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* [Client] Add option to use game time in game log timestamps (#2202) Game log timestamps showed the local clock time, which is meaningless in a replay or in a log read after the fact — nobody can tell when a play happened relative to the game. Add a "Use game time instead of local time in game logs" setting. When enabled, the message log stamps entries with the elapsed game time (HH:MM:SS since the game started); regular chat views keep the local clock. * [Game] Move formatElapsedTime helper out of public slots (#2202) The message log needs the HH:MM:SS formatter used by the game timer, but it lives in GameState's public slots, tying a pure formatting helper to the signal-slot machinery. Move formatElapsedTime into a public section of GameState so the log can call it directly, and add the missing trailing newline to game_state.cpp. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| .. | ||
| card_zone_algorithms | ||
| carddatabase | ||
| deck_list_model | ||
| deck_list_zones | ||
| loading_from_clipboard | ||
| movecard_tests | ||
| oracle | ||
| picture_loader_benchmark | ||
| settings | ||
| clamped_arithmetic_test.cpp | ||
| CMakeLists.txt | ||
| deck_hash_performance_test.cpp | ||
| dummy_test.cpp | ||
| expression_test.cpp | ||
| lag_monitor_test.cpp | ||
| latency_tracker_test.cpp | ||
| loader_local_matching_test.cpp | ||
| metrics_registry_test.cpp | ||
| password_hash_test.cpp | ||
| playmat_resolver_test.cpp | ||
| report_categories_test.cpp | ||
| server_card_counter_test.cpp | ||
| server_counter_test.cpp | ||
| server_developer_role_test.cpp | ||
| server_game_join_test.cpp | ||
| server_rate_limiter_test.cpp | ||
| test_age_formatting.cpp | ||
| warning_categories_test.cpp | ||