Cockatrice/libcockatrice_game/libcockatrice/game/player/player_manager.h
BruebachL 345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00

138 lines
3.7 KiB
C++

/**
* @file player_manager.h
* @ingroup GameLogicPlayers
*/
//! \todo Document this file.
#ifndef COCKATRICE_PLAYER_MANAGER_H
#define COCKATRICE_PLAYER_MANAGER_H
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
#include <QMap>
#include <QObject>
#include <QString>
#include <libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h>
#include <qtmetamacros.h>
class AbstractGame;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class PlayerLogic;
class PlayerManager : public QObject
{
Q_OBJECT
public:
PlayerManager(AbstractGame *_game,
int _localPlayerId,
bool _localPlayerIsJudge,
bool localPlayerIsSpectator,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
AbstractGame *game;
QMap<int, PlayerLogic *> players;
int localPlayerId;
bool localPlayerIsJudge;
bool localPlayerIsSpectator;
QMap<int, ServerInfo_User> spectators;
// Borrowed settings providers forwarded to each PlayerLogic (owned by the application).
IInterfaceSettingsProvider *interfaceSettings;
ICardPreferenceProvider *cardPreferences;
[[nodiscard]] bool isSpectator() const
{
return localPlayerIsSpectator;
}
[[nodiscard]] bool isJudge() const
{
return localPlayerIsJudge;
}
[[nodiscard]] int getLocalPlayerId() const
{
return localPlayerId;
}
[[nodiscard]] const QMap<int, PlayerLogic *> &getPlayers() const
{
return players;
}
[[nodiscard]] int getPlayerCount() const
{
return players.size();
}
[[nodiscard]] PlayerLogic *getActiveLocalPlayer(int activePlayer) const;
bool isLocalPlayer(int playerId);
PlayerLogic *addPlayer(int playerId, const ServerInfo_User &info);
void removePlayer(int playerId);
[[nodiscard]] PlayerLogic *getPlayer(int playerId) const;
void onPlayerConceded(int playerId, bool conceded);
[[nodiscard]] bool isMainPlayerConceded() const;
[[nodiscard]] bool isLocalPlayer(int playerId) const
{
return playerId == getLocalPlayerId();
}
[[nodiscard]] const QMap<int, ServerInfo_User> &getSpectators() const
{
return spectators;
}
[[nodiscard]] ServerInfo_User getSpectator(int playerId) const
{
return spectators.value(playerId);
}
[[nodiscard]] QString getSpectatorName(int spectatorId) const
{
return QString::fromStdString(spectators.value(spectatorId).name());
}
void addSpectator(int spectatorId, const ServerInfo_PlayerProperties &prop)
{
if (!spectators.contains(spectatorId)) {
spectators.insert(spectatorId, prop.user_info());
emit spectatorAdded(prop);
}
}
void removeSpectator(int spectatorId)
{
ServerInfo_User spectatorInfo = spectators.value(spectatorId);
spectators.remove(spectatorId);
emit spectatorRemoved(spectatorId, spectatorInfo);
}
/** @brief Remove all spectators, emitting the removal signal for each. */
void clearSpectators();
[[nodiscard]] AbstractGame *getGame() const
{
return game;
}
signals:
void playerAdded(PlayerLogic *player);
void playerRemoved(PlayerLogic *player);
void activeLocalPlayerConceded();
void activeLocalPlayerUnconceded();
void playerConceded(int playerId);
void playerUnconceded(int playerId);
void playerCountChanged();
void spectatorAdded(ServerInfo_PlayerProperties spectator);
void spectatorRemoved(int spectatorId, ServerInfo_User spectator);
};
#endif // COCKATRICE_PLAYER_MANAGER_H