Cockatrice/libcockatrice_game
Lukas Brübach 5add13a9c4 [Client] Add tournament event plumbing and player extension points
Wires the client game layer for tournament state without touching
existing behavior:
- GameEventHandler dispatches Event_TournamentState (2027) to a new
  tournamentStateChanged signal
- GameMetaInfo exposes isTournament and parentGameId over the new
  ServerInfo_Game field
- PlayerEventHandler::processGameEvent is virtual and player is
  protected; PlayerLogic gains a protected constructor accepting a
  custom handler, so mode-specific subclasses can intercept events
2026-11-01 22:08:51 +01:00
..
libcockatrice/game [Client] Add tournament event plumbing and player extension points 2026-11-01 22:08:51 +01:00
CMakeLists.txt [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00