mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-05 09:33:25 -08:00
* [Refactor] Move game logic into libcockatrice_game * [Refactor] Include card_state.h in player_actions.h * [Game] Inject settings providers into libcockatrice_game, drop Widgets * [Game] Follow base rename to createCardRequested after rebase * [Game] Drop unused CardItem forward declaration * [Game] Fix includes after moving game logic into libcockatrice_game --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
32 lines
712 B
C++
32 lines
712 B
C++
/**
|
|
* @file stack_zone_logic.h
|
|
* @ingroup GameLogicZones
|
|
*/
|
|
//! \todo Document this file.
|
|
|
|
#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
|
|
#define COCKATRICE_STACK_ZONE_LOGIC_H
|
|
#include "card_zone_logic.h"
|
|
|
|
#include <QString>
|
|
#include <qtmetamacros.h>
|
|
|
|
class PlayerLogic;
|
|
class QObject;
|
|
|
|
class StackZoneLogic : public CardZoneLogic
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
StackZoneLogic(PlayerLogic *_player,
|
|
const QString &_name,
|
|
bool _hasCardAttr,
|
|
bool _isShufflable,
|
|
bool _contentsKnown,
|
|
QObject *parent = nullptr);
|
|
|
|
protected:
|
|
void addCardImpl(CardState *card, int x, int y) override;
|
|
};
|
|
|
|
#endif // COCKATRICE_STACK_ZONE_LOGIC_H
|