mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-05 09:33:25 -08:00
Wires the client game layer for tournament state without touching existing behavior: - GameEventHandler dispatches Event_TournamentState (2027) to a new tournamentStateChanged signal - GameMetaInfo exposes isTournament and parentGameId over the new ServerInfo_Game field - PlayerEventHandler::processGameEvent is virtual and player is protected; PlayerLogic gains a protected constructor accepting a custom handler, so mode-specific subclasses can intercept events |
||
|---|---|---|
| .. | ||
| libcockatrice/game | ||
| CMakeLists.txt | ||