A cross-platform virtual tabletop for multiplayer card games https://cockatrice.github.io
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[Icons] Paint neutral glyphs with icon ink and add an emphasis axis (#7788)
* [Icons] Paint neutral glyphs with icon ink instead of body-text ink

Neutral icons resolved `currentColor` straight to `QPalette::WindowText`. A
glyph is not a word: it is a 16-24px mark drawn with a 2-unit stroke, so
antialiasing thins it until it reads lighter than the text beside it, in the
one color the palette reserves for reading. The result is that icons recede
into the chrome exactly where they should anchor it.

Add `theme_icon_ink`, one rule with one job: mix a share of the theme accent
into the neutral text color, then hold the result to a contrast floor. The
accent share gives the glyph chroma the text does not have, so it reads as an
icon rather than as leftover text, and it is derived from `QPalette::Highlight`
rather than a new token. The floor keeps a theme with a weak text color from
producing an illegible glyph.

Only the neutral label roles (`WindowText`, `Text`) are inked. Semantic tints
are hues the call site chose on purpose, disabled uses the disabled group, and
the selected-row swap to `HighlightedText` is unchanged.

The WCAG contrast math moves from `theme_icon_badge` to the new unit, so badge
ink decisions and the floor share one implementation.

Tests: the ink rule against every shipped palette, the weak-text floor, and the
palette-following render tests now ask the rule instead of restating its
output. A preview sheet sweeps the accent share at 0-35% over window and button
surfaces for both schemes.

* [Icons] Add an emphasis axis for icon ink

Tint says which hue, style says how much shape, and nothing said how loud.
Call sites that have a hierarchy (a card hover panel's nav strip, the visual
database filter toolbar) could only pick between "the theme color" and
"another theme color", so "this is the important one" had no way to be
expressed and every glyph in a surface arrived with the same weight.

Add `IconEmphasis` as the third axis: Quiet, Secondary, Primary. It travels
inside `IconTint` instead of becoming a fourth `loadThemedIcon` parameter, so
every existing call site keeps working and its look, and emphasis reads as
part of the same "how should this glyph be inked" decision as the tint.

- Primary lifts a neutral glyph to `QPalette::Highlight`, so the surface's own
  action color names the primary action instead of a second gray token, and
  pushes both neutral and tinted glyphs to a 7:1 floor.
- Quiet blends toward the surface and stops at the 3:1 WCAG non-text floor,
  for glyphs that label a control rather than act (the magnifier in a search
  field, a section marker).
- Secondary is the previous color verbatim.

The default ink borrows enough accent to sit off the palette's pole (5.4:1 on
light, 6.4:1 on dark), so the 7:1 primary floor is measurably above it in both
schemes instead of being lost against a near-black or near-white default. The
tests pin that order where it exists, and the hue shift still separates the
levels at a glance.

Disabled glyphs and the Selected -> HighlightedText swap are unchanged at
every emphasis level.

* [Icons] Render the emphasis sheet for every shipped theme

The preview only rendered one theme, so a reviewer could not see that the
emphasis levels behave the same way across Fabric, Fusion, Leather,
Plasma and VelvetMarble. It now writes one sheet per theme and scheme:
the neutral, positive and negative families at all three levels, three
glyphs per family, as line, sticker and badge at 16 and 24 px, on the
window and button surfaces.

* Address review findings
2026-11-08 19:09:01 +01:00
.ci [CI] Update Linux Dockerfiles (#6894) 2026-11-08 09:01:56 +01:00
.github Bump docker/login-action from 4.7.0 to 4.8.0 (#7812) 2026-11-08 16:21:03 +01:00
.tx [Translation] Move config into git version control (#7575) 2026-10-18 14:29:51 +02:00
cmake Respect nonempty Qt hints and explain discovery failures [skip ci] (#7733) 2026-11-03 10:41:47 +01:00
cockatrice [Icons] Paint neutral glyphs with icon ink and add an emphasis axis (#7788) 2026-11-08 19:09:01 +01:00
docs [Game] Reveal multiple distinct random hand cards to a recipient (#7753) 2026-11-08 16:41:14 +01:00
external [Tests] Vendor QtTesting behind an opt-in WITH_GUI_TEST flag (#7693) 2026-11-04 06:23:43 +01:00
libcockatrice_card [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
libcockatrice_deck_list Fix deck export and mana group ordering (#7729) 2026-11-04 15:43:38 +01:00
libcockatrice_filters Translate the filter string error at display time (#5283) 2026-11-07 16:26:31 +01:00
libcockatrice_game [Game] Reveal multiple distinct random hand cards to a recipient (#7753) 2026-11-08 16:41:14 +01:00
libcockatrice_interfaces [Server/Client/Protocol] Shuffle or reorder player seats before a game starts (#7398) 2026-11-04 15:44:50 +01:00
libcockatrice_models Fix deck export and mana group ordering (#7729) 2026-11-04 15:43:38 +01:00
libcockatrice_network [Game] Reveal multiple distinct random hand cards to a recipient (#7753) 2026-11-08 16:41:14 +01:00
libcockatrice_protocol [Game] Reveal multiple distinct random hand cards to a recipient (#7753) 2026-11-08 16:41:14 +01:00
libcockatrice_rng [Build] Configure AUTOMOC, AUTOUIC and AUTORCC once (#7637) 2026-11-02 07:06:47 +01:00
libcockatrice_settings [Server/Client/Protocol] Shuffle or reorder player seats before a game starts (#7398) 2026-11-04 15:44:50 +01:00
libcockatrice_utility [Icons] Tint semantic glyphs and add badge and sticker treatments (#7775) 2026-11-08 19:09:01 +01:00
oracle [Icons] Paint neutral glyphs with icon ink and add an emphasis axis (#7788) 2026-11-08 19:09:01 +01:00
servatrice [Alts] Server-side search controls, IP counts, adjustable window (#7517) 2026-11-08 08:59:51 +01:00
Testing [Home] Keep actions bounded and reachable at every window height (#7747) 2026-11-04 17:06:58 +01:00
tests [Icons] Paint neutral glyphs with icon ink and add an emphasis axis (#7788) 2026-11-08 19:09:01 +01:00
tools [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
vcpkg@9eec002df1 [Client] Fix crash when local game commands are sent after shutdown (#7714) 2026-11-02 13:28:23 +01:00
.clang-format Enable RemoveSemicolon & update format.sh (#6896) 2026-05-16 20:26:37 +02:00
.cmake-format.json rework formatting with cmake-format (#4627) 2022-06-08 21:14:26 -04:00
.dockerignore [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
.gitignore [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
.gitmodules [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
CMakeLists.txt [CI] Build the Windows and macOS legs without debug information (#7798) 2026-11-07 20:58:28 +01:00
docker-compose.yml Docker compose: Link to our GHCR hosted servatrice image (#6728) 2026-03-22 10:28:24 +01:00
docker-compose.yml.windows Docker compose: Link to our GHCR hosted servatrice image (#6728) 2026-03-22 10:28:24 +01:00
Dockerfile [Security] Use a CSPRNG for salts, tokens, and RNG seeding (#7192) 2026-09-04 13:49:18 +02:00
Doxyfile [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
format.sh [CI] Lint only .sh files in the shell formatting pass (#7715) 2026-11-02 07:29:05 +01:00
gcovr.cfg [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
iwyu.sh [Tooling] Add IWYU Qt6 mapping, generator, and runner script (#7454) 2026-10-08 11:17:01 +02:00
LICENSE update the address of the fsf in the license (#6113) 2025-09-10 18:18:34 -04:00
publish_beta.sh [Tooling] Add publish_beta.sh to automate Development beta tagging (#7505) 2026-10-19 15:01:18 +02:00
qt6.imp [Tooling] Add IWYU Qt6 mapping, generator, and runner script (#7454) 2026-10-08 11:17:01 +02:00
README.md [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
shell.nix nix: Add development utilities to shell.nix (#5725) 2025-03-15 19:03:26 +00:00
vcpkg.json bump vcpkg submodule (#7690) 2026-11-01 16:22:51 +01:00


Cockatrice | Download | Related | Community | Contribute | Build | Run



To get started with Cockatrice ⇢ view our webpage To get support, or suggest changes to the app ⇢ file an issue (How?)
To learn about the app and its code ⇢ read our code documentation To help with development ⇢ learn how to contribute


Cockatrice

Cockatrice is an open-source, multiplatform application for playing tabletop card games over a network. The program's server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline.

This project uses C++ and the Qt libraries.

Download Cockatrice Eternal Download Count

Downloads are available for stable releases and the current beta version in development.
There is no strict release schedule for either of them.

Latest stable release:
Download Stable Release  
Latest beta version:
Download Beta Release   
While incorporating the latest fixes and features, beta builds may not be stable or contain new bugs!
Please report any findings and open new issues when testing them!

Related Repositories

Community Resources Discord

Join our Discord community to connect with other project contributors (#dev channel) or fellow users of the app. Come here to talk about the application, features, or just to hang out.

Important

For support regarding specific servers, please contact that server's admin/mods and use their dedicated communication channels rather than contacting the team building the software.

Contribute

Code | Documentation | Translation

Repository Activity

Cockatrice Repo Analytics

Kudos to all our amazing contributors ❤️

Made with contrib.rocks

Code

To commit code to the project, please review our Contribution Guidelines first.
We maintain two tags for contributors to easier find issues to potentially work on:

  • Good first issue
    Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
  • Help wanted
    This tag is used for issues that we are looking for somebody to pick up. Often this is for feature suggestions we support, but don't have the time to work on ourselves.

For both tags, we're willing to provide help to contributors in showing them where and how they can make changes, as well as code reviews for submitted changes.
We'll happily advice on how best to implement a feature, or we can show you where the codebase is doing something similar before you get too far along - put a note on an issue you want to discuss more on!

You can also have a look at our Todo List in our Code Documentation or search the repo for \todo comments.

Documentation CI Docs

There are various places where useful information for different needs are maintained:

Cockatrice tries to use the Google Developer Documentation Style Guide to ensure consistent documentation.
We encourage everybody to improve the documentation by suggesting edits based on this guide.

Translation Transifex Project

Cockatrice uses Transifex to manage translations. You can help us bring Cockatrice and Oracle to your language and just adjust single wordings right from within your browser by visiting our Transifex project page. The Webatrice web client manages its own translations in its repo.

Check out our Translator FAQ for more information about getting involved, and join a group of hundreds of others!

Build CI Desktop CI Docker

Dependencies: (for minimum versions search our CMake file)

Oracle can optionally use some packages to load compressed card files:


Basic compilation steps:

mkdir build
cd build
cmake ..
make

You can then

  • Create a Cockatrice installation inside the release folder:
    make install
    
  • Or make an installation package specific to your system:
    make package
    

Note

Detailed compiling instructions can be found in the Cockatrice wiki at Compiling Cockatrice


The following flags (with their non-default values) can be passed to cmake:

Flag Description
-DWITH_SERVER=1 Build Servatrice server
-DWITH_CLIENT=0 Don't build Cockatrice client
-DWITH_ORACLE=0 Don't build Oracle card database tool
-DCMAKE_BUILD_TYPE=Debug Compile in debug mode
Enables extra logging output, debug symbols, and much more verbose compiler warnings
-DWARNING_AS_ERROR=0 Don't treat compilation warnings as errors in debug mode
-DUPDATE_TRANSLATIONS=1 Configure make to update the translation .ts files for new strings in the source code
Note: make clean will remove the .ts files
-DTEST=1 Enable regression tests
Note: make test to run tests, googletest will be downloaded if not available

Tip

Build code documentation (Doxygen) according to our configuration into /docs-output:

doxygen Doxyfile

Run

Cockatrice is the game client
Oracle fetches card data
Servatrice is the server

Docker

You can build an image & deploy a Servatrice (Cockatrice server) container using Docker and our Dockerfile yourself.

For more details, look into our wiki section on Setting up Servatrice.
You'll also find more hints on our pre-build image there, or the docker-compose file which will configure and run both a MySQL server and Servatrice.

License GPLv2 License

Cockatrice is free software, licensed under the GPLv2.