Cockatrice/tests
BruebachL 3e2884e6e1
[Icons] Paint neutral glyphs with icon ink and add an emphasis axis (#7788)
* [Icons] Paint neutral glyphs with icon ink instead of body-text ink

Neutral icons resolved `currentColor` straight to `QPalette::WindowText`. A
glyph is not a word: it is a 16-24px mark drawn with a 2-unit stroke, so
antialiasing thins it until it reads lighter than the text beside it, in the
one color the palette reserves for reading. The result is that icons recede
into the chrome exactly where they should anchor it.

Add `theme_icon_ink`, one rule with one job: mix a share of the theme accent
into the neutral text color, then hold the result to a contrast floor. The
accent share gives the glyph chroma the text does not have, so it reads as an
icon rather than as leftover text, and it is derived from `QPalette::Highlight`
rather than a new token. The floor keeps a theme with a weak text color from
producing an illegible glyph.

Only the neutral label roles (`WindowText`, `Text`) are inked. Semantic tints
are hues the call site chose on purpose, disabled uses the disabled group, and
the selected-row swap to `HighlightedText` is unchanged.

The WCAG contrast math moves from `theme_icon_badge` to the new unit, so badge
ink decisions and the floor share one implementation.

Tests: the ink rule against every shipped palette, the weak-text floor, and the
palette-following render tests now ask the rule instead of restating its
output. A preview sheet sweeps the accent share at 0-35% over window and button
surfaces for both schemes.

* [Icons] Add an emphasis axis for icon ink

Tint says which hue, style says how much shape, and nothing said how loud.
Call sites that have a hierarchy (a card hover panel's nav strip, the visual
database filter toolbar) could only pick between "the theme color" and
"another theme color", so "this is the important one" had no way to be
expressed and every glyph in a surface arrived with the same weight.

Add `IconEmphasis` as the third axis: Quiet, Secondary, Primary. It travels
inside `IconTint` instead of becoming a fourth `loadThemedIcon` parameter, so
every existing call site keeps working and its look, and emphasis reads as
part of the same "how should this glyph be inked" decision as the tint.

- Primary lifts a neutral glyph to `QPalette::Highlight`, so the surface's own
  action color names the primary action instead of a second gray token, and
  pushes both neutral and tinted glyphs to a 7:1 floor.
- Quiet blends toward the surface and stops at the 3:1 WCAG non-text floor,
  for glyphs that label a control rather than act (the magnifier in a search
  field, a section marker).
- Secondary is the previous color verbatim.

The default ink borrows enough accent to sit off the palette's pole (5.4:1 on
light, 6.4:1 on dark), so the 7:1 primary floor is measurably above it in both
schemes instead of being lost against a near-black or near-white default. The
tests pin that order where it exists, and the hue shift still separates the
levels at a glance.

Disabled glyphs and the Selected -> HighlightedText swap are unchanged at
every emphasis level.

* [Icons] Render the emphasis sheet for every shipped theme

The preview only rendered one theme, so a reviewer could not see that the
emphasis levels behave the same way across Fabric, Fusion, Leather,
Plasma and VelvetMarble. It now writes one sheet per theme and scheme:
the neutral, positive and negative families at all three levels, three
glyphs per family, as line, sticker and badge at 16 and 24 px, on the
window and button surfaces.

* Address review findings
2026-11-08 19:09:01 +01:00
..
card_zone_algorithms [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
carddatabase Translate the filter string error at display time (#5283) 2026-11-07 16:26:31 +01:00
deck_list_model Fix deck export and mana group ordering (#7729) 2026-11-04 15:43:38 +01:00
deck_list_zones Fix deck export and mana group ordering (#7729) 2026-11-04 15:43:38 +01:00
game Show the library edge on the card in limited deck views (#6741) (#6741) 2026-11-07 17:24:40 +01:00
icon_assets [Icons] Add an icon asset ratchet test (#7596) 2026-11-04 18:39:42 +01:00
loading_from_clipboard Support tab-separated deck imports (#4222) (#7267) 2026-10-11 21:19:10 +02:00
model_contract [Tests] Use QtTest for model contracts and signal spies (#7630) 2026-11-02 07:27:43 +01:00
movecard_tests [Server/Client/Protocol] Shuffle or reorder player seats before a game starts (#7398) 2026-11-04 15:44:50 +01:00
oracle [DlgCreateGame] Heap-allocate create game dialog to prevent crash on parent deletion (#7777) 2026-11-05 07:49:20 +01:00
picture_loader_benchmark [Network] Add a configured QNetworkAccessManager factory (#7628) 2026-10-25 00:33:43 +02:00
settings [Settings] Store server profiles with QSettings arrays (#7629) 2026-11-02 07:30:29 +01:00
support [DlgCreateGame] Heap-allocate create game dialog to prevent crash on parent deletion (#7777) 2026-11-05 07:49:20 +01:00
theme_migration [Icons] Paint neutral glyphs with icon ink and add an emphasis axis (#7788) 2026-11-08 19:09:01 +01:00
card_art_crop_test.cpp [Banner] Keep horizontal user banner crops inside the artwork (#7742) 2026-11-04 17:08:54 +01:00
card_update_progress_test.cpp [Client] Improve card database update visibility (#7458) 2026-10-09 11:07:48 +02:00
clamped_arithmetic_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
client_login_status_test.cpp [CI] Pin used GH Actions (#7716) 2026-11-08 15:45:54 +01:00
CMakeLists.txt [PictureLoader] Improve image negotiation, cache recovery and redirects (#7703) 2026-11-08 19:02:07 +01:00
crash_reporter_test.cpp [CrashReporting] Breakpad capture, session detection and symbol upload (#7523) 2026-10-19 14:57:04 +02:00
create_game_form_widget_test.cpp [Refactor] Split CreateGameFormWidget out of DlgCreateGame (#7801) 2026-11-08 16:22:31 +01:00
deck_hash_performance_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
deck_state_manager_test.cpp [Client] Make DeckStateManager::decrementCard remove tokens from the token zone if the token is not in the given zone (#7588) 2026-11-03 10:37:17 +01:00
expression_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
font_config_test.cpp [Fonts] Add AppFont roles and FontConfig fonts.toml round-trip (#7534) 2026-11-04 07:57:52 +01:00
forwarded_address_test.cpp [Server] Parse the rightmost address from forwarded header lists (#7586) 2026-10-18 16:53:55 -04:00
game_creation_options_test.cpp [Refactor] Split CreateGameFormWidget out of DlgCreateGame (#7801) 2026-11-08 16:22:31 +01:00
holder_line_test.cpp [CrashReporting] Name the files and processes behind a failed installer purge (#7590) 2026-10-24 00:46:54 +02:00
image_redirect_chain_test.cpp [PictureLoader] Improve image negotiation, cache recovery and redirects (#7703) 2026-11-08 19:02:07 +01:00
image_request_queue_test.cpp [PictureLoader] Improve image negotiation, cache recovery and redirects (#7703) 2026-11-08 19:02:07 +01:00
installer_close_server_test.cpp [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
lag_monitor_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
latency_tracker_test.cpp [CI] Update Linux Dockerfiles (#6894) 2026-11-08 09:01:56 +01:00
loader_local_matching_test.cpp [CI] Update Linux Dockerfiles (#6894) 2026-11-08 09:01:56 +01:00
local_client_lifetime_test.cpp [Client] Fix crash when local game commands are sent after shutdown (#7714) 2026-11-02 13:28:23 +01:00
metrics_registry_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
moxfield_signature_spells_test.cpp Import Moxfield signature spells into the deck [skip ci] (#7751) 2026-11-03 10:40:28 +01:00
password_hash_test.cpp [Utility] Budget scrypt's XY array in the derivation memory limit (#7712) 2026-11-02 07:29:15 +01:00
payload_paths_test.cpp [Installer] Name only the payload programs installed in the directory (#7684) 2026-10-30 13:16:50 +01:00
playmat_resolver_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
random_reveal_test.cpp [Game] Reveal multiple distinct random hand cards to a recipient (#7753) 2026-11-08 16:41:14 +01:00
rate_limiter_test.cpp [Server] Inform client of login/registration rate limit timeout (#7468) 2026-10-16 05:47:43 +02:00
report_categories_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
server_card_counter_test.cpp [Build] Let AUTOMOC process library headers (#7638) 2026-10-31 18:49:05 +01:00
server_counter_test.cpp [CI] Update Linux Dockerfiles (#6894) 2026-11-08 09:01:56 +01:00
server_developer_role_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
server_dump_zone_test.cpp [CI] Pin used GH Actions (#7716) 2026-11-08 15:45:54 +01:00
server_forced_password_change_test.cpp [Server/Client] Enforce and complete the forced password change at login (#7680) 2026-11-02 07:01:29 +01:00
server_game_join_test.cpp [ServerGame] Refactor out spectator/judge bools into RoleInfo (#7761) 2026-11-02 00:37:05 -07:00
server_logger_test.cpp [CardDB] Break the CardInfo <-> CardSet cycle on reload (#7645) 2026-10-31 19:37:15 +01:00
server_moderator_role_test.cpp [Report] Add report reopen action for closed reports (#7442) 2026-10-11 15:28:45 +02:00
server_rate_limiter_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
server_room_channels_test.cpp [Servatrice] Log room channel messages in audit log (#7479) 2026-10-16 22:46:39 +02:00
single_instance_manager_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
spoiler_file_test.cpp [DlgCreateGame] Heap-allocate create game dialog to prevent crash on parent deletion (#7777) 2026-11-05 07:49:20 +01:00
svg_recolor_test.cpp [Icons] Tint semantic glyphs and add badge and sticker treatments (#7775) 2026-11-08 19:09:01 +01:00
test_age_formatting.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
translation_loader_test.cpp [Translation] Name languages without reading the translation files (#7662) 2026-10-26 02:39:26 +01:00
translation_loader_test.ts [Translations] Load Qt's own translations and build ours with the binary (#7384) 2026-10-03 15:04:30 +02:00
trusted_sources_test.cpp [Servatrice] Match trusted_sources by address, not substring (#7582) 2026-10-18 16:50:04 -04:00
user_data_backup_test.cpp [Installer][Client] Back up user data before old uninstallers can delete it (#7503) 2026-10-16 22:05:42 +02:00
user_games_model_test.cpp Fix user card games for offline users and stale requests (#7738) 2026-11-04 05:29:51 +01:00
warning_categories_test.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00