A glyph is not a word: it is a 16-24px mark drawn with a 2-unit stroke, so antialiasing thins it until it reads lighter than the text beside it, in the one color the palette reserves for reading. The result is that icons recede into the chrome exactly where they should anchor it. Add `theme_icon_ink`, one rule with one job: mix a share of the theme accent into the neutral text color, then hold the result to a contrast floor. The accent share gives the glyph chroma the text does not have, so it reads as an icon rather than as leftover text, and it is derived from `QPalette::Highlight` rather than a new token. The floor keeps a theme with a weak text color from producing an illegible glyph. Only the neutral label roles (`WindowText`, `Text`) are inked. Semantic tints are hues the call site chose on purpose, disabled uses the disabled group, and the selected-row swap to `HighlightedText` is unchanged. The WCAG contrast math moves from `theme_icon_badge` to the new unit, so badge ink decisions and the floor share one implementation. Tests: the ink rule against every shipped palette, the weak-text floor, and the palette-following render tests now ask the rule instead of restating its output. A preview sheet sweeps the accent share at 0-35% over window and button surfaces for both schemes. * [Icons] Add an emphasis axis for icon ink Tint says which hue, style says how much shape, and nothing said how loud. Call sites that have a hierarchy (a card hover panel's nav strip, the visual database filter toolbar) could only pick between "the theme color" and "another theme color", so "this is the important one" had no way to be expressed and every glyph in a surface arrived with the same weight. Add `IconEmphasis` as the third axis: Quiet, Secondary, Primary. It travels inside `IconTint` instead of becoming a fourth `loadThemedIcon` parameter, so every existing call site keeps working and its look, and emphasis reads as part of the same "how should this glyph be inked" decision as the tint. - Primary lifts a neutral glyph to `QPalette::Highlight`, so the surface's own action color names the primary action instead of a second gray token, and pushes both neutral and tinted glyphs to a 7:1 floor. - Quiet blends toward the surface and stops at the 3:1 WCAG non-text floor, for glyphs that label a control rather than act (the magnifier in a search field, a section marker). - Secondary is the previous color verbatim. The default ink borrows enough accent to sit off the palette's pole (5.4:1 on light, 6.4:1 on dark), so the 7:1 primary floor is measurably above it in both schemes instead of being lost against a near-black or near-white default. The tests pin that order where it exists, and the hue shift still separates the levels at a glance. Disabled glyphs and the Selected -> HighlightedText swap are unchanged at every emphasis level. * [Icons] Render the emphasis sheet for every shipped theme The preview only rendered one theme, so a reviewer could not see that the emphasis levels behave the same way across Fabric, Fusion, Leather, Plasma and VelvetMarble. It now writes one sheet per theme and scheme: the neutral, positive and negative families at all three levels, three glyphs per family, as line, sticker and badge at 16 and 24 px, on the window and button surfaces. * Address review findings |
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|---|---|---|
| .ci | ||
| .github | ||
| .tx | ||
| cmake | ||
| cockatrice | ||
| docs | ||
| external | ||
| libcockatrice_card | ||
| libcockatrice_deck_list | ||
| libcockatrice_filters | ||
| libcockatrice_game | ||
| libcockatrice_interfaces | ||
| libcockatrice_models | ||
| libcockatrice_network | ||
| libcockatrice_protocol | ||
| libcockatrice_rng | ||
| libcockatrice_settings | ||
| libcockatrice_utility | ||
| oracle | ||
| servatrice | ||
| Testing | ||
| tests | ||
| tools | ||
| vcpkg@9eec002df1 | ||
| .clang-format | ||
| .cmake-format.json | ||
| .dockerignore | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| docker-compose.yml | ||
| docker-compose.yml.windows | ||
| Dockerfile | ||
| Doxyfile | ||
| format.sh | ||
| gcovr.cfg | ||
| iwyu.sh | ||
| LICENSE | ||
| publish_beta.sh | ||
| qt6.imp | ||
| README.md | ||
| shell.nix | ||
| vcpkg.json | ||

Cockatrice | Download | Related | Community | Contribute | Build | Run
To get started with Cockatrice ⇢ view our webpage To get support, or suggest changes to the app ⇢ file an issue (How?)
To learn about the app and its code ⇢ read our code documentation To help with development ⇢ learn how to contribute
Cockatrice
Cockatrice is an open-source, multiplatform application for playing tabletop card games over a network. The program's server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline.
This project uses C++ and the Qt libraries.
Download 
Downloads are available for stable releases and the current beta version in development.
There is no strict release schedule for either of them.
Latest stable release:![]()
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Latest beta version:![]()
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While incorporating the latest fixes and features, beta builds may not be stable or contain new bugs! Please report any findings and open new issues when testing them!
Related Repositories
- Magic-Token: File with MtG token data for use in Cockatrice
- Magic-Spoiler: Code to generate MtG spoiler data from MTGJSON for use in Cockatrice
- cockatrice.github.io: Code of the official Cockatrice webpage
- io.github.Cockatrice.cockatrice: Configuration of our Linux
flatpakpackage hosted at Flathub - Webatrice: Web client for Cockatrice servers (TypeScript / React)
Community Resources 
Join our Discord community to connect with other project contributors (#dev channel) or fellow users of the app. Come here to talk about the application, features, or just to hang out.
Important
For support regarding specific servers, please contact that server's admin/mods and use their dedicated communication channels rather than contacting the team building the software.
Contribute
Code | Documentation | Translation
Repository Activity
Code
To commit code to the project, please review our Contribution Guidelines first.
We maintain two tags for contributors to easier find issues to potentially work on:
Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
This tag is used for issues that we are looking for somebody to pick up. Often this is for feature suggestions we support, but don't have the time to work on ourselves.
For both tags, we're willing to provide help to contributors in showing them where and how they can make changes, as well as code reviews for submitted changes.
We'll happily advice on how best to implement a feature, or we can show you where the codebase is doing something similar before you get too far along - put a note on an issue you want to discuss more on!
You can also have a look at our Todo List in our Code Documentation or search the repo for \todo comments.
Documentation 
There are various places where useful information for different needs are maintained:
- Official Code Documentation
- Official Wiki
Community supported - Official Webpage
- Official README
This file - Official CONTRIBUTING
Cockatrice tries to use the Google Developer Documentation Style Guide to ensure consistent documentation.
We encourage everybody to improve the documentation by suggesting edits based on this guide.
Translation 
Cockatrice uses Transifex to manage translations. You can help us bring Cockatrice and Oracle to your language and just adjust single wordings right from within your browser by visiting our Transifex project page. The Webatrice web client manages its own translations in its repo.
Check out our Translator FAQ for more information about getting involved, and join a group of hundreds of others!
Build

Dependencies: (for minimum versions search our CMake file)
Oracle can optionally use some packages to load compressed card files:
Basic compilation steps:
mkdir build
cd build
cmake ..
make
You can then
- Create a Cockatrice installation inside the
releasefolder:make install - Or make an installation package specific to your system:
make package
Note
Detailed compiling instructions can be found in the Cockatrice wiki at Compiling Cockatrice
The following flags (with their non-default values) can be passed to cmake:
| Flag | Description |
|---|---|
-DWITH_SERVER=1 |
Build Servatrice server |
-DWITH_CLIENT=0 |
Don't build Cockatrice client |
-DWITH_ORACLE=0 |
Don't build Oracle card database tool |
-DCMAKE_BUILD_TYPE=Debug |
Compile in debug mode Enables extra logging output, debug symbols, and much more verbose compiler warnings |
-DWARNING_AS_ERROR=0 |
Don't treat compilation warnings as errors in debug mode |
-DUPDATE_TRANSLATIONS=1 |
Configure make to update the translation .ts files for new strings in the source codeNote: make clean will remove the .ts files |
-DTEST=1 |
Enable regression tests Note: make test to run tests, googletest will be downloaded if not available |
Tip
Build code documentation (Doxygen) according to our configuration into
/docs-output:doxygen Doxyfile
Run
Cockatrice is the game client
Oracle fetches card data
Servatrice is the server
Docker
You can build an image & deploy a Servatrice (Cockatrice server) container using Docker and our Dockerfile yourself.
For more details, look into our wiki section on Setting up Servatrice.
You'll also find more hints on our pre-build image there, or the docker-compose file which will configure and run both a MySQL server and Servatrice.
License 
Cockatrice is free software, licensed under the GPLv2.