Cockatrice/libcockatrice_game/libcockatrice/game/board/arrow_data.h
BruebachL 345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00

30 lines
633 B
C++

#ifndef COCKATRICE_ARROW_DATA_H
#define COCKATRICE_ARROW_DATA_H
#include <QColor>
#include <QString>
class ServerInfo_Arrow;
struct ArrowData
{
int creatorId = -1;
bool isLocalCreator = false;
int id = -1;
int startPlayerId = -1;
QString startZone = "";
int startCardId = -1;
int targetPlayerId = -1;
QString targetZone = "";
int targetCardId = -1;
QColor color = "";
static ArrowData fromProto(const ServerInfo_Arrow &arrow, int creatorId, bool isLocalCreator);
bool isPlayerTargeted() const
{
return targetZone.isEmpty();
}
};
#endif // COCKATRICE_ARROW_DATA_H