Cockatrice/cockatrice/src/game_graphics/player/menu/sideboard_menu.cpp
BruebachL 345b0e8ba9
[Refactor] Move game logic into libcockatrice_game (#7437)
* [Refactor] Move game logic into libcockatrice_game

* [Refactor] Include card_state.h in player_actions.h

* [Game] Inject settings providers into libcockatrice_game, drop Widgets

* [Game] Follow base rename to createCardRequested after rebase

* [Game] Drop unused CardItem forward declaration

* [Game] Fix includes after moving game logic into libcockatrice_game

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 18:44:15 +01:00

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1.2 KiB
C++

#include "sideboard_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
{
aViewSideboard = new QAction(this);
connect(aViewSideboard, &QAction::triggered, player->getLogic()->getPlayerActions(),
&PlayerActions::actViewSideboard);
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
addAction(aViewSideboard);
}
retranslateUi();
}
void SideboardMenu::retranslateUi()
{
setTitle(tr("&Sideboard"));
aViewSideboard->setText(tr("&View sideboard"));
}
void SideboardMenu::setShortcutsActive()
{
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
aViewSideboard->setShortcuts(shortcuts.getShortcut("Player/aViewSideboard"));
}
void SideboardMenu::setShortcutsInactive()
{
aViewSideboard->setShortcut(QKeySequence());
}