Cockatrice/libcockatrice_game/libcockatrice/game/player/player_info.h
BruebachL 345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00

59 lines
1 KiB
C++

/**
* @file player_info.h
* @ingroup GameLogicPlayers
*/
//! \todo Document this file.
#ifndef COCKATRICE_PLAYER_INFO_H
#define COCKATRICE_PLAYER_INFO_H
#include <QObject>
#include <QString>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <qtmetamacros.h>
class PlayerInfo : public QObject
{
Q_OBJECT
public:
PlayerInfo(const ServerInfo_User &info, int id, bool local, bool judge);
ServerInfo_User *userInfo;
int id;
bool local;
bool judge;
int getId() const
{
return id;
}
ServerInfo_User *getUserInfo() const
{
return userInfo;
}
void setLocal(bool _local)
{
local = _local;
}
bool getLocal() const
{
return local;
}
bool getLocalOrJudge() const
{
return local || judge;
}
bool getJudge() const
{
return judge;
}
QString getName() const
{
return QString::fromStdString(userInfo->name());
}
};
#endif // COCKATRICE_PLAYER_INFO_H