mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-10 08:14:47 -07:00
386 lines
12 KiB
C++
386 lines
12 KiB
C++
#include "view_zone.h"
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#include "../../server/pending_command.h"
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#include "../cards/card_database.h"
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#include "../cards/card_drag_item.h"
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#include "../cards/card_item.h"
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#include "../player/player.h"
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#include "pb/command_dump_zone.pb.h"
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#include "pb/command_move_card.pb.h"
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#include "pb/response_dump_zone.pb.h"
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#include "pb/serverinfo_card.pb.h"
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#include <QBrush>
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#include <QDebug>
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#include <QGraphicsSceneWheelEvent>
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#include <QPainter>
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#include <QtMath>
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/**
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* @param _p the player that the cards are revealed to.
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* @param _origZone the zone the cards were revealed from.
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* @param _revealZone if false, the cards will be face down.
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* @param _writeableRevealZone whether the player can interact with the revealed cards.
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* @param parent the parent QGraphicsWidget containing the reveal zone
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*/
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ZoneViewZone::ZoneViewZone(Player *_p,
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CardZone *_origZone,
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int _numberCards,
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bool _revealZone,
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bool _writeableRevealZone,
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QGraphicsItem *parent,
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bool _isReversed)
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: SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0),
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numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone),
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writeableRevealZone(_writeableRevealZone), groupBy(CardList::NoSort), sortBy(CardList::NoSort),
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isReversed(_isReversed)
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{
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if (!(revealZone && !writeableRevealZone)) {
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origZone->getViews().append(this);
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}
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}
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/**
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* Deletes this ZoneView and removes it from the origZone's views.
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* You should normally call this method instead of deleteLater()
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*/
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void ZoneViewZone::close()
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{
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emit closed();
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if (!(revealZone && !writeableRevealZone)) {
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origZone->getViews().removeOne(this);
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}
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deleteLater();
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}
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QRectF ZoneViewZone::boundingRect() const
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{
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return bRect;
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}
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void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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QBrush windowBrush(QColor(240, 240, 240));
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windowBrush.setColor(windowBrush.color().darker(150));
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painter->fillRect(boundingRect(), windowBrush);
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}
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void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardList)
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{
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if (!cardList.isEmpty()) {
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for (int i = 0; i < cardList.size(); ++i)
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addCard(new CardItem(player, this, QString::fromStdString(cardList[i]->name()),
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QString::fromStdString(cardList[i]->provider_id()), cardList[i]->id(), revealZone),
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false, i);
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reorganizeCards();
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} else if (!origZone->contentsKnown()) {
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Command_DumpZone cmd;
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cmd.set_player_id(player->getId());
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cmd.set_zone_name(name.toStdString());
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cmd.set_number_cards(numberCards);
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cmd.set_is_reversed(isReversed);
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PendingCommand *pend = player->prepareGameCommand(cmd);
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connect(pend, &PendingCommand::finished, this, &ZoneViewZone::zoneDumpReceived);
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player->sendGameCommand(pend);
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} else {
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const CardList &c = origZone->getCards();
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int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
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for (int i = 0; i < number; i++) {
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CardItem *card = c.at(i);
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addCard(new CardItem(player, this, card->getName(), card->getProviderId(), card->getId(), revealZone),
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false, i);
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}
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reorganizeCards();
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}
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}
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void ZoneViewZone::zoneDumpReceived(const Response &r)
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{
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const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext);
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const int respCardListSize = resp.zone_info().card_list_size();
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for (int i = 0; i < respCardListSize; ++i) {
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const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i);
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auto cardName = QString::fromStdString(cardInfo.name());
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auto cardProviderId = QString::fromStdString(cardInfo.provider_id());
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auto *card = new CardItem(player, this, cardName, cardProviderId, cardInfo.id(), revealZone, this);
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cards.insert(i, card);
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}
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updateCardIds(INITIALIZE);
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reorganizeCards();
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emit cardCountChanged();
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}
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void ZoneViewZone::updateCardIds(CardAction action)
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{
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if (origZone->contentsKnown()) {
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return;
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}
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if (cards.isEmpty()) {
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return;
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}
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int cardCount = cards.size();
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auto startId = 0;
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if (isReversed) {
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// the card has not been added to origZone's cardList at this point
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startId = origZone->getCards().size() - cardCount;
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switch (action) {
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case INITIALIZE:
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break;
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case ADD_CARD:
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startId += 1;
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break;
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case REMOVE_CARD:
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startId -= 1;
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break;
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}
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}
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for (int i = 0; i < cardCount; ++i) {
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cards[i]->setId(i + startId);
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}
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}
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// Because of boundingRect(), this function must not be called before the zone was added to a scene.
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void ZoneViewZone::reorganizeCards()
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{
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CardList cardsToDisplay(cards);
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// sort cards
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QList<CardList::SortOption> sortOptions;
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if (groupBy != CardList::NoSort) {
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sortOptions << groupBy;
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}
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if (sortBy != CardList::NoSort) {
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sortOptions << sortBy;
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// implicitly sort by name at the end so that cards with the same name appear together
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if (sortBy != CardList::SortByName) {
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sortOptions << CardList::SortByName;
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}
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// group printings together
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sortOptions << CardList::SortByPrinting;
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}
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cardsToDisplay.sortBy(sortOptions);
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// position cards
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GridSize gridSize;
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if (pileView) {
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gridSize = positionCardsForDisplay(cardsToDisplay, groupBy);
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} else {
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gridSize = positionCardsForDisplay(cardsToDisplay);
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}
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// determine bounding rect
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qreal aleft = 0;
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qreal atop = 0;
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qreal awidth = gridSize.cols * CARD_WIDTH + (CARD_WIDTH / 2) + HORIZONTAL_PADDING;
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qreal aheight = (gridSize.rows * CARD_HEIGHT) / 3 + CARD_HEIGHT * 1.3;
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optimumRect = QRectF(aleft, atop, awidth, aheight);
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updateGeometry();
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emit optimumRectChanged();
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}
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/**
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* @brief Sets the position of each card to the proper position for the view
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*
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* @param cards The cards to reposition. Will modify the cards in the list.
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* @param pileOption Property used to group cards for the piles. Expects `cards` to be sorted by that property. Pass in
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* NoSort to not make piles.
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*
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* @returns The number of rows and columns to display
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*/
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ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, CardList::SortOption pileOption)
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{
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int cardCount = cards.size();
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if (pileOption != CardList::NoSort) {
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int row = 0;
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int col = 0;
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int longestRow = 0;
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QString lastColumnProp;
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const auto extractor = CardList::getExtractorFor(pileOption);
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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QString columnProp = extractor(c);
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if (i) { // if not the first card
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if (columnProp == lastColumnProp)
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row++; // add below current card
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else { // if no match then move card to next column
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col++;
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row = 0;
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}
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}
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lastColumnProp = columnProp;
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qreal x = col * CARD_WIDTH;
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qreal y = row * CARD_HEIGHT / 3;
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c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
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c->setRealZValue(i);
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longestRow = qMax(row, longestRow);
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}
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// +1 because the row/col variables used in the calculations are 0-indexed but
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// GridSize expects the actual row/col count
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return GridSize{longestRow + 1, qMax(col + 1, 3)};
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} else {
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int cols = qBound(1, qFloor(qSqrt((double)cardCount / 2)), 7);
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int rows = qMax(qCeil((double)cardCount / cols), 1);
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if (minRows == 0) {
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minRows = rows;
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} else if (rows < minRows) {
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rows = minRows;
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cols = qCeil((double)cardCount / minRows);
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}
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if (cols < 2)
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cols = 2;
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qCDebug(ViewZoneLog) << "reorganizeCards: rows=" << rows << "cols=" << cols;
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for (int i = 0; i < cardCount; i++) {
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CardItem *c = cards.at(i);
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qreal x = (i / rows) * CARD_WIDTH;
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qreal y = (i % rows) * CARD_HEIGHT / 3;
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c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
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c->setRealZValue(i);
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}
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return GridSize{rows, qMax(cols, 1)};
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}
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}
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void ZoneViewZone::setGroupBy(CardList::SortOption _groupBy)
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{
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groupBy = _groupBy;
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reorganizeCards();
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}
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void ZoneViewZone::setSortBy(CardList::SortOption _sortBy)
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{
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sortBy = _sortBy;
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reorganizeCards();
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}
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void ZoneViewZone::setPileView(int _pileView)
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{
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pileView = _pileView;
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reorganizeCards();
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}
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void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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if (!isReversed) {
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// if x is negative set it to add at end
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// if x is out-of-bounds then also set it to add at the end
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if (x < 0 || x >= cards.size()) {
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x = cards.size();
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}
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cards.insert(x, card);
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} else {
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// map x (which is in origZone indexes) to this viewZone's cardList index
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int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
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int insertionIndex = x - firstId;
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if (insertionIndex >= 0) {
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// card was put into a portion of the deck that's in the view
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// qMin to prevent out-of-bounds error when bottoming a card that is already in the view
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cards.insert(qMin(insertionIndex, cards.size()), card);
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} else {
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// card was put into a portion of the deck that's not in the view
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updateCardIds(ADD_CARD);
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return;
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}
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}
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card->setParentItem(this);
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card->update();
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updateCardIds(ADD_CARD);
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reorganizeCards();
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}
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void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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CardZone *startZone,
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const QPoint & /*dropPoint*/)
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{
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(player->getId());
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cmd.set_target_zone(getName().toStdString());
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cmd.set_x(0);
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cmd.set_y(0);
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cmd.set_is_reversed(isReversed);
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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player->sendGameCommand(cmd);
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}
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void ZoneViewZone::removeCard(int position)
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{
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if (isReversed) {
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position -= cards.first()->getId();
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if (position < 0 || position >= cards.size()) {
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updateCardIds(REMOVE_CARD);
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return;
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}
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}
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if (position >= cards.size()) {
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return;
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}
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CardItem *card = cards.takeAt(position);
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card->deleteLater();
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if (cards.isEmpty() && SettingsCache::instance().getCloseEmptyCardView()) {
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close();
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return;
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}
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updateCardIds(REMOVE_CARD);
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reorganizeCards();
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}
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void ZoneViewZone::setGeometry(const QRectF &rect)
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{
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prepareGeometryChange();
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setPos(rect.x(), rect.y());
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bRect = QRectF(0, 0, rect.width(), rect.height());
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}
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QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const
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{
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return optimumRect.size();
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}
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void ZoneViewZone::setWriteableRevealZone(bool _writeableRevealZone)
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{
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if (writeableRevealZone && !_writeableRevealZone) {
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origZone->getViews().append(this);
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} else if (!writeableRevealZone && _writeableRevealZone) {
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origZone->getViews().removeOne(this);
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}
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writeableRevealZone = _writeableRevealZone;
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}
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void ZoneViewZone::wheelEvent(QGraphicsSceneWheelEvent *event)
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{
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emit wheelEventReceived(event);
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}
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