Cockatrice/cockatrice/src/dialogs/dlg_roll_dice.cpp
LunaticCat fa999880ee
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00

52 lines
1.6 KiB
C++

#include "dlg_roll_dice.h"
#include "trice_limits.h"
#include <QDialogButtonBox>
#include <QLabel>
#include <QSpinBox>
#include <QVBoxLayout>
#include <QWidget>
DlgRollDice::DlgRollDice(QWidget *parent) : QDialog(parent)
{
numberOfSidesLabel = new QLabel(tr("Number of sides:"));
numberOfSidesEdit = new QSpinBox(this);
numberOfSidesEdit->setValue(DEFAULT_NUMBER_SIDES_DIE);
numberOfSidesEdit->setRange(MINIMUM_DIE_SIDES, MAXIMUM_DIE_SIDES);
numberOfSidesEdit->setFocus();
numberOfSidesLabel->setBuddy(numberOfSidesEdit);
numberOfDiceLabel = new QLabel(tr("Number of dice:"));
numberOfDiceEdit = new QSpinBox(this);
numberOfDiceEdit->setValue(DEFAULT_NUMBER_DICE_TO_ROLL);
numberOfDiceEdit->setRange(MINIMUM_DICE_TO_ROLL, MAXIMUM_DICE_TO_ROLL);
numberOfDiceLabel->setBuddy(numberOfDiceEdit);
auto *grid = new QGridLayout;
grid->addWidget(numberOfSidesLabel, 0, 0);
grid->addWidget(numberOfSidesEdit, 0, 1);
grid->addWidget(numberOfDiceLabel, 1, 0);
grid->addWidget(numberOfDiceEdit, 1, 1);
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
auto *mainLayout = new QVBoxLayout;
mainLayout->addItem(grid);
mainLayout->addWidget(buttonBox);
setLayout(mainLayout);
setWindowTitle(tr("Roll Dice"));
}
uint DlgRollDice::getDieSideCount() const
{
return numberOfSidesEdit->text().toUInt();
}
uint DlgRollDice::getDiceToRollCount() const
{
return numberOfDiceEdit->text().toUInt();
}