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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#include "dlg_roll_dice.h"
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#include "trice_limits.h"
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#include <QDialogButtonBox>
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#include <QLabel>
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#include <QSpinBox>
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#include <QVBoxLayout>
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#include <QWidget>
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DlgRollDice::DlgRollDice(QWidget *parent) : QDialog(parent)
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{
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numberOfSidesLabel = new QLabel(tr("Number of sides:"));
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numberOfSidesEdit = new QSpinBox(this);
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numberOfSidesEdit->setValue(DEFAULT_NUMBER_SIDES_DIE);
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numberOfSidesEdit->setRange(MINIMUM_DIE_SIDES, MAXIMUM_DIE_SIDES);
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numberOfSidesEdit->setFocus();
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numberOfSidesLabel->setBuddy(numberOfSidesEdit);
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numberOfDiceLabel = new QLabel(tr("Number of dice:"));
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numberOfDiceEdit = new QSpinBox(this);
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numberOfDiceEdit->setValue(DEFAULT_NUMBER_DICE_TO_ROLL);
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numberOfDiceEdit->setRange(MINIMUM_DICE_TO_ROLL, MAXIMUM_DICE_TO_ROLL);
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numberOfDiceLabel->setBuddy(numberOfDiceEdit);
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auto *grid = new QGridLayout;
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grid->addWidget(numberOfSidesLabel, 0, 0);
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grid->addWidget(numberOfSidesEdit, 0, 1);
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grid->addWidget(numberOfDiceLabel, 1, 0);
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grid->addWidget(numberOfDiceEdit, 1, 1);
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buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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connect(buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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auto *mainLayout = new QVBoxLayout;
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mainLayout->addItem(grid);
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mainLayout->addWidget(buttonBox);
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setLayout(mainLayout);
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setWindowTitle(tr("Roll Dice"));
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}
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uint DlgRollDice::getDieSideCount() const
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{
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return numberOfSidesEdit->text().toUInt();
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}
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uint DlgRollDice::getDiceToRollCount() const
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{
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return numberOfDiceEdit->text().toUInt();
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}
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