Cockatrice/libcockatrice_game/libcockatrice/game/replay.cpp
BruebachL 345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00

23 lines
728 B
C++

#include "replay.h"
#include "game_meta_info.h"
#include "game_state.h"
#include "player/player_manager.h"
#include <QList>
class GameReplay;
class QObject;
Replay::Replay(QObject *_parent,
const GameReplay *_replay,
bool isLocalGame,
IInterfaceSettingsProvider *interfaceSettings,
ICardPreferenceProvider *cardPreferences)
: AbstractGame(_parent)
{
gameState = new GameState(this, 0, -1, isLocalGame, {}, false, false, -1, false);
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
playerManager = new PlayerManager(this, -1, false, true, interfaceSettings, cardPreferences);
loadReplay(_replay);
}