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Runtime inversion is not a theming system: it rotates hue, breaks duotone art and mishandles alpha, and a QPixmap snapshot cannot follow a palette change. Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor was duplicated (cogwheel/gear -> settings, scale_balanced -> scales, update.png -> reload). Load the glyphs through `loadThemedIcon` so the engine resolves the token from the palette on every request, and let `themePixmap` use the same resolution for one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap. Content art (mana, counters, countries) keeps its authored colors. Add a render test covering aspect ratio, palette flips, icon modes and high-DPI pixmaps.
5 lines
248 B
XML
5 lines
248 B
XML
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
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<path d="M5 3h11l3 3v15H5z"/>
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<path d="M8 3v6h8V3"/>
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<path d="M8 14h8v7H8z"/>
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</svg>
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