Cockatrice/cockatrice/src
BruebachL ff393b8990
[Game] Connect zone dump response before sending the request (#7711)
ZoneViewZone::initializeCards() connected PendingCommand::finished only after ZoneViewZoneLogic::requestZoneDump() had already sent the command. Local games process the dump synchronously, so finished was emitted before the view connected and the library/sideboard view stayed empty.

Split requestZoneDump() into prepareZoneDump() and sendZoneDump(), and connect before sending, matching the TabRoom prepare/send convention.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-01 12:49:35 +01:00
..
client [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
database/interface [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
filters [Refactor] Move LoadedDeck and DeckFileFormat data types into libcockatrice_deck_list (#7424) 2026-10-31 18:44:11 +01:00
game_graphics [Game] Connect zone dump response before sending the request (#7711) 2026-11-01 12:49:35 +01:00
interface [Refactor] Move game logic into libcockatrice_game (#7437) 2026-10-31 18:44:15 +01:00
installer_close_server.cpp [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
installer_close_server.h [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
main.cpp [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
main.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
single_instance_manager.cpp [Client] Improve card database update visibility (#7458) 2026-10-09 11:07:48 +02:00
single_instance_manager.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00