Cockatrice/cockatrice/src/game/game_scene.h
BruebachL aa24502129
Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491)
* Move logging from QDebug to QCDebug and introduce LoggingCategories.

* Lint.

* Unlint like one change.

* Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError.

* Uncomment defaults, include main category.

* Make PictureLoader logging a bit more useful.

* Lint...?

* Address comments.

* Clean up some unnecessary classes in logging statements.

* Add a new message format to the logging handler.

* Lint.

* Lint.

* Support Windows in Regex

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-01-19 13:14:23 +00:00

76 lines
2.2 KiB
C++

#ifndef GAMESCENE_H
#define GAMESCENE_H
#include <QGraphicsScene>
#include <QList>
#include <QLoggingCategory>
#include <QPointer>
#include <QSet>
inline Q_LOGGING_CATEGORY(GameSceneLog, "game_scene");
inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog, "game_scene.player_addition_removal");
class Player;
class ZoneViewWidget;
class CardZone;
class AbstractCardItem;
class CardItem;
class ServerInfo_Card;
class PhasesToolbar;
class QBasicTimer;
class GameScene : public QGraphicsScene
{
Q_OBJECT
private:
static const int playerAreaSpacing = 5;
PhasesToolbar *phasesToolbar;
QList<Player *> players;
QList<QList<Player *>> playersByColumn;
QList<ZoneViewWidget *> zoneViews;
QSize viewSize;
QPointer<CardItem> hoveredCard;
QBasicTimer *animationTimer;
QSet<CardItem *> cardsToAnimate;
int playerRotation;
void updateHover(const QPointF &scenePos);
public:
GameScene(PhasesToolbar *_phasesToolbar, QObject *parent = nullptr);
~GameScene();
void retranslateUi();
void processViewSizeChange(const QSize &newSize);
QTransform getViewTransform() const;
QTransform getViewportTransform() const;
void startRubberBand(const QPointF &selectionOrigin);
void resizeRubberBand(const QPointF &cursorPoint);
void stopRubberBand();
void registerAnimationItem(AbstractCardItem *item);
void unregisterAnimationItem(AbstractCardItem *card);
public slots:
void toggleZoneView(Player *player, const QString &zoneName, int numberCards, bool isReversed = false);
void addRevealedZoneView(Player *player,
CardZone *zone,
const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission);
void removeZoneView(ZoneViewWidget *item);
void addPlayer(Player *player);
void removePlayer(Player *player);
void clearViews();
void closeMostRecentZoneView();
void adjustPlayerRotation(int rotationAdjustment);
void rearrange();
protected:
bool event(QEvent *event);
void timerEvent(QTimerEvent *event);
signals:
void sigStartRubberBand(const QPointF &selectionOrigin);
void sigResizeRubberBand(const QPointF &cursorPoint);
void sigStopRubberBand();
};
#endif