Cockatrice/libcockatrice_game/libcockatrice/game/abstract_game.h
BruebachL 345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00

63 lines
1.2 KiB
C++

/**
* @file abstract_game.h
* @ingroup GameLogic
*/
//! \todo Document this file.
#ifndef COCKATRICE_ABSTRACT_GAME_H
#define COCKATRICE_ABSTRACT_GAME_H
#include <QObject>
#include <QString>
#include <qtmetamacros.h>
class AbstractClient;
class CardState;
class GameEventHandler;
class GameMetaInfo;
class GameReplay;
class GameState;
class PlayerManager;
class CardState;
class AbstractGame : public QObject
{
Q_OBJECT
public:
explicit AbstractGame(QObject *parent);
GameMetaInfo *gameMetaInfo;
GameState *gameState;
GameEventHandler *gameEventHandler;
PlayerManager *playerManager;
GameMetaInfo *getGameMetaInfo()
{
return gameMetaInfo;
}
GameState *getGameState() const
{
return gameState;
}
GameEventHandler *getGameEventHandler() const
{
return gameEventHandler;
}
PlayerManager *getPlayerManager() const
{
return playerManager;
}
bool isHost() const;
AbstractClient *getClientForPlayer(int playerId) const;
void loadReplay(const GameReplay *replay);
CardState *getCard(int playerId, const QString &zoneName, int cardId) const;
};
#endif // COCKATRICE_ABSTRACT_GAME_H